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Carrying Aimeds -Level 1 - Mission impossible ?

Gerry TheViking
Aquilonia Enterprises
#1 - 2017-01-29 16:34:54 UTC  |  Edited by: Gerry TheViking
I just started a new char since I wanted to show my nephew how to play EVE and already failed in the first mission.
I tried "carrying AIMEDS" level 1. In this mission you will be given a location in deadspace to go to. It is, from my experience, always in the same system that you got the mission from. As far as I know you go to the location in deadspace the final room has a big structure which is a clinic. As you approach, a bunch of pirates will show up. They have stolen the shipments of AIMEDS. Kill them all, one of them, usually the last one, will drop the AIMED.
It looks like it is impossible for a newbee in rooki-ship to succeed with this mission. Even after I installed two lasers I bought on the market I can only kill one of the pirates in the second room. Then I have to warp out before my ship explodes. There is just too much fire, Shield booster and even armor-repper simply are not strong enough. What is wrong with that mission. Do I need a stronger and better equipped frigate to succeed, but what is the sense in giving this to a newbee as a frist mission.
Chainsaw Plankton
#2 - 2017-01-29 19:27:30 UTC
most level 1s are too much for a rookie ship to handle, the rookie ship is worthless.

Press f12 and click the button that says show career agents. they will give you a whole bunch of ships and some isk to get going. After you do that you should be able to go back and complete the mission as you should have a better understanding of combat and a better ship.

@ChainsawPlankto on twitter

Gerry TheViking
Aquilonia Enterprises
#3 - 2017-01-30 18:23:29 UTC
Thank you. I finished the mission today with an Executioner, equipped with 3 beamlasers and a shieldbooster. I only had to warp out once. The pulse-lasers I mounted were useless because I could not get close enough to inflict real damage before my shields were down and the cap empty.
Still I dont understand why this mission was given as first mission from a career-agent. (security)
Uncle Bork
Royal Amarr Institute
Amarr Empire
#4 - 2017-01-30 22:11:02 UTC
It can be done in a rookie ship, I did it the other day in a Imparior, armed with 2x Dual Light Pulse Laser I s and their Standard S crystals, a 1mn Afterburner, a Civilian Shield Booster, 2x 100mm Rolled Tungsten Plate, and a Hobgoblin I. I think I had to warp out once, but it is rough. The rookie ships are not horrible, but they are not great. The one saving grace they all have is that they can carry a drone (Velator can carry 2 drones) but usually by the time people figure that out they have moved on to another ship. Most people never even notice that each has a set of bonuses to it.

Chainsaw Plankton
#5 - 2017-01-31 01:23:55 UTC
Gerry TheViking wrote:
Still I dont understand why this mission was given as first mission from a career-agent. (security)

level 1 agents and career agents are different things. I haven't done either in long enough I'm not sure where this mission came from.

career agents are pretty much part of the tutorial and give you some ships and gear to help get you started, along with some easy missions.

lv1 agents give random missions from the level 1 pool which is based on agent faction and region. Agents have no idea if it is your first, second, or ten thousandth mission. They just keep handing out random missions.

Looks like a relatively easy mission for an equipped frig. The rookieships are pretty worthless outside of the basic tutorial, have almost no range or damage, and if you are trying to tank with civilian mods that probably won't help.

@ChainsawPlankto on twitter

Alicia Dnari
Dnari Mining and Manufacturing
#6 - 2017-02-01 15:22:57 UTC
A new "graduate" should do the tutorial first, then the career missions from the five career agents in the starting system. At the end of this you will have some experience, some ISK, and several ships, including at least one combat frigate and a destroyer. Properly fit, either of the latter should find "Carrying AIMEDS" easy, even with beginning skills. Get Pyfa, and learn to use it - it will stand you well throughout your career in EVE, even with the new in-game fitting simulator (which, btw, has some nice features itself).

Corvettes (they're not called "rookie ships" any more) are weaker than frigates, but they can still, properly fitted, be somewhat useful. OTOH, if you can fly something better, you probably should. :-)

Carrying AIMEDS is a level 1 security (encounter) mission. It is not given by career agents, but by a level 1 corporate security agent. Chainsaw's link to eve-survival is gold - that website should be in every mission pilot's bookmark list. It will tell you what kind of damage the rats deal (so what you should tank against) and the best kind of damage to deal against them (so you can tailor your weapons against them). Also, there may be valuable information in comments (scroll down to the bottom of the page and click the "comments" link).
Sara Starbuck
Adamantine Creations
#7 - 2017-02-02 13:13:37 UTC  |  Edited by: Sara Starbuck
Also reading the after action report i noticed you said you had shield booster and armor repper, never do this, only use one tank.
Also the noobship is meant to be just absolute fallback, basically anything else is better, the basic combatfrigates miles ahead.
Since you are Amarr, Punisher is one of the better options.

[Punisher, Unnamed loadout]
Mark I Compact Capacitor Power Relay
IFFA Compact Damage Control
Small 'Accommodation' Vestment Reconstructer I
Extruded Compact Heat Sink
Extruded Compact Heat Sink

1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger

Small Focused Modulated Energy Beam I, Multifrequency S
Small Focused Modulated Energy Beam I, Multifrequency S
Small Focused Modulated Energy Beam I, Multifrequency S
Small Focused Modulated Energy Beam I, Multifrequency S

Something like that, its all tech1 stuff so everything should be fittable for new char.
The rig slots are empty, small rigs are pretty cheap though so you could add resistances, damage, capacitor etc there.

Most of the modules have extra stuff on their names, these are called "meta" modules, they are better than the "normal" tech 1 stuff but have no additional requirements (most of time), generally they perform better or have smaller fitting requirements (compact).
Laser weapons dont yet have a clear naming policy so you have to look up which has the highest meta level, sometimes the meta4 weapons cost a lot, so you can easily use the meta3 variant instead if you are low on ISK.

So many edits... Here is Link to Eve-University Uniwiki explaining the meta stuff. Uniwiki is one of the best places for various EVE related information.