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Missing PI items

Author
Vile Snake
Federal Navy Academy
Gallente Federation
#1 - 2017-01-31 01:51:22 UTC
I had the ingredients to produce 100 integrity response drones. After it was all produced i ended up with 75 and I cannot figure out where the other 25 went. I would like to know if I did something wrong or made a mistake where they went. thanks.
Andrew Indy
Cleaning Crew
#2 - 2017-01-31 06:36:28 UTC
Check to see if there is not stuff still in the pipeline.

What I have seen in the past is that you end up with half the processors being full of 1 product while the others with the other product. The distribution logic does not seem to be great. Next time you do a load you might magically get more than you expected.
Owen Levanth
Sagittarius Unlimited Exploration
#3 - 2017-01-31 20:22:21 UTC
Also check that all your processors are routing to storage first. It was a nasty surprise to me when I found out direct links between processors can cause a loss of materials. The routing logic sees nothing wrong with throwing stuff at a processor already working and every time that happens, PI-material just gets vaporized. If something goes to storage first and another route from the storage to your next processor, the stuff stays in storage until needed.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2017-01-31 23:05:09 UTC  |  Edited by: Tau Cabalander
Owen Levanth wrote:
Also check that all your processors are routing to storage first. It was a nasty surprise to me when I found out direct links between processors can cause a loss of materials. The routing logic sees nothing wrong with throwing stuff at a processor already working and every time that happens, PI-material just gets vaporized. If something goes to storage first and another route from the storage to your next processor, the stuff stays in storage until needed.

^ This.

I've been preaching for years about proper routing. There is no guaranteed rule about which order facilities are updated by the server (placement order seems to matter, but shouldn't be relied upon in-case the database ever gets resorted).

There are common two synchronization problems if you don't:
* Lost products.
* Idle factories (takes longer than it should).

Rule 1: Routes should always begin or end on a buffer of some sort: storage / silo, launch pad / spaceport, command center / CC).

Example: Extractor > Command Center > Factory > Command Center > Factory > Command Center

Rule 2: Never route partial amounts. That is just asking for trouble.

Rule 3: Factory queues must always be kept full, or you are risking wasted processing time. In some setups (factory chains with more than one product produced), priming the queues (pre-filling) may be required for continuous production.

Example: P1 + P1 = P2, P2 + Imported P2 = P3 where the P2 queue of the P3 factory has to be primed, as it is dependent on the P2 factory. Otherwise, if the P3 factory is updated by the server before the P2 factory, the P3 factory will go idle for a P2 factory cycle