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suicide ganking module

Author
Lugh Crow-Slave
#21 - 2017-01-31 19:38:40 UTC
Agondray wrote:
You are so lost as to what suicide ganking is


an attempt to deal sufficient damage to a target with a guaranteed or near guarantee of losing your ship
Frostys Virpio
State War Academy
Caldari State
#22 - 2017-01-31 20:52:56 UTC
Lugh Crow-Slave wrote:
ShahFluffers wrote:
Quote:
So what's the problem of this explosive vest in null?
You could counter by awareness.

Explain to me how you stop a ship from warping on top of you.

Nope, bubbles are not an answer unless you know where it will come from ahead of time (because if you put up a bubble too close to your fleet, you make yourself an easier target).
And even if you do know ahead of time, if the range of the bomb is sufficiently large enough it will not matter if you have a bubble or not.

This is why Stealth Bombers and AoE bombs are a HIGHLY contentious issue to Null-sec pilots.


"But Fluffers, if Stealth Bombers can avoid bubbles and AoE bombs, why can't these ships?? What is the difference?"

A Stealth Bomber is trying to survive. Your ship is not.
Stealth Bombers will die against virtually anything that can catch them. Your idea allows for brick fit ships to be the bomber.


Things are a lot easier to coordinate and attack when survival is not encouraged.
Doubly so if it deals just as much, or more, damage than a Stealth Bomber bomb.
And more so if it is cheaper (a bombing SB costs about 25-35 million ISK).



Bubbles would simply have 0 effect fit plates a higgs rig and then load up a chimera with these bombs. After that cyno on a cepter. Sure after firing your bomb would be ~1.5b but you could take out a hell of a lot more than that. Or do this same thing to a gang camping your citadel/station undock


Go Higgs plated MWD'ing Apostole or go home!!!

Because why not at that point.
elitatwo
Zansha Expansion
#23 - 2017-02-01 10:50:30 UTC
Agondray wrote:
You are so lost as to what suicide ganking is


As I understand it, people like to sacrifice themselves to CONCORD when they look at me funny?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#24 - 2017-02-02 13:08:31 UTC
How will you ever keep this balanced? What advantage does this give anybody above what we already have for suicide tank tactics? i don't think the suicide module needs to exist, it already practically does.

Loading a hold full of stuff to augment your explosion is neat but an absolute nightmare to try and imagine balancing for.
Van Doe
#25 - 2017-02-02 15:13:25 UTC
Wolfgang Jannesen wrote:
How will you ever keep this balanced? What advantage does this give anybody above what we already have for suicide tank tactics? i don't think the suicide module needs to exist, it already practically does.

Loading a hold full of stuff to augment your explosion is neat but an absolute nightmare to try and imagine balancing for.

I don't think balancing is much of a issue.
Most likely people will go for isk/m3 so most likely some frigates and t1 hauler will be in use.
I don't think your t3 will be on top of the list to sacrifice.
Since they would only be a better smart bomb with a one time use only sure balance is an issue if it comes to aoe and damage dealt.
To balance it you could use all kind off attributes. Just make sure you add the balancing to the module and leave the ships untouched.
I would consider using align time mass signature max speed warp speed even cargo hold modifier shield armor and so on.

But ccp devs should balance it.

Never heard of a balancing issue where all people on the forum where ok with.

I even would go so far if you would get shot in it the charge will go of to.

So if it happen your in the middle of your fleet and you get alphad you deal a nice portion of friendly fire.

Butt usually if you know that you would have a safety distance wich would make you even more vulnerable.

So maybe fc's will adapt and them outside the grid use a fast frig to get a good warpin in the midle of the enemy fleet.

So the other fc would be forced to take counter measurement alpha the incoming frig or spread out.

And fc's need to decide how to use the ordered artillery fire.
How Manny should be ordered to do so is it worth the sacrifice of man power.

This would bring a lot new tactics into smal mid and large scale pvp.

Probably not so much on xxl pvp

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Van Doe
#26 - 2017-02-02 15:22:56 UTC
To add on top of this it would be more efficient as a defense mechanism.
Since it way easier to reship in your home then in hostile territory.
And if you have intelligence on what the opponent is doing would come handy to.

If hou would have to prepare for kamikazes or not.
You also could bring combat scanners into use. If they park offgrid.
Scan them warp let a cruiser warp to 50 pop one after another.
And if they are to close to each other all go boom by taking out only 1

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Van Doe
#27 - 2017-02-02 15:34:21 UTC  |  Edited by: Van Doe
Not surr about this but you could also drop some cans in space with explosives filled.
Someone thing like land mins and shoot them with a sniper.
But this might be op cause you could just leed a fleet to jump a gate and as soon they land on the gate.

1sniper could take out the whole fleet if you dropped enough explosives.

But also if the fleet scout pops a can your setup will be gone

Or add a deployable explosive with a link to a midslot module
With fixed range and dmg. Needs to be x range apart from the next structure and deployable.
And as soon you hit the module all the deployables will go boom in x range of you.
I call it the ied module
Eve needs more asymmetric warfare. To keep up with the current state of the art war mechanics

And don't forget to give amar bonuses

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

ShahFluffers
Ice Fire Warriors
#28 - 2017-02-02 16:07:37 UTC
Mines used to exist in the game.

They were removed for a wide variety of reasons.
Van Doe
#29 - 2017-02-02 20:26:25 UTC
ShahFluffers wrote:
Mines used to exist in the game.

They were removed for a wide variety of reasons.

And they are ?

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Lugh Crow-Slave
#30 - 2017-02-02 20:45:14 UTC
Frostys Virpio wrote:


Go Higgs plated MWD'ing Apostole or go home!!!

Because why not at that point.



lol still forget about the fax
Lugh Crow-Slave
#31 - 2017-02-02 20:46:02 UTC
Van Doe wrote:
ShahFluffers wrote:
Mines used to exist in the game.

They were removed for a wide variety of reasons.

And they are ?



exploitation

lag

buggy

overall bad jewjew
ShahFluffers
Ice Fire Warriors
#32 - 2017-02-02 21:09:24 UTC  |  Edited by: ShahFluffers
Van Doe wrote:
ShahFluffers wrote:
Mines used to exist in the game.

They were removed for a wide variety of reasons.

And they are ?

Aggression mechanics go apeshit with mines.
Example: drop mine, go to high-sec... mine hits a person... person who dropped mine and is now in high-sec is treated like a criminal and nuked by CONCORD.

It is cheap and low effort for the amount of damage and frustration it causes.
(this is pretty much the same reason why the first Doomsday weapons were nerfed from AoE grid-wide nukes to focused weapons... flying into a situation that was set up hours earlier, requires little in the way of ship or time commitment, and that you cannot escape leaves people feeling "cheated")

It can potentially scale infinitely.
(even if you create a limit of X mines per person, people can simply bring more friends/alts)

Adding to the "scaling infinitely" issue... you can potentially have a grid with 100+ mines in a single area... which wreaks havoc on people's computers if they are not prepared for it (see: before large engagements, players will turn off various graphics and brackets so they don't lag out)... and in enough numbers it may cause issues with the server (which is a very real possibility if they are cheap and easy enough to deploy).
Owen Levanth
Sagittarius Unlimited Exploration
#33 - 2017-02-02 22:53:14 UTC
Van Doe wrote:
What about a suicide ganking module?

You should not fit any other offensive modules like guns drones webs scrams with it
Probably also no cloak

Dmg depending on explosives amount in your cargo and mass of your ship and target ship mass and velocity.
Preaty much like rocket's do.
And get really close to your target


Probably not useable in highsec.
If you want to do it hard core you also use your pod
Make it high or mid slot to let you fit cargo expanders and rudimentary propulsion and defense.

Would like to see space truckers trap gankers

You have any suggestions how this could work out?


A suicide ganking everything only makes sense in space where you can't just shoot someone. Not allowed in HighSec? Dead on arrival. Make it the opposite, forbid usage in NullSec and LowSec. P
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