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T3 need balancing

Author
Peresagruska
0 Tax Empire
Remember Mumuit
#1 - 2017-01-30 15:16:23 UTC
I don't know if that was mentioned some time ago, but T3 cruisers and their subsystems need a balance pass, as a lot of subsystem combination are completely crap.

Generally:
- The offensive subsystems should give the full amount of turrets, no additional ones by engineering subsystems
- Increase danage bonuses to 15-20% to compensate the lost turret
- The coolnant system should give a bonus to overheat strenght instead of heat damage(the hull itself gives bonus to heat damage)
- the powercore multiplier and cpu efficiency system should give enought fitting space to fit a lot of oversized modules, but with extreme cap issues
- the capacitor based systems should give a lot of cap to keep most things running cap stable, but only beeing able to fit normal cruiser modules
- cap reservoir: high cap pool and 10% to cap warfare resistance
- cap regeneration matrix: decent cap pool, keep 5% to cap regeneration

Tengu: The Tengu is nice, but it has fitting issues with some of the systems. e.g the acceleration ejection bay and the augmented cap reservoir is the only combination that allows the tengu to use 6 missile launchers. The Tengu then has only 750 pg, which is far too less, you can't even fit a large shield booster or mwd. Also, the capacitor regeneration matrix and coolant injector have A LOT more pg than the power core multiplier, even thought it has a bonus to pg.

Fixes:
- change the bonus from the acceleration ejection bay to: 15% bonus to missile damage(all damage types), 5% missile rof and 10% missile speed.
- Increase the amount of pg from the coolant, regeneration and reservoir system to about 1000-1250. and that from the power core multiplier to 3000. Also increase base cap capacity to 5000-6000 and decrease the recharge time, so that it sill has like 30 cap/sec but that cap batterys aren't that strong. Tengus with 2x large batterys are almost impossibile to kill.
- maybe change the rifting launcher platform to a high alpha system with 25% to missile damage and 10% to missile speed.
- add dronebays to all subsystems, maybe just a flight of light drones


Legion: One of the best T3 cruisers, but it also has some disadvantaes

- increase the amount of cap from the cap regen and reservoir to 5-6k(cap batterys won't double or triple cap regen anymore)
- increase base pg from power core to 4000
- add dronebays to all subsystems
- increase damage bonus from liquid crystal system to 20%(no additional turret from engineering system)
- assault system: should also affect heavy missiles, 25% to missile damage, 5% to missile explosion radius
- drone system: should be possible to launch 5 heavy drones, 10% to drone hp and damage(5% for sentrys), 7.5% to ewar drone strenght

Loki: this is in my opinion the worst T3 cruiser when it comes to combat

- increase base cap from cap subsystems to 5-6k
- increase pg from power core subsystem to 3500
- projectile scooping array: becomes a missile system, 15% to missile damage, 5% to missile rof, 5% to missile explosion velocity
- turret concurrence registry: 15% to projectile turred damage, 5% to projectile turret rof and 10% to falloff
- hardpoint efficiency configuration: make it a drone system with either missiles or turrets as secondary weapon, now this system is completely useless: 10% to drone hp and damage(5% for sentrys). 7.5% to projectile and missile damage, 4 launchers and 4 turrets

Proteus: probably another t3 with a lot of nonsense subsystems

- cap reservoir subsystem gives bonuses to drones
- twice the identical turret subsystem, one with, the other without drones

- increase cap from both cap subsystems to 5-6k
- increase base pg from power core multiplier to 3750
- dissonic encoding platform: 15% to medium hybrid turret damage, 5% to medium hybrid rof and 10% to medium hybrid falloff
- hybrid propulsion armature: 20% to medium hybrid turret damage, 15% to optimal range and falloff of medium hybrid turret
both have 50 m3 dronebay and bandwith
- drone subsystem: 400m3 bay and 125mbit bandwith, 10% to drone damage(5% for sentrys), 7.5% to drone otimal, falloff and tracking



let me know what you think

these changes should bring them more in line with other cruisers and battlecruisers and fix some problems, for example the overcapstable tengus. A very high base cap pool with low regen(still 30 cap/sec as now) makes cap batterys not so powerful as with low cap pool and insane regen. Also, having only 5 possible turrets should also solve some fitting issues on some of the T3(they get utility high slots from the engineering systems that now give additional turrets). The high PG from the power core multiplier should give new fitting options, like beeing able to fit large armor repairers or heavy neuts, but with high cap pressure. Also the tengu has more fitting capabilities with the regular 0815 setup that is used for running missions and it then has the same amount of damage with all kinds of missiles, not only kinetic ones.

I remember CCP said they would rebalance T3 at some point, but this is now years ago and only the defence systems got rebalanced since then. In my opinion, they aren't that overpowered, the skillpoint loss when killed justifies the hight damage output(command ships still have more effective turrets). The stats above are just suggestions and only affect pvp and pve, I didn't cover any other function of them.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-01-30 15:32:45 UTC
If anything t3's need nerfing. Not this crazy wtfpwn buff.

Oversized mods on all the things? How about no.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Peresagruska
0 Tax Empire
Remember Mumuit
#3 - 2017-01-30 15:37:56 UTC
Daichi Yamato wrote:
If anything t3's need nerfing. Not this crazy wtfpwn buff.

Oversized mods on all the things? How about no.



my suggestions contains the nerfing of the dual cap battery tengus etc (cap batterys on high cap ships don't give so much cap/s than on a ship with a low cap pool and high recharge)

As mentioned, the oversized mosules come with cap pressure, even thought you can fit 2-3 cap batterys, the power core system has a very low cap recharge, so it won't become omgwtf.


Arthur Aihaken
CODE.d
#4 - 2017-01-30 16:37:10 UTC
Daichi Yamato wrote:
If anything t3's need nerfing. Not this crazy wtfpwn buff.

How long has the T3 rebalance been outstanding now...? 2 years? 3?

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-01-30 18:34:05 UTC
Since they came out...

Op, whether deliberately or not, you are making a ridiculous ship even more ridiculous. You are nerfing one tengu fit in favour of buffing them all in several ways.

Just no.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2017-01-30 18:37:23 UTC
So why would anyone ever fly anything else?

T3s are already far too dominant as it is.
elitatwo
Zansha Expansion
#7 - 2017-01-30 19:34:06 UTC
Arthur Aihaken wrote:
Daichi Yamato wrote:
If anything t3's need nerfing. Not this crazy wtfpwn buff.

How long has the T3 rebalance been outstanding now...? 2 years? 3?


I think Apocrypha was a little less than 10 years ago.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dior Ambraelle
University of Caille
Gallente Federation
#8 - 2017-01-30 19:50:31 UTC
My idea to rework the T3Cs have a bit more nerf and complete replacement of some systems. Unfortunately it's a quite big wall of text to read through.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Maekchu
Doomheim
#9 - 2017-01-30 20:15:25 UTC
There will always be combinations that are crap, based on the sheer amount of combinations possible.
Frostys Virpio
State War Academy
Caldari State
#10 - 2017-01-30 21:33:17 UTC
Daichi Yamato wrote:
If anything t3's need nerfing. Not this crazy wtfpwn buff.

Oversized mods on all the things? How about no.


Everyone want their personal wtfpwnmobile once in a while.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-01-30 23:59:15 UTC
Maekchu wrote:
There will always be combinations that are crap, based on the sheer amount of combinations possible.


I disagree.

Like ccp have said a few years ago, the subsystems causing problems are few and are similar on each t3. It's not pure chance that the Power core multiplier+Augmented plating combo is used on the overwhelming majority of proteus and legions. The loki would probably do the same if it could.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#12 - 2017-01-31 03:39:50 UTC
Are there really that many subsystems that need rebalancing or just a minor balance pass?

I am currently away, traveling through time and will be returning last week.

Tabyll Altol
Viziam
Amarr Empire
#13 - 2017-01-31 09:17:39 UTC
Peresagruska wrote:
I don't know if that was mentioned some time ago, but T3 cruisers and their subsystems need a balance pass, as a lot of subsystem combination are completely crap.

Generally:
- The offensive subsystems should give the full amount of turrets, no additional ones by engineering subsystems
- Increase danage bonuses to 15-20% to compensate the lost turret
- The coolnant system should give a bonus to overheat strenght instead of heat damage(the hull itself gives bonus to heat damage)
- the powercore multiplier and cpu efficiency system should give enought fitting space to fit a lot of oversized modules, but with extreme cap issues
- the capacitor based systems should give a lot of cap to keep most things running cap stable, but only beeing able to fit normal cruiser modules
- cap reservoir: high cap pool and 10% to cap warfare resistance
- cap regeneration matrix: decent cap pool, keep 5% to cap regeneration

Tengu: The Tengu is nice, but it has fitting issues with some of the systems. e.g the acceleration ejection bay and the augmented cap reservoir is the only combination that allows the tengu to use 6 missile launchers. The Tengu then has only 750 pg, which is far too less, you can't even fit a large shield booster or mwd. Also, the capacitor regeneration matrix and coolant injector have A LOT more pg than the power core multiplier, even thought it has a bonus to pg.

Fixes:
- change the bonus from the acceleration ejection bay to: 15% bonus to missile damage(all damage types), 5% missile rof and 10% missile speed.
- Increase the amount of pg from the coolant, regeneration and reservoir system to about 1000-1250. and that from the power core multiplier to 3000. Also increase base cap capacity to 5000-6000 and decrease the recharge time, so that it sill has like 30 cap/sec but that cap batterys aren't that strong. Tengus with 2x large batterys are almost impossibile to kill.
- maybe change the rifting launcher platform to a high alpha system with 25% to missile damage and 10% to missile speed.
- add dronebays to all subsystems, maybe just a flight of light drones


Legion: One of the best T3 cruisers, but it also has some disadvantaes

- increase the amount of cap from the cap regen and reservoir to 5-6k(cap batterys won't double or triple cap regen anymore)
- increase base pg from power core to 4000
- add dronebays to all subsystems
- increase damage bonus from liquid crystal system to 20%(no additional turret from engineering system)
- assault system: should also affect heavy missiles, 25% to missile damage, 5% to missile explosion radius
- drone system: should be possible to launch 5 heavy drones, 10% to drone hp and damage(5% for sentrys), 7.5% to ewar drone strenght

Loki: this is in my opinion the worst T3 cruiser when it comes to combat

- increase base cap from cap subsystems to 5-6k
- increase pg from power core subsystem to 3500
- projectile scooping array: becomes a missile system, 15% to missile damage, 5% to missile rof, 5% to missile explosion velocity
- turret concurrence registry: 15% to projectile turred damage, 5% to projectile turret rof and 10% to falloff
- hardpoint efficiency configuration: make it a drone system with either missiles or turrets as secondary weapon, now this system is completely useless: 10% to drone hp and damage(5% for sentrys). 7.5% to projectile and missile damage, 4 launchers and 4 turrets

Proteus: probably another t3 with a lot of nonsense subsystems

- cap reservoir subsystem gives bonuses to drones
- twice the identical turret subsystem, one with, the other without drones

- increase cap from both cap subsystems to 5-6k
- increase base pg from power core multiplier to 3750
- dissonic encoding platform: 15% to medium hybrid turret damage, 5% to medium hybrid rof and 10% to medium hybrid falloff
- hybrid propulsion armature: 20% to medium hybrid turret damage, 15% to optimal range and falloff of medium hybrid turret
both have 50 m3 dronebay and bandwith
- drone subsystem: 400m3 bay and 125mbit bandwith, 10% to drone damage(5% for sentrys), 7.5% to drone otimal, falloff and tracking



let me know what you think

these changes should bring them more in line with other cruisers and battlecruisers and fix some problems, for example the overcapstable tengus. A very high base cap pool with low regen(still 30 cap/sec as now) makes cap batterys not so powerful as with low cap pool and insane regen. Also, having only 5 possible turrets should also solve some fitting issues on some of the T3(they get utility high slots from the engineering systems that now give additional turrets). The high PG from the power core multiplier should give new fitting options, like beeing able to fit large armor repairers or heavy neuts, but with high cap pressure. Also the tengu has more fitting capabilities with the regular 0815 setup that is used for running missions and it then has the same amount of damage with all kinds of missiles, not only kinetic ones.

I remember CCP said they would rebalance T3 at some point, but this is now years ago and only the defence systems got rebalanced since then. In my opinion, they aren't that overpowered, the skillpoint loss when killed justifies the hight damage output(command ships still have more effective turrets). The stats above are just suggestions and only affect pvp and pve, I didn't cover any other function of them.


T3 do not need buff´s. The rather need a well balanced nerv to get them into a good position and not the too strong position they are actually.

-1
Peresagruska
0 Tax Empire
Remember Mumuit
#14 - 2017-01-31 10:43:25 UTC
Arthur Aihaken wrote:
Are there really that many subsystems that need rebalancing or just a minor balance pass?




yes, most need some love.

as mentioned, the power core multiplier on the tengu is not really useful since the coolnant injector and cap regeneration matrix give more pg or the hybrid turret systems on the proteus, both have no difference except one has drones and the other one not
elitatwo
Zansha Expansion
#15 - 2017-01-31 12:34:35 UTC
Peresagruska wrote:
Arthur Aihaken wrote:
Are there really that many subsystems that need rebalancing or just a minor balance pass?

yes, most need some love.

as mentioned, the power core multiplier on the tengu is not really useful since the coolnant injector and cap regeneration matrix give more pg or the hybrid turret systems on the proteus, both have no difference except one has drones and the other one not


No, they do not. What they need is more hatred than you can muster and the wrath of the fury.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2017-01-31 12:47:53 UTC
Arthur Aihaken wrote:
Are there really that many subsystems that need rebalancing or just a minor balance pass?

There are only a few "bad" subsystems but with how they have the ships set up each "bad" subsystem results in 256 bad ship combinations.

If you don't follow the rules, neither will I.

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2017-01-31 15:20:29 UTC
They aren't ALL bad. I like how some t3c combos are able to fill gaps in the current line up.

- Tanky e-war.
- Covert gang (combat, command and logi)
- Heavy duty exploration.

Give us more of this kind of thing, less of super-hacs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

unidenify
Deaf Armada
#18 - 2017-01-31 17:14:18 UTC
when you said balance pass, I don't know you mean "Make T3C domination class and outclass everything else"
Elenahina
Federal Navy Academy
Gallente Federation
#19 - 2017-01-31 20:09:24 UTC
Danika Princip wrote:
So why would anyone ever fly anything else?

T3s are already far too dominant as it is.


Masochism maybe. That's about it

Eve is like an addiction; you can't quit it until it quits you. Also, iderno