These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people seem to hate ECM in particular of all the Ewar types?

Author
Chopper Rollins
Republic Military School
Minmatar Republic
#41 - 2017-01-27 11:19:42 UTC
Toxin Nostromo wrote:
...
Most people when roaming take a glance at the kill board, they see ECM in their gang fights, nope. Take a look a ship kills in the last hour, ooo three ships! I’m in a battlecruiser let’s see, 2 cruisers and a falcon, Nope. If it were three cruisers I may have gone down there, now I won’t, I set you to orange so moving forward I know not to engage. Then people complain they can’t find fights.



.....orrrrrrrrr fit ECCM and adapt to the situation.




Goggles. Making me look good. Making you look good.

Toxin Nostromo
Pator Tech School
Minmatar Republic
#42 - 2017-01-27 11:23:09 UTC
Chopper Rollins wrote:
Toxin Nostromo wrote:
...
Most people when roaming take a glance at the kill board, they see ECM in their gang fights, nope. Take a look a ship kills in the last hour, ooo three ships! I’m in a battlecruiser let’s see, 2 cruisers and a falcon, Nope. If it were three cruisers I may have gone down there, now I won’t, I set you to orange so moving forward I know not to engage. Then people complain they can’t find fights.



.....orrrrrrrrr fit ECCM and adapt to the situation.






I suppose I could jump on the hot drop wagon as well another nail of joy right there Lol

See my Eve Youtube Channel here! Toxin Nostromo Eve Youtube Channel

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#43 - 2017-01-27 11:26:10 UTC  |  Edited by: Nana Skalski
Frostys Virpio
State War Academy
Caldari State
#44 - 2017-01-27 14:19:19 UTC
Neuntausend wrote:

Like I said before, ECM is a part of the game, and it works reasonably well in many situations. For some situations it's just broken, though, and there is indeed no counterplay.



It work at the opposite end of the spectrum as alpha does. It's useless if you can't really alpha strike your target. Once you get enough to one shot a target, there is no counter play for the other side. You only have so many slots to protect yourself just like you can only ever fit so many ECCM before your ship goes from being a compromise to absolute **** fit.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#45 - 2017-01-27 15:32:58 UTC
Taurean Eltanin wrote:
It's combat by random number generation.


But you're cool with the current Hit, Smashes, Penetrate, Glance mechanic which randomly generates a variation in dps well over 30 percent.Roll
Taurean Eltanin
Viziam
Amarr Empire
#46 - 2017-01-27 15:59:27 UTC
P3ps1 Max wrote:


But you're cool with the current Hit, Smashes, Penetrate, Glance mechanic which randomly generates a variation in dps well over 30 percent.Roll


Yes, for a number of reasons.

First, each of those 'random' events is fairly insignificant on it's own. They also have a very fast 'period', so you very quickly head to the statistical norm, meaning the system isn't functionally random at all. ECM, on the other hand, has a massive effect when it works, and the period of the effect is long enough (as compared to the duration of a fight) that you don't really approach any meaningful 'average' during combat. Some fights may not see a single jam. Others may see you jammed from start to finish.

Second, those numbers you mentioned are not purely random. I can influence those numbers mid fight by how I fly my ship.

For example, if I'm scram kiting in a Tormentor, the 'keep at range' function will give my beam lasers almost perfect hits. But if my opponent has sufficient range on his weapons, I'm offering him a perfect target as well. Conversely, using the 'orbit' function will massively reduce the quality of my hits, but make my ship that much harder for my opponent to hit. If he has better tracking than me, he will apply his dps more effectively.

Understanding the trade-offs, and applying that understanding to the fight, is a big part of the pvp player skill-set.

Compare that to ECM. The only variable that I have any control over mid fight is the range, and that range is so long as to effectively mean abandoning the fight. ECM is actively anti-player skill. Not only is the application of ECM unaffected by player skill, the effect of ECM is to remove the opportunity for the jammed player to demonstrate player skill.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

P3ps1 Max
Deaths Consortium
Pandemic Horde
#47 - 2017-01-27 21:03:51 UTC  |  Edited by: P3ps1 Max
Taurean Eltanin wrote:
P3ps1 Max wrote:


But you're cool with the current Hit, Smashes, Penetrate, Glance mechanic which randomly generates a variation in dps well over 30 percent.Roll


Yes, for a number of reasons.

First, each of those 'random' events is fairly insignificant on it's own.

Second, those numbers you mentioned are not purely random. I can influence those numbers mid fight by how I fly my ship.


30 percent variation isn't significant lulz!

You can influence Hit, smash, penetrates Etc? I think not

To your points about ECM - I love it! provides awesome tears for pvp thirsty players :) fit those mids with counter measures that boost your sensors ;)
Hal Morsh
Doomheim
#48 - 2017-01-27 22:47:41 UTC  |  Edited by: Hal Morsh
So me flying a celestis once against a fleet with 2 falcons, they primaried one. I lock range damnpened the other then threw on lock speed scripts right after. Dunno if it did anything. But i'm hoping he lost his locks and had to relock everything.

Of course I switched back again soon after.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Mr Mieyli
Doomheim
#49 - 2017-01-27 22:52:06 UTC  |  Edited by: Mr Mieyli
In other words the counter to ECM is to remove several mid slots from your fit, which will be filled by ECCM. So the only way to do anything against ECM is to generally gimp yourself. Compare this with any other ewar where there is still something you can do, even if not fit optimally. Perhaps eccm should have more of a general in fight effect? Making you harder to scan down isn't that useful.

A previous post put the point very well, players hate losing control of their character, or at least the feeling of control. ECM removes control over everything except your ship thrusters, and most jamming boats will be faster than you anyway.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Chronixx Thiesant
Strategic Exploration and Development Corp
Silent Company
#50 - 2017-01-27 22:57:05 UTC  |  Edited by: Chronixx Thiesant
...

don't mind me.
Taurean Eltanin
Viziam
Amarr Empire
#51 - 2017-01-28 10:49:11 UTC  |  Edited by: Taurean Eltanin
P3ps1 Max wrote:


30 percent variation isn't significant lulz!

You can influence Hit, smash, penetrates Etc? I think not

To your points about ECM - I love it! provides awesome tears for pvp thirsty players :) fit those mids with counter measures that boost your sensors ;)


No, it's not as significant. It's 30% of a single volley. That is nothing like as relevant as a complete shutdown of your offensive modules for an entire ECM cycle.

And if you don' think that you can influence the quality of your hits, then you must not do much turret pvp. Or you failed to pay attention when you did.

It's fine that you like ECM. It's good that someone does. But the question was about why most people don't. And for most people, what I posted pretty much sums it up.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

A8ina
Red.Leaf's Tavern
#52 - 2017-01-29 00:26:30 UTC
a simple solution is to restrict the use of smart Booms at ECM specialized ships, So at least Drones can take care of them using the assign drone option.
Marcus Binchiette
Federal Vanguard
#53 - 2017-01-29 06:54:21 UTC
Bertok Francis wrote:
I have flown a jam griffen a few times recently and as such everyone on grid seems to hate me. I have been primaried by cruisers that had other cruisers to shoot at because of it and been called names for flying it but my question is this, why do people hate ECM so much?


The fact that they hate you means you are doing something good. Keep up the good work Smile
Marcus Binchiette
Federal Vanguard
#54 - 2017-01-29 06:59:50 UTC
Mr Mieyli wrote:
In other words the counter to ECM is to remove several mid slots from your fit, which will be filled by ECCM. So the only way to do anything against ECM is to generally gimp yourself. Compare this with any other ewar where there is still something you can do, even if not fit optimally. Perhaps eccm should have more of a general in fight effect? Making you harder to scan down isn't that useful.

A previous post put the point very well, players hate losing control of their character, or at least the feeling of control. ECM removes control over everything except your ship thrusters, and most jamming boats will be faster than you anyway.


This isn't so much of a problem as you might think. If you're running a sniper DPS fit then you will probably have Sensor Booster + Targeting Range script fitted anyway. All that need be done is switch out your Targeting Range script for ECCM script. Either that or you could switch to auto-target missiles. No changes required. Balance is fine.
Hakawai
State War Academy
Caldari State
#55 - 2017-01-29 09:20:24 UTC  |  Edited by: Hakawai
This thread almost gives the impression EVE players believe in fair PvP.

Change it to any other difference in ship power, numbers of ships, knowledge of game mechanics, or asymmetric PvP in general and we hear a different tune altogether. It would be quite interesting to correlate the anti-ECM whiners in this thread with the "grunting neanderthals" that provide the background static in griefing threads, but I CBA /lol.

Instead I'm going to conform to the true spirit of EVE, and change my medium-term training priorities away from Logistics and towards ECM. It's probably a good thing anyway - I'd already started to suspect that as a "combat logistics" specialist the neanderthals would be calling me a carebear behind my back.
Nikea Tiber
Backwater Enterprises RD
#56 - 2017-01-29 17:36:34 UTC
Neuntausend wrote:
It's just that jammers are kind of terrible in small scale engagements.



By "terrible" do you mean better? Jams are a lot stronger in smaller scale engagements, as a single jamboat can easily neutralize 2-4 enemy ships, as fleet sizes grow, alpha becomes strong enough that unjammed ships of the line can remove enemy jams in a single coordinated dps cycle.

The alternative to eccm scripting is fit your missile boats with FoF missiles and get close to the offending jammer, as FoFs tend to explode on the closest hostile object to you.

my other nano is a polycarb

Valkin Mordirc
#57 - 2017-01-29 17:38:10 UTC
Marcus Binchiette wrote:


auto-target missiles. No changes required. Balance is fine.



Heh
#DeleteTheWeak
Specia1 K
State Protectorate
Caldari State
#58 - 2017-01-30 08:27:12 UTC  |  Edited by: Specia1 K
A simple compromise would be to reduce the duration of the jamming cycle. This would increase the chance of jamming by offering more jam cycles in a given time, but reducing the effective jam period allowing more counter-play opportunities. It also triggers defensive drones more frequently.

Champion of the Knights of the General Discussion

Thunderdome

Alaric Faelen
Republic Military School
Minmatar Republic
#59 - 2017-01-30 13:59:27 UTC  |  Edited by: Alaric Faelen
I fly all the EWAR types and ECM is no better or worse in my opinion. There's little difference between not being able to lock someone because of ECM or because my recons have you damped to a lock range of inches.

ECM is balanced by the fact that it is an all or nothing weapon. If you don't have the right racial jammer for your target- that is a completely wasted slot (and fitting space) on your ship. You might as well be flying a partially fitted ship.
But also, spreading out racial jammers to cover the 'rainbow' means you have only one for any given race. That might work against kitchen sink fleets but it's not doing much against any sort of organized doctrine.
Lastly, these are soft ships, always high priority targets. I'm often blapped right off the field in a recon.

So in summary, you are a paper thin snowflake that may or may not be of any value whatsoever...at least until you are primaried and podded seconds into a fight......not exactly the scourge of PvP that players make ECM out to be.

Turret disruption is much the same. All or nothing. Run into a missile boat and you might as well have empty mid-slots.

Everyone thinks about how frustrating it is to not be able to lock someone...but it's often more frustrating to fly EWAR and be flying what amounts to a half-fitted ship because the other guy is immune to you. ECM was the original 'polarized' weapon.

In my experience, even in really large null sec fleets, ECM is not a preferred EWAR type. Damping is far and away more common and was the core of the CFC 'FYF' doctrine.


Having said all that, I think ECM could use a revamp. Perhaps make it a burst effect like a smartbomb. That way it can also affect friendly ships, but those ships can fit to avoid that effect. That would make it a fleet composition decision to bring ECM. Powerful but requires every friendly to fit around having it. It would also be a hard counter to damping. Damping might bring me in close but now you're in my ECM burst range......
Remiel Pollard
Aliastra
Gallente Federation
#60 - 2017-01-31 06:28:32 UTC
Taurean Eltanin wrote:
Because there is no counter-play.


1. Bullshit. Anyone making this claim has never used ECM and/or never tried to understand how it works.

2. ECM doesn't always work. It's RNG. Everything else always works.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104