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Player Owned Dead space pockets

Author
Hasan al-Askari Mujahideen
Khyber
#1 - 2017-01-30 14:34:39 UTC  |  Edited by: Hasan al-Askari Mujahideen
Player Owned Dead space pockets
There are Dead Space pockets that pirates own why can’t your corp get one of there own?

Idea is You probe out a dead space pocket but you do not know what is in it so your corp buy a Acceleration gate form an Lp store 10,000 lp 20m isk. If your corp doesn’t have any clam to a dead space yet they can anchor it, after 2 hours and filled it will some strontium you can take the gate.

The Dead space pocket can be three things
Ore belt, Ice belt or a mining colony ranked form 1 to 3 the lower the number it is the less it will have.

The Ore Belt
The Belt will be a small belt will have rocks not found in that sector of space like say its in Gallintie space it will have kernite, a little gneiss like 1 or 2 rocks. If its higher on the level It may have Jaspet. Repopulates after downtime.

Ice belt
Same as the Ore belt Your find ice that is not form that space. Maybe a few Glare Crust of that nature. Repopulates after downtime.

Mining Colony
Things get a little tricky here You find an an abandon mining colony. Well you need to fill it with workers Frozen food trade goods of that nature. Now you got a working mining colony It Produces Ore, compressed ore, and minerals but it has to be emptied every so often or production will stop. Capacity is 30,000 and fills up in 15 hours.
Things that will stop production tho Is it getting hit by npc pirates size varies but its around what you will see in a level 3 mission. When it starts the corp will get a notification.

Other Players The Fun part
If other players scan down the gate they can take it and get inside but go suspect and a mail gets sent to the corp. After 15 mins (timer suspect wares off) only the owning corp can attack the intruder providing he is still inside. But the invading player can loot the Mining colony by using an Analyzer on it and a mail get sent the illegal access has begun after 5 mins he gains access. They can mine and kill rats provided that the owners do not show up.
If another corp comes a long and wants it then they can war dec the owning corp blow up the acceleration gate and place their own.

Limits
The dead space pocket can last form 5 days to 21 days depending on the level of the pocket
Once the space back into normal space the acceleration gate goes inactive falls apart.
Only one corp can own one at a time.


Suspect timer And defending corp
After a few trolls and some a few people saying “irleetpvpuno” with no feedback on how to change this is what I’ve come up with.

You have the Owning corp Corp A and then corp B warps in and goes suspect. Corp A then wants to defend there dead space and Engages or just one player of corp A shoots (spi). The entire Corp gets Flaged with say ‘Corp Aggression’ What that Does is because corp A shot at corp B All of corp B can Shoot at corp A. now say a corp C warps in And shoots Corp B. Corp B and corp C can now shoot each other But because its Corps A space and does not shoot Corp C, Then corp C cannot shoot a Corp A.
Logi, and Nut Logi
Corp A Has Nut logi that belongs to a npc corp and start reping. That would flag him as a suspect. But if Corp B has logi of the same npc corp and doesn’t rep it does not get flaged as ‘Corp Aggression’ but is still suspect because it warped in, The npc corps can not hold deadspace pocket so they can not take Corp Aggression. But say corp C warps in and logi starts to Rep corp B, Corp C is still suspect, But can not attack corp A until attacked.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-01-30 15:42:00 UTC
Suspect timer is crap for gang fights.

Everyone who goes in is suspect, even the owners. You want super secret rich belts? Defend em.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#3 - 2017-01-30 16:36:01 UTC
Because you're not a pirate...?

I am currently away, traveling through time and will be returning last week.

Valentine Sukarala
Science and Trade Institute
Caldari State
#4 - 2017-01-30 16:54:06 UTC
Daichi Yamato wrote:
Suspect timer is crap for gang fights.

Everyone who goes in is suspect, even the owners. You want super secret rich belts? Defend em.


I dont think he saying that if a player who doesn't own the gate enters they go suspect. Isn't that the point of this to defend the belt objective form being used by someone else?

I like the idea
has some good points I can see making some fun fights and gives a reason for war decs
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-01-30 18:10:50 UTC
Two enemies enter the dead space pocket and both go suspect. The defenders (two as well) shoot ONE of the attackers. The attacker being engaged is the only one who can shoot the defenders because of his limited engagement. His friend cannot help, he must wait his turn to have a 2v1 fight...

Suspect does not work for gang fights. It merely creates a queue if 1vAll.

Either make everyone in the site suspect or otherwise a legal target, or no way is this happening.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#6 - 2017-01-30 18:28:35 UTC
Daichi Yamato wrote:
Two enemies enter the dead space pocket and both go suspect. The defenders (two as well) shoot ONE of the attackers. The attacker being engaged is the only one who can shoot the defenders because of his limited engagement. His friend cannot help, he must wait his turn to have a 2v1 fight...

Suspect does not work for gang fights. It merely creates a queue if 1vAll.

Either make everyone in the site suspect or otherwise a legal target, or no way is this happening.



and at this point they may as well just be the sigs/anoms we have now \o/ great work team
Hasan al-Askari Mujahideen
Khyber
#7 - 2017-01-31 06:50:01 UTC
Daichi Yamato wrote:
Two enemies enter the dead space pocket and both go suspect. The defenders (two as well) shoot ONE of the attackers. The attacker being engaged is the only one who can shoot the defenders because of his limited engagement. His friend cannot help, he must wait his turn to have a 2v1 fight...

Suspect does not work for gang fights. It merely creates a queue if 1vAll.

Either make everyone in the site suspect or otherwise a legal target, or no way is this happening.



Ah I get what your saying The defender corp can then pick off the suspects and then that one guy geting shot can only defend him self. Yea that was a miss thought on my part here I'll update it. If you got a better idea then what i posted let me know.
Tabyll Altol
Viziam
Amarr Empire
#8 - 2017-01-31 09:15:06 UTC
Hasan al-Askari Mujahideen wrote:
Player Owned Dead space pockets
There are Dead Space pockets that pirates own why can’t your corp get one of there own?

Idea is You probe out a dead space pocket but you do not know what is in it so your corp buy a Acceleration gate form an Lp store 10,000 lp 20m isk. If your corp doesn’t have any clam to a dead space yet they can anchor it, after 2 hours and filled it will some strontium you can take the gate.

The Dead space pocket can be three things
Ore belt, Ice belt or a mining colony ranked form 1 to 3 the lower the number it is the less it will have.

The Ore Belt
The Belt will be a small belt will have rocks not found in that sector of space like say its in Gallintie space it will have kernite, a little gneiss like 1 or 2 rocks. If its higher on the level It may have Jaspet. Repopulates after downtime.

Ice belt
Same as the Ore belt Your find ice that is not form that space. Maybe a few Glare Crust of that nature. Repopulates after downtime.

Mining Colony
Things get a little tricky here You find an an abandon mining colony. Well you need to fill it with workers Frozen food trade goods of that nature. Now you got a working mining colony It Produces Ore, compressed ore, and minerals but it has to be emptied every so often or production will stop. Capacity is 30,000 and fills up in 15 hours.
Things that will stop production tho Is it getting hit by npc pirates size varies but its around what you will see in a level 3 mission. When it starts the corp will get a notification.

Other Players The Fun part
If other players scan down the gate they can take it and get inside but go suspect and a mail gets sent to the corp. After 15 mins (timer suspect wares off) only the owning corp can attack the intruder providing he is still inside. But the invading player can loot the Mining colony by using an Analyzer on it and a mail get sent the illegal access has begun after 5 mins he gains access. They can mine and kill rats provided that the owners do not show up.
If another corp comes a long and wants it then they can war dec the owning corp blow up the acceleration gate and place their own.

Limits
The dead space pocket can last form 5 days to 21 days depending on the level of the pocket
Once the space back into normal space the acceleration gate goes inactive falls apart.
Only one corp can own one at a time.


Suspect timer And defending corp
After a few trolls and some a few people saying “irleetpvpuno” with no feedback on how to change this is what I’ve come up with.

You have the Owning corp Corp A and then corp B warps in and goes suspect. Corp A then wants to defend there dead space and Engages or just one player of corp A shoots (spi). The entire Corp gets Flaged with say ‘Corp Aggression’ What that Does is because corp A shot at corp B All of corp B can Shoot at corp A. now say a corp C warps in And shoots Corp B. Corp B and corp C can now shoot each other But because its Corps A space and does not shoot Corp C, Then corp C cannot shoot a Corp A.
Logi, and Nut Logi
Corp A Has Nut logi that belongs to a npc corp and start reping. That would flag him as a suspect. But if Corp B has logi of the same npc corp and doesn’t rep it does not get flaged as ‘Corp Aggression’ but is still suspect because it warped in, The npc corps can not hold deadspace pocket so they can not take Corp Aggression. But say corp C warps in and logi starts to Rep corp B, Corp C is still suspect, But can not attack corp A until attacked.


1. Want to mine Ore --> warp to Asteroid Belt´s
2. Want to mine Ice --> warp to Ice Anomalie
3. Want do produce --> dock and create a industry job

Alls things are currently available no need for something like this to be implemented.

-1
Cade Windstalker
#9 - 2017-01-31 14:13:01 UTC
I think what you're looking for here is a belt full of bubbles.
Neuntausend
Republic Military School
Minmatar Republic
#10 - 2017-01-31 14:45:36 UTC
Interesting idea, but I do not really see the point, except for maybe the Mining Colony, and I don't know if I like the idea, because the one thing we really do not need is more passive income.

For the belt type pockets - Why would a corp want something like this? If everyone could just scan them down and enter, then they'd basically just be cosmic signatures/complexes that you could buy the bookmark to. Nothing prevents others from depleting whatever resources are in there if you are not there. If you are there, you can defend it - sure. But the "suspect" mechanic is a stupid one, for reasons explained above.

However, if there was a mechanic in place that would allow anyone to engage anyone else freely inside the pocket, there would be no reason to buy one of these over just scanning one down. Now you've come up with that new "corp aggression" mechanic, but again, I don't think I like that. Crime Watch is already convoluted enough.

Here's my take on this: Make it basically a tiny nullsec pocket in highsec with no crime watch mechanic at all. That way defensive bubbles can be deployed, and everyone can be engaged freely. On top of that, let the owner set shiptype restrictions for the gate when buying the pocket. That way the owner can decide which ship types are allowed inside. Say it's a mining belt, then they could set it to mining frigates, barges, exhumers, industrials, industrial command ships. A potential attacker would have to bring the same.

Now to give the owner some reason to allow anything but those, have some potent nullsec rats spawn in the site every now and then. The owner will have to decide whether they want to grind through 1M bounty battleship rats with their barges drones, and potentially warp out several times, or allow - say - T1 cruisers as well.
Lugh Crow-Slave
#11 - 2017-01-31 16:27:06 UTC
tbh i think something similar to his idea is coming with drilling platforms


however we have no solid info on this since ccp always uses "we are thinking about" when they bring them up
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#12 - 2017-02-01 13:30:20 UTC
Corporation ownership of an asteroid belt doesn't make any sense.