These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Officer modules should be meta 15+ items

First post
Author
Mikhem
Taxisk Unlimited
#1 - 2017-01-29 12:49:49 UTC
Officer modules seem to be extremely hard to find modules since they are rarely sold on market. I propose keeping them extremely hard to find modules but raise their meta level to 15+. There are deadspace modules available with same strength level and these modules are easier to find and they are much cheaper than officer modules. Buffing officers to meta 15+ would give officer modules special place in EVE as hard to find and extremely expensive modules. People who use plexes to buff their ship should be allowed to fly with bad ass super killer ship. Risk vs reward would now be good. If you fly 50b battleship you should be king of the hill bad ass killer.

Comments are welcome for my idea.

Mikhem

Link library to EVE music songs.

Khan Wrenth
Viziam
Amarr Empire
#2 - 2017-01-29 12:50:43 UTC
Mikhem
Taxisk Unlimited
#3 - 2017-01-29 12:51:15 UTC
I'm sorry this thread came to wrong forum area. Hopefully some helpful ISD guy could transfer this to correct forum area.

Mikhem

Link library to EVE music songs.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2017-01-29 12:52:38 UTC  |  Edited by: Scipio Artelius
If they are already rare and expensive, how would changing their meta level to a different number, while leaving them rare and expensive do anything at all?

Not against the idea, just don't see the point. It's just a number that would have no practical effect in game.
Nalia White
Tencus
#5 - 2017-01-29 13:31:46 UTC
i haven't looked into officer module stats for a long time, have they been included with tiericide? because i remember some of the dead space versions of some modules were only marginably worse or even better than some of their officer counterparts.

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Arthur Aihaken
CODE.d
#6 - 2017-01-29 13:40:44 UTC
Despite tiericide, there are more than a few Deadspace modules that are far superior to Officer versions. Officer modules should get an overhaul (IMHO) to buff them beyond their Faction or Deadspace counterparts (the ones that are lagging, anyway).

I am currently away, traveling through time and will be returning last week.

Khan Wrenth
Viziam
Amarr Empire
#7 - 2017-01-29 13:52:04 UTC
Arthur Aihaken wrote:
Despite tiericide, there are more than a few Deadspace modules that are far superior to Officer versions. Officer modules should get an overhaul (IMHO) to buff them beyond their Faction or Deadspace counterparts (the ones that are lagging, anyway).

There's a problem in this game where deadspace modules are far superior to a lot of faction store stuff, and because of abundant supply, it obsoletes the faction stuff that is both inferior and more expensive.

There's not a lot you can do about deadspace supply. Obviously you can cut drop rates, but there's already tons on the market and attrition is low. This problem needs to be solved by completely overhauling how LP stores work - because the way they work right now is perfectly fine were it not for the farming of deadspace loot. The only faction items that are worthwhile are the ones with no deadspace variants or very limited deadspace supply.
Arthur Aihaken
CODE.d
#8 - 2017-01-29 13:54:45 UTC
I'd be perfectly fine with seeing an overhaul to reduce the price of Faction modules by 50-75% so they'd actually see more active use in the game.

I am currently away, traveling through time and will be returning last week.

Khan Wrenth
Viziam
Amarr Empire
#9 - 2017-01-29 14:09:08 UTC
Arthur Aihaken wrote:
I'd be perfectly fine with seeing an overhaul to reduce the price of Faction modules by 50-75% so they'd actually see more active use in the game.

Honestly I wish faction modules would be supply balanced to where their price would be around where deadspace is right now. Then, nudge the supply of deadspace down a tad until it's roughly double the price maybe? I know, player based economy, market forces, etc etc, but there is still things CCP can do with supply to incentivize better balance.
Railyn Quisqueya
Imperial Academy
Amarr Empire
#10 - 2017-01-29 14:13:10 UTC
OP does make a point. Haven't checked lately, but I believe there are some officer mods that are basically equivalent to deadspace mods in stats, making them really just over-priced novelty items. Never understood why. I'm not opposed to the OP's idea, although I wouldn't consider it a "high priority" change.
Reinhardt Kreiss
TetraVaal Tactical Group
#11 - 2017-01-29 15:06:15 UTC
/write's down OP's name in his little red book.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#12 - 2017-01-29 15:31:24 UTC
Basically the OP is asking for power creep for officer modules. And though they have a point, as others have pointed out already, that officer modules are more expensive variants of deadspace, and as still others have pointed out faction modules are overpriced in relation I can see why CCP has been hesitant to change anything.

Rebalancing the LP store when there are likely a LOT of unused tags in the hangars of pilots because it was stupid to trade them in for items that would never sell would currently be impossible unless somehow there is a severe attrition of these tags or else there will be a severe oversupply of whatever the best rebalanced LP items will be with all the unused tags.

As for the officer modules there are quite a few players in game that have literally horded these items over the years, not just as collectors items but also those who did the downtime officer races and/or grinded the all living crap out of them for many years. Theres again a lot more out there than people really understand and if you raise the actual meta and stats values you will see the market flooded with these modules.

Setting the new player bar to faction/deadspace module fit ships is really the obvious answer to use up some of these modules through destruction drop rate attrition and to pull those newer players into the "must have X to compete" isk/sp grind which is good for CCP as it promotes plex buying and Omega accounts; aka CCP is getting paid.

So I would assume that rebalance of these things, though needed and badly, will be a monumental task versus the actual gameplay differences you will see, other than in some of your wallets. If isk is that hard to come by that you need a huge game overhaul to turn that purple stack in your hangar into cold hard iskies flashing into your wallet then you are doing things wrong in game.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Khan Wrenth
Viziam
Amarr Empire
#13 - 2017-01-29 16:33:24 UTC
Eternus8lux8lucis wrote:
Rebalancing the LP store when there are likely a LOT of unused tags in the hangars of pilots because it was stupid to trade them in for items that would never sell would currently be impossible unless somehow there is a severe attrition of these tags or else there will be a severe oversupply of whatever the best rebalanced LP items will be with all the unused tags.

Unused tags are not a problem. CCP has removed or obsoleted much more important and bigger things in the past without a second thought. Mines, certain blueprints, rigs, outpost/POS components etc. It's not a problem. Either they remove them outright, re-pupose them, or do an NPC buyback program. Literally it is the LEAST of their concerns because they can do anything with them.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#14 - 2017-01-29 16:47:44 UTC
Moved to Player Feature and Ideas Forum.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

elitatwo
Zansha Expansion
#15 - 2017-01-29 17:16:41 UTC
Even though CCP Lebowski isn't involed in that, the day of the new SiSi mirror from last week I asked him to relay the message that we still have some meta modules un-modulecided.

He said that he would tell the proper team to get right into that.

About the oversupply, I don't see it. I ran 3x DED 8/10 2x 10/10 and one 5/10 in the last few days and except for the 5/10 and one Nightmare copy, nada.

Where are the x-type mods dropping? Only Delve and Querious so goons can has it all..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#16 - 2017-01-29 17:43:52 UTC
Khan Wrenth wrote:
Eternus8lux8lucis wrote:
Rebalancing the LP store when there are likely a LOT of unused tags in the hangars of pilots because it was stupid to trade them in for items that would never sell would currently be impossible unless somehow there is a severe attrition of these tags or else there will be a severe oversupply of whatever the best rebalanced LP items will be with all the unused tags.

Unused tags are not a problem. CCP has removed or obsoleted much more important and bigger things in the past without a second thought. Mines, certain blueprints, rigs, outpost/POS components etc. It's not a problem. Either they remove them outright, re-pupose them, or do an NPC buyback program. Literally it is the LEAST of their concerns because they can do anything with them.

You realize that mines were lag inducing, also why they changed the jet cans to a timer system as to prevent can spam lag, certain blueprints like the probe consolidation which made sense for the new systems, rigs which they made more classes of, and outpost/pos stuff which they have changed over to the new citadel system.

That they have isnt good enough evidence that they have to or that it isnt a problem in this case.

All tags have NPC buy backs they are just so low in amounts often many players simply dont and only the tags worth something get traded resulting in a lot of stockpiles.

So as someone whos been playing for 13 years and is a stockpiler and I know Im not the only one out there in game I know if I have thousands of something personally I know others have orders of magnitude more than even I do.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#17 - 2017-01-29 17:46:36 UTC
elitatwo wrote:
Even though CCP Lebowski isn't involed in that, the day of the new SiSi mirror from last week I asked him to relay the message that we still have some meta modules un-modulecided.

He said that he would tell the proper team to get right into that.

About the oversupply, I don't see it. I ran 3x DED 8/10 2x 10/10 and one 5/10 in the last few days and except for the 5/10 and one Nightmare copy, nada.

Where are the x-type mods dropping? Only Delve and Querious so goons can has it all..

Okay so in what one day you ran 6 sites? Yet you do understand that other alliances, like you said Goons, are grinding out sites in Delve/Querious and that say Bhaalgorn bpcs have dropped in half since they moved there yet you disagree that you CANT see the oversupply?

Your statement destroys itself tbh. BlinkTwisted

Personal results are not indicative of greater results.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#18 - 2017-01-29 22:53:42 UTC
Khan Wrenth wrote:
Arthur Aihaken wrote:
Despite tiericide, there are more than a few Deadspace modules that are far superior to Officer versions. Officer modules should get an overhaul (IMHO) to buff them beyond their Faction or Deadspace counterparts (the ones that are lagging, anyway).

There's a problem in this game where deadspace modules are far superior to a lot of faction store stuff, and because of abundant supply, it obsoletes the faction stuff that is both inferior and more expensive.

There's not a lot you can do about deadspace supply. Obviously you can cut drop rates, but there's already tons on the market and attrition is low. This problem needs to be solved by completely overhauling how LP stores work - because the way they work right now is perfectly fine were it not for the farming of deadspace loot. The only faction items that are worthwhile are the ones with no deadspace variants or very limited deadspace supply.


Get rid of tags maybe. If I get thousands of lp and im gonna spend millions of isk why do I have to go and but 300of these tags that cost insane amounts of money in large groups. No point.
Specia1 K
State Protectorate
Caldari State
#19 - 2017-01-30 08:13:22 UTC
Matthias Ancaladron wrote:
Khan Wrenth wrote:
Arthur Aihaken wrote:
Despite tiericide, there are more than a few Deadspace modules that are far superior to Officer versions. Officer modules should get an overhaul (IMHO) to buff them beyond their Faction or Deadspace counterparts (the ones that are lagging, anyway).

There's a problem in this game where deadspace modules are far superior to a lot of faction store stuff, and because of abundant supply, it obsoletes the faction stuff that is both inferior and more expensive.

There's not a lot you can do about deadspace supply. Obviously you can cut drop rates, but there's already tons on the market and attrition is low. This problem needs to be solved by completely overhauling how LP stores work - because the way they work right now is perfectly fine were it not for the farming of deadspace loot. The only faction items that are worthwhile are the ones with no deadspace variants or very limited deadspace supply.


Get rid of tags maybe. If I get thousands of lp and im gonna spend millions of isk why do I have to go and but 300of these tags that cost insane amounts of money in large groups. No point.


Tags are rewarded for killing the enemies of Empires, and typically result in a standings hit. Removing the tags from the game would result in CCP having to do a complete overhaul of all the empire missions that drop those officer tags. Personally I do them for the tags to get the items I want from the LP store, at the cost of Empire standings. Don't complain about the cost of the tags, people like me had to bash our standings to get them.

Champion of the Knights of the General Discussion

Thunderdome

Specia1 K
State Protectorate
Caldari State
#20 - 2017-01-30 08:17:28 UTC
elitatwo wrote:
Even though CCP Lebowski isn't involed in that, the day of the new SiSi mirror from last week I asked him to relay the message that we still have some meta modules un-modulecided.

He said that he would tell the proper team to get right into that.

About the oversupply, I don't see it. I ran 3x DED 8/10 2x 10/10 and one 5/10 in the last few days and except for the 5/10 and one Nightmare copy, nada.

Where are the x-type mods dropping? Only Delve and Querious so goons can has it all..


About a dozen more things for the Tiericide process, including:

armor hardener
armor repairer
armor layering
hull repairer
layered plating
resistance plating
warp core stab
shield boost amplifier
shield hardener
energy turrets
hybrid turrets
missile launchers
projectile turrets

Champion of the Knights of the General Discussion

Thunderdome

12Next page