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Next development cycle?

First post
Author
Arthur Aihaken
CODE.d
#61 - 2017-01-29 04:06:00 UTC
Shae Tadaruwa wrote:
Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:

1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture
2. Endurance/Prospect
3. Bowhead
4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)
5. New NPE
6. Porpoise
7. Orca and Rorqual rebalance
8. New ice harvesting drones, improvements in mining drones
9. Ghost fitting
10. Project Discovery
11. Legalisation of boosters for highsec
12. Removal of watchlist
13. Introduction of all the new structure components that go into manufacturing deployables
14. New series of event based PVE

What a load of horesh*t.

1. Citadels and Engineering Complexes are an eventual replacement for POS, primarily in low and null-sec.
2. Covert mining ships were designed for null-sec and wormhole space.
3. The Bowhead was specifically requested by and designed for null-sec.
4. New NPC AI, aka Drifters, aka Entosis Links, aka Fozziesov.
5. New player experience? What else would it be?
6/7/8. Rorquals finally leave the protection of POS and are engaged in active PvP. Porpoise and Orca can now actively mine and provide fleet protection. New drones have resulted in substantial PvP just to steal or kill.
9. Ghost fitting is PvE only? Seriously?!
10. Project Discovery as anything other than a PR stunt?
11. Legaility of drugs in high-sec encourages PvP as there is minimal PvE benefit.
12. No more free stalking for supers and titans. Guess they might be used more now...
13. New structure components? This is really stretching it...
14. New events which generate PvP in low, null and wormhole space too.

I am currently away, traveling through time and will be returning last week.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#62 - 2017-01-29 04:26:58 UTC  |  Edited by: Shae Tadaruwa
Arthur Aihaken wrote:
What a load of horesh*t.

1. Citadels and Engineering Complexes are an eventual replacement for POS, primarily in low and null-sec.
2. Covert mining ships were designed for null-sec and wormhole space.
3. The Bowhead was specifically requested by and designed for null-sec.
4. New NPC AI, aka Drifters, aka Entosis Links, aka Fozziesov.
5. New player experience? What else would it be?
6/7/8. Rorquals finally leave the protection of POS and are engaged in active PvP. Porpoise and Orca can now actively mine and provide fleet protection. New drones have resulted in substantial PvP just to steal or kill.
9. Ghost fitting is PvE only? Seriously?!
10. Project Discovery as anything other than a PR stunt?
11. Legaility of drugs in high-sec encourages PvP as there is minimal PvE benefit.
12. No more free stalking for supers and titans. Guess they might be used more now...
13. New structure components? This is really stretching it...
14. New events which generate PvP in low, null and wormhole space too.

Why the focus now on lowsec and nullsec?

The claim was:

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.


Maybe try reading again, a bit slower perhaps. If you think those changes haven't benefited PVE/Indy/PI/Trader characters at all and have just been straight for major PvP alliances, then it's clear who is full of horseshit. More tears from the entitled, blind and apparently the illiterate.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#63 - 2017-01-29 06:13:56 UTC  |  Edited by: Nana Skalski
All those changes are in the spirit of EVE. They provide new tools and also oportunities to as much players in the game as possible.
In other words, CCP is hitting two fighting cocks with one stone.
Sgt Ocker
What Corp is it
#64 - 2017-01-29 08:08:17 UTC  |  Edited by: Sgt Ocker
Shae Tadaruwa wrote:
Arthur Aihaken wrote:
What a load of horesh*t.

1. Citadels and Engineering Complexes are an eventual replacement for POS, primarily in low and null-sec.
2. Covert mining ships were designed for null-sec and wormhole space.
3. The Bowhead was specifically requested by and designed for null-sec.
4. New NPC AI, aka Drifters, aka Entosis Links, aka Fozziesov.
5. New player experience? What else would it be?
6/7/8. Rorquals finally leave the protection of POS and are engaged in active PvP. Porpoise and Orca can now actively mine and provide fleet protection. New drones have resulted in substantial PvP just to steal or kill.
9. Ghost fitting is PvE only? Seriously?!
10. Project Discovery as anything other than a PR stunt?
11. Legaility of drugs in high-sec encourages PvP as there is minimal PvE benefit.
12. No more free stalking for supers and titans. Guess they might be used more now...
13. New structure components? This is really stretching it...
14. New events which generate PvP in low, null and wormhole space too.

Why the focus now on lowsec and nullsec?

The claim was:

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.


Maybe try reading again, a bit slower perhaps. If you think those changes haven't benefited PVE/Indy/PI/Trader characters at all and have just been straight for major PvP alliances, then it's clear who is full of horseshit. More tears from the entitled, blind and apparently the illiterate.
Shae; All the changes bar 1 or 2 are directly related to adding PVP opportunities. So while they may add a little something for PVE'rs, the focus is PVP.

(Go read some of the dev blogs - should help clear the fog a little)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#65 - 2017-01-29 08:54:07 UTC  |  Edited by: Shae Tadaruwa
Sgt Ocker wrote:
Shae Tadaruwa wrote:
Arthur Aihaken wrote:
What a load of horesh*t.

1. Citadels and Engineering Complexes are an eventual replacement for POS, primarily in low and null-sec.
2. Covert mining ships were designed for null-sec and wormhole space.
3. The Bowhead was specifically requested by and designed for null-sec.
4. New NPC AI, aka Drifters, aka Entosis Links, aka Fozziesov.
5. New player experience? What else would it be?
6/7/8. Rorquals finally leave the protection of POS and are engaged in active PvP. Porpoise and Orca can now actively mine and provide fleet protection. New drones have resulted in substantial PvP just to steal or kill.
9. Ghost fitting is PvE only? Seriously?!
10. Project Discovery as anything other than a PR stunt?
11. Legaility of drugs in high-sec encourages PvP as there is minimal PvE benefit.
12. No more free stalking for supers and titans. Guess they might be used more now...
13. New structure components? This is really stretching it...
14. New events which generate PvP in low, null and wormhole space too.

Why the focus now on lowsec and nullsec?

The claim was:

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.


Maybe try reading again, a bit slower perhaps. If you think those changes haven't benefited PVE/Indy/PI/Trader characters at all and have just been straight for major PvP alliances, then it's clear who is full of horseshit. More tears from the entitled, blind and apparently the illiterate.
Shae; All the changes bar 1 or 2 are directly related to adding PVP opportunities. So while they may add a little something for PVE'rs, the focus is PVP.

(Go read some of the dev blogs - should help clear the fog a little)

Yeah? How do Citadels get into the game?

Little regard for PVE/Indy? There's just as much.

How do Engineering Complexes get into the game? and what's their purpose?

Little regard for PVE/Indy?

Rebalancing the Rorqual, Orca and introducing the Porpoise was about major pvp alliances? Or about removing off-grid links from the game and giving miners so valid reason to have them out of a POS shield, or off a station? Little regard for PVE?

Project Discovery was about major pvp alliances? Removal of watchlists was all about changes straight for major pvp alliances? New structure components, the blueprints for them (and the research to sell), the copying, trade, etc. have no play fot Indy/Traders?

Event based PVE has little regard for PVEers? Ghost fitting has no regard for PVE players looking to fit ships?

You guys see everything through tears. There's just as much PVE/Indy/Trader play involved in all those things, but of course, that doesn't suit the agenda that there's nothing for PVE/Indy/PI/Trader.

PI sure. Hasn't had any changes and sorely needs it, but all of those changes, the main focus of changes in the last 15 months have PVE/Indy/Trader play involved in them. Far from little regard bullshit being peddled by carebear whiners here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Indahmawar Fazmarai
#66 - 2017-01-29 10:04:12 UTC
Shae Tadaruwa wrote:
Leahzon wrote:
CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.

How are Citadels and Engineering complexes content just for major pvp alliances? How will drilling platforms coming this year just be for major pvp alliances?

Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:


1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture

And all the PvP needed to keep them alive. Not for PvE.

2. Endurance/Prospect

Low/Null ships. Not for PvE.

3. Bowhead

PvP loot piñata. Not for PvE.

4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)

Who the f*** asked that? Not PvErs...

5. New NPE

That's for everybody, not just PvE.

6. Porpoise

Low/Null ship. Not for PvE.

7. Orca and Rorqual rebalance

Rorqual low/null ship. Orca is better rebalanced for... PvP.

8. New ice harvesting drones, improvements in mining drones

They don't compensate at all the boosts to low/null mining. Kick to the nuts for highsec PvE.

9. Ghost fitting

WTF? That's for everybody (mainly PvPrs, since PvE fitts barely evolve)

10. Project Discovery

That's for everybody, it's not even related to the game.

11. Legalisation of boosters for highsec

WTF? PvErs don't use boosters, they're a PvP tool.

12. Removal of watchlist

Yeah, not knowing when gankers are online is such a boon for PvE... Roll

13. Introduction of all the new structure components that go into manufacturing deployables

See #1.

14. New series of event based PVE

Three weeks of content each six months. Hoozzah!

Then you could go on with the SKINS, UI tweaks, skills, etc.

Yeah, stuff which everybody uses, thanks for not leaving PvErs out of it, CCP.

Quote:
PvEers get just as much additional content out of the game. They are just much more vocal about crying continuously, because no matter how much content is given, it's never good enough, or never enough, or the wrong type of content. Bunch of special snowflakes.


Oh yes Shae, you got it so right Shae! Please become CSM and tell CCP how right they are to ignore us, they really need it to resist all the bullying and lobbying pressure we put on them. Save EVE from PvErs! Only you can do it!
Shae Tadaruwa
Science and Trade Institute
Caldari State
#67 - 2017-01-29 10:19:42 UTC  |  Edited by: ISD Fractal
Indahmawar Fazmarai wrote:
Shae Tadaruwa wrote:
Leahzon wrote:
CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.

How are Citadels and Engineering complexes content just for major pvp alliances? How will drilling platforms coming this year just be for major pvp alliances?

Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:


1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture

And all the PvP needed to keep them alive. Not for PvE.

2. Endurance/Prospect

Low/Null ships. Not for PvE.

3. Bowhead

PvP loot piñata. Not for PvE.

4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)

Who the f*** asked that? Not PvErs...

5. New NPE

That's for everybody, not just PvE.

6. Porpoise

Low/Null ship. Not for PvE.

7. Orca and Rorqual rebalance

Rorqual low/null ship. Orca is better rebalanced for... PvP.

8. New ice harvesting drones, improvements in mining drones

They don't compensate at all the boosts to low/null mining. Kick to the nuts for highsec PvE.

9. Ghost fitting

WTF? That's for everybody (mainly PvPrs, since PvE fitts barely evolve)

10. Project Discovery

That's for everybody, it's not even related to the game.

11. Legalisation of boosters for highsec

WTF? PvErs don't use boosters, they're a PvP tool.

12. Removal of watchlist

Yeah, not knowing when gankers are online is such a boon for PvE... Roll

13. Introduction of all the new structure components that go into manufacturing deployables

See #1.

14. New series of event based PVE

Three weeks of content each six months. Hoozzah!

Then you could go on with the SKINS, UI tweaks, skills, etc.

Yeah, stuff which everybody uses, thanks for not leaving PvErs out of it, CCP.

Quote:
PvEers get just as much additional content out of the game. They are just much more vocal about crying continuously, because no matter how much content is given, it's never good enough, or never enough, or the wrong type of content. Bunch of special snowflakes.


Oh yes Shae, you got it so right Shae! Please become CSM and tell CCP how right they are to ignore us, they really need it to resist all the bullying and lobbying pressure we put on them. Save EVE from PvErs! Only you can do it!

So there's no PVE in any of that?

Highsec, lowsec, nullsec, WH space. No PVE/Indy/Trading play in any of those additions to the game?

Bullshit. You've been the biggest whinger forever because you didn't get your stupid dollies in stations rubbish and have repeatedly lied through your bio with completely fictitious statistics and made up quotes. The bitterest of carebears in the forum.

If you can't see the PVE/Indy/Trading aspects of any of those additions to the game, it's only because of your complete dishonesty.

I guess at least you recognise that ghost fitting is for everyone. That would include PVEers right? Snip - ISD Fractal

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Indahmawar Fazmarai
#68 - 2017-01-29 10:33:26 UTC
Nana Skalski wrote:
All those changes are in the spirit of EVE. They provide new tools and also oportunities to as much players in the game as possible.
In other words, CCP is hitting two fighting cocks with one stone.


They don't hit the ones who would have said "no, I don't want to use structures because I don't want to fight for them" if the survey on structures had been made with a little more of sense about who exactly used to pay for this game. Roll

Then maybe CCP would had added space Barbie houses (fully customizable for Aurum and microtransactions, plus player trading) so people played to build their dream castle in space, with the exact same non-economical functions as a NPC station. Then the majority of EVE players would have been waiting eagerly to get their fair share of the Citadel expansion, as if CCP gave a f**k of them.

That is just of the endless paths not taken by CCP, which could have balanced development between what PvPrs think that EVE is about and what EVE really means to the majority of players.

CCP think EVE is a PvP game so improving PvP must be the top priority. And since 2013, they've given up 30% of their customers, began selling Skillpoints and eventually have gone Freemium just to prove how bloody right they are and what a briliant leader is CCP Seagull, Prophet of the PvP Vision 2013 - 2016/7/8 and mastermind behind the Hallelujah Plan.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#69 - 2017-01-29 10:45:24 UTC
Indahmawar Fazmarai wrote:
And since 2013, they've given up 30% of their customers, ....

Really? Where is your evidence for this claim?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#70 - 2017-01-29 10:48:02 UTC  |  Edited by: Nana Skalski
I would gladly have a bar and a multiplayer CQ, but then its against CCP vision to make everyone directly involved with it in some carnage on one point or another. And getting it all there, compliant with their vision, would take them to really throw every other project away and work full time on EVE. Some people there obviously dont want to have all eggs in one basket, business decision I think.
Indahmawar Fazmarai
#71 - 2017-01-29 10:57:41 UTC  |  Edited by: ISD Fractal
Shae Tadaruwa wrote:
Indahmawar Fazmarai wrote:
Shae Tadaruwa wrote:
Leahzon wrote:
CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.

How are Citadels and Engineering complexes content just for major pvp alliances? How will drilling platforms coming this year just be for major pvp alliances?

Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:


1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture

And all the PvP needed to keep them alive. Not for PvE.

2. Endurance/Prospect

Low/Null ships. Not for PvE.

3. Bowhead

PvP loot piñata. Not for PvE.

4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)

Who the f*** asked that? Not PvErs...

5. New NPE

That's for everybody, not just PvE.

6. Porpoise

Low/Null ship. Not for PvE.

7. Orca and Rorqual rebalance

Rorqual low/null ship. Orca is better rebalanced for... PvP.

8. New ice harvesting drones, improvements in mining drones

They don't compensate at all the boosts to low/null mining. Kick to the nuts for highsec PvE.

9. Ghost fitting

WTF? That's for everybody (mainly PvPrs, since PvE fitts barely evolve)

10. Project Discovery

That's for everybody, it's not even related to the game.

11. Legalisation of boosters for highsec

WTF? PvErs don't use boosters, they're a PvP tool.

12. Removal of watchlist

Yeah, not knowing when gankers are online is such a boon for PvE... Roll

13. Introduction of all the new structure components that go into manufacturing deployables

See #1.

14. New series of event based PVE

Three weeks of content each six months. Hoozzah!

Then you could go on with the SKINS, UI tweaks, skills, etc.

Yeah, stuff which everybody uses, thanks for not leaving PvErs out of it, CCP.

Quote:
PvEers get just as much additional content out of the game. They are just much more vocal about crying continuously, because no matter how much content is given, it's never good enough, or never enough, or the wrong type of content. Bunch of special snowflakes.


Oh yes Shae, you got it so right Shae! Please become CSM and tell CCP how right they are to ignore us, they really need it to resist all the bullying and lobbying pressure we put on them. Save EVE from PvErs! Only you can do it!

So there's no PVE in any of that?

Highsec, lowsec, nullsec, WH space. No PVE/Indy/Trading play in any of those additions to the game?

Bullshit. You've been the biggest whinger forever because you didn't get your stupid dollies in stations rubbish and have repeatedly lied through your bio with completely fictitious statistics and made up quotes. The bitterest of carebears in the forum.

If you can't see the PVE/Indy/Trading aspects of any of those additions to the game, it's only because of your complete dishonesty.

I guess at least you recognise that ghost fitting is for everyone. That would include PVEers right? Snip - ISD Fractal


If you could see how many people used to play this game to NOT fight other people, you would know what kind of self-important blindfolded fool you are, and would understand better why EVE is fading despite of CCP's efforts to develop it.

You can blame us and call us names for leaving the game instead of buying all the endless oportunities which CCP is giving us (according to you). But then, if people leaves my shop, it's my problem to bring them back with stuff they want to buy from me, and not theirs to stop bitching about what they don't like and start liking what I want to sell, FFS.

The customer is always right and CCP's customers are going away no matter how much CCP stays on course towards the completion of the Rubicon development plan.

If you could only see why...
Shae Tadaruwa
Science and Trade Institute
Caldari State
#72 - 2017-01-29 11:16:34 UTC
Indahmawar Fazmarai wrote:
If you could see how many people used to play this game to NOT fight other people, you would know what kind of self-important blindfolded fool you are, and would understand better why EVE is fading despite of CCP's efforts to develop it.

You can blame us and call us names for leaving the game instead of buying all the endless oportunities which CCP is giving us (according to you). But then, if people leaves my shop, it's my problem to bring them back with stuff they want to buy from me, and not theirs to stop bitching about what they don't like and start liking what I want to sell, FFS.

The customer is always right and CCP's customers are going away no matter how much CCP stays on course towards the completion of the Rubicon development plan.

If you could only see why...

And yet none of that supports this rubbish claim:

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.


You can sperg and cry and drop buckets of tears all over the forum and none of it actually proves the rubbish that is claimed in that statement.

The only thing shown is that carebear PVEers are never happy with what CCP do. You'll always cry more, so why should CCP even give two hoots about you? You aren't worth paying attention to because as far as you are concerned the sky is always falling.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#73 - 2017-01-29 11:19:06 UTC  |  Edited by: Nana Skalski
Indah, but CCP seems very happy with playerbase they have. Freemium is here mainly to boost numbers of targets for these players already established in the game, while giving those new an oportunity to become one of them for free.

If CCP is happy, and they always say they are, let them drink what they brew. Even when its the smallest beer on earth. For them it may be the best.

These forums in general are not worth their attention Shae. They are more Reddit people now.
Indahmawar Fazmarai
#74 - 2017-01-29 11:22:44 UTC
Nana Skalski wrote:
I would gladly have a bar and a multiplayer CQ, but then its against CCP vision to make everyone directly involved with it in some carnage on one point or another. And getting it all there, compliant with their vision, would take them to really throw every other project away and work full time on EVE. Some people there obviously dont want to have all eggs in one basket, business decision I think.


Well, their decission to put all eggs on the multiplayer no-highsec PvP basket is not working well, or does it?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#75 - 2017-01-29 11:26:32 UTC  |  Edited by: Nana Skalski
Indahmawar Fazmarai wrote:
Nana Skalski wrote:
I would gladly have a bar and a multiplayer CQ, but then its against CCP vision to make everyone directly involved with it in some carnage on one point or another. And getting it all there, compliant with their vision, would take them to really throw every other project away and work full time on EVE. Some people there obviously dont want to have all eggs in one basket, business decision I think.


Well, their decission to put all eggs on the multiplayer no-highsec PvP basket is not working well, or does it?

They dont have all of them here. These teams that worked on Walkyrie, Nova, Gunjack, these are becoming more prominent people because their games were recognized as worthy of playing and accused of microtransactions. Its surely the way for them to go now. Make multiple games and throw as much microtransactions in as possible.

And they usually do what works for them, not us. Microtransactions and PvP orientation are here to stay, same as Jita monument will stay broken.
Indahmawar Fazmarai
#76 - 2017-01-29 11:40:19 UTC
Nana Skalski wrote:
Indah, but CCP seems very happy with playerbase they have. Freemium is here mainly to boost numbers of targets for these players already established in the game, while giving those new an oportunity to become one of them for free.

If CCP is happy, and they always say they are, let them drink what they brew. Even when its the smallest beer on earth. For them it may be the best.

These forums in general are not worth their attention Shae. They are more Reddit people now.


I guess you're right on that, they can brew a cult game and get over with it if they just downsize accordingly. They kinda are doing it already, as CCP employees have gone down by 150+ people since 2011 and the world hasn't ended for CCP nor EVE...


(But if you ask me, I'll tell you that there's a threshold where things that grow past it can't downsize below it and still sustain themselves. Probably CCP hope that the lowest EVE can go is above that threshold, but I'm not so confident)
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#77 - 2017-01-29 11:43:50 UTC  |  Edited by: Nana Skalski
Indahmawar Fazmarai wrote:
Nana Skalski wrote:
Indah, but CCP seems very happy with playerbase they have. Freemium is here mainly to boost numbers of targets for these players already established in the game, while giving those new an oportunity to become one of them for free.

If CCP is happy, and they always say they are, let them drink what they brew. Even when its the smallest beer on earth. For them it may be the best.

These forums in general are not worth their attention Shae. They are more Reddit people now.


I guess you're right on that, they can brew a cult game and get over with it if they just downsize accordingly. They kinda are doing it already, as CCP employees have gone down by 150+ people since 2011 and the world hasn't ended for CCP nor EVE...


(But if you ask me, I'll tell you that there's a threshold where things that grow past it can't downsize below it and still sustain themselves. Probably CCP hope that the lowest EVE can go is above that threshold, but I'm not so confident)

They had Dust and they closed it when they thought its not sustainable. So I think they have to do their homework. As with all things live on earth, balance is needed. Else it dies.
Mr Mieyli
Doomheim
#78 - 2017-01-29 11:45:22 UTC
This thread has completely degenerated to nothing more than some kind of no-true-Scotsman fallacy. I'd be interested to know exactly what does qualify as a PvE change. I'm betting you guys can't even agree with each other about what makes a thing 'not PvE'.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#79 - 2017-01-29 11:48:39 UTC
Mr Mieyli wrote:
This thread has completely degenerated to nothing more than some kind of no-true-Scotsman fallacy. I'd be interested to know exactly what does qualify as a PvE change. I'm betting you guys can't even agree with each other about what makes a thing 'not PvE'.

All aspects of the game are intertwined and CCP is trying to keep balance. But it involves wolves.
Indahmawar Fazmarai
#80 - 2017-01-29 11:51:24 UTC  |  Edited by: Indahmawar Fazmarai
Nana Skalski wrote:
Indahmawar Fazmarai wrote:
Nana Skalski wrote:
I would gladly have a bar and a multiplayer CQ, but then its against CCP vision to make everyone directly involved with it in some carnage on one point or another. And getting it all there, compliant with their vision, would take them to really throw every other project away and work full time on EVE. Some people there obviously dont want to have all eggs in one basket, business decision I think.


Well, their decission to put all eggs on the multiplayer no-highsec PvP basket is not working well, or does it?

They dont have all of them here. These teams that worked on Walkyrie, Nova, Gunjack, these are becoming more prominent people because their games were recognized as worthy of playing and accused of microtransactions. Its surely the way for them to go now. Make multiple games and throw as much microtransactions in as possible.

And they usually do what works for them, not us. Microtransactions and PvP orientation are here to stay, same as Jita monument will stay broken.


Well, Gunjack it's peanuts, Nova is a big uncertainty (developed by CCP shanghai, the team behind DUST 514) and Valkyrie and "several project Xs" depend upon VR.

CCP's income it's "EVE and the rest" so their future depends on how EVE goes. If they've chosen the path of a small cult game, then more power to them and (ex)players like me are TARFUBAR... Ugh