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Cynos - It's time to talk about it.

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#81 - 2017-01-28 05:38:01 UTC
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#82 - 2017-01-28 05:57:23 UTC  |  Edited by: Lugh Crow-Slave
another way us smaller groups use Cynos is to hit larger groups ratting and mining infrastructure where it hurts. You can do this enough and completely destabilize a group many many times your size. right now we can do this using a cepter. it looks just like any innocent travel ship until the cyno goes up. If we have to have a big THIS IS A CYNO sign every intel ch in the area will light up about it. if there is a ship that can stop or drastically Nerf any cyno they will be trained as an alt by every ratter and miner and toed around with them. If you make cyno inhibs cheap or reusable they will be placed in every belt and anom
Borat Guereen
Doomheim
#83 - 2017-01-28 06:33:14 UTC
Danika Princip wrote:


You have members of a big group and of the small groups who fight them both telling you this idea is bad for pretty much the same reason. Does that not tell you something?


That just tells me that I do not agree with them. The OP does not seem too either...




Candidate for CSM XII

Lugh Crow-Slave
#84 - 2017-01-28 06:54:40 UTC
you and the op have also show to differing levels an inability to put yourselves in the position of other groups. You seem to think a small group can afford to field a blops whenever they jump. even went so far as to say you didn't even know of doctrine that didn't include using the bridge on field. and the OP can only seem to argue from the point of view of a solo pilot getting dropped on by titan bridged fleets.
Borat Guereen
Doomheim
#85 - 2017-01-28 06:55:37 UTC
Lugh Crow-Slave wrote:
but that's just it by the time you are lighting the cyno the hard part is already over again getting up that fleet behind the cyno isn't all that easy and why should you not be able to turn a fight around if you are "losing".


Well, it is in fact one of the salient points that make cynos so powerful for larger groups.

This ability to turn things around by bringing reinforcements is exactly what make cynos more powerful to larger groups than it is for smaller groups that do not have access to reinforcements.

Even if the smaller group has managed to ambush another small group and kick their ass, they have no ways to prevent the group taking the beating to bring reinforcement nearly instantaneously without real counters.

Currently, the only counter is for each group to be both part of bigger groups. But small groups with reinforcements are not really small groups, they are just a subset of a large group.

Candidate for CSM XII

Borat Guereen
Doomheim
#86 - 2017-01-28 06:57:38 UTC
Teckos Pech wrote:
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.



I do not think anyone is talking about taking cynos away...

Candidate for CSM XII

Lugh Crow-Slave
#87 - 2017-01-28 06:58:43 UTC
that's not even true at all and there are plenty of ways we negate or limit the use of cynos against us that are already in game. from cyno inhibs to positioning to MJFG. rather then telling us how hard we have it try spending a year in a decent small group and see how we manage just fine and how we use the same tools that give large groups advantages in some areas against them.
Lugh Crow-Slave
#88 - 2017-01-28 06:59:41 UTC
Borat Guereen wrote:
Teckos Pech wrote:
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.



I do not think anyone is talking about taking cynos away...




no you are just making them nearly unusable by all but large groups
Borat Guereen
Doomheim
#89 - 2017-01-28 07:10:56 UTC
Lugh Crow-Slave wrote:
Borat Guereen wrote:
Teckos Pech wrote:
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.



I do not think anyone is talking about taking cynos away...


no you are just making them nearly unusable by all but large groups


how anything that has been said would prevent you from using the cynos the way you described you do above?

Candidate for CSM XII

Teckos Pech
Hogyoku
Goonswarm Federation
#90 - 2017-01-28 07:15:19 UTC
Borat Guereen wrote:


But as you brought up this subject, here here are some other thoughts I have had on the subject
- Make cyno inhibitors easier to use, for example by allowing to scoop them back and increasing the range to the full grid.
- Have cynos visble on each ship models when fitted
- Make cynos prevent nullification
- create a ship class or a module only available for certain ships able to interrupt cynos defensively in the middle, and stagger the bridging to one ship per second
...

Overall, I do believe cynos play too large a role in the domination of big group and their capability to project overwhelming forces, and this is a discussion I would carry forward if I were to be elected to CSM XII.


Please explain to us how larger groups would not exploit the **** out of these changes?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#91 - 2017-01-28 07:16:05 UTC
Borat Guereen wrote:
Teckos Pech wrote:
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.



I do not think anyone is talking about taking cynos away...


You want to take away the ease of use. FFS I thought that was farking obvious from the context. Guess not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2017-01-28 07:25:09 UTC
Lugh Crow-Slave wrote:
Borat Guereen wrote:
Teckos Pech wrote:
Gungnir Winder wrote:


The only thing I said is that Cynos should be reworked because they're a powerful mechanic which is favoring larger groups with bigger numbers and better wallets.


Uhhhmmm... I benefit from cynos and I am not part of a large group nor is my wallet big relative to larger groups. I use them for doing industrial stuff. My typical cyno ship is a noob ship. I like it because once I put a stack of cynos and LO in a station in my cyno chain if I lose the noob ship, I just dock and viola...new cyno ship.

Now you want to take that away from me because larger groups are using the cyno to their advantage....kind of like how I am.



I do not think anyone is talking about taking cynos away...




no you are just making them nearly unusable by all but large groups


Which is ironic because he is complaining about large groups using cynos. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Borat Guereen
Doomheim
#93 - 2017-01-28 07:29:42 UTC  |  Edited by: Borat Guereen
Teckos Pech wrote:
Borat Guereen wrote:


But as you brought up this subject, here here are some other thoughts I have had on the subject
- Make cyno inhibitors easier to use, for example by allowing to scoop them back and increasing the range to the full grid.
- Have cynos visble on each ship models when fitted
- Make cynos prevent nullification
- create a ship class or a module only available for certain ships able to interrupt cynos defensively in the middle, and stagger the bridging to one ship per second
...

Overall, I do believe cynos play too large a role in the domination of big group and their capability to project overwhelming forces, and this is a discussion I would carry forward if I were to be elected to CSM XII.


Please explain to us how larger groups would not exploit the **** out of these changes?


dang, forum ate my response :(

gist is, those are suggestions for the discussion, needing fine tuning to avoid exploit. It is indeed important to find solutions that do not make larger groups even more powerful, which is always challenging.

I do believe this is a worthwhile discussion though, cynos as they are directly participate to the domination of blobs, by making moving them around too easy...

Candidate for CSM XII

Lugh Crow-Slave
#94 - 2017-01-28 07:37:05 UTC  |  Edited by: Lugh Crow-Slave
Lugh Crow-Slave
#95 - 2017-01-28 07:37:51 UTC
Borat Guereen wrote:

how anything that has been said would prevent you from using the cynos the way you described you do above?



... i already explained that

Lugh Crow-Slave wrote:
another way us smaller groups use Cynos is to hit larger groups ratting and mining infrastructure where it hurts. You can do this enough and completely destabilize a group many many times your size. right now we can do this using a cepter. it looks just like any innocent travel ship until the cyno goes up. If we have to have a big THIS IS A CYNO sign every intel ch in the area will light up about it. if there is a ship that can stop or drastically Nerf any cyno they will be trained as an alt by every ratter and miner and toed around with them. If you make cyno inhibs cheap or reusable they will be placed in every belt and anom


and this is only in the context of small v large this doesn't even begin to touch on small v small
Teckos Pech
Hogyoku
Goonswarm Federation
#96 - 2017-01-28 07:39:10 UTC
Borat Guereen,

You are going off the rails as soon as you base your thinking on, "We should do something against (for) [insert group]." The problem with this kind of thinking in this game is that there is nothing from stopping other groups from seeing that change and then using it to their advantage.

In fact, this is pretty much what is wrong with all of politics. At the risk of drawing the ire of ISD....when you use policy to essentially discriminate between groups you create incentives for groups to manipulate the policy process. This is true in real life and, IMO, it is true in game/on the forums.

Let me give you an example. A while back CCP changed the character creation process. Used to be you'd pick a profession. My very first character was a miner, that is the profession I picked. Being brand new to the game I thought it would be fun to build this huge industrial empire. Then I tried mining for a bit and said, "Wow, this is boring," and took another players advice and created this character. But CCP decided to change that, and part of the change was to eliminate the starting SP and instead double training times. Sounds good right? Well older more established players used this new process to basically train characters quickly and efficiently to suit their needs. They were able to "out do" the newer players. They could furnish their new characters with all the skill books they needed and could much more effectively optimize training plans. CCP did this to give a boost to "new players". But it didn't quite work the way they intended.

Now a change that avoided this pitfall, IMO, was the removal of skill queue limitation. Instead of limiting to 24 hours they removed this arbitrary limit. This way people could set up long term skill plans and not have to worry about. It did not provide a significant, if any, benefit to any sub grouping of players. It was simply a change to make the game better.

The OP has been saying:

Cynos are outdated. But he fails to explain this.
Cynos are unbalanced. Again he fails to explain this.
He almost obstinately refuses to consider that people use cynos in ways he is not considering.

This is not a good position. This is a **** position. It can be summarized as, "I don't like cynos, so lets change them in this arbitrary manner....because I don't like cynos." I think I'd find it more persuasive if he had written, "I don't like cynos, because of sheep ****."

Now you come along and provide a list of things that can be used and even "abused" by larger groups because larger groups are using cynos to dominate others. Again not very persuasive. In fact, you should go with, "I don't like cynos, because of sheep ****."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#97 - 2017-01-28 07:42:35 UTC  |  Edited by: Teckos Pech
Borat Guereen wrote:
Teckos Pech wrote:
Borat Guereen wrote:


But as you brought up this subject, here here are some other thoughts I have had on the subject
- Make cyno inhibitors easier to use, for example by allowing to scoop them back and increasing the range to the full grid.
- Have cynos visble on each ship models when fitted
- Make cynos prevent nullification
- create a ship class or a module only available for certain ships able to interrupt cynos defensively in the middle, and stagger the bridging to one ship per second
...

Overall, I do believe cynos play too large a role in the domination of big group and their capability to project overwhelming forces, and this is a discussion I would carry forward if I were to be elected to CSM XII.


Please explain to us how larger groups would not exploit the **** out of these changes?


dang, forum ate my response :(

gist is, those are suggestions for the discussion, needing fine tuning to avoid exploit. It is indeed important to find solutions that do not make larger groups even more powerful, which is always challenging.

I do believe this is a worthwhile discussion though, cynos as they are directly participate to the domination of blobs, by making moving them around too easy...


Is this a serious response or did the forums eat your actual response.....

Okay, the forums ate your response.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#98 - 2017-01-28 07:56:43 UTC
Borat Guereen wrote:
I do believe this is a worthwhile discussion though, cynos as they are directly participate to the domination of blobs, by making moving them around too easy...




... what are you talking about blobs were around b4 cynos blobs exist because more ppl = more dps and more total EHP. with out completely upending how eve works at the core blobs will always dominate. But cynos help you deal with groups that often blob by letting you attack them before they are ready
Teckos Pech
Hogyoku
Goonswarm Federation
#99 - 2017-01-28 08:13:59 UTC
Borat Guereen wrote:
Teckos Pech wrote:
Borat Guereen wrote:


But as you brought up this subject, here here are some other thoughts I have had on the subject
- Make cyno inhibitors easier to use, for example by allowing to scoop them back and increasing the range to the full grid.
- Have cynos visble on each ship models when fitted
- Make cynos prevent nullification
- create a ship class or a module only available for certain ships able to interrupt cynos defensively in the middle, and stagger the bridging to one ship per second
...

Overall, I do believe cynos play too large a role in the domination of big group and their capability to project overwhelming forces, and this is a discussion I would carry forward if I were to be elected to CSM XII.


Please explain to us how larger groups would not exploit the **** out of these changes?


dang, forum ate my response :(

gist is, those are suggestions for the discussion, needing fine tuning to avoid exploit. It is indeed important to find solutions that do not make larger groups even more powerful, which is always challenging.

I do believe this is a worthwhile discussion though, cynos as they are directly participate to the domination of blobs, by making moving them around too easy...


I've looked at your characters age so assuming you are not posting with an alt....

You should have seen how bad it was prior to the current changes. People would literally take jump bridges, titan bridges and move regions in a matter of minutes. Once during a war, there was a Sov issue for N3. (IIRC) while they were deployed in Fountain...they took all their supers back to the other side of the map and secured that space and were back in Fountain within a few days. They were jumping probably close to 1,000 light years for each player. They had to jump across the galaxy. Jump all around the regions they held, and then jump back across the galaxy to fountain.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Borat Guereen
Doomheim
#100 - 2017-01-28 08:41:30 UTC
Teckos Pech wrote:
Borat Guereen,
You are going off the rails as soon as you base your thinking on, "We should do something against (for) [insert group]." The problem with this kind of thinking in this game is that there is nothing from stopping other groups from seeing that change and then using it to their advantage.
...


This is part of the challenges on every new suggestion for the game.

I believe there are features that can be designed with an edge toward certain groups because of what they target. For exemple, siphons targeting passive moon income could have boosted the small groups if they had been iterated on properly, because it is more likely that large groups, or small groups backed by large groups own and protect moon POS. So smaller groups not yet at that stage could not be the target themselves of siphons, making siphons a small group friendlier tool, even if large groups could use the same siphons against other larger groups.

For cynos, currently its effect occurs regardless of size of groups. I am interested by ideas that could curtail this a bit. At the moment, the suggestion of forcing the bridging ship to also jump is a direction I believe in, hence my campaign paragraph on this subject, and my support about this issue raised by the OP who seem to share the same issues about cynos that I do. How to make cynos affect the capacity of larger groups to project their forces without affecting smaller groups as much is still a question mark.


Candidate for CSM XII