These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Discontent of game design and mechanics

First post
Author
naPasik
CONCORED INTERSTELLAR AFFAIRS
#1 - 2017-01-27 14:29:48 UTC  |  Edited by: naPasik
Hi there,

In this post I would like to express my discontent of some of the game design and mechanics.
I don´t like the fact that this game allows criminality,as in high sec ganks(If i was to compare the high sec ganking with anything in real life its suicide terrorism) and so on..you are allowed more than one account and 3 toons on every account...It should be one account one toon..thats it. The bounty system its not good at all and the kill right system just helps people scam. If for example there would be only one account and one toon only allowed ...and the bounty system would be different..like as soon as you aggress or gank anyone in high sec, not only that you would get blaped by Concord police but an automatic bounty will be placed on your head and anyone can shoot you anywhere.
Thats one of the problems with this game mechanic.
Game design, its the number 666 that appears everywhere. If you haven´t noticed it I will give plenty of examples.
Othe game design problem: with some of the updates there are changes that makes it easier and easier to loose ships and pods..for example there was a time when you would warp at 0km from station or gate and you would drop out of warp at 0km every time...now,when you warp at 0km from any gate or station you drop out of warp at 1000 to 2500m from,very rarely when you are at 0km,warping to planets at 0km or 100km now takes you strait into the customs office making it very difficult for you to warp again when you are being chased in low sec or null sec...and so on...the list continues.Also the Eve launcher reads ´´EVEL´´ if you read only the capital letters.

I know the majority of people playing this game love it the way it is...but I am curious how many people have noticed the increase in fear and the easiness of loosing pods and ships with some of the updates.

This game its not nice to play and enjoyable anymore.I mean...the number 666? whats that all about? I would really like to see some changes into positive....like making it really difficult for criminals to be criminals...in high sec mainly. There are still nice people playing this game that like to do positive things...like me personally I love pvp but in a positive way..chasing criminals..braking gate camps in low sec..basically cracking down on people that love to do bad things in the game.

I would like to propose a game mechanic that will separate the good from the bad in a big way.

The bounty system and security status:

No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status.
As soon as you kill or shoot someone with security status below 00.00 your security status will increase.
Nothing will happen if a player with security status below 00.00 will shoot a player with security status below 00.00.
If a player wants to turn to the good side and increase their Security status they would need to do special missions and very very hard to complete.Ones they are back to being good guys and start shooting pilots with positive security status again they will not be able to do the special missions again...they will remain criminals for ever.
When you create a corporation or alliance you will have the option to choose from
1-Positive (only accepts players with positive sec.status)
2-negative (Low sec- only accepts players with negative sec.status) If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec.
3-neutral (Null sec -Only accepts players with neutral sec. status)-If any neutral sec. status player decides to gank in high sec or shoot anyone in low sec he will be automatically rejected from that particular corp and alliance. Any neutral corp or alliance can engage each other anywhere except high sec where they would have to declare war on each other.
No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.
Bing Bangboom
DAMAG Safety Commission
#2 - 2017-01-27 17:27:33 UTC
You should wear one of those pink hats with the ears when you post stuff like this.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Elenahina
Federal Navy Academy
Gallente Federation
#3 - 2017-01-27 17:32:23 UTC
Maybe Eve just isn't the right game for you?

And WTF does 666 have to with anything? Aside from being a convenient way to display 2/3 of 1,000

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

naPasik
CONCORED INTERSTELLAR AFFAIRS
#4 - 2017-01-27 19:00:41 UTC
Bing Bangboom wrote:
You should wear one of those pink hats with the ears when you post stuff like this.



Thanks for your reply. being on the good side of this game doesn´t mean you´re gay. Maybe you should´ve worn pink nikkers when you designed your toon . Your toon in this game its suppose to represent you in real life really...Good luck in your EVE journey
naPasik
CONCORED INTERSTELLAR AFFAIRS
#5 - 2017-01-27 19:04:05 UTC
Elenahina wrote:
Maybe Eve just isn't the right game for you?

And WTF does 666 have to with anything? Aside from being a convenient way to display 2/3 of 1,000


Thanks for your reply

666 has to do with a lot to some people...but maybe to people like you it doesn´t.
Bing Bangboom
DAMAG Safety Commission
#6 - 2017-01-27 19:25:37 UTC
naPasik wrote:
Bing Bangboom wrote:
You should wear one of those pink hats with the ears when you post stuff like this.



Thanks for your reply. being on the good side of this game doesn´t mean you´re gay. Maybe you should´ve worn pink nikkers when you designed your toon . Your toon in this game its suppose to represent you in real life really...Good luck in your EVE journey


That's not who wears the pink hats with ears.

And your theory about what your character says about the real person is laughably untrue. I'm glad you are in Blue Republic. As a former Red Fed member, I can say you would never last with us.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Amon Schi
Please Stay Alive
#7 - 2017-01-27 23:08:27 UTC
naPasik wrote:
Hi there,

Game design, its the number 666 that appears everywhere. If you haven´t noticed it I will give plenty of examples.
Othe game design problem: with some of the updates there are changes that makes it easier and easier to loose ships and pods..for example there was a time when you would warp at 0km from station or gate and you would drop out of warp at 0km every time...now,when you warp at 0km from any gate or station you drop out of warp at 1000 to 2500m from,very rarely when you are at 0km,

I remember times where no "warp to 0" was available. If you warped a gate you drop out of warp 15km away...
(god, i loved to make money with bookmark-sets)...

naPasik wrote:

The bounty system and security status:
No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status.

Great idea... I'll sit in low, waiting for my buddy alpha and kill him again and again.
bounty will rise and rise and when it is for example 1bil my buddy shots me with his alpha and we'll share the isk...
isk from nowhere...
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2017-01-27 23:30:58 UTC
I...really don't think this is the game for you. Is tHere A sIngLe aSpect you don't wAnT ccp to chANge just to suit your whims?
Elenahina
Federal Navy Academy
Gallente Federation
#9 - 2017-01-27 23:56:22 UTC
I honestly can't tell if this is a troll thread or if this guy is serious. I mean I read it and I'm like this...this has to be bait, right?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

naPasik
CONCORED INTERSTELLAR AFFAIRS
#10 - 2017-01-28 00:16:30 UTC

[/quote]
Great idea... I'll sit in low, waiting for my buddy alpha and kill him again and again.
bounty will rise and rise and when it is for example 1bil my buddy shots me with his alpha and we'll share the isk...
isk from nowhere...[/quote]


No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.

Solution to that problem..read above
naPasik
CONCORED INTERSTELLAR AFFAIRS
#11 - 2017-01-28 00:18:45 UTC
Danika Princip wrote:
I...really don't think this is the game for you. Is tHere A sIngLe aSpect you don't wAnT ccp to chANge just to suit your whims?



Had to be someone related to goons...what a surprise
naPasik
CONCORED INTERSTELLAR AFFAIRS
#12 - 2017-01-28 00:21:04 UTC


And your theory about what your character says about the real person is laughably untrue. I'm glad you are in Blue Republic. As a former Red Fed member, I can say you would never last with us.[/quote]

You just told me that you are baby really...is that the best that you could come up with?? ´´ you would never last with us´´ wow my feelings are hurt.
naPasik
CONCORED INTERSTELLAR AFFAIRS
#13 - 2017-01-28 00:24:24 UTC
Elenahina wrote:
I honestly can't tell if this is a troll thread or if this guy is serious. I mean I read it and I'm like this...this has to be bait, right?



HaHa nice one I love your comment....if you were a nice looking woman in real life and you answered to me like that? I would take you to the nicest most luxuious and expensive restaurant in the world for dinner.
Sam Loy
CONCORED INTERSTELLAR AFFAIRS
#14 - 2017-01-28 00:42:33 UTC
naPasik wrote:


I would like to propose a game mechanic that will separate the good from the bad in a big way.

The bounty system and security status:

No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status.
As soon as you kill or shoot someone with security status below 00.00 your security status will increase.
Nothing will happen if a player with security status below 00.00 will shoot a player with security status below 00.00.
If a player wants to turn to the good side and increase their Security status they would need to do special missions and very very hard to complete.Ones they are back to being good guys and start shooting pilots with positive security status again they will not be able to do the special missions again...they will remain criminals for ever.
When you create a corporation or alliance you will have the option to choose from
1-Positive (only accepts players with positive sec.status)
2-negative (Low sec- only accepts players with negative sec.status) If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec.
3-neutral (Null sec -Only accepts players with neutral sec. status)-If any neutral sec. status player decides to gank in high sec or shoot anyone in low sec he will be automatically rejected from that particular corp and alliance. Any neutral corp or alliance can engage each other anywhere except high sec where they would have to declare war on each other.
No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.



Wow that is dafo very interesting...It would probably be a game changer for sure...it looks like you thought about all the ramifications to his idea...not sure what the deal is with the number 666 but this above its different.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2017-01-28 01:53:38 UTC
naPasik wrote:
Danika Princip wrote:
I...really don't think this is the game for you. Is tHere A sIngLe aSpect you don't wAnT ccp to chANge just to suit your whims?



Had to be someone related to goons...what a surprise


How is my alliance relevant in any way? You're asking for massive changes and providing no justification for them.

Hell. Please explain to me why you feel that I, with my sec status of -8.3, should not be allowed to play in a sov holding alliance.

Or why my alt with +5 should also not be allowed in a sov holding alliance.

Or what you mean by neutral security status. Or why you feel that there should be any kind of permenant lockout feature for highsec. Or why anyone who ever even visits lowsec is free to shoot in highsec for life...
naPasik
CONCORED INTERSTELLAR AFFAIRS
#16 - 2017-01-28 03:16:49 UTC
Quote:
Hell. Please explain


First of all my name is not ´´Hell´´


Quote:
You're asking for massive changes and providing no justification for them.


Have you read all my post? from beginning to the end? do that and you will find the corresponding justification


Quote:
why you feel that I, with my sec status of -8.3, should not be allowed to play in a sov holding alliance.


As my post says...and i quote ´´If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec. ´´

Quote:
Or why my alt with +5 should also not be allowed in a sov holding alliance.


Again read my post and I quote ´´No more multiple accounts or toons.. one account and one toon only per player.´´ In case of any player with positive sec. status wants to join a null sec corp obviestly they could but thier sec. status would pass to be neutral.
In case of any player with negative security status wants to join a null sec corp, part of my post applies to it and I quote ´´If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec´´ Obviestly this rule would apply to a single player as well.

Quote:
Or what you mean by neutral security status.


Neutral security status as well as the other two positive and negative to separate null from low from high oriented corps or alliances. simple logic.




naPasik
CONCORED INTERSTELLAR AFFAIRS
#17 - 2017-01-28 03:17:54 UTC

Quote:
Or why you feel that there should be any kind of permenant lockout feature for highsec.


Read again my proposal for the new game mechanic but very carefully this time and you will get your answer. Some of the things I´ve said above have a connection with my proposal. Read all of my Post carefully including the proposal and make the connections
naPasik
CONCORED INTERSTELLAR AFFAIRS
#18 - 2017-01-28 03:31:09 UTC

Quote:
I remember times where no "warp to 0" was available. If you warped a gate you drop out of warp 15km away...
(god, i loved to make money with bookmark-sets)...


What year was that? I don´t remember anything like that...maybe if you were on autopilot...but that is still on...if thats the case i have nothing against dropping out of warp at 15 km away on autopilot

ShahFluffers
Ice Fire Warriors
#19 - 2017-01-28 04:23:02 UTC  |  Edited by: ShahFluffers
Good gawd... I honestly cannot tell if this is trollbait or the genuine article.

If the former; bravo. I am entertained.

If the latter; EVE is clearly not the game for you. You seem to have an issue distinguishing between reality and "make believe," your "issues" with the game are features (long standing ones in fact), and your solutions can be easily worked around.


*chugs some Tearz*
naPasik
CONCORED INTERSTELLAR AFFAIRS
#20 - 2017-01-28 12:38:00 UTC
ShahFluffers wrote:
Good gawd... I honestly cannot tell if this is trollbait or the genuine article.

If the former; bravo. I am entertained.

If the latter; EVE is clearly not the game for you. You seem to have an issue distinguishing between reality and "make believe," your "issues" with the game are features (long standing ones in fact), and your solutions can be easily worked around.


*chugs some Tearz*


My dear friend, what is reality? are you not in front of a computer? are you not moving that mouse, hitting the buttons on your keyboard to fly around your ship and shoot innocent travelers? Is it not you taking those actions? well...what can i tell you,this game is inside your computer and the computer is real,it does not go further than your computer.
123Next pageLast page