These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Kronos Level IV's - Blasters Or Rails

Author
hmskrecik
TransMine Group
Gluten Free Cartel
#21 - 2017-01-26 22:20:28 UTC
Patrice Macmahon wrote:
I first got in my Kronos pre-MJD and bastion module, so I may have some hold overs from learning how to fly it back then.

The thing which may have slipped your attention is the falloff bonus given to Kronos in that balanding round.
Patrice Macmahon
Aliastra
Gallente Federation
#22 - 2017-01-26 22:20:57 UTC
Wolfgang Jannesen wrote:
They'll both work, some people advocate keeping both to switch between depending on missions. I'm almost married to MWD Blaster fits though. Honestly for a L4 either will work just fine


It's about overall efficiency. That's why I asked about the meta shift. It seems that things have migrated to Blaster and though both work well, the efficiency comments seem to skew towards blasters as a whole. Whats the best way to get the most for your time. ^.^

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

voetius
Grundrisse
#23 - 2017-01-26 22:23:13 UTC

I like the Kronos but it doesn't work for every mission. For Damsel, Stop the Thief, Serpentis Blockade, it is good. OTOH Dread Pirate Scarlet would need a MJD to position as the final room ships tend to stay out of optimal and some of the other rooms depending on the NPC type.

Anyway OP, just to clarify about blasters, with Marauders 5 and Large Blaster Spec IV you should be looking at around 1300 dps with Null at ~50km and 1800 dps with Void at ~20km, with Bastion on.
Patrice Macmahon
Aliastra
Gallente Federation
#24 - 2017-01-26 22:35:10 UTC
voetius wrote:

I like the Kronos but it doesn't work for every mission. For Damsel, Stop the Thief, Serpentis Blockade, it is good. OTOH Dread Pirate Scarlet would need a MJD to position as the final room ships tend to stay out of optimal and some of the other rooms depending on the NPC type.

Anyway OP, just to clarify about blasters, with Marauders 5 and Large Blaster Spec IV you should be looking at around 1300 dps with Null at ~50km and 1800 dps with Void at ~20km, with Bastion on.


Something's been changed in the numbers then along the way am I'm going to have to find it. It used to be a pretty painful bling fit to get blaster Kronos over 1100.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Patrice Macmahon
Aliastra
Gallente Federation
#25 - 2017-01-26 22:44:30 UTC
hmskrecik wrote:
Patrice Macmahon wrote:
I first got in my Kronos pre-MJD and bastion module, so I may have some hold overs from learning how to fly it back then.

The thing which may have slipped your attention is the falloff bonus given to Kronos in that balanding round.



Bing Bing - I think this explains it. Thank you. *hugs and snuggles*

I'll have to give this a whirl then.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Arthur Aihaken
CODE.d
#26 - 2017-01-26 22:53:24 UTC  |  Edited by: Arthur Aihaken
voetius wrote:

I like the Kronos but it doesn't work for every mission. For Damsel, Stop the Thief, Serpentis Blockade, it is good. OTOH Dread Pirate Scarlet would need a MJD to position as the final room ships tend to stay out of optimal and some of the other rooms depending on the NPC type.

Anyway OP, just to clarify about blasters, with Marauders 5 and Large Blaster Spec IV you should be looking at around 1300 dps with Null at ~50km and 1800 dps with Void at ~20km, with Bastion on.

Actually, with max skills, +6 implants and 3x tracking computers you're only looking at around 900 DPS @50km while in Bastion. According to Pyfa a 350mm railgun fit will start to out-DPS neutron blasters at around 45km. The 350mm railguns have the same ammo capacity, a faster rate of fire and only slightly more power draw - so I'm somewhat on the fence.

I am currently away, traveling through time and will be returning last week.

Patrice Macmahon
Aliastra
Gallente Federation
#27 - 2017-01-27 16:05:57 UTC
@ Arthur

I did some testing and such with it last night. Javelin Ammo has come down considerably in price and is now more than viable as a cost effect DPS enhancer, and it bumps up tracking by quite a bit ta boot.

I tried both Blaster and Rails last night running missions. I was still getting faster clear times with rails and Javelin than I was with Blasters and Null. Switching over to Void for close range blaps and burning in with a MWD / MJD combo was not time effective for me and my clear times were slower for the same missions (could be user use).

I utilized a three mag stab, two tracking computer fit - With 5% implants pushes Rails pushed 900+ DPS and inches up higher depending on implants. Blasters were around the 1100 mark. Bling fit and it will go well over 1000 DPS mark (No drones in this calculation) 450mm Rails or Neutrons Tech II, both at spec IV.

Javelin Rails with two tracking computers and Muraders V out DPS's a Blaster Null Kronos at 25km. You can check the EFT dps graph to confirm numbers. Standard Antimater Rails out DPS's the Javelin Rails at 60km. Tracking on the blaster NULL fit was a whopping 6.2, Javelen was 3.2-ish, and standard was around 2.8.

What I found, that by starting engagements wherever I see the rats, utilizing standard antimatter for anything over 60km, and switching to Javelin if they come in closer, no rats got in closer than 34km. And this was for missions like, Angel Extraviganza, Mordues, vengeance, the blockade, downing the slaver 1 of 2 and buzzkill.

From what I saw the ability to apply more damage without needing to move, and instantly switch targets keep mission times low, as overall DPS was consistently higher.

The ability to continually push and sustain 800+ DPS on all targets instantly without having to chase or wait for stuff to get in range was safer and faster than the instant blapping of getting under 30 km on every rat I wanted to instablap. Shooting them further out burns more time and ammo (which I did, dps is dps), as well as chasing them all over the place (which gives up the use of your bastion module for most of the mission pocket).

Rails seem the logical choice, especially with how well Javelin performed.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Arthur Aihaken
CODE.d
#28 - 2017-01-27 17:17:59 UTC
I ran a few comparisons between rail and blaster fits last night as well and would have to agree with the consensus that blasters do not offer a sufficient enough advantage over rails in the majority of mission scenarios. It's too bad, because I really like the Kronos and blasters are a riot - but with the state of PvE in EVE it's to be expected.

I am currently away, traveling through time and will be returning last week.

Inir Ishtori
Perkone
Caldari State
#29 - 2017-01-27 18:33:27 UTC
Patrice Macmahon wrote:


Javelin Rails with two tracking computers and Muraders V out DPS's a Blaster Null Kronos at 25km. You can check the EFT dps graph to confirm numbers. Standard Antimater Rails out DPS's the Javelin Rails at 60km.


Well, I had to download Pyfa to confirm my own EFT numbers and *my* numbers disagree with yours quite substancially, probably because you used a slightly gimped blaster fitting - ie only 3 mag stabs.

Please compare your DPS at range against this one:

[Kronos, blaster pimp fit null]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Tracking Enhancer II
Core B-Type Large Armor Repairer
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Domination 500MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 800

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Hyperspatial Velocity Optimizer II
Large Hybrid Burst Aerator II

Warden II x2
Hobgoblin II x5
Salvage Drone I x5
Hobgoblin II x5
Cap Booster 800 x15

I also usually used level 5 implants for large hybrid turret damage, ROF and falloff if that is of any relevance. I also ran exact same fitting with rails and see no real point in fitting less than 4 mag stabs.
Inir Ishtori
Perkone
Caldari State
#30 - 2017-01-27 18:45:01 UTC  |  Edited by: Inir Ishtori
hmskrecik wrote:
Inir Ishtori wrote:

- In certain missions you can place your ship on top of spawns and keep blasting at 1400-1600 dps. In most missions I rarely sit farther away than 40 kms from my targets.

Yes, if you can position yourself there (my personal best tick: 25mil after particular mission of Amarr Epic Arc when doing exactly that). On the other hand in certain missions you have quite spaced spawns forcing you either to fit propulsion or to perform double-MJD trick.


You can also just aggro the entire pocket while you MWD/MJD to the most convenient spot. The premier example is Angel Pirate Invasion, where you don't even usually have to move at all and can fit 3rd TC instead of a prop mod. 2-3 ships can get stuck on geometry though and you might have to MJD just at 0-5 km on them. First pocket of The Assault (Serpentis) is similar.
Quote:

Quote:

- Faction AM ammo costs a lot more than Null or Void.

This argument is null and void, pun intended. First off, this cost is not that higher, if at all. And secondly it is quickly recouped esp. considering ammo conservation bonus of Marauders.


Well I checked the prices over Eve Market yesterday, faction AM is 4 times as expensive as Null, seems quite substancial. If you do not go for (mostly) full clears, less so - that we can agree on.
Patrice Macmahon
Aliastra
Gallente Federation
#31 - 2017-01-27 18:55:51 UTC
Inir Ishtori wrote:
Patrice Macmahon wrote:


Javelin Rails with two tracking computers and Muraders V out DPS's a Blaster Null Kronos at 25km. You can check the EFT dps graph to confirm numbers. Standard Antimater Rails out DPS's the Javelin Rails at 60km.


Well, I had to download Pyfa to confirm my own EFT numbers and *my* numbers disagree with yours quite substancially, probably because you used a slightly gimped blaster fitting - ie only 3 mag stabs.

Please compare your DPS at range against this one:

[Kronos, blaster pimp fit null]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Tracking Enhancer II
Core B-Type Large Armor Repairer
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Domination 500MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 800

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Hyperspatial Velocity Optimizer II
Large Hybrid Burst Aerator II

Warden II x2
Hobgoblin II x5
Salvage Drone I x5
Hobgoblin II x5
Cap Booster 800 x15

I also usually used level 5 implants for large hybrid turret damage, ROF and falloff if that is of any relevance. I also ran exact same fitting with rails and see no real point in fitting less than 4 mag stabs.



I'll dive into these numbers when I get home. We are taking falloff losses into account. I may have misspoke when I said null, but I may mean void. Even then, the rail kronos out DPS the blaster kronos in all scenarios where mag stabs are equal - at 35K or more. 25K may have been the void marker.

Spot positioning is something I may have to experiment with, but that still means you are dependent upon positioning, full pocket agro, and waiting for rats to come within 45km to deal decent damage as you blap the closer targets. It's the removal of the need to position that speeds up mission times. In either case, the raw DPS from guns in ideal conditions, is a difference of somewhere around 150-200 DPS when comparing Javelin to Null, but its the fighting in falloff where the Blaster fit starts loosing out quickly.

I'll give it another round.

Are you really running a 4th mag stab? even then the damage and falloff equilizers at range will be the same difference, the change will be that both numbers go up approximately the same amount, especially at 5x stacking penalties (Rigs, + 4 Mag stabs). That heavy into stacking penalties and you might find something different to speed up mission times (Like an nano, or low slot scan booster)

But I'll take another look.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Inir Ishtori
Perkone
Caldari State
#32 - 2017-01-27 19:15:32 UTC
This is what both Pyfa an EFT show me with all skills at level 5:

http://imgur.com/a/D3P65

Upper line is a blaster Kronois, lower is a rail one.
hmskrecik
TransMine Group
Gluten Free Cartel
#33 - 2017-01-27 20:34:40 UTC  |  Edited by: hmskrecik
Inir Ishtori wrote:

You can also just aggro the entire pocket while you MWD/MJD to the most convenient spot. The premier example is Angel Pirate Invasion, where you don't even usually have to move at all and can fit 3rd TC instead of a prop mod. 2-3 ships can get stuck on geometry though and you might have to MJD just at 0-5 km on them. First pocket of The Assault (Serpentis) is similar.

Yes I know you can. Though even then if the aggressed spawn is very far it takes time for them to get to you. But even this is not a problem. To me the problem is many spawns appearing in different places, like in the Blockade or in Going Berserk. Yes it is possible to chase them all around the grid. I just found that the extra performance gain is not worth all the fuss.
Quote:

Quote:

Quote:

- Faction AM ammo costs a lot more than Null or Void.

This argument is null and void, pun intended. First off, this cost is not that higher, if at all. And secondly it is quickly recouped esp. considering ammo conservation bonus of Marauders.


Well I checked the prices over Eve Market yesterday, faction AM is 4 times as expensive as Null, seems quite substancial. If you do not go for (mostly) full clears, less so - that we can agree on.

I consider only full clears. I don't blitz missions.

You need antimatter for cases which call for extra tracking or for the midrange between Null and Void (and Void is very situational due to range and tracking penalty).

I don't know how much currently Faction AM costs. 1k ISK? That makes 5 mil for a 5k batch. Which will suffice for at least 10 missions which on average should net you 100 mil ISK. Even if Faction AM was total waste of ISK that would mean you made 95 instead of 100 in that evening. My claim is that when you shoot Faction AM, in the same time you should be able to do maybe 11 missions, worth maybe 110 mil. This is the cost recouping I have been talking about.
Arthur Aihaken
CODE.d
#34 - 2017-01-27 20:53:32 UTC  |  Edited by: Arthur Aihaken
hmskrecik wrote:
I consider only full clears. I don't blitz missions.

Oh you will... just wait. I switched out my Kronos for a Polarized Machariel and in addition to saving about a billion and a half ISK on the fit I also boosted my travel time, enjoyment level and DPS to well over 2000.

I am currently away, traveling through time and will be returning last week.

Patrice Macmahon
Aliastra
Gallente Federation
#35 - 2017-01-27 20:59:32 UTC  |  Edited by: Patrice Macmahon
Inir Ishtori wrote:
This is what both Pyfa an EFT show me with all skills at level 5:

http://imgur.com/a/D3P65

Upper line is a blaster Kronois, lower is a rail one.



*Noted*

Using your fit with only the gun and ammo swaps. Added in the two 5% damage mod and the 5% falloff bonus implants, since we are doing optimal theory crafting.

1) That's a pretty huge discrepancy between pyfa and EFT. - I confirmed your numbers on PYFA. I assume the latest version of EFT has not been properly updated in quite some time then, or it's calculations are off?

The Void VS NULL overtake happens at 23km
The Null VS Javelin overtake happens at 42km
The Null VS Antimatter overtake happens at 53km
Antimatter VS Javelin Overtake happens at 64km - with DPS hovering around 800 at 95km or so.

For the Rail Fit - Antimatter overtakes the Javelin at 63-ish km, still pushes 800 DPS out to 90Km (This is where the efficiency comes in)

The Null Fit does 14% more damage in the primary engagement bubble (out to 45km) compared to a Javelin fit. If rats are on you within VOID range, DPS is up 39%, but it can be argued that you didn't shoot things out fast enough inside the original engagement bubble (Unless you MJD'ed to zero).

This engagement bubble has to be reached with MJD and slowboating. So efficiency wise it comes down to optimal positioning to allow that 14% improvement to have an impact. During a 20 minute period, compared to a javelin fit - under optimal conditions you will save two minutes and thirty seconds. Gate transversal requires slow boating / MJD'ing, or both. An AB or MWD fit Kronos can simply burn the gate while shooting.

So my to question to reach an answer is this: how much time do you spend during that twenty minutes MJD'ing / MWD'ing in burning into range and then back onto position and to gates? If you are shooting rats outside of 42km, then you are a significant disadvantage (lower DPS) than a rail fit.

A note on the tank:

2) I am personally balking at the two slot tank on the ship. I take it this is for only blitzing Thermal / kinetic missions? Rather than full clears? On a worried note - The explosive hole leaves you a viable target for gankers - as 4 navy mag stabs makes the ship a loot piñata. It's a good fit, but makes me nervous, and makes the ship less Omni capable for all missions.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Chainsaw Plankton
FaDoyToy
#36 - 2017-01-27 21:03:29 UTC
Neutrons with 4 magstabs and a t2 rof rig cycle in 3.9s according to eft I'm just going to be lazy and round that to 4s, so that is one round every second or 3600 rounds/hour. at the current price of 1018.94 isk that is 3.668m/hour in ammo assuming you sat there and shot your guns continuously for a whole hour (which is a pretty ridiculous assumption). With plain t1 ammo its around 600k/hr, the difference is ~3m/hr. The +15% damage should allow you to easily kill an extra 3m/hr and easily pay for itself.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#37 - 2017-01-27 21:05:32 UTC  |  Edited by: Arthur Aihaken
Guys, if you can afford the Marauder - the least of your concerns should be the cost of proper ammunition... Chainsaw is right - the extra DPS easily pays for itself over time.

I am currently away, traveling through time and will be returning last week.

Inir Ishtori
Perkone
Caldari State
#38 - 2017-01-28 21:13:16 UTC
Patrice Macmahon wrote:

So my to question to reach an answer is this: how much time do you spend during that twenty minutes MJD'ing / MWD'ing in burning into range and then back onto position and to gates? If you are shooting rats outside of 42km, then you are a significant disadvantage (lower DPS) than a rail fit.


Everything depends on which mission you do. In some you only MJD or MWD once at the last stage for 20 seconds to get in a good spot, in gateless missions also maybe once or twice. In others there is a bit more work to be done, including refitting between the propulsion mods.
You usually still can shoot things while flying around most of the time.

Quote:

A note on the tank:

2) I am personally balking at the two slot tank on the ship. I take it this is for only blitzing Thermal / kinetic missions? Rather than full clears? On a worried note - The explosive hole leaves you a viable target for gankers - as 4 navy mag stabs makes the ship a loot piñata. It's a good fit, but makes me nervous, and makes the ship less Omni capable for all missions.

I stated previosly that I flew my Kronos in Gallente space against predominatly Serpentis, Angels and Guristas.
If you fight against Angels, you fit an explosive hardener. For everything else EANM seems fine. All I can say is that it worked for me, even though sometimes overheating was necessary, ie for full stage aggro in Worlds Collide pockets.

As for gankers... Staying away from premier ganking spots helps, I guess. People also have been fitting a lot more bling on less EHP all these years and were doing mostly fine(other than when sitting afk on a gate etc). Just use some common sense and pay a bit of attention to the game, I'd say.
Arthur Aihaken
CODE.d
#39 - 2017-01-30 17:17:53 UTC
The only thing that sucks with rails is that they do very poorly against anything (including frigates) under 25km and basically cannot hit anything under 10km unless you switch out to tracking speed. Don't get me wrong, I still love my Kronos. I'm sure there's and ideal fit - I just haven't happened upon it yet...

I am currently away, traveling through time and will be returning last week.

hmskrecik
TransMine Group
Gluten Free Cartel
#40 - 2017-01-30 21:30:11 UTC  |  Edited by: hmskrecik
Arthur Aihaken wrote:
The only thing that sucks with rails is that they do very poorly against anything (including frigates) under 25km and basically cannot hit anything under 10km unless you switch out to tracking speed. Don't get me wrong, I still love my Kronos. I'm sure there's and ideal fit - I just haven't happened upon it yet...

Web. I haven't found better solution. The good news is having slot for that is easy on Kronos.