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Cynos - It's time to talk about it.

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#41 - 2017-01-24 23:52:25 UTC
Gungnir Winder wrote:


I'm saying that cynos should be lit by a dedicated ship.



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...

Need I go on?

If there is one of you and five of us, why should we not be able to **** up your day?
Lugh Crow-Slave
#42 - 2017-01-25 00:06:54 UTC
Danika Princip wrote:
Gungnir Winder wrote:


I'm saying that cynos should be lit by a dedicated ship.



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...

Need I go on?

If there is one of you and five of us, why should we not be able to **** up your day?




but he did give a reason don't you remember



he said it would be better that way we just have to trust him
Trespasser
S0utherN Comfort
#43 - 2017-01-25 01:26:03 UTC
i mean CCP could do something interesting like make a aura (kind of like the effect thats on a ship after it gets fleet boosted) but more shiny.. so that you can see if it has a cyno on it

This allows everyone to still fit cynos and use them but it also gives the chance of counter play
Lugh Crow-Slave
#44 - 2017-01-25 02:17:10 UTC
Trespasser wrote:
i mean CCP could do something interesting like make a aura (kind of like the effect thats on a ship after it gets fleet boosted) but more shiny.. so that you can see if it has a cyno on it

This allows everyone to still fit cynos and use them but it also gives the chance of counter play



there is already a chance of counter play all this does is


i warp to grid

see them shining

before i have even landed i'm spamming warp because as far as i know there are 20 supers on the other end (even though odds are its 1BB/CV)


Daichi Yamato
Jabbersnarks and Wonderglass
#45 - 2017-01-25 02:22:30 UTC
The idea is about lowering risk. 'tell me who has cynos so i know not to engage them'. To me its the same as ratters wanting to have an afk label on afk cloakers.

I don't think hot drops are as commom as they used to be. Not long after the fatigue introduction people were saying 'yay we use caps now that PL is less likely to drop on us'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#46 - 2017-01-25 03:26:28 UTC
Daichi Yamato wrote:
The idea is about lowering risk. 'tell me who has cynos so i know not to engage them'. To me its the same as ratters wanting to have an afk label on afk cloakers.

I don't think hot drops are as commom as they used to be. Not long after the fatigue introduction people were saying 'yay we use caps now that PL is less likely to drop on us'.



to be fair it has made hot drops more common however they are now drops that are not 100% your screwed and a lot of the time you can get good fights out of them


generally a carrier/fax drop or a small blops fleet. rather than a ball of pl supers
Gungnir Winder
State War Academy
Caldari State
#47 - 2017-01-25 10:07:20 UTC  |  Edited by: Gungnir Winder
Danika Princip wrote:



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...


Never commented on any of the topics you mentioned.

But for the sake of giving perspective, I do not think that co-ordination, fleets, bait, or ratters being able to defend themselves are bad things.

Please read before posting. Thanks.

Edit: Typos

My Youtube channelĀ  Gungnir Winder

Frostys Virpio
State War Academy
Caldari State
#48 - 2017-01-25 13:52:29 UTC
Gungnir Winder wrote:
Danika Princip wrote:



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...


Never commented on any of the topics you mentioned.

But for the sake of giving perspective, I do not think that co-ordination, fleets, bait, or ratters being able to defend themselves are bad things.

Please read before posting. Thanks.

Edit: Typos


Then at least state which ship should be allowed to run cynos since it is a hugely important point. Right now, it feels like you want cynos to have a mention along the line of "Can only be fitted to force recon ship and combat recon ship." which would put a heavy cost on anyone just trying to run logistic for alliance deep in null sec for example. Your cyno alt you use to get stuff moved become a rather invested alt...
Gungnir Winder
State War Academy
Caldari State
#49 - 2017-01-25 14:51:27 UTC
Frostys Virpio wrote:


Then at least state which ship should be allowed to run cynos since it is a hugely important point.



I thought something like command destroyers, maybe more tanky and a bit faster.

As I stated I don't want people to stop hotdropping or make it so useless that it will be practically unusable.

You should be able to do everything you do now but with only one class/role ship.

So definately something tanky and fast, able to reach a battlefield fast enough to provide capital support.

My Youtube channelĀ  Gungnir Winder

Lugh Crow-Slave
#50 - 2017-01-25 14:57:36 UTC
oh cool so now on top of fuel costs i need to spend about 80mil on a suicide command dessi any time i need to move goods


not to mention cynos put your vel to 0 and we all know just how long a DD sitting at 0 lasts. hell you probably couldn't even manage to r-click jump in that time even w/o lagg
Gungnir Winder
State War Academy
Caldari State
#51 - 2017-01-25 15:08:43 UTC
Lugh Crow-Slave wrote:
oh cool so now on top of fuel costs i need to spend about 80mil on a suicide command dessi any time i need to move goods


So let me understand, earlier in the topic you're saying that eve shouldn't be fair, sudden spaceships, bla bla...now you want things to be easy and fair for you ?

How convenient.

Again mate, you have no idea what you're talking about, really.

My Youtube channelĀ  Gungnir Winder

Frostys Virpio
State War Academy
Caldari State
#52 - 2017-01-25 15:32:58 UTC
Gungnir Winder wrote:
Frostys Virpio wrote:


Then at least state which ship should be allowed to run cynos since it is a hugely important point.



I thought something like command destroyers, maybe more tanky and a bit faster.

As I stated I don't want people to stop hotdropping or make it so useless that it will be practically unusable.

You should be able to do everything you do now but with only one class/role ship.

So definately something tanky and fast, able to reach a battlefield fast enough to provide capital support.


So you expect corp/alliance logistics to source multiple command destroyer + alts skilled into it to move stuff around? Have you ever run logistics for any size of corp/alliance to have an idea what this mean for them and by association, any line member fed by those jump freighter services?

You also expect a 0 velocity DD hull to withstand any kind of pressure long enough for people to be able to click jump, let alone setup a bridge and then clicking the titan and selecting jump?

Any bait with a dedicated **** would be absolutely impossible to miss since those whip would have the "cyno ship" label attached to them. Your idea of having the cyno ship in another system waiting means you might as well make a log-off trap because of the system jump + align + warp + deceleration + cyno up + jump time delay will be too long to be usable.
Lugh Crow-Slave
#53 - 2017-01-25 15:43:58 UTC
Gungnir Winder wrote:
Lugh Crow-Slave wrote:
oh cool so now on top of fuel costs i need to spend about 80mil on a suicide command dessi any time i need to move goods


So let me understand, earlier in the topic you're saying that eve shouldn't be fair, sudden spaceships, bla bla...now you want things to be easy and fair for you ?

How convenient.

Again mate, you have no idea what you're talking about, really.




what?

fair and unbalancing eves economy are two very very different things. you say i have no idea what i'm talking about but i think it's you who cant think past your own "i don't like getting dropped" attitude long enough to see how this impacts the rest of eve
Lugh Crow-Slave
#54 - 2017-01-25 15:46:06 UTC
Frostys Virpio wrote:
Gungnir Winder wrote:
Frostys Virpio wrote:


Then at least state which ship should be allowed to run cynos since it is a hugely important point.



I thought something like command destroyers, maybe more tanky and a bit faster.

As I stated I don't want people to stop hotdropping or make it so useless that it will be practically unusable.

You should be able to do everything you do now but with only one class/role ship.

So definately something tanky and fast, able to reach a battlefield fast enough to provide capital support.


So you expect corp/alliance logistics to source multiple command destroyer + alts skilled into it to move stuff around? Have you ever run logistics for any size of corp/alliance to have an idea what this mean for them and by association, any line member fed by those jump freighter services?

You also expect a 0 velocity DD hull to withstand any kind of pressure long enough for people to be able to click jump, let alone setup a bridge and then clicking the titan and selecting jump?

Any bait with a dedicated **** would be absolutely impossible to miss since those whip would have the "cyno ship" label attached to them. Your idea of having the cyno ship in another system waiting means you might as well make a log-off trap because of the system jump + align + warp + deceleration + cyno up + jump time delay will be too long to be usable.




you don't understand this guy only gets dropped on he has no idea the amount of effort and organization JFs take let alone a hot drop.

as far as he is concerned cynos are some how just "i win buttons"
Havenard
Havenard Corporation
#55 - 2017-01-25 17:58:42 UTC
The way I see it cynos are well balanced the way they are now. As many have stated already, this isn't a solo game, you can't expect a ratter to hold his own against a fleet without being able to call for back up. Because if he can't, what was the point of joining an alliance in the first place?

If you plan on intruding a nullsec corp's space, kicking doors and killing their miners, you are to expect resistance, and they deserve the upper hand, it's their space, they fought for it, they upgraded it, they live there, and they won't be harassed that easily.

Working as intented, stop whining.
Lugh Crow-Slave
#56 - 2017-01-25 18:00:52 UTC
Havenard wrote:
The way I see it cynos are well balanced the way they are now. As many have stated already, this isn't a solo game, you can't expect a ratter to hold his own against a fleet without being able to call for back up. Because if he can't, what was the point of joining an alliance in the first place?

If you plan on intruding a nullsec corp's space, kicking doors and killing their miners, you are to expect resistance, and they deserve the upper hand, it's their space, they fought for it, they upgraded it, they live there, and they won't be harassed that easily.

Working as intented, stop whining.



Converselycynos are probably the best tool for harassing well set up alliances in their own space
Kenrailae
Center for Advanced Studies
Gallente Federation
#57 - 2017-01-25 19:09:15 UTC
yeah.... cyno's and dropping is FAR less prevalent than it was pre-fatigue. Literally everything bigger than a destroyer in space had a cyno on it.


This issue has been resolved.



The issue you're mistaking cyno's for is the polarization of Eve, leading to a few large groups with huge fleets of caps and super caps, with the smaller groups being few and far between.


/thread.

The Law is a point of View

The NPE IS a big deal

Danika Princip
GoonWaffe
Goonswarm Federation
#58 - 2017-01-25 22:28:00 UTC
Gungnir Winder wrote:
Danika Princip wrote:



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...


Never commented on any of the topics you mentioned.

But for the sake of giving perspective, I do not think that co-ordination, fleets, bait, or ratters being able to defend themselves are bad things.

Please read before posting. Thanks.

Edit: Typos



Please think before posting. Your suggestion has massive effects on all of the things I mentioned that you are refusing to even consider.

If you don't think that limiting cynos to a command destroyer hull is going to hurt ratters dropping their friends on your face, then you seriously need to sit in the corner and have a nice long think.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#59 - 2017-01-26 04:58:04 UTC
Gungnir Winder wrote:
Lugh Crow-Slave wrote:
oh cool so now on top of fuel costs i need to spend about 80mil on a suicide command dessi any time i need to move goods


So let me understand, earlier in the topic you're saying that eve shouldn't be fair, sudden spaceships, bla bla...now you want things to be easy and fair for you ?

How convenient.

Again mate, you have no idea what you're talking about, really.


a JF pilot's job is already hard man.

you know you and your alliance uses logistics too right? you wanna make thier hauling life even more PITA?

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2017-01-26 05:51:44 UTC  |  Edited by: Teckos Pech
Gungnir Winder wrote:
Danika Princip wrote:



And you have not provided any justification for forcing huge parts of the game, in combat, industry and logistics, should be utterly reliant on one type of ship and only that one type of ship. Nor have you said anything at all about why co-ordination is bad, why fleets are bad, why bait is bad, why ratters being able to actually do something about your elite solo pvp boat is bad, why moving jump freighters and rorquals around is bad...


Never commented on any of the topics you mentioned.

But for the sake of giving perspective, I do not think that co-ordination, fleets, bait, or ratters being able to defend themselves are bad things.

Please read before posting. Thanks.

Edit: Typos


No, you haven't commented on any of those things and that is why your OP and your idea sucks.

"The cyno is an outdated mechanic." Yet you fail to explain why. People still use it and it is still useful...so how is it outdated? Is it like a gallon of milk left too long in the fridge?

"They cyno is unbalanced." Again you fail to explain why this is the case. As has been pointed out the cyno is only one part of the thing you are complaining about. There is the need for the jump portal generator and the fleet to be able to do what you are complaining about.

The cyno is also a way to turn the tables on a group. For example, a gate camp will likely see a larger hostile force coming and bugger off well before there is even a chance to engage. But with a heavily tanked cyno ship that can be changed. But putting in a dedicated cyno ship and restricting cynos on all other ships basically says, "Okay, every one bugger off here come the cyno and the larger gang."

Your suggestion, quite simply, reduces uncertainty and uncertainty is part of what makes this game fun and interesting. Does that ship have a cyno should be a good question. By putting in a dedicated cyno ship there is now no doubt. Yes, that ship has a cyno.

Nope, -1.

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