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EVE New Citizens Q&A

 
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Skill Acquisition

Author
Black-Hawk Ellecon
Federal Navy Academy
Gallente Federation
#1 - 2017-01-24 17:53:59 UTC
I have upgraded to Omega. When I go to the skills page for my character a lot of skills are just gray dots when I thought that becoming Omega would mean that all skills were available to me.

So my question is how does the skill acquisition work? Is there detailed information available as to how to acquire skills?
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#2 - 2017-01-24 18:05:09 UTC
Black-Hawk Ellecon wrote:
I have upgraded to Omega. When I go to the skills page for my character a lot of skills are just gray dots when I thought that becoming Omega would mean that all skills were available to me.

So my question is how does the skill acquisition work? Is there detailed information available as to how to acquire skills?


You have to buy the skill book for the associated skill and inject the skill so you can train it.

Most books are pretty easy to come across on the markets.
Orakkus
ImperiaI Federation
Goonswarm Federation
#3 - 2017-01-24 18:09:25 UTC
Black-Hawk Ellecon wrote:
I have upgraded to Omega. When I go to the skills page for my character a lot of skills are just gray dots when I thought that becoming Omega would mean that all skills were available to me.

So my question is how does the skill acquisition work? Is there detailed information available as to how to acquire skills?


Those skills that are still greyed out likely mean that they have a pre-requisite skill that you need to train first, or that you need to purchase and inject the skill in the first place.

You can purchase all skills on the market, and usually skillbooks are found in NPC education or training labelled stations (you'll see them when you look on the market). Not all skills are available everywhere however, as many are racial in nature (so, you won't necessarily find projectile weapon skillbooks in an Amarr Academy). Some are loot drops, but those are often sold on the market or given away freely depending on the skill (Rigging skills for example, drop when doing exploration sites, but are so common you can't even give them away).

He's not just famous, he's "IN" famous. - Ned Nederlander

pinkajoo
#4 - 2017-01-24 18:14:03 UTC
Do note that the NPC seeded skillbooks are listed with a ~365 day expiry date and not the 90day max we players have. Inject the skillbooks in station as soon as you buy them as well, so if ever some random ganker outside blows you up, they're already safed up in your noggin.

The first few subcategories are really good to train up cause they round up your character's traits and is felt from ship to ship.
Black-Hawk Ellecon
Federal Navy Academy
Gallente Federation
#5 - 2017-01-24 22:04:46 UTC
pinkajoo wrote:
Do note that the NPC seeded skillbooks are listed with a ~365 day expiry date and not the 90day max we players have. Inject the skillbooks in station as soon as you buy them as well, so if ever some random ganker outside blows you up, they're already safed up in your noggin.

The first few subcategories are really good to train up cause they round up your character's traits and is felt from ship to ship.


what are the first few subcategories?
Ralph King-Griffin
New Eden Tech Support
#6 - 2017-01-24 22:21:56 UTC
Black-Hawk Ellecon wrote:
pinkajoo wrote:
Do note that the NPC seeded skillbooks are listed with a ~365 day expiry date and not the 90day max we players have. Inject the skillbooks in station as soon as you buy them as well, so if ever some random ganker outside blows you up, they're already safed up in your noggin.

The first few subcategories are really good to train up cause they round up your character's traits and is felt from ship to ship.


what are the first few subcategories?

engineering , drones , shield/armour , gunnery/missiles.

we call them core skills
Ajem Hinken
WarFear Gaming
#7 - 2017-01-25 11:56:38 UTC  |  Edited by: Ajem Hinken
Ralph King-Griffin wrote:
Black-Hawk Ellecon wrote:
pinkajoo wrote:
Do note that the NPC seeded skillbooks are listed with a ~365 day expiry date and not the 90day max we players have. Inject the skillbooks in station as soon as you buy them as well, so if ever some random ganker outside blows you up, they're already safed up in your noggin.

The first few subcategories are really good to train up cause they round up your character's traits and is felt from ship to ship.


what are the first few subcategories?

engineering , drones , shield/armour , gunnery/missiles.

we call them core skills

And I've actually never trained those other than drones a little for prerequisites as alpha's don't get anything particularly interesting at a reasonable price by advancing them. Tech 1 blasters using Caldari antimatter for the win. (Most of my sp is actually in mining and industry xD)

Also, the grey dot thing happens to Alpha's too. It means you haven't used the required skill book for it. Once you use it, that skill is unlocked, but not trained. (So you CAN train them, but you're level 0 in them if you don't)

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Memphis Baas
#8 - 2017-01-25 14:25:01 UTC
As above, you buy skill books from the market (skills are typically sold by NPC vendors, though some players also sell some of the skills that are only available through the mission-runner reward LP stores). Most of the basic and core skill books cost 20k-500k ISK, so you can definitely get almost the entire set for about 10-40 million ISK, enough to have you training for at least a year.

We typically group skills into several categories:

- Ship skills (under Spaceship Command - first group in your character sheet) - you train the skills that unlock the ships that you want.

- Weapon skills (Gunnery, Missiles, Drones) - train only the weapons that are used by the ships you've unlocked

- Support / Core skills (Engineering, Navigation, Armor, Shields, Targeting, Rigging, Electronics) - these give you 5-25% bonuses to each of your ship stats (speed, hitpoints, etc.), and these bonuses accumulate to make ALL your ships fly much better, so definitely train these skills. Typically frigates function ok with these skills trained to about 2 (squares), cruisers to 3 (3 also unlocks the better T2 defense modules), battleships or advanced T2 ships to 4 (and some to 5 because they are prerequisites for unlocking other things).

- Miscellaneous skills (Trade, Industry, Reprocessing, Science, Social, Corporation, Neural, etc.) - train these depending on your interests, if you want to be a trader or manufacturer or whatnot. Although everybody can benefit from lower market taxes or the ability to install a mining laser and get some ore in a pinch. Some of these skills may cost 20M - 50m each, so they're an investment.

Anyway, open the Ship Chart in-game and look see what you'd like to fly (you're no longer restricted to a single race's ships), and look at the prerequisites / go from there.
Memphis Baas
#9 - 2017-01-25 14:30:57 UTC
And as far as the interface, it seems to be like this:

If you don't have the skillbook injected in your brain, the NAME of the skill in the character sheet is greyed-out. If you switch the filter to My Skills, skills that you don't have injected aren't shown. If you switch to "Show All Skills" they are shown but the name is greyed out.

If you don't meet the prerequisites to train the skill, the 5 dots are shown as greyed-out dots.

If you meet the prerequisites to train the skill, the dots become 5 empty squares.

And of course anything that you've already trained has full white squares, or half/empty squares (if you've partially trained).

Skills that are in your queue scheduled to be trained are also shown with blue squares for what's going to be trained.

"First few categories" - there is an ^ up arrow on the right side of each section, to minimize the section that has your portrait, and also minimize the skill groups to just a bar of icons instead of a whole area. Takes up less space, and once you learn the icons (they're pretty obvious), you can see the "order" that CCP wanted them in.
Kazual Jayde
The Scope
Gallente Federation
#10 - 2017-01-25 16:55:28 UTC
Memphis Baas wrote:
If you meet the prerequisites to train the skill, the dots become 5 empty squares.



You will also see this if the prerequisite skills are in your training queue, even if they haven't started yet. Obviously, you will only be able to add the new skill below the pre-req.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#11 - 2017-01-26 05:33:19 UTC
here are the list of skill categories http://wiki.eveuniversity.org/Skills_and_Learning

i would also suggest using EVEMON to help you plan your training. it's kinda funky right now but it's still very good.

Just Add Water

Memphis Baas
#12 - 2017-01-26 09:57:02 UTC  |  Edited by: Memphis Baas


Wow, they updated that, looks pretty good; in the future I'll link to it rather than type my walls-o-text. Good job EVE-U people!
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#13 - 2017-01-26 11:02:57 UTC
Memphis Baas wrote:


Wow, they updated that, looks pretty good; in the future I'll link to it rather than type my walls-o-text. Good job EVE-U people!


yup they did, well, aside from the recommended skills and skillbook acquired from tutorials, i think eveything is fine.

we've been linking that page to our newbros when teaching them.

Just Add Water

Ajem Hinken
WarFear Gaming
#14 - 2017-01-27 01:47:37 UTC
Memphis Baas wrote:
And as far as the interface, it seems to be like this:

If you don't have the skillbook injected in your brain, the NAME of the skill in the character sheet is greyed-out. If you switch the filter to My Skills, skills that you don't have injected aren't shown. If you switch to "Show All Skills" they are shown but the name is greyed out.

If you don't meet the prerequisites to train the skill, the 5 dots are shown as greyed-out dots.

If you meet the prerequisites to train the skill, the dots become 5 empty squares.

And of course anything that you've already trained has full white squares, or half/empty squares (if you've partially trained).

Skills that are in your queue scheduled to be trained are also shown with blue squares for what's going to be trained.

"First few categories" - there is an ^ up arrow on the right side of each section, to minimize the section that has your portrait, and also minimize the skill groups to just a bar of icons instead of a whole area. Takes up less space, and once you learn the icons (they're pretty obvious), you can see the "order" that CCP wanted them in.

This is true, but in this sense, the skill book is counted as a prerequisite so the gray dots show on one you have the skill requirements for but not the book for.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Sara Starbuck
Adamantine Creations
#15 - 2017-01-27 05:34:41 UTC
Depending on your ISK numbers, what i like to do is to fly to some of the "school" stations which sell most of the basic skills (no tech2 stuff etc) and start shopping. I just start from top and start to go down the skill categories buying anything i think i will be needing. Most basic stuff has pretty low prequisites, ie you dont need some l5 skill trained to learn them.

Also most of time for new chars, if you arent minmaxing and planning to sit in station for year or use some remaps, is to just remap intelligence and perception pretty evenly. Since almost all the skills you train early on are either int/mem or per/will skills.
Akane Togenada
Doomheim
#16 - 2017-01-29 23:56:49 UTC
Black-Hawk Ellecon wrote:
pinkajoo wrote:
Do note that the NPC seeded skillbooks are listed with a ~365 day expiry date and not the 90day max we players have. Inject the skillbooks in station as soon as you buy them as well, so if ever some random ganker outside blows you up, they're already safed up in your noggin.

The first few subcategories are really good to train up cause they round up your character's traits and is felt from ship to ship.


what are the first few subcategories?


It really depends on what you want to fly and what you want to do.

Categories that you will need to train skills from regardless of career choice are: Armor/Shields, Engineering and Navigation.

If you want to be able to shoot people in the face you will need: Gunnery (unless you choose to go for a missile ship), Drones, Missiles (not if you stick with Gallente ships) and Targeting.

I went full Explorer and thus Scanning skills became "Core" for me but much less so for a Player with other plans for his character.