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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Black Pedro
Mine.
#8421 - 2017-01-24 09:00:42 UTC  |  Edited by: Black Pedro
Beeflee Filee wrote:
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.
We agree on something then. The problem is that AFK cloaking is the one check on players using to perfect and free intel of local to dock or POS up every time another player enters the system, thus making those mining and ratting ships "so powerful [they] cannot die".

I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.

Nullsec needs a shake up - it is far too safe for what is suppose to be the most dangerous space in the game and a large part of that is the fault of local. I would have no problem if some tool to detect/uncloak AFK cloakers came as part of that shake up, but I have a feeling in that absence of the crutch of local, AFK cloaking whines will disappear overnight.

Why do I get such a strong sense of deja vu whenever I visit this thread every few months? It seems like a perpetual motion device that just keeps oscillating between the same arguments endlessly.
Dracvlad
Taishi Combine
Astral Alliance
#8422 - 2017-01-24 10:44:56 UTC
Black Pedro wrote:
Beeflee Filee wrote:
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.
We agree on something then. The problem is that AFK cloaking is the one check on players using to perfect and free intel of local to dock or POS up every time another player enters the system, thus making those mining and ratting ships "so powerful [they] cannot die".

I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.

Nullsec needs a shake up - it is far too safe for what is suppose to be the most dangerous space in the game and a large part of that is the fault of local. I would have no problem if some tool to detect/uncloak AFK cloakers came as part of that shake up, but I have a feeling in that absence of the crutch of local, AFK cloaking whines will disappear overnight.

Why do I get such a strong sense of deja vu whenever I visit this thread every few months? It seems like a perpetual motion device that just keeps oscillating between the same arguments endlessly.


That is because people make the stupid point that local is the reason for the problem, when it is the fact that so many people can hot drop and the cyno as a projection of force is so unbalancing.

The real way to solve this is to have a fitted cyno, even an offline one negate the cloak. Problem solved...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Beeflee Filee
Science and Trade Institute
Caldari State
#8423 - 2017-01-24 10:47:58 UTC  |  Edited by: Beeflee Filee
Teckos Pech wrote:


Can you at least admit you are not interested in nerfing AFK cloaking but ATK cloaking then and that your problem is not AFK cloaking but just cloaks in general. And that your entire post is actually...off topic. You do know what AFK means, right? Away From Keyboard in case you don't know. Pray tell, how does a player away from keyboard "scan for your"?



Yes, we know players like you do not want to give up the safety of local. Oh, what? You are upset I chopped off the rest of your post and misrepresented your views? How about you be honest and just say, "I don't like cloaking" and then go away.

Beeflee Filee wrote:

If that was implemented I would almost be willing to give up local cause then I have a chance to escape before he gets to me.

I just don't like give up local with no possible way for me knowing if some one might come for me. Cause this would just almost always just be the secured kill to the cloakers then as they would come in groups. That does not promote large scale pvp in null which is what I like.




Read the whole sentence above That I would give up local I just want there to be someway then that I could detect when a person is trying to scan me down.

Could you please not use that it is off topic because it ain't, its actually a part of the topic, cause the problem is that you do not know if the person is AFK and by that they hold all the cards because you can't do anything to get rid of them they are just a threat that might call down a cyno on you at any given point. I have seen people using the topic of the thread as an excuse if you are to in corporate every aspect of the real problem you need to make a 5 page topic just so you can talk about everything which is a part in the problem.

I guess this is also why the problem isn't fixed yet. Beacuse CCP knows how big of a problem it is and to start down the road of fixing it might eventually just **** up the game more than it helps. The question becomes where to begin. they might as well tak a year with on patches or fixes if they where to fix this in a good way and I am not sure that they could fix it in a way that would satisfy enough.

Black Pedro wrote:

I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.


Why didn't I think of that I would take your statement instead of mine it is way more correct. I believe in eve that It should be that as soon as you are undocked you are in a world of danger as such no one should be able to not get hit as soon as they are out of station.
Black Pedro
Mine.
#8424 - 2017-01-24 11:41:06 UTC
Dracvlad wrote:
That is because people make the stupid point that local is the reason for the problem, when it is the fact that so many people can hot drop and the cyno as a projection of force is so unbalancing.

The real way to solve this is to have a fitted cyno, even an offline one negate the cloak. Problem solved...
It isn't the only reason for the complaints, but it is completely true that removing local would stop people from whining about AFK cloakers in their system, as CCP Fozzie has noted.

Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.

I am not sure in the age of PANIC modules and Capital Emergency Hull Energizers you can claim that a hot drop is "unbalancing". CCP has given nullseccers tools to buy some time to cyno in their defense fleet to counter an aggressor. Maybe there will need to be more such tools added when local gets nerfed, but getting shot at by other players is intended game play as is having to defend your ships. The current state of the game isn't ideal when the standard game play is 'watch local -> dock up', but for now that is what we have and AFK cloaking (or just ATK cloaking/hot dropping) is currently the only counter-strategy if you are looking to disrupt your opponent's wealth generation.
Beeflee Filee
Science and Trade Institute
Caldari State
#8425 - 2017-01-24 11:56:05 UTC
Black Pedro wrote:

Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.


The problem with cyno as I see it is that it promts the game play of people who only like a sure win with a 10 against 1 ship or so on. This kind of gameplay is not fun and will never give good fights. come ad fight me fair and square. The 10 on 1 i can't understand why people finds that fun. 100 against 120 or even 60 against 120 is more fun. but 10 to 1 is just bad game experience.

This will also happen if you remove local without changing anything else, except now you do not need the cyno you only need 10 cloaked ships, cloak becoming to powerful.

It will give rise to way more unfair fights cause now we have a force of 30 well we have 120 cloaked ships well this way less good fight situations will happen.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8426 - 2017-01-24 12:17:48 UTC
Beeflee Filee wrote:

The problem with cyno as I see it is that it promts the game play of people who only like a sure win with a 10 against 1 ship or so on. This kind of gameplay is not fun and will never give good fights. come ad fight me fair and square. The 10 on 1 i can't understand why people finds that fun. 100 against 120 or even 60 against 120 is more fun. but 10 to 1 is just bad game experience.


i think you're playing the wrong game, bud.

WoW and other MMO Arenas ----> that way!

Just Add Water

Black Pedro
Mine.
#8427 - 2017-01-24 12:24:20 UTC  |  Edited by: Black Pedro
Beeflee Filee wrote:
Black Pedro wrote:

Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.


The problem with cyno as I see it is that it promts the game play of people who only like a sure win with a 10 against 1 ship or so on. This kind of gameplay is not fun and will never give good fights. come ad fight me fair and square. The 10 on 1 i can't understand why people finds that fun. 100 against 120 or even 60 against 120 is more fun. but 10 to 1 is just bad game experience.

This will also happen if you remove local without changing anything else, except now you do not need the cyno you only need 10 cloaked ships, cloak becoming to powerful.

It will give rise to way more unfair fights cause now we have a force of 30 well we have 120 cloaked ships well this way less good fight situations will happen.
To each their own I guess. Personally, I am happy to take any victory against my opponent whether that is 10-to-1, 1-to-1, or 1-to-10 as long as it furthers my interests in the game. I never got this concept of "gud fights" and am continually amazed by people who make game-breaking suggestions that drain the conflict from the game in attempt to create them. I am not referring directly to your suggestion here, but in general, players suggest all kind of things that would make the game so safe that no player-made stories at all could be generated because everyone just docks up or logs off anytime someone tries to interact with them. Eve Online is suppose to be a full-time, PvP sandbox game, not a consensual or balanced fleet fight simulator game.

Probably discussing the effects of changing local should wait until CCP actually announces they are going to do it because there is the very real possibility that it will never happen. The most likely opportunity is when the Observation Arrays gets implemented, but with the Drilling Platform so delayed who knows when that will be. Things have been strangely quiet though, and Eve Updates is almost empty so I get the sense they have been working on something big to reveal at or before Fanfest. The most likely bet is "new space", which could become the latest Jesus-feature that will bump Observatory Arrays off the development time-table forever, but even if that is the case, this new space will almost certainly come with a new type of local chat that may make its way to nullsec.

I suggest everyone wait a few months and see before wasting energy on complaining about or solving something that CCP may already have an iteration waiting for us.
Beeflee Filee
Science and Trade Institute
Caldari State
#8428 - 2017-01-24 12:27:25 UTC  |  Edited by: Beeflee Filee
Nat Silverguard wrote:


WoW and other MMO Arenas ----> that way!


Thats way of topic and I despise WOW that is on of the reasons I play eve.

And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.

New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.

And when you have little to non to play against left will you then still be playing the game?
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8429 - 2017-01-24 12:40:16 UTC
Beeflee Filee wrote:
Nat Silverguard wrote:


WoW and other MMO Arenas ----> that way!


Thats way of topic and I despise WOW that is on of the reasons I play eve.

And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.

New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.

And when you have little to non to play against left will you then still be playing the game?


this game is not for everyone and i doubt i'll be the only one playing this game after a couple more years. Smile

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#8430 - 2017-01-24 18:43:12 UTC
Dracvlad wrote:
Black Pedro wrote:
Beeflee Filee wrote:
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.
We agree on something then. The problem is that AFK cloaking is the one check on players using to perfect and free intel of local to dock or POS up every time another player enters the system, thus making those mining and ratting ships "so powerful [they] cannot die".

I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.

Nullsec needs a shake up - it is far too safe for what is suppose to be the most dangerous space in the game and a large part of that is the fault of local. I would have no problem if some tool to detect/uncloak AFK cloakers came as part of that shake up, but I have a feeling in that absence of the crutch of local, AFK cloaking whines will disappear overnight.

Why do I get such a strong sense of deja vu whenever I visit this thread every few months? It seems like a perpetual motion device that just keeps oscillating between the same arguments endlessly.


That is because people make the stupid point that local is the reason for the problem, when it is the fact that so many people can hot drop and the cyno as a projection of force is so unbalancing.

The real way to solve this is to have a fitted cyno, even an offline one negate the cloak. Problem solved...


Local is the only reason why people AFK cloak for hours on end.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8431 - 2017-01-24 18:49:48 UTC
Beeflee Filee wrote:
Teckos Pech wrote:


Can you at least admit you are not interested in nerfing AFK cloaking but ATK cloaking then and that your problem is not AFK cloaking but just cloaks in general. And that your entire post is actually...off topic. You do know what AFK means, right? Away From Keyboard in case you don't know. Pray tell, how does a player away from keyboard "scan for your"?



Yes, we know players like you do not want to give up the safety of local. Oh, what? You are upset I chopped off the rest of your post and misrepresented your views? How about you be honest and just say, "I don't like cloaking" and then go away.

Beeflee Filee wrote:

If that was implemented I would almost be willing to give up local cause then I have a chance to escape before he gets to me.

I just don't like give up local with no possible way for me knowing if some one might come for me. Cause this would just almost always just be the secured kill to the cloakers then as they would come in groups. That does not promote large scale pvp in null which is what I like.




Read the whole sentence above That I would give up local I just want there to be someway then that I could detect when a person is trying to scan me down.

Could you please not use that it is off topic because it ain't, its actually a part of the topic, cause the problem is that you do not know if the person is AFK and by that they hold all the cards because you can't do anything to get rid of them they are just a threat that might call down a cyno on you at any given point. I have seen people using the topic of the thread as an excuse if you are to in corporate every aspect of the real problem you need to make a 5 page topic just so you can talk about everything which is a part in the problem.

I guess this is also why the problem isn't fixed yet. Beacuse CCP knows how big of a problem it is and to start down the road of fixing it might eventually just **** up the game more than it helps. The question becomes where to begin. they might as well tak a year with on patches or fixes if they where to fix this in a good way and I am not sure that they could fix it in a way that would satisfy enough.

Black Pedro wrote:

I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.


Why didn't I think of that I would take your statement instead of mine it is way more correct. I believe in eve that It should be that as soon as you are undocked you are in a world of danger as such no one should be able to not get hit as soon as they are out of station.


I disagree that AFK cloaking is a big problem. I do agree it is sub-optimal game play and that that null sec needs a shake up. But this notion that it is a huge problem is, IMO, a load of nonsense that is written by people who are self-serving.

And yes, the handwriting is on the wall that AFK cloaking and NS intel will get a shake up. My guess ATM is that local is going to be removed, the Observatory Array put in game, and with the latter structure some fitting options will let you find cloaked ships that linger too long in a given spot. Intel will be vulnerable, cloaking ships will be vulnerable. AFK cloaking will no longer be needed to counter local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8432 - 2017-01-24 19:03:22 UTC
Beeflee Filee wrote:
Black Pedro wrote:

Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.


The problem with cyno as I see it is that it promts the game play of people who only like a sure win with a 10 against 1 ship or so on. This kind of gameplay is not fun and will never give good fights. come ad fight me fair and square. The 10 on 1 i can't understand why people finds that fun. 100 against 120 or even 60 against 120 is more fun. but 10 to 1 is just bad game experience.

This will also happen if you remove local without changing anything else, except now you do not need the cyno you only need 10 cloaked ships, cloak becoming to powerful.

It will give rise to way more unfair fights cause now we have a force of 30 well we have 120 cloaked ships well this way less good fight situations will happen.



Stop assuming you have a right to a "fair fight".

And it might not be "fun" to face a fight of 10-to-1 if you are the one, being part of the 10 can be fun. And we see this kind of thing all over the place. Gate camps are often 10-to-1 where tackle will hold the ship and make sure everyone gets on the killmail. Roams are often 10-to-1 or even more.

This is a sandbox game and there is no match maker and this was done on purpose.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8433 - 2017-01-24 19:04:55 UTC
Beeflee Filee wrote:
Nat Silverguard wrote:


WoW and other MMO Arenas ----> that way!


Thats way of topic and I despise WOW that is on of the reasons I play eve.

And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.

New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.

And when you have little to non to play against left will you then still be playing the game?


Look, this is EVE there is no "unfair" fight. It is as simple as that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#8434 - 2017-01-24 19:15:33 UTC
Teckos Pech wrote:
Beeflee Filee wrote:
Nat Silverguard wrote:


WoW and other MMO Arenas ----> that way!


Thats way of topic and I despise WOW that is on of the reasons I play eve.

And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.

New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.

And when you have little to non to play against left will you then still be playing the game?


Look, this is EVE there is no "unfair" fight. It is as simple as that.


https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

I'll quote the post:

"Unfair circumstances?

* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
* Just because you can fly something doesn't mean you should. "

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#8435 - 2017-01-24 19:57:04 UTC
Black Pedro wrote:
Dracvlad wrote:
That is because people make the stupid point that local is the reason for the problem, when it is the fact that so many people can hot drop and the cyno as a projection of force is so unbalancing.

The real way to solve this is to have a fitted cyno, even an offline one negate the cloak. Problem solved...
It isn't the only reason for the complaints, but it is completely true that removing local would stop people from whining about AFK cloakers in their system, as CCP Fozzie has noted.

Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.

I am not sure in the age of PANIC modules and Capital Emergency Hull Energizers you can claim that a hot drop is "unbalancing". CCP has given nullseccers tools to buy some time to cyno in their defense fleet to counter an aggressor. Maybe there will need to be more such tools added when local gets nerfed, but getting shot at by other players is intended game play as is having to defend your ships. The current state of the game isn't ideal when the standard game play is 'watch local -> dock up', but for now that is what we have and AFK cloaking (or just ATK cloaking/hot dropping) is currently the only counter-strategy if you are looking to disrupt your opponent's wealth generation.


First of all I think that the more ISK that players have the more likely they are to fight, AFK cloaky camping gets in the way of that, no one comes out to fight so we will prevent them from earning the ISK to be able to come out and fight, makes sense in a typical Eve way which is to stop your enemy from having fun.

As I have pointed out here a number of times the richer a player is to be able to get into the doctrine ships and then small gang stuff the more likely they are to go for it, but anyway, the boring AFK cloaky camp play is what Eve is all about, because people can't get into interceptors and catch stuff.

No you go in with a roam fleet and buzz around their area, if you want fights and want to disrupt them, but to leave a AFK player sitting in local allied to the threat of ht drops kills the game.

I got so fed up with so many lame asses doing it I gave up on 0.0.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Beeflee Filee
Science and Trade Institute
Caldari State
#8436 - 2017-01-25 01:36:10 UTC
Wander Prian wrote:
Teckos Pech wrote:
Beeflee Filee wrote:
Nat Silverguard wrote:


WoW and other MMO Arenas ----> that way!


Thats way of topic and I despise WOW that is on of the reasons I play eve.

And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.

New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.

And when you have little to non to play against left will you then still be playing the game?


Look, this is EVE there is no "unfair" fight. It is as simple as that.


https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

I'll quote the post:

"Unfair circumstances?

* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
* Just because you can fly something doesn't mean you should. "


And here we have it again, so every thing a developer says is law, wrong dude. I actually found one posting longer down in that post quite interesting saying I play my way even if the developer says that this is the way to play eve.

I hardly thought that because the developer says that this is the way, that it is the only way to play. And even though they say there are no fair or unfair fights, it still happens all the time both fair and unfair fights. I learned something in my studies of math, which plays well here there are all the fights and subsets of fights which are fair and unfair fights. if you want to call them unfair circumstances fine by me, but I just put fight in to clear up what I am talking about.

Though the last part I say is 100% correct as it can be understood in multiple ways. But that first part is just a developer saying that something which is happening is apparently not happening.

Vil gå med til at sige unfavorable fights instead of unfair fights if that helps you, so that it is not a question of what we are talking about.
Sonya Corvinus
Grant Village
#8437 - 2017-01-25 01:50:40 UTC
Beeflee Filee wrote:
And here we have it again, so every thing a developer says is law, wrong dude. I actually found one posting longer down in that post quite interesting saying I play my way even if the developer says that this is the way to play eve.

I hardly thought that because the developer says that this is the way, that it is the only way to play. And even though they say there are no fair or unfair fights, it still happens all the time both fair and unfair fights. I learned something in my studies of math, which plays well here there are all the fights and subsets of fights which are fair and unfair fights. if you want to call them unfair circumstances fine by me, but I just put fight in to clear up what I am talking about.

Though the last part I say is 100% correct as it can be understood in multiple ways. But that first part is just a developer saying that something which is happening is apparently not happening.

Vil gå med til at sige unfavorable fights instead of unfair fights if that helps you, so that it is not a question of what we are talking about.


Developers have nothing to do with this. In EVE, as in life, if you find yourself in a fair fight, your tactics suck.
Teckos Pech
Hogyoku
Goonswarm Federation
#8438 - 2017-01-25 01:52:04 UTC  |  Edited by: Teckos Pech
Beeflee Filee wrote:
And here we have it again, so every thing a developer says is law, wrong dude. I actually found one posting longer down in that post quite interesting saying I play my way even if the developer says that this is the way to play eve.

I hardly thought that because the developer says that this is the way, that it is the only way to play. And even though they say there are no fair or unfair fights, it still happens all the time both fair and unfair fights. I learned something in my studies of math, which plays well here there are all the fights and subsets of fights which are fair and unfair fights. if you want to call them unfair circumstances fine by me, but I just put fight in to clear up what I am talking about.

Though the last part I say is 100% correct as it can be understood in multiple ways. But that first part is just a developer saying that something which is happening is apparently not happening.

Vil gå med til at sige unfavorable fights instead of unfair fights if that helps you, so that it is not a question of what we are talking about.


You can play however you want. That is the nature of EVE. But that means that if some other player(s) want to play that entails interacting with you…you cannot stop that. So sure, go play however you want, but if I decide I want to come along and shoot you. I can, and you can’t stop me. That is the nature of EVE.

As for fair/unfair fights, the point is that such a concept just does not exist in the game. The developer was not telling anyone how to play the game, but was describing the nature of the game. The nature of the game is a sandbox—i.e. a game that is based on the concepts of emergence and spontaneous order. I would be willing to bet that many of the ways the game is played was not even anticipated by the developers. So all your stuff using set theory is just irrelevant.

Now, if you don’t like this you have two options. Learn to like it or quit.

BTW, for examples of game play that probably was not anticipated, go look at the youtube videos of Rooks & Kings.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8439 - 2017-01-25 02:34:42 UTC
Teckos Pech wrote:

You can play however you want. That is the nature of EVE. But that means that if some other player(s) want to play that entails interacting with you…you cannot stop that. So sure, go play however you want, but if I decide I want to come along and shoot you. I can, and you can’t stop me. That is the nature of EVE.

As for fair/unfair fights, the point is that such a concept just does not exist in the game. The developer was not telling anyone how to play the game, but was describing the nature of the game. The nature of the game is a sandbox—i.e. a game that is based on the concepts of emergence and spontaneous order. I would be willing to bet that many of the ways the game is played was not even anticipated by the developers. So all your stuff using set theory is just irrelevant.

Now, if you don’t like this you have two options. Learn to like it or quit.

BTW, for examples of game play that probably was not anticipated, go look at the youtube videos of Rooks & Kings.


I am just saying there is no reason to promot fights hvis is 10 to 1 or 100 to 1, which is what cyno does. Maybe the ship capable of having such a module should also be expensive as it is really powerful. This is the real problem and not only the cloak its to cheap to use a feature so powerful.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8440 - 2017-01-25 04:37:28 UTC
Beeflee Filee wrote:
Teckos Pech wrote:

You can play however you want. That is the nature of EVE. But that means that if some other player(s) want to play that entails interacting with you…you cannot stop that. So sure, go play however you want, but if I decide I want to come along and shoot you. I can, and you can’t stop me. That is the nature of EVE.

As for fair/unfair fights, the point is that such a concept just does not exist in the game. The developer was not telling anyone how to play the game, but was describing the nature of the game. The nature of the game is a sandbox—i.e. a game that is based on the concepts of emergence and spontaneous order. I would be willing to bet that many of the ways the game is played was not even anticipated by the developers. So all your stuff using set theory is just irrelevant.

Now, if you don’t like this you have two options. Learn to like it or quit.

BTW, for examples of game play that probably was not anticipated, go look at the youtube videos of Rooks & Kings.


I am just saying there is no reason to promot fights hvis is 10 to 1 or 100 to 1, which is what cyno does. Maybe the ship capable of having such a module should also be expensive as it is really powerful. This is the real problem and not only the cloak its to cheap to use a feature so powerful.


are you sure it's a cyno problem instead of your enemy having more friends?

even if they HT you, if you are competent enough, you can kill 1 or 2 of them, then it's your win already.

you counter drop them once or twice, see if they'll come back again, blops aren't cheap you know.

not to mention you can do the same to them, but you can't, or rather you won't, cause setting yourself up at advantage is 'effort'.

the QQer before you, as per his post, has 40 men, i'll say that again, 40 men, docked up because of a cloaky camper.

could you imagine that?! we could take a system with dudes half of that, ok ,maybe 2/3s.

how many blops do you think you can kill with that much of manpower in a cheap gank ship?

Just Add Water