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How to do Level 2 missions with brawling?

Author
Xeno Uta
Doomheim
#1 - 2017-01-24 11:47:10 UTC  |  Edited by: Xeno Uta
Hi everyone!

So, I have a cheap and (for me) fun to do Security missions: run like a bull towards the enemys and kill them with a shower of missiles.

With level 1 security missions, it was possible.

With level 2, I have doubts. Since the warehouse mission, with lots of destroyers, and Mercy mission, with cruisers, I changed my way to do missions: with light missiles and 40km away from the target.

I wish to return to my original gameplay but I not know how to do it, do you have any ideas?

Thank you in advance.

P.s.: I'm an alpha, I like missiles, but if the "bull" gameplay requires turrets, I can use them.
Rei Y
Minmatar Citizen 90483936 Corporation
#2 - 2017-01-24 12:22:58 UTC
get rockets!
Keno Skir
#3 - 2017-01-24 12:41:53 UTC
"Adrenalinic"... wut?

Anyway, yeah get rockets (close range high damage version of missiles) and tank a bit heavier. Check online for what 2 damage types the mission will do and only resist those types for a much harder tank.

In EvE we call your Bull method "Brawling".
Do Little
Bluenose Trading
#4 - 2017-01-24 12:43:52 UTC
A Caracal with rapid light launchers or heavy assault missiles. A missile guidance computer with precision script if you choose HAMs. AB that you can run for the duration of the mission to speed tank the room.

Rapid lights will literally shred anything in a level 2 mission but they take a LONG time to reload!
Xeno Uta
Doomheim
#5 - 2017-01-24 12:55:37 UTC  |  Edited by: Xeno Uta
Keno Skir wrote:
"Adrenalinic"... wut?

Anyway, yeah get rockets (close range high damage version of missiles) and tank a bit heavier. Check online for what 2 damage types the mission will do and only resist those types for a much harder tank.

In EvE we call your Bull method "Brawling".


Adrenalinic, I know, it's a bit of weird title, but I have no idea how to write a better one.
As for now I have 900+m/s kestrel with 2 rigs (anti-em and anti-thermal), so in this line of view, I should get a overdrived and nanofiber Caracal, with the same rigs and fitted with rockets or just a tanking destroyer and not care about speed?

Do Little wrote:
A Caracal with rapid light launchers or heavy assault missiles. A missile guidance computer with precision script if you choose HAMs. AB that you can run for the duration of the mission to speed tank the room.

Rapid lights will literally shred anything in a level 2 mission but they take a LONG time to reload!


Yeah the idea of RLML comes to my mind, but the capacity+reload, man, I think is a pain in the ass.
As for HAM, I see online that they do little damage against frigates, so I wondered they takes lots of time to destroy a single frigate.
But, maybe my idea about HAMs is wrong.....
Gregorius Goldstein
Queens of the Drone Age
#6 - 2017-01-24 13:39:44 UTC  |  Edited by: Gregorius Goldstein
Rapid Lights Caracal or Rocket Corax are both options for more action with missiles in level 2 missions. The Corax is a bit tricky to fly as you have to spiral in, its tank can't eat much level 2 damage..

But the real fun would be a Blaster Moa imho. Good tank and short range gank.
Xeno Uta
Doomheim
#7 - 2017-01-24 15:37:40 UTC
Gregorius Goldstein wrote:
Rapid Lights Caracal or Rocket Corax are both options for more action with missiles in level 2 missions. The Corax is a bit tricky to fly as you have to spiral in, its tank can't eat much level 2 damage..

But the real fun would be a Blaster Moa imho. Good tank and short range gank.


I tryed to simulate the blaster moa and boy.....90 dps! Wow.
Also the rocket corax have the same dps.

I made two simulations, in case I get tired of rocket corax:

[Corax, *Rocket Corax]
Type-D Restrained Nanofiber Structure
Mark I Compact Reactor Control Unit

Medium F-S9 Regolith Compact Shield Extender
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender
1MN Y-S8 Compact Afterburner

'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

Small Auxiliary Thrusters II
Small Anti-EM Screen Reinforcer II
Small Anti-Thermal Screen Reinforcer I

Inferno Rocket x315

[Moa, *Blaster Moa]
Mark I Compact Capacitor Flux Coil
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit

100MN Y-S8 Compact Afterburner
Large F-S9 Regolith Compact Shield Extender
Medium Compact Pb-Acid Cap Battery
Medium Compact Pb-Acid Cap Battery
Large Azeotropic Restrained Shield Extender

Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I

Medium Polycarbon Engine Housing I
Medium Anti-EM Screen Reinforcer II
Medium Semiconductor Memory Cell I

Antimatter Charge S


Those simulations are right for brawling level 2 missions or I missed something?
Keno Skir
#8 - 2017-01-24 15:53:49 UTC
Xeno Uta wrote:
tanking destroyer


No such thing Lol

Destroyers (t1 at least) are paper thin in exchange for the extra DPS over a frigate. If you're looking for tank, likely a Cruiser OR some Frigates will have better tanking potential.

Think of Destroyers as slightly slower frigates which have exchanged some tanking options for extra guns.
ShahFluffers
Ice Fire Warriors
#9 - 2017-01-24 16:24:50 UTC
Those fits... uhhhhhhhhhhh...

- you do not need that many shield extenders. They only boost your raw shield HP (and maybe your shield recharge rate by few points) and will not help for very long against sustained incoming damage (like you encounter in missions).
Trade then in for a shield booster and shield hardeners.

- on principle, I dislike cap batteries as they are a "lazy way" to manage your capacitor power.
Trade them in for a cap booster (and cap booster charges) and learn how to conserve power through module micromanagement.
This will help you later on when you want to get into other aspects of the game (ex PvP, wormhole diving, really high end PvE).

- If you are having issues with Powergrid, prioritize the training of skills that will give you more of it.
The skills Engineering and Advanced Weapon Upgrades will help.
What you want to do with those low spots is fit weapon upgrades in them.
Ballistic Control Units and Magnetic Field Stabilizers will not only increase weapon damage by 5-10%, they will also increase weapon rate of fire by 5-10%.

This may not seem like much... but it does equate to large damage potential over time.
ShahFluffers
Ice Fire Warriors
#10 - 2017-01-24 16:26:50 UTC
Also... "Light" Blasters are Frigate and Destroyer level weaponry.

You are looking for Medium / Heavy Blasters.
Xeno Uta
Doomheim
#11 - 2017-01-24 17:27:05 UTC
ShahFluffers wrote:
Also... "Light" Blasters are Frigate and Destroyer level weaponry.

You are looking for Medium / Heavy Blasters.


I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions.
Mara Pahrdi
The Order of Anoyia
#12 - 2017-01-24 17:37:13 UTC
ShahFluffers wrote:
Also... "Light" Blasters are Frigate and Destroyer level weaponry.

You are looking for Medium / Heavy Blasters.

Dessies are the way to go when adrenalinic is the requirement Lol.

Remove standings and insurance.

ShahFluffers
Ice Fire Warriors
#13 - 2017-01-24 17:49:37 UTC
Xeno Uta wrote:
ShahFluffers wrote:
Also... "Light" Blasters are Frigate and Destroyer level weaponry.

You are looking for Medium / Heavy Blasters.


I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions.

They can... but you will have to use the smallest "bore" (see: Electron Blasters), manuver in such a way that you are either moving parallel / straight on / straight away for your target, and use a Stasis Webifier (reduces target speed by 50%).
Xeno Uta
Doomheim
#14 - 2017-01-24 17:58:14 UTC
ShahFluffers wrote:
Xeno Uta wrote:
ShahFluffers wrote:
Also... "Light" Blasters are Frigate and Destroyer level weaponry.

You are looking for Medium / Heavy Blasters.


I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions.

They can... but you will have to use the smallest "bore" (see: Electron Blasters), manuver in such a way that you are either moving parallel / straight on / straight away for your target, and use a Stasis Webifier (reduces target speed by 50%).


Straight on......so if I use as example, a dual 150mm prototype gauss gun, and stick to the target, I should deal some damage to frigates or...?
Fal Shepard
Fraternity.
#15 - 2017-01-24 18:12:30 UTC
A man once said "A pilot who has no fear, is not flying his ship to its maximum." If you want excitement, take risks and don't always go with what had proven to be safe. But if you still want a recommendation, the Republic Fleet Firetail is a minmatar frigate that can speed tank against level 2 and possibly 3 mission levels with 200mm Autocannon II's. Some naysayers may disagree, but don't listen to them. The Firetail is one of the most underrated ships in the game, and a worthy opponent if fitted and flown properly.

From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who showed us no mercy, we will give no sympathy. For the flames that burn our cities, we will douse in injustice's blood

ShahFluffers
Ice Fire Warriors
#16 - 2017-01-24 19:10:46 UTC
Quote:
Straight on......so if I use as example, a dual 150mm prototype gauss gun, and stick to the target, I should deal some damage to frigates or...?

"Straight on" as in "the target is making g a beeline towards you."

In general, your odds of scoring a hit increase if you can align you trajectory so that it is "parallel" with you target.
This becomes tricker though at extreme close range as tracking becomes a factor... more so if both you and the target are moving.

Which is why you generally want to engage at the edge of optimal range with turrets (see: the turrets "sweet spot" if you will).

With Dual 150s... those are long range weapons and will have a hard time hitting anything well within optimal range (because long range weapons have TERRIBLE tracking).
Xeno Uta
Doomheim
#17 - 2017-01-24 20:18:17 UTC  |  Edited by: Xeno Uta
I have a little of confusion.

So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between.
Tau Cabalander
Retirement Retreat
Working Stiffs
#18 - 2017-01-24 20:26:16 UTC
I do level 3 missions in an Assault frigate. Just because it is fun for me.

There is only one level 3 mission I can't do, it has both a energy neutralizer tower and a stasis webifier tower. I can handle numerous towers of one type, but not of both,

For the insane, you can do the level 2 mission "Mission of Mercy" in a destroyer. I recommend insuring your ship.

When you do level 4 missions, you get multiple offers for burner missions (optional), which are quite challenging with each requiring an advanced ship with a specialized fit to complete solo (or easy with buddies).
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2017-01-24 20:36:37 UTC  |  Edited by: Tau Cabalander
Xeno Uta wrote:
I have a little of confusion.

So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between.

Blasters: in-your-face hybrids. Blaster ships often have a tracking bonus.

Railguns: very long-range hybrids. Rail ships often have an optimal bonus.

Rails are interesting turrets, in that they really suck compared to other long-range turrets at mid-range. However, only missiles are superior to railguns at extreme ranges.

For rails, you want to stay at optimal + 1/2 falloff, and no closer than than optimal + 1/4 falloff. As you get closer to optimal, you may have tracking issues and miss more, or get lower quality hits (like "glancing").

Rails are best for kiting setups, i.e. fit an afterburner (or use a MWD in short bursts) and make your target follow you.
ShahFluffers
Ice Fire Warriors
#20 - 2017-01-24 20:38:02 UTC
Xeno Uta wrote:
I have a little of confusion.

So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between.

For optimal onditions, yes.

But since nothing is ever "optimal" just focus on range and trying to align your trajectory to as close as parallel as possible.
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