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FaX machines - crazy ideas about rebalance

Author
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#1 - 2017-01-24 14:06:37 UTC  |  Edited by: Siginek
Few days ago we had wormhole townhall meeting where we discussed many things ... one of them and probably one of most important ofthem were FaX machines being way too overpowered specially cap boosted ones. Biggest problem seems to be 3200 boosters itself where we are getting rly strong ship which is almost impossible to neutralize. Some ppl came with some ideas ... i got one which i came up later after townhall so i didnt present it but i hope someone from csm will read it here and if he/she find it good it will get presented on upcoming CSM meeting.

My idea is to make cap boostered FaXes closer to cap regen ships instead of meta we have now here pilot hits booster, rep and waits for another booster cycle. Base of this idea would be removing of 3200booster charges from game and balance bonuses and capital cap boosters itself to work with 800 cap boosters.
So what should be done?

Remove 3200 cap boosters from game
Change capital capacitor booster to theese stats:
Reload time: 60sec
Can only be fitted one per ship (could and could not count this limitation towards sub-capital sized module too - depends on if you wanna give ninazu advantage over lif or not)
Cycle time: 1,5sec (after skills applied)
Capacity: 3200m3 (133 navy 800boosters) - or some other amount to allow it to run quite longer because of long reload and only one module per ship

Change lif and ninazu per level skill to this:
Increase effectivity of capacitor change strenght from 10% to 20% (To make apostle and minokawa less viable with cap booster fit)
replace 5% bonus to Remote Armor Repairer and Remote Shield booster cycle time with 5% strenght as Apostle and minokawa has

Incroduce new modules/add this effect to existing modules
Capacitor warfare resistance to low slot module - maybe ad dit to PDS (because lif is in disadvantage over ninazu since he would have to choose between tank or cap resistance while ninazu could have both)
Add low and mid slot modules which would (and/or add theese effects to rigs):
1) increase range of RR
2) increase effectivity of capacitor boosting
3) reduce cycle time of capacitor boosters

Increase cargohold capacity of FaXes by same amount as biggest capital capacitor booster has

Goal of theese changes would be having cap boostered FaXes which can be neuted while having some advantages and also disadvantages over cap regen based FaXes.
Advantage would be better burst regen while disadvantage would be dead regen windows while reloading

theese changes shouldnt hit null sec capital pvp much since Lif and Ninazu arent used as much as their counterpars and nullsec isnt so much cap warfare heavy as WH pvp where this could do big changes in viability of capital pvp overall.

also some ideas that arent necessarily connected to proposed changes above:

Rework capacitor warfare resistance modules so only stronges one fitted would be in effect (to prevent flying of unkillable apostles with 30k dps tank, 500k GJ cap and 50% cap warfare resistance giving them effectively 1M GJ cap against neuts)
Do something with dreads so they are viable in WH again (give them ability to swap betweent anti-capital and anti-subcapital guns while on grid (and no, i dont mean DST with guns in fleet hangar)) - maybe T3 siege or whatever with 1B cost - too expensive for null blobs but necessary for WH capital pvp
also some reowrk of capital neuts wouldnt be bad to make them at least remotely usefull against subs (why do they have sig resolution in first place? nobody cared when BS could intantly neut cruiser and lower, so why bother giving signature resolution to capital neuts?)
elitatwo
Zansha Expansion
#2 - 2017-01-24 15:21:04 UTC
lol??

So you didn't have enough people to kill the logi and died horribly? Maybe it's just me but if you believe you can win every fight you take when you sneak out there like the cowards you are you are painfully mistaken.

Bring titan next time.

The End.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#3 - 2017-01-24 15:37:11 UTC
elitatwo wrote:
lol??

So you didn't have enough people to kill the logi and died horribly? Maybe it's just me but if you believe you can win every fight you take when you sneak out there like the cowards you are you are painfully mistaken.

Bring titan next time.

The End.


are you stupid or just pretending to be? i was writing about WH PvP ... tell me how do you bring titan to WH exactly? You obviously have no idea about WH capital pvp situation ATM or WHs at all so please dont write to this topic anymore for everyones sake
Lugh Crow-Slave
#4 - 2017-01-24 15:43:55 UTC
we have had very little issue dealing with FAX in WH they are actually far easier to deal with than carriers used to be. even a gal fax running a full mid worth of 3200 doesn't last long with a few legions and cap bombing bombers. HOWEVER there are some holes where yes they are a nightmare and your best bet is just to have a FAX of your own.


problem with your idea is while it may balance WH it breaks k-space the most direct way is you made the amarr/cal fax almost useless next to the minm/gal. you took away every reason except buffer tank to fly them
Serendipity Lost
Repo Industries
#5 - 2017-01-24 15:50:20 UTC
I think this is more about lower end WH folks building a FAX and larger groups being upset at how difficult it is to bring in the resources to kill it.

No supers in WH and mass limitations on WH passage can make some lower end WH more or less impervious to assault if they build a few capitals. The drawback is that the capitals are landlocked in the wh where they are built.

So the WH 'FAX problem' is that David has the option to wield a club that can wonk the ever loving hoo haw out of Goliath. Goliath isn't happy. The hope is that CCP has learned that even though Goliath is bigger, louder and better organized than David - it doesn't mean that Goliath is right or knows what's good for WH space (mass/range thing that failed as many had predicted / new sleeper sites that moved a lot of folks out of WHs).

If some group of chumps wants to build a cap fleet in low end WH space and live there - let them. If someone wants to keep PL or whoever with their overly large fleet of supers on the payroll in sov null - let them. This FAX thing gives little guys a taste of what it's like to have PL style super powers, just on a smaller scale (confined to their home wh system). I'm just not seeing that as a problem worthy of fixing.


Lugh Crow-Slave
#6 - 2017-01-24 15:53:49 UTC
the entire point of wh is it lets those small groups have a huge advantage defending low class holes. no they are not very valuable but they can pay for themselfs and its good for the small group to be able just to "hold space". if its small holes he is talking about then no -10000. these are supposed to be hard and if one really pissed you off its not impossible to evict them just more work that they really needed to **** you off to be worth it.
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#7 - 2017-01-24 15:57:39 UTC  |  Edited by: Siginek
its mainly problem of lower class WH, but citadel expansion changed capital pvp in WH generally ...

Pre-citadel you could run brawl fleet of 2 dreads, carrier as logi and subcap support - if 2 fleets like that meet they could kill each other because dreads had enough power to kill enemy carrier, specially combined with neuts

if you do same now you just have to wait if enemy fax pilot makes mistake or gets out of cap batteries because FaXes compared to pre-citadel carriers are better in everything (RR, cap management, self tank) and dreads on the other side got pretty big nerf (for WH purposes at least) ... or bring way bigger fleet that you needed before
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#8 - 2017-01-24 16:03:55 UTC  |  Edited by: Siginek
Lugh Crow-Slave wrote:
we have had very little issue dealing with FAX in WH they are actually far easier to deal with than carriers used to be. even a gal fax running a full mid worth of 3200 doesn't last long with a few legions and cap bombing bombers. HOWEVER there are some holes where yes they are a nightmare and your best bet is just to have a FAX of your own.


problem with your idea is while it may balance WH it breaks k-space the most direct way is you made the amarr/cal fax almost useless next to the minm/gal. you took away every reason except buffer tank to fly them


current problem with 3200 isnt that they would allow fax pilot to keep big amounts of cap ... problem is he can be fully neuted, but if he hits cap booster he can instantly run whole high rack of reps ... at that point neuts are kinda useless ... look at this vid, thats example of somethign that would be impossible to do pre citadel ... https://www.youtube.com/watch?v=VTElOrvDBpw

btw ... what exactly did you mean by making amarr/caldari useless? they would pretty much remain untouched ... except maybe little lower neut resistance, but if you get blobbed by 20 dreads neuts are last think you need to care about
Serendipity Lost
Repo Industries
#9 - 2017-01-24 16:08:41 UTC
Siginek wrote:
its mainly problem of lower class WH, but citadel expansion changed capital pvp in WH generally ...

Pre-citadel you could run brawl fleet of 2 dreads, carrier as logi and subcap support - if 2 fleets like that meet they could kill each other because dreads had enough power to kill enemy carrier, specially combined with neuts

if you do same now you just have to wait if enemy fax pilot makes mistake or gets out of cap batteries because FaXes compared to pre-citadel carriers are better in everything (RR, cap management, self tank) and dreads on the other side got pretty big nerf (for WH purposes at least) ... or bring way bigger fleet that you needed before




So you've just boiled it down to you not having the patience to wait out the booster charges? -10,000

OR

You've boiled it down to 'I want to kill caps, but it's harder than it used to be'? -10,000



As far as citadels are concerned. You should be less worried about FAX in wh (?????) and more about space magic denying the victor of spoils and pretty much taking all asset based risk out of SOV null. THOSE are the real problems with citadels.

FAX - not a problem
Citadels - game changer (in a bad way) on so many levels


(shrugs)
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#10 - 2017-01-24 16:13:11 UTC
Serendipity Lost wrote:
Siginek wrote:
its mainly problem of lower class WH, but citadel expansion changed capital pvp in WH generally ...

Pre-citadel you could run brawl fleet of 2 dreads, carrier as logi and subcap support - if 2 fleets like that meet they could kill each other because dreads had enough power to kill enemy carrier, specially combined with neuts

if you do same now you just have to wait if enemy fax pilot makes mistake or gets out of cap batteries because FaXes compared to pre-citadel carriers are better in everything (RR, cap management, self tank) and dreads on the other side got pretty big nerf (for WH purposes at least) ... or bring way bigger fleet that you needed before




So you've just boiled it down to you not having the patience to wait out the booster charges? -10,000

OR

You've boiled it down to 'I want to kill caps, but it's harder than it used to be'? -10,000



As far as citadels are concerned. You should be less worried about FAX in wh (?????) and more about space magic denying the victor of spoils and pretty much taking all asset based risk out of SOV null. THOSE are the real problems with citadels.

FAX - not a problem
Citadels - game changer (in a bad way) on so many levels


(shrugs)


Problem is with faxes having DST full of charges in ship hangar ... at that point it can easily take for over hour to kill fax ... even if you killed whole his fleet ... not to mention if you fight that fax in his hoime hole - its unkillable at all if he has enough boosters and someone to bring them to him ... and thats whats broken ... with supply of boosters that ship is almost unkillable for WH entity that cant afford to bring 50 man fleet (not many in WH can)
Serendipity Lost
Repo Industries
#11 - 2017-01-24 16:35:36 UTC
Anything you can say about a FAX being overpowered in WH space can be doubled and applied to keepstars in WH space. Oddly, no one is calling for keepstars to fixed across the whole game because they are OP in WH space.


Last time I checked - DST and their pilot's pods are both destructible. I can see a WH having 100+ DST lounging about, but being that DST pilots are of a finite number - podding them out of the WH seems to be a vialble and available tactic. There may also be certain bubble mechanics that would render them more or less useless.

Wait, forget the above paragraph, I've changed my mind. You are now complaining that Eve pvp could last for more than an hour straight??? I'm not sure what to say at this point. Are you asking that the game be changed to make pvp fights shorter in duration??
Lugh Crow-Slave
#12 - 2017-01-24 16:43:09 UTC
Serendipity Lost wrote:
Anything you can say about a FAX being overpowered in WH space can be doubled and applied to keepstars in WH space. Oddly, no one is calling for keepstars to fixed across the whole game because they are OP in WH space.


Last time I checked - DST and their pilot's pods are both destructible. I can see a WH having 100+ DST lounging about, but being that DST pilots are of a finite number - podding them out of the WH seems to be a vialble and available tactic. There may also be certain bubble mechanics that would render them more or less useless.

Wait, forget the above paragraph, I've changed my mind. You are now complaining that Eve pvp could last for more than an hour straight??? I'm not sure what to say at this point. Are you asking that the game be changed to make pvp fights shorter in duration??



no you keep the DST in the FAX though this will not keep them up for hours and iirc a single bomber negates well over a 3200 letting you drain their 3200 fast if your bombers are organised (what i meant by them being easier to deal with than spider tanked carriers in WH) you can drain out a FAX of its 3200 even if it is using a DST and if they try to come back with more DSTs they are not hard to kill or keep on feild to prevent further restocking.



as for the op you just said this becomes a prooblem in low class holes and as i said that is not an issue it should be hard to fight someone in a low class hole. that FAX can not leave that hole and as such can only be used for defense. This is not broken and if you really want to ruin their day you can by getting ppl into the hole ahead of time though i suspect you don't feel the need to do that.


this is a case of the big guy getting upset that he actually has to work for once to beat on the little guy nothing more
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#13 - 2017-01-24 16:45:07 UTC
Serendipity Lost wrote:
Last time I checked - DST and their pilot's pods are both destructible. I can see a WH having 100+ DST lounging about, but being that DST pilots are of a finite number - podding them out of the WH seems to be a vialble and available tactic. There may also be certain bubble mechanics that would render them more or less useless.

Wait, forget the above paragraph, I've changed my mind. You are now complaining that Eve pvp could last for more than an hour straight??? I'm not sure what to say at this point. Are you asking that the game be changed to make pvp fights shorter in duration??


How exactly do you kill DST if it has FaX repairing it is still kinda out of my reach ... specially if he has someone else to scram him so he cant get jumped out of grid ... but NWM ... you seem to never been in fight where you were endlessly bashing fax when whole his fleet except one devoter who was swapping his ship with DST in handar was gone and you couldnt kill them because fax had almost endless amount of boosters available ... i was in fight like that and its boring and stupid ... once you will be in that fight talk about how good mechanic it is to having unkillable ship on grid

and to second point ... im not complaining about fight taking too long ... im complaining about one ship being almost unkillable even against 30 man fleet (no matter fleet composition) ... if you think that is not problem you should stop playing this game ...
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#14 - 2017-01-24 17:03:25 UTC
Lugh Crow-Slave wrote:

no you keep the DST in the FAX though this will not keep them up for hours and iirc a single bomber negates well over a 3200 letting you drain their 3200 fast if your bombers are organised (what i meant by them being easier to deal with than spider tanked carriers in WH) you can drain out a FAX of its 3200 even if it is using a DST and if they try to come back with more DSTs they are not hard to kill or keep on feild to prevent further restocking.


You still dont understand ... booster fax can work pretty fine even if its drained completely to zero cap ... look at video i linked some posts above ... 7 bhaals and multiple legions couldnt prevent him from repping ... how effective do you think bombers will be? completely useless

mechanics of boostered FaXes ATM arent that you boost your cap to stay at certain percent, but to get completely drained and you can still work perfectly fine by hitting booster and immediately reps .. with this you are pretty much immune to capacitor warfare ... add this up with 50k and more active tank and you have rly overpowered ship

and to killing DST ... thats another think where you are wrong ... in WH you have limited options unless you seed enemy WH with multiple groups of ships before engagement (and balancing ships to this occasions is stupid considering you would have to sacrifice all random capital pvp which happens much more) ... DST can be fitted to 200k EHP which makes them pretty hard to kill with fax repping them and limited options of attackers ... and with some SS they cant be even caught in bubble thanks to MJD they have
Cade Windstalker
#15 - 2017-01-24 17:09:43 UTC
While I appreciate that this may be an issue in WHs I feel like you haven't adequately considered the impact on your suggestion to basically everything else in the game when making it. Just for a start Cap Boosters are one of the few counters to neuting, so you're effectively denying neut counters to capital ships because of a single-case problem with a single class of capital ship. On top of that you're not really considering the issues this might introduce to that same class of ship in other circumstances.

Wormholes are an extremely unique circumstance in Eve, especially for Capitals, because of mass limits and the generally lower size of fights compared to Null where things can and sometimes do keep escalating until everyone and their mother is on grid, or at least in system.

I think just maybe this one single case issue may require a more deft handed approach rather than nuking an entire module from orbit and completely changing how a class plays and functions.
Serendipity Lost
Repo Industries
#16 - 2017-01-24 17:13:24 UTC
Siginek wrote:
Serendipity Lost wrote:
Last time I checked - DST and their pilot's pods are both destructible. I can see a WH having 100+ DST lounging about, but being that DST pilots are of a finite number - podding them out of the WH seems to be a vialble and available tactic. There may also be certain bubble mechanics that would render them more or less useless.

Wait, forget the above paragraph, I've changed my mind. You are now complaining that Eve pvp could last for more than an hour straight??? I'm not sure what to say at this point. Are you asking that the game be changed to make pvp fights shorter in duration??


How exactly do you kill DST if it has FaX repairing it is still kinda out of my reach ... specially if he has someone else to scram him so he cant get jumped out of grid ... but NWM ... you seem to never been in fight where you were endlessly bashing fax when whole his fleet except one devoter who was swapping his ship with DST in handar was gone and you couldnt kill them because fax had almost endless amount of boosters available ... i was in fight like that and its boring and stupid ... once you will be in that fight talk about how good mechanic it is to having unkillable ship on grid

and to second point ... im not complaining about fight taking too long ... im complaining about one ship being almost unkillable even against 30 man fleet (no matter fleet composition) ... if you think that is not problem you should stop playing this game ...



That's a fair and balanced point. I'm quitting Eve (thank you for pointing this out).
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2017-01-24 17:49:18 UTC
Serendipity Lost wrote:
That's a fair and balanced point. I'm quitting Eve (thank you for pointing this out).

You can't quit.

You still owe me a Thanatos.

Or did it morph into a Ninazu when FAUXs rolled out? I forget.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#18 - 2017-01-24 17:53:17 UTC
yes, let's balance things around WH gameplay, lel.

Just Add Water