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Docking Permits: It's an older code, sir, but it checks out...

Author
Trademarqued
Lethal Injection Inc.
#1 - 2017-01-24 05:18:54 UTC
It would be great if citadel owners or a corp security role had permissions to issue one time docking permits. This would allow for logistics services to ship to far flung citadels. When a contract is created the contract owner can include the one time passes so the jump freighter pilots know they will be able to land safely. They could even be used in a jump route to allow jump freighters the use of multiple citadel jumps for shipments, again because they know they can land and dock.
Lugh Crow-Slave
#2 - 2017-01-24 06:08:12 UTC
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path
Kenrailae
Center for Advanced Studies
Gallente Federation
#3 - 2017-01-24 06:26:37 UTC
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.

The Law is a point of View

The NPE IS a big deal

Lugh Crow-Slave
#4 - 2017-01-24 06:29:05 UTC
Kenrailae wrote:
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.



they are already working on this


and it is no different than how pos modules work now so what are you talking about
Trademarqued
Lethal Injection Inc.
#5 - 2017-01-24 11:02:45 UTC
Lugh Crow-Slave wrote:
Kenrailae wrote:
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.



they are already working on this


and it is no different than how pos modules work now so what are you talking about


Actually this doesn't help at all, because a JF won't tether to a citadel it can't dock at . So a dropbox won't help with the problem.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#6 - 2017-01-24 13:34:57 UTC
Trademarqued wrote:
Lugh Crow-Slave wrote:
Kenrailae wrote:
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.



they are already working on this


and it is no different than how pos modules work now so what are you talking about


Actually this doesn't help at all, because a JF won't tether to a citadel it can't dock at . So a dropbox won't help with the problem.


exactly, instead of courier scam it will be a ganking festival.

Just Add Water

Serendipity Lost
Repo Industries
#7 - 2017-01-24 13:45:29 UTC
Trademarqued wrote:
Lugh Crow-Slave wrote:
Kenrailae wrote:
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.



they are already working on this


and it is no different than how pos modules work now so what are you talking about


Actually this doesn't help at all, because a JF won't tether to a citadel it can't dock at . So a dropbox won't help with the problem.



Sure it will. THE PROBLEM is that contracts can be routed to citadels where the delivery ship can't dock and the contract gets broken. Risk averse and players of low cognitive levels become angry and complain because they get duped and can't come to terms with the loss. The drop box solves the problem.


You're extending the problem to satisfy your overly enlarged risk aversion. YOUR PROBLEM is that you can't make a risk free trip in a jump freighter AND have a risk free tethering option to ensure a total risk of pretty much zero for your hauling needs. Your not willing to accept even a momentary time of vulnerability while putting stuff in the drop box.


The drop box gives you a means to complete the hauling contract. Your experience, knowledge and ability to play Eve are what will provide you the security you crave at the drop box location. Newsflash - this is a space game where you are an immortal space hero. If you want to play Epic Space Heros online - you need to accept risk.


I'll take this moment to remind you that there are no mandatory hauling contracts in the game. If you don't want to accept the risk at the drop box - don't accept the contract. You'll have to settle for lower paying hauling jobs that have less risk. That's your choice. Please don't beg and plead for CCP to do your job for you. Figure out the logistics and security or take the safer contracts with less profit margin. Dumbing down hauling and making it totally safe will kill a lucrative hauling market for players that have expended the time and effort to figure out how to complete these lucrative high risk contracts.

If I had my way, there would be a timer involved with using a drop box:

"Accessing station security......" (10 seconds pass)
"Negotiating with host proxy......" (10 more seconds pass)
"Access established" (drop box window appears to allow dropping goods)
"Confirming contract completed......" (10 seconds pass)
"Transaction complete - thank you for your services, your business is important to us" (warp off is allowed)

The above scenario makes sense to me. 20 seconds to gain access to the station that isn't friendly to you, a few seconds to transfer the contents, 10 seconds to confirm the contract has been completed correctly and successfully and you're off.

Trademarqued
Lethal Injection Inc.
#8 - 2017-01-24 13:59:08 UTC
Serendipity Lost wrote:
Trademarqued wrote:
Lugh Crow-Slave wrote:
Kenrailae wrote:
Lugh Crow-Slave wrote:
oooor we just let CCP add putting items into a citadel w/o needing to dock something that will be helpful for far more than just JF pilots and doesn't give them a 100% safe jump path



So we can start down the 'but I can teleport ammo out of my ship into my citadel while in space so why can't I teleport my ore while I'm in the belt' line, right?


Nah.



they are already working on this


and it is no different than how pos modules work now so what are you talking about


Actually this doesn't help at all, because a JF won't tether to a citadel it can't dock at . So a dropbox won't help with the problem.



Sure it will. THE PROBLEM is that contracts can be routed to citadels where the delivery ship can't dock and the contract gets broken. Risk averse and players of low cognitive levels become angry and complain because they get duped and can't come to terms with the loss. The drop box solves the problem.


You're extending the problem to satisfy your overly enlarged risk aversion. YOUR PROBLEM is that you can't make a risk free trip in a jump freighter AND have a risk free tethering option to ensure a total risk of pretty much zero for your hauling needs. Your not willing to accept even a momentary time of vulnerability while putting stuff in the drop box.


The drop box gives you a means to complete the hauling contract. Your experience, knowledge and ability to play Eve are what will provide you the security you crave at the drop box location. Newsflash - this is a space game where you are an immortal space hero. If you want to play Epic Space Heros online - you need to accept risk.


I'll take this moment to remind you that there are no mandatory hauling contracts in the game. If you don't want to accept the risk at the drop box - don't accept the contract. You'll have to settle for lower paying hauling jobs that have less risk. That's your choice. Please don't beg and plead for CCP to do your job for you. Figure out the logistics and security or take the safer contracts with less profit margin. Dumbing down hauling and making it totally safe will kill a lucrative hauling market for players that have expended the time and effort to figure out how to complete these lucrative high risk contracts.

If I had my way, there would be a timer involved with using a drop box:

"Accessing station security......" (10 seconds pass)
"Negotiating with host proxy......" (10 more seconds pass)
"Access established" (drop box window appears to allow dropping goods)
"Confirming contract completed......" (10 seconds pass)
"Transaction complete - thank you for your services, your business is important to us" (warp off is allowed)

The above scenario makes sense to me. 20 seconds to gain access to the station that isn't friendly to you, a few seconds to transfer the contents, 10 seconds to confirm the contract has been completed correctly and successfully and you're off.



Yea, obviously when red frog and black frog are not taking contracts to citadels the system is obviously broken. I don't see why this is an either or thing, or why drop-boxes are even being brought up, when what I posted has nothing to do with that proposed feature.
Serendipity Lost
Repo Industries
#9 - 2017-01-24 15:24:29 UTC
Drop boxes are brought up because they are the solution to citadel docking issues. They negate the need for your proposed docking permits. Honestly, if the frogs won't take the contracts - a new market is opening up for specialized hauling into risky places.

I did merc work back around 09. We were contracted from time to time to escort risky hauls. It was tedious and profitable. The guys disliked doing it, but did like the payout. It was a classic Eve trade off.


I think I'm now seeing that you are the customer at the destination citadel and that you are frustrated that no one is taking the hauling jobs to your location. Hire folks into your corp/alliance that do hauling and your docking issues go away.


I think the bigger point that you are missing is that the game already provides all that you ask for. It just seems you are not willing to pay the required price for the services you seek.

Putting attackable haulers on stations at drop boxes adds content to the game. Both risk and reward. Success and Failure. Your short term docking permits would act to remove a place where player interactions may occur. That's not good for the game. Eve is a space based pvp game. It is not primarily a space based hauling game. Do you think Eve would have been around for 10+ years if it was primarily a space hauling game? You have to look beyond this docking thing and see the bigger picture.