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EVE New Citizens Q&A

 
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Newb questions

Author
Brody Uden
Center for Advanced Studies
Gallente Federation
#1 - 2012-01-20 17:03:13 UTC
So I just started yesterday, so far I am LOVING the fact its a true sandbox. Big smile

I do however have some rather simple questions that I have either flat missed seeing (wouldn't suprise me).

1. Is there a pve reason to group into gangs or fleets that is somewhat early into the game? (example 4 friends doing a mission together or something)

2. Any pilot can fly anyship without penalty? (as long as prerequests are met? (bleh i can't spell))

3. So far I have been able to but just to make sure, the game can be played without having to spend time mining correct? (so long as you come up with someway to make ISK?)
Xercodo
Cruor Angelicus
#2 - 2012-01-20 17:07:39 UTC
1) The fun of it really, as you get older you'll want fleets for WHs and fleets are required to do Incursions, but nothing is stopping you from blitzing missions as a group ^^

2) Yup any ship, every character in the game is just as capable as any other

3) No mining required =D

Even if you wanna build your own ammo you can just buy the minerals off the market or reprocess some low end modules

The Drake is a Lie

Brody Uden
Center for Advanced Studies
Gallente Federation
#3 - 2012-01-20 17:09:57 UTC
Awesome!

btw WH?

I have read the term "tackling" I am assuming that the ship that literally rams into another ship? is that corrrect or did I just make an assumption out of myself Lol
Xercodo
Cruor Angelicus
#4 - 2012-01-20 17:16:34 UTC
- Wormholes
- Tackling is when another player holds another player down in the form of "propulsion jamming" modules like warp disruptors and webs

"Someone get tackle on primary!"

Here's a Glossary of terms for ya ^^

(The first sections are mostly guns and exactly matching names for them >.>, with the occasional real slang like "1400s" meaning 1400mm guns)

The Drake is a Lie

malaire
#5 - 2012-01-20 17:19:41 UTC
Brody Uden wrote:
Awesome!

btw WH?

I have read the term "tackling" I am assuming that the ship that literally rams into another ship? is that corrrect or did I just make an assumption out of myself Lol

WH = Wormhole

Tackling is about fast ship getting near enemy and preventing it from escaping by e.g. using warp scrambler (which prevents warping) while other ships arrive to finish it off.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Morgals
Republic Military School
Minmatar Republic
#6 - 2012-01-20 17:24:03 UTC
1. Yes it is more fun. You can also take on content you could not do solo. For example level 4 missions can be doen as a group. Larger content like WH and incursions require a group. Early missions are fairly simple but higher level missions give higher rewards so grouping may be an option.

2. Yup, thought it is often best to focus on a single line of ships before spreading out. Swwapping races may need a diffrent set of skills for the tnak and weapons systems. Core skills are usefull for all ships.

3. You do not have to mine if you do not wish to. Many players do not mine.

Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open! Come join our public channel and get to know us. SG-Recruiting

Agromos nulKaedi
The Scope
Gallente Federation
#7 - 2012-01-20 18:02:08 UTC
Mining seems like one of the LESS efficient ways to make ISK, so i'm not sure why people obsess so much about it. At the upper pinnacle of the craft, flying in fleets with Orca and hauler support, they brag of earning 20-30M ISK in a day's work. Respectable, sure. They have millions of ISK and months and months of training to get into those ships. But most people who have spent months working on improving their chosen trade and who have millions of ISK invested can earn tens of millions or more in a day, too.
The main thing mining has going for it is that if you somehow end up completely destitute, shipless, and bankrupt, you can take your rookie ship out and dig veldspar until you can ship up into something a bit more useful.
Brody Uden
Center for Advanced Studies
Gallente Federation
#8 - 2012-01-20 18:46:05 UTC
Thanks guys!! I really do appreciate the responses.

Morgal when you say core skills examples? Gunnery and what not?
DNA Mutation
Native Freshfood
Minmatar Republic
#9 - 2012-01-20 19:52:10 UTC
Brody Uden wrote:
Thanks guys!! I really do appreciate the responses.

Morgal when you say core skills examples? Gunnery and what not?


Hey there,

Being a newbie too, Im not much of an expert, but from what I see the core skils are things like

Engineering
Electronics
Gunnery
Weapon Upgrades
Hull Upgrades
Mechanics
Navigation
Spaceship Command

These are skills which will effect any ship that you fly no matter what race. They make your ships faster, stronger, and a lot easier to fit things on. At least thats what ive been told haha. I never have trouble fitting my ships yet, but I guess thats mostly because I am only using T1 modules so far.
Serge Bastana
GWA Corp
#10 - 2012-01-21 01:42:14 UTC
For a guide on what skills will help, refer to the certificates. If you open your character sheet in game and look under the Skills section on the left you'll see Certificates. I used these as a general guideline as to what skills would help me to do what when I first started. Open the Certificate planner and have a browse, the button is up on the top right, same as the skill queue button.

Skills are grouped by functionality so you can get an idea of where they fit in and what will be useful for different kinds of ships and activities in the game.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Jouron
Hadon Shipping
#11 - 2012-01-24 17:47:22 UTC
Incursions and WH site are meant for groups. As well as some Scan able DED complexes, and
LVL 5's which no one does any more.

As a carebear I cant recommend running missions in groups simply because it SEVERELY gimps your pay both for bounties and mission rewards. Most Missions are designed to playable by a single player and with the right ship for the job and the right tactics should happen pretty quick. You make the most money doing this.


No one should have to do mining if they dont want too. I do it occasionally.
Mining is money you dont have to work that hard for, so its tedious but can be relaxing, watch a movie or a show while you do it or read a book.
Salpad
Carebears with Attitude
#12 - 2012-01-25 01:21:25 UTC
Brody Uden wrote:
So I just started yesterday, so far I am LOVING the fact its a true sandbox. Big smile

I do however have some rather simple questions that I have either flat missed seeing (wouldn't suprise me).

1. Is there a pve reason to group into gangs or fleets that is somewhat early into the game? (example 4 friends doing a mission together or something)

2. Any pilot can fly anyship without penalty? (as long as prerequests are met? (bleh i can't spell))

3. So far I have been able to but just to make sure, the game can be played without having to spend time mining correct? (so long as you come up with someway to make ISK?)


1. Mostly fun. In a group, you can do things you can't supposed to do, like the time I and two in-game friends flew a level 3 mission in 3 BattleCruiser hulls. The mission was about just rushing in and grabbing some loot item and then getting the **** out of Dodge ASAP, while enduring some enemy fire, but I decided to recruit my friends so we could actually pwn the huge rats (NPCs, short for pirates). So we pwned first one group of 5 BattleShips (a BS is 1 size class step larger than a BC), then we pwned the other group. It took a long while (we had to retreat and heal shields multiple times), but it was a lo of fun to go so far outside oft he mission's parameters. I also have a fantasy about leading a large fleet of frigate-sized hulls into a level 4 mission and winning it. Either 6-8 Tech 2 frigates or 20-30 Tech 1 frigates.

You can also group up with a slightly more experienced player. I had a lot of trouble with one of the larger level 1 missions, World's Collide I think it was (nearly 5 full years ago), so eventually two other players fleeted up with me and helped me. Much later a pushy player ended up getting a "job" as my wingman while I flew level 3 missions. I'd fly in a medium-sized hip (BattleCruiser) equipped with weapons that were good againts medium-sized rats, and he'd fly in a ship that was equipped with weapons good against small-sized rats. He got good bounty money out of that, and I completed the missions faster since my weapons were poorly suited at hurting frigat-sized rats.

2. Yes, as long as the prerequisites are met. Back in the old days, when we had to walk uphill both to and from school every day (and twice on Sundays), newly created pilots got a birth gift of skillz, without about 800'000 Skill Points, and this depended in part on what race was chosen, and in part on the sub-race and career chosen within that race. Thats gone now, in exchange for starting with higher attributes (one true "uphill both ways" thing is that we had to train something completely ******** called Learning Skillz - be glad that's gone now).

3. Correct. If you don't want to mine, you can pay others to do it for you. And in fact you already are paying others to do it, indirectly. All Tech 1 (meta level 0) items you can buy on the Market were made primarily out of minerals, and most of those minerals came from players mining (the remainder of the minerals comes from loot that's melted down and recycled).
Salpad
Carebears with Attitude
#13 - 2012-01-25 01:28:01 UTC
Brody Uden wrote:
Awesome!

btw WH?

I have read the term "tackling" I am assuming that the ship that literally rams into another ship? is that corrrect or did I just make an assumption out of myself Lol


WH is WormHole. You have to search for these space anomalies, and when you find one it leads into a different kind of solar system, where the game functions slightly differently. I'll leave the rest of the explanation to soeone who has actually visited one of those. They're scary, lawless places.

Tackling means to inhibit the movement of another player's ship. You do this via modules that require the Propulsion Jamming skill.

The two ways to inhibit movement is warp jamming and webbing. Webbing, using a Stasis Webifier module, simply slows down the ship, AFAIK now to about 40% of original speed (or if two Webifiers are stacked on him, to somewhat less than 40% of original speed.

The other is warp disruption, which prevents the use of warp engines. There are two kinds of modules that does this. One is longer range, but the shorter range is stronger meaning it can counteract a smal effect of Warp Core Stabilization ("Resistance to Warp Disruption"). One of these two module types also disrupts MWD, MicroWardDrive.

If you want to go faster, there are two solutions, AB and MWD. AB is AfterBurner, and increases the speed of your ship drastically but makes it a bit less maneuverable. For a frigate-sized hull, you want 1 MN, for a cruiser-sized hull you want 10MN, and for a battleship-sized hull you want 100 MN. For a destroyer-sized hull you'd like something a bit stronger than 1 MN, but CCP, the dudes who made the game (former Vikings), have not seen fit to create 2MN systems within the game.

A MicroWarpDrive makes your ship go a lot faster, relative to an AB, but it makes your ship even more sluggish, and is vulnerable to being shut down with one of the two kinds of warp disruptor system (I don't remember which of the two), and also causes your signature radius to swell up hugely, meaning your ship functions as if it was a huge lot larger, meaning it is faster for others to target lock you with their weapon systems, and a lot easier for them to hit you with larger weapons (which normally wouldn't be able to do more than scratch you - imagine trying to shoot down a mach 2 jet fighter with a huge 20 inch cannon).
Salpad
Carebears with Attitude
#14 - 2012-01-25 01:32:25 UTC
Agromos nulKaedi wrote:
Mining seems like one of the LESS efficient ways to make ISK, so i'm not sure why people obsess so much about it. At the upper pinnacle of the craft, flying in fleets with Orca and hauler support, they brag of earning 20-30M ISK in a day's work. Respectable, sure. They have millions of ISK and months and months of training to get into those ships. But most people who have spent months working on improving their chosen trade and who have millions of ISK invested can earn tens of millions or more in a day, too.
The main thing mining has going for it is that if you somehow end up completely destitute, shipless, and bankrupt, you can take your rookie ship out and dig veldspar until you can ship up into something a bit more useful.


Each of my characters has a Covetor lying around somewhere, as a backup in case my Hulks are destroyed.And even the Hulks are mostly backups, since I don't mine often. But it's nice to know that I can if I need to.

20-30 million ISK in "a day's work" is an understatement, though. I think the earnings for mining in high-sec is easily 10 million ISK per hour without Orca support.

But sure, relative to paying for a PLEX, you do have to lie there and suck on asteroids for quite a lot of hours. The benefit is, mining can be done semi-AFK, e.g. while listening to an audio podcast or even watching some TV docu with half an eye

The downside is, lots of mining is done by bots, players using automated scripts to go through all the motions while the players themselves are entirely AFK. If CCP could really crack down on bots, mining would become a lot more profitable. I'd guess easily twice as profitable as it is now.
Salpad
Carebears with Attitude
#15 - 2012-01-25 01:37:05 UTC
Brody Uden wrote:
Thanks guys!! I really do appreciate the responses.

Morgal when you say core skills examples? Gunnery and what not?


Güns are silly. I stay far away from them, and I warn everyone else to do the same. The only two skillz worth training in the Günnery category are Weapon Upgrades and Advanced Weapon Upgrades.

Some skillz you might want to train to 5 soon'ish:
Engineering, gives you more PowerGrid.
Electronics, gives you more CPU.
Energy Systems, gives you more capacitor.
Energy Systems Operation, also gives you more capacitor.
Drones, lets you use more drones.
Navigation, make your ships fly faster. It's like painting them red, except the effect is permanent.
Weapon Upgrades, makes your weapon use less PG or less CPU (I don't remember which one, but you want it).

Two you might want to train to four soon'ish:
Drone Interfacing, makes your drone more efficient, both at causing damage and at mining (if you are so inclined.
Advanced Weapon Upgrades, makes your weapon use less CPU or less PG (the other one from what Weapon Upgrades affects.)

There are a very few more universally useful skillz, but I can't be arsed digging out my skillz advice document. It's not rocket science. The ones mentioned above will benefit you a lot, and you will never regret the time you spent training them.
Martyr Theos
The NecroMonger Faith
#16 - 2012-01-25 02:32:12 UTC
Brody Uden wrote:
Awesome!

btw WH?

I have read the term "tackling" I am assuming that the ship that literally rams into another ship? is that corrrect or did I just make an assumption out of myself Lol



"Tackling" is code for working as cannon-fodder to defend the isk generating assets of the Real Money Transaction Alliances in Zero who are , of course , probably owned by third-party representatives of the investors in CCP. So you see, you get farmed for your subscription by CCP and you get farmed for your isk by the Alliances.

Altogether a highly efficient "fleecing", which makes YOU the SHEEP.
See how that works? Now aren't you excited?
Nisa Darksoul
Viziam
Amarr Empire
#17 - 2012-01-25 10:00:51 UTC  |  Edited by: Nisa Darksoul
Salpad wrote:
Brody Uden wrote:
Thanks guys!! I really do appreciate the responses.

Morgal when you say core skills examples? Gunnery and what not?


Güns are silly. I stay far away from them, and I warn everyone else to do the same. The only two skillz worth training in the Günnery category are Weapon Upgrades and Advanced Weapon Upgrades.


Coming from someone who doesn't know the scram turns off MWD and the disruptor has long range shouldn't be telling people to disregard the most damaging weapon system in the game.


Guns = a lot of skills, hard work, VERY high damage
Missiles = fewer skills than guns, medium work, high damage, the missiles can be shot down but nobody bothers because it's a waste.
Drones = fewer skills than missiles, no work, damage, the drones can be shot down.


That being said
Guns are best vs targets moving towards or away from you directly and not great vs orbiting targets
Missiles are best vs orbiting targets and targets moving towards you
drones are best vs targets that neither your guns nor your missiles can damage properly.