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L3 (Blitz)

Author
Roland Vocasek
Doomheim
#1 - 2017-01-21 16:11:16 UTC  |  Edited by: Roland Vocasek
Dear capsuleers. In short, I am a returning player, I have been in the EVE like 7 years ago, played about 1 year and enjoyed the game, but then something happened in my real life and I stopped untill now. My old account is somewhere cowered by dust and I want to start a new career anyway.

I would really appreciate your advices.

Lets say I have a fresh character, about 15-20 mil. skill points in injectors ready to inject and I want to do only level 3 missions and I would like to stay in gunships as I did not like missiles. Shield or Armor tank does not matter.

I was thinking about:

Machariel - looks like slow and overkill for my purpose
Ishtar - ha, Drones! seems too complicated to manage drones properly to me
Vexor NI - the same as Ishtar
A T3 cruiser - which one? If i exclude Tengu, because of missiles, i am lost here.
A Heavy attack cruiser? - could be fun.
Something different? - tell me more plese!

Well, thank you in advance for any tips.
voetius
Grundrisse
#2 - 2017-01-21 18:07:51 UTC
If you want something that won't run you up too much isk the Ferox is quite good:

High power

6x 200mm Railgun II

Medium power

2x Large Shield Extender II
1x 10MN Monopropellant Enduring Afterburner
3x Adaptive Invulnerability Field II

Low power

3x Magnetic Field Stabilizer II
1x Nanofiber Internal Structure II

Rig Slot

3x Medium Core Defense Field Purger I

Charges
2,000x Javelin M
4,000x Spike M
10,000x Federation Navy Antimatter Charge M

Drones

5x Hobgoblin II

With almost max skills (no hardwires) it shows 610 dps in the fitting window as opposed to an almost identically fit Drake at 400 dps and has better range, instant damage and guns cycle fast. The nano in the low slot I put there as a placeholder as I was thinking about that or a sig amp or something but it kind of got left there. With AWU 5 it has plenty of cpu and grid leftover unlike the Drake which will be fairly tight to fit with T2 heavies and 3 BCS. You can drop the AB for a painter or sebo if you know you won't have to travel far.
Donnachadh
United Allegiance of Undesirables
#3 - 2017-01-21 18:31:43 UTC
Best level 3 blitz ships I have flown are the Machariel and the Tengu, of the two I prefer the Machariel because of it's greater engagement range, that and you essentially can use all but one of the slots for speed, damage or damage application. There was a challenge of sorts around here a while back (apologies I lost the link) where a person posted some times for a Machariel and another person decided to challenge them using a Tengu. If you can find that it would give you a lot of information to look over and think about.

Just a reminder the Ishtar is a heavy assault cruiser and yes they do make a decent blitz ship if you do not mind the drones management aspect of flying them.

Nikea Tiber
Backwater Enterprises RD
#4 - 2017-01-21 19:04:29 UTC
The only thing the mach has going for it for L3s is the warp speed bonus. If you are only blitzing L3s, the mach's main drawbacks are: alignment time, overhead cost on L projectile ammo, and in an L3 EVERY SINGLE rat is below the signature resolution of your guns, so even inside of optimal, you arent going to get your paper dps.

An arty sleipnir has similar alignment time and projection; 720mm arty II's will one-shell most rat frigates. Most rat cruisers can't take a full volley without popping. If you cant fly a command ship, the navycane is a good substitute.

Pirate cruisers and HACs make pretty damn good L3 blitzmobiles as well. A beam phantasm with a faction AB and large cap battery is my personal favorite ship to blitz L3s with, probably the least amount of overhead from consumables; while it isn't ideal for angels or gurristas, it has more than enough dps to overcome resistances without adding too much additional mission time.

Stick with hulls that use medium weapon systems for L3s; effective damage application is a lot better.

my other nano is a polycarb

Ion Kirst
KIRSTONE ALLIANCE
#5 - 2017-01-21 22:13:07 UTC  |  Edited by: Ion Kirst
If you fit a Ferox and the Tengu the same way, they will put out the same DPS. (The Tengu has a little better range,and moves quicker, the Ferox has drones.) I want to clarify, they both get the same dps from the turrets, the Ferox gets extra DPS from it's drones.

I fly both ships, and they are actually overkill for L3s.

If you want to blitz L3s, goingasfastasyoucanwithyourhaironfirecountingseconds, my Tengu beat Stoics Mach in 19 out of 22 timed missions. But doing that isn't necessary as that pace can't be kept up for long. Yes, Donnachadh, that was I. (LOL, remember that now.)

-Kirst

EDIT: I had to take a look. Both ships have the same range and fall off (within 1km). Both put our 670 dps from the turrets.

Always remember Tovil-Toba, and what was done there.

Ion Kirst
KIRSTONE ALLIANCE
#6 - 2017-01-21 22:17:48 UTC  |  Edited by: Ion Kirst
In both the Mach and the Tengu fits for extreme blitzing. We didn't worry about the tank, everything was set up to get in and get out. All gank and application. We both used 3 Tracking computers, and warp speed rigs. The results were within seconds of each other. It was a lot of fun.

-Kirst

Always remember Tovil-Toba, and what was done there.

Chainsaw Plankton
FaDoyToy
#7 - 2017-01-21 23:25:12 UTC
Proteus is pretty similar to the tengu. It does more dps than the tengu and gets a drone bay. The proteus also has less optimal but more falloff. The dps crossover point is around 42km. I was a bit worried about getting webbed by a frig and not being able to kill it, but that doesn't really seem to happen. I don't have detailed enough tracking to know if it beats the tengu or not in mission completion times.

With any of those ships the DPS is so high compared to the mission you can kill everything and barely take a scratch on your shields. The main times I remember activating my reps involved chaining multiple missions together which is something that won't happen in most systems as you only have 1 agent, or making mistakes which you can for the most part eliminate by knowing the missions.

@ChainsawPlankto on twitter

Ion Kirst
KIRSTONE ALLIANCE
#8 - 2017-01-22 01:14:15 UTC
Chainsaw Plankton wrote:
Proteus is pretty similar to the tengu. It does more dps than the tengu and gets a drone bay. The proteus also has less optimal but more falloff. The dps crossover point is around 42km. I was a bit worried about getting webbed by a frig and not being able to kill it, but that doesn't really seem to happen. I don't have detailed enough tracking to know if it beats the tengu or not in mission completion times.

With any of those ships the DPS is so high compared to the mission you can kill everything and barely take a scratch on your shields. The main times I remember activating my reps involved chaining multiple missions together which is something that won't happen in most systems as you only have 1 agent, or making mistakes which you can for the most part eliminate by knowing the missions.


Yes, I agree. I had looked at a fit that was almost identical to my Tengu, and it did put out more dps (without drones). But I didn't want to bother with training all the skills, buying and then fitting it.

No, one stepped up with one to challenge. I think it would have beat me hands down.

I did my blitzing in Suroken, don't remember which station, but there were 3 L3 agents there, so for picking L3s to blitz, it was fairly easy. My alt is still stationed there.

-Kirst

Always remember Tovil-Toba, and what was done there.

Chainsaw Plankton
FaDoyToy
#9 - 2017-01-22 03:12:11 UTC
I have 10.0 standing with one of those lv3 agents, too bad the CN lp store is pretty bad these days. Also have 10.0 standing with caldari navy, but that is more thanks to the CN story line agent next door.

I found another system with 3 agents in a 0.5 with a CN BCU bpc (around 1600 isk/lp right now) pretty close to jita Vaajaita. Has 2 lowsec neighbors, but one is in another constellation so you won't go there, and with 3 agents you can spread out your declines to always have missions. That corp has another agent in Arvasaras (also in the constellation). That said 135k LP is a lot to generate from lv3s, I didn't get anywhere near close to cashing out.

And of course SoE has a really good lv3 agent in a 0.5 and is around 1500 isk/lp

Also check out this thread on lv4 blitzing, should be double+ the isk of lv3 blitzing. It has a skillplan at the end of the googledoc. A lot of the plan could be used for lv3 blitzing too. With the amount of injectors you have I think you could pull it off. https://forums.eveonline.com/default.aspx?g=posts&t=501099

@ChainsawPlankto on twitter

Donnachadh
United Allegiance of Undesirables
#10 - 2017-01-22 17:16:56 UTC  |  Edited by: Donnachadh
Nikea Tiber wrote:
The only thing the mach has going for it for L3s is the warp speed bonus. If you are only blitzing L3s, the mach's main drawbacks are: alignment time, overhead cost on L projectile ammo, and in an L3 EVERY SINGLE rat is below the signature resolution of your guns, so even inside of optimal, you arent going to get your paper dps.

In my experiences the time save from the warp speed bonus is greater than the time saved because faster alignment. Again this all depends agents I fly for routinely send me 3 to 4 jumps from agent to missions location, perhaps you are lucky and get things closer in.

In my experiences the large guns are not an issue, with tracking mods / rigs etc, the greater engagement ranges the larges allow plus a 125m3 drones bay the large guns are rarely a problem. However if they are a concern then do what a corp mate of mine has done, he uses medium guns and a few of the extra slots the Machariel offers to boost DPS and application and that pesky problem seems to disappear.

Ion Kirst wrote:
Yes, Donnachadh, that was I. (LOL, remember that now.)

Don't count on me remembering that, getting old and all that.Big smile