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Wormhole Town Hall Saturday Jan 21st 19:00

First post
Author
Eikin Skjald
Ars Venandi
#41 - 2017-01-14 18:30:51 UTC
Falkenberg Roenning wrote:
Eikin Skjald wrote:


Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.



How about undocking a fleet and take a fight? Should j-space favor carebearism? If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks.



I think you mean this in General.....

I agree, that you should take the Risk in J Space. But it should not be that easy to shoot down that Citadel.

Another Point: I don't know why ppl should not have Caps in Low Class. I may create interesting fights. Give them the opportunity to undock against larger Fleets. They can only use them in their Home System, so they are only for defense. The only Point would be to make evictions easier but who wants that?
Falkenberg Roenning
The Scope
Gallente Federation
#42 - 2017-01-15 10:17:52 UTC  |  Edited by: Falkenberg Roenning
Eikin Skjald wrote:
Falkenberg Roenning wrote:
Eikin Skjald wrote:


Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.



How about undocking a fleet and take a fight? Should j-space favor carebearism? If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks.



I think you mean this in General.....

I agree, that you should take the Risk in J Space. But it should not be that easy to shoot down that Citadel.



Yes
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#43 - 2017-01-18 16:16:10 UTC  |  Edited by: Siginek
From my PoV as member of corp who moved from C6 to C4 after Citadel expansion - and also my personal opinion of what CCP did wrong with WH generally

To understand why did we move you need to understand our way of life in WH ...
We used to live in C5-C6 since i joined BoM over 4 years ago ... to understand our position in WH life hierarchy - this corp was is and probably forever will be carebear corp with little pvp ambition and probably even less willpower to execute them - as this our life in wh was focused mainly on farming of our own wh and those closeby while engaging in some smaller hunts (not saying fights because what we did/do is what most of other wh corps are doing and is not fight but one sided hunt) or got hunted by some bigger fish in pond. We engaded in some bigger fights but nothing worth of mentioning. Big part of our pre-citadel carebearing was also farming C5 static in marauders (1 or 2 ppl mostly because other were to lazy - not saying we were that small in activity terms but not everyone wanted to farm C5 or invets into marauder). Despite our lack of willpower to turn corp into big pvp corp we still had little hope of big capital brawls and we were ready for it - we had nice expensive capitals and fairly big subcapital fleet to support this brawling fleet - we even took it out sometimes, but mostly for nothing.

But why did we move out of our C6 to C4 in the end?
Well ... citadel expansion did hit our way of life like a truck - capital farming of our C6 furned to be worthless so we moved to rattlesnake fleet. Our hope for capital brawls were also gone with citadel expansion since extremely overpowered FaXes were introduced and dreads as part of their counterplay were nerfed in the other hand. removing of combat refit hit our marauder farming too since many of us had paladins.
In the end we didnt see any reason to remain in C6 - capital brawls got nerfed, capital carebearing in C6 got worthless and maraunder farming in C5 got too hard/risky so we moved to C4 with C4 and C6 static where we can easily farm in marauders and rattlenakes as much as we want while also having much more opportunities to fights / explore with our dual static while being much safer (evicting us will be harder because no capitals and since nobody can bring capital we dont need them either so if we eventually get evicted we will have much lower losses).
In teh end C4 proved to beb etter for us in every game aspect that was left and had any value for us after citadel expansion

Before citadel i thought that situation of capital pvp in worhmoles cannot be worse - everyone had 20neut legion fleet to instantly drain carrier so they started becoming weakness over boost for their owners - oh boy how wrong i was - with nerf of dreads and new OP FaXes (way stronger RR and selfrep) fleet doctrines became even more neut oriented.

So what would corp like us want to change in order for us to return to C5/C6 space?

1) Make capital PvE worth again
2) Make capital PvP brawls (1 hole mass) woth again - either by nerfing/rebalancing faxes or by radically change dreads or WH mass so we can bring enough dreads to actually kill FaX without needing 8 bhaals for it - i know ppl like us wont probaly benefit from this but its nice to hope that one day you could - but with current mechanics you just cant
3) Give another static to C5/C6 (at least C6 to make them woth living in - i would prefer one to C1-C4 space and another to C5/C6 space) - those months in C4 with dual static proved to be much more fun to play

also i think it would be nice if astrahus wouldnt anchor so long and give cap warfare reduction to PDS - because ninazu with 3 cap boosters and 2 batteries is in quite advantage over lif who cant use that many mid slots
NoobMan
Perkone
Caldari State
#44 - 2017-01-20 09:08:11 UTC
Temp link added to OP.

http://www.teamspeak.com/invite/ts.hardknocksinc.net/?password=CSM

This link should work and put you in the correct channel.

See you all there!

Operations Director of Hard K(n)ocks Inc.

Hidalgo Gengod
#45 - 2017-01-20 09:46:22 UTC  |  Edited by: Hidalgo Gengod
NoobMan, You should pay your rent Lol It's only 5b per month
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#46 - 2017-01-20 10:07:21 UTC
Hidalgo Gengod wrote:
NoobMan, You should pay your rent Lol It's only 5b per month


you should continue to stream so we can make it double digit dread losses
Mnemo Noire
Aliastra
Gallente Federation
#47 - 2017-01-20 14:39:58 UTC
Here are my suggestions:

1. Have scanned results persist, atm changing ships, systems, logging all completely wipe out work done. forcing us to use out of game methods to track the results.

2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.

3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)

4. Add a new series of high-sec/low-sec systems that are joined 6-8 or so, that are accessible only through Frigate Wormholes. Sort of like a mini-new eden, where people would need to build up the economy from scratch starting with only what they can carry on the backs of a Frigate.

I think on the whole, Shattered Systems arent "farmed" and this is causing a build up of sites that could be in standard WH Space. Hopefully these changes should change that up a bit.

I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found.
Aurora Athonille
JOFA Incorporated
#48 - 2017-01-20 15:50:05 UTC
Mnemo Noire wrote:

2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.

3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)

I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found.


The entire reason that Shattered WH have been designed to be so valuable is because no one can live there. Let's not undermine that.

But I do find the start of an idea with your point #3. Some kind of temporary deployable with more functionality than a Mobile Depot, but much easier to blow up (no 48 hour reinforcement timer) could solve the long term problems of WH daytripping miners who currently raise a POS for compression and take it down immediately. Debatable about allowing it to be deployed in Shattered, but could be great for content.

For all we know, the future mining platforms might fit this description. Depends on if they are temporary or perm.
Daemon Shadow
The Confederacy of Travellers
#49 - 2017-01-21 17:43:18 UTC
Twisted O7 Thanks for the meet.
NoobMan
Perkone
Caldari State
#50 - 2017-01-21 17:51:19 UTC
1 hour till meeting. Check OP for TS Link

Operations Director of Hard K(n)ocks Inc.

Garphos Trectes
Vision Inc
Hole Control
#51 - 2017-01-21 18:31:47 UTC
Please do not give any capital-size k-space static to any wh-class. It would be abused for long-range capital travel in k-space. No need of the fatigue system if u can just rageroll your destination.
Ste4m Punk
Pator Tech School
Minmatar Republic
#52 - 2017-01-21 19:43:30 UTC  |  Edited by: Ste4m Punk
why is still no ingame mapping tool from ccp?
we need a funktional mapping tool with rights for allianz members
NoobMan
Perkone
Caldari State
#53 - 2017-01-21 21:33:30 UTC
Thanks for coming! Someone please post a Soundcloud when you get a chance. And wish me luck at the Summit!

Operations Director of Hard K(n)ocks Inc.

Seraph Essael
Air
The Initiative.
#54 - 2017-01-21 21:39:10 UTC  |  Edited by: Seraph Essael
WH CSM Townhall 21JAN2017 1900 Hours.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Yodik
Dwarfed ORE
#55 - 2017-01-22 18:59:37 UTC
NoobMan wrote:
And wish me luck at the Summit!

May the Pork be with yo.

В любой непонятной ситуации - качай Prospect.

Yodik
Dwarfed ORE
#56 - 2017-01-22 19:01:53 UTC
Mnemo Noire wrote:
Here are my suggestions:

1. Have scanned results persist, atm changing ships, systems, logging all completely wipe out work done. forcing us to use out of game methods to track the results.

2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.

3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)

4. Add a new series of high-sec/low-sec systems that are joined 6-8 or so, that are accessible only through Frigate Wormholes. Sort of like a mini-new eden, where people would need to build up the economy from scratch starting with only what they can carry on the backs of a Frigate.

I think on the whole, Shattered Systems arent "farmed" and this is causing a build up of sites that could be in standard WH Space. Hopefully these changes should change that up a bit.

I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found.

no need doing shattered holes like all others systems. just stop.

В любой непонятной ситуации - качай Prospect.

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