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What insta-killed me in wormhole (and how can I avoid it)?

Author
Kaniak
Ministry of War
Amarr Empire
#1 - 2017-01-20 17:43:39 UTC
I'm just learning exploration. I came a across a wormhole the other day and thought maybe I'd get lucky and find some great loot on the other side. I knew there was a VERY good chance of getting killed.

But, I wasn't expect what happened when I jumped through.

As SOON as I decloaked (i think i was trying to warp close to something in system), BOOM!!! I died. Then BOOM, I was podded. The ship and pod were both killed within 1 second of me decloaking.

I wasn't targeting and didn't see anything in the immediate area. When I say "see", I mean from literally looking around. I wasn't using d-scanner at the time Big smile

So back to my original question, what the heck was it that killed me? And is there anyway to avoid it?
gfldex
#2 - 2017-01-20 17:54:09 UTC
Your ship and pod where destroy be a 280mm Howitzer Artillery II. You may want to check your overview settings to include T3 destroyers.

If you take all the sand out of the box, only the cat poo will remain.

Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#3 - 2017-01-20 17:54:57 UTC
Zkill tells me a Svipul using artillery, piloted by Phillip Drake. Most likely a fast locking one.

Get on Comms, or die typing.

Wombat65Au Egdald
R I S E
#4 - 2017-01-20 17:56:07 UTC
You should have received an automated mail telling you what happened to you, called a "kill mail".

There are several "killboards" that log player owned ships that are destroyed in the game.
Google for Eve Killboards, go to one and search for your character.
It looks like there is a particular player corp in that wormhole who do not like visitors.
Skyweir Kinnison
Doomheim
#5 - 2017-01-20 17:58:24 UTC
According to zkillboard, you were killed by an artillery fit Svipul. I expect you were alpha'd, which is a term meaning his guns delivered a single first shot that simply blew your Heron to tiny pieces. Your killer seems to like having sensor boosters to enable his Svipul to instalock.

It happens.

Humanity has won its battle. Liberty now has a country.

Kaniak
Ministry of War
Amarr Empire
#6 - 2017-01-20 18:14:08 UTC
I got the in-game email and saw the kill on zKillboard but it was so fast that I was still trying to figure out how it happened.

So best guess is:

- he was lurking nearby but I didn't see him
- he had something that auto-targeted anything in the area (?)
- he targeted me so fast that I didn't know I had been targeted
- he blew me away with 2 shots from his 280mm Howitzer Artillery (I get how this happened)

Is this about right?

So, is there something that can auto-target even if you're AFK or was he sitting there waiting for me to uncloak? Did he have to literally click on my ship when I showed up in overview and then target/shoot? Or did he do something else?

And, is there anyway to avoid this (without a much better ship)? Even if I saw him on dscan and knew he was there, could I have prevented this? Would an Astero with Covert Ops Cloak have helped (what I'm probably getting next)?

Thanks for the help
Dracones
Tarsis Inc
#7 - 2017-01-20 18:34:25 UTC
One thing to do in cases like this is check your kill on the killboard, click on the pilot that killed you and search his history for deaths in the same ship with the same weapon system: Svipul

He was probably flying the same or similar fit. So high alpha strike with a sebo for rapid locking.

If you click on the system name where you were killed(J150234), you'll see his corp has kills in that system that day. So they were probably working that hole, he was camped at the entrance and he popped you as soon as you poked your head in.

As for what you could've done, well, probably nothing. If you had a better ship you might have been able to run and wormhole back out or you might have lost that ship once his friends warped in on you and webbed you down. The main "defense" is not risking what you can't replace. You lost a 2 mil ship in a C2 wormhole that might've paid out 50mil in relic sites. So you're already playing smart.
Memphis Baas
#8 - 2017-01-20 19:26:27 UTC
Kaniak wrote:
So, is there something that can auto-target even if you're AFK or was he sitting there waiting for me to uncloak? Did he have to literally click on my ship when I showed up in overview and then target/shoot? Or did he do something else?

And, is there anyway to avoid this (without a much better ship)? Even if I saw him on dscan and knew he was there, could I have prevented this? Would an Astero with Covert Ops Cloak have helped (what I'm probably getting next)?


1. This being a PVP game, the devs are very careful with automated actions. There's no way to automatically lock a target, and after the target is locked, there is no automated way to activate your guns ON the target. You must be at the keyboard and pushing the buttons to do this stuff.

HOWEVER, most people don't "look around" in space to find you. There is an "Overview" list in the upper right corner of the screen, with ALL the ships and other things of interest in the vicinity. Sort it by distance, so that things that are near you are at the top. Make it wider so you can see all the info, and make sure you have at least the following columns enabled:

Icon, Name, Ship Type, Distance, Velocity

All he had to do was wait for you to "do something" (which removes the invisibility that the wormhole gives you - normally lasts 60 seconds to give your computer a chance to load up the solar system and give you a chance to form an escape plan if necessary), then target you and shoot you.

The fastest way to target someone is just ctrl-click their ship in the Overview list.

The fastest way to activate weapons on a target is to activate the weapons FIRST (with no target), then ctrl-click a target in the Overview. This sends a request to the server "I will shoot as soon as there's a target" and then "There's a target!", and the server will deliver both commands at the same time, thus no warning to you.

In addition to proper use of the game's UI for best results for him, the guy had his ship prepared and fitted specifically for the kind of trap he sprang on you. Artillery weapons are long range guns that do huge damage but fire very slowly, so he used those specifically to kill you in 1 shot, rather than a prolonged battle. And also, sensor boosters make his ship target other ships very fast, again to quickly catch people coming through a gate or wormhole.

At its core, this is what EVE is: a strategy game. A lot of the fights are determined by the ship or the fittings, and the plan behind most of the fights is "fit your ship for the purpose or scenario that you want, then go looking for fights that match that scenario, otherwise run / warp away from situations that do NOT match that scenario."




2. (Prototype) cloaks make you invisible. Covert-ops cloaks let you stay invisible as you warp around from spot to spot in the solar system. There's no way for anyone to find you when you're cloaked, with the caveats below:

1. A cloak will be disabled (you become visible) if you get within 2.5 km of anything, or if any ship flies within 2.5 km of you. If I double-click your ship from the Overview list, my ship will immediately start moving towards your ship, and will continue to do so even if you cloak up. If I have a microwarp drive (or afterburner) for extra speed, I can be on top of your cloaked ship within a few seconds, maybe even before you have a chance to move 2.5 km away.

2. All your other modules get disabled while you're cloaked (you cannot do much besides move around slowly).

3. If anyone targets you, you cannot cloak. As I said before, ctrl-click starts the target-locking process so I target your ship, and there are sensor boosters that can make that very fast.

So basically, if your ship appears in my Overview, however briefly, I can combine 1 and 3 above and ctrl-triple-click your ship to target you AND move towards you. If I target you or if I get close enough, your cloak won't work.

In addition, as you travel from solar system to solar system, or through wormholes, you are FORCED to become visible for at least 1 second.

1. The gate or wormhole transports you to the destination and gives you a 60-second invulnerability+invisibility timer. We call this the "gate cloak".

2. During the 60 seconds, you can look at the Overview, look around, and d-scan to see what's around you. But if you move your ship or activate any weapon or any module, you immediately cancel the 60-second gate-cloak and become visible instantly.

3. Your covert-ops cloak is a module. You must activate it to go invisible. You cannot activate it if you have the gate-cloak invisibility, so you must first move your ship a bit then activate your cloak. Your computer will show this happening very fast, as fast as you can manage clicking it.

4. But the server processes requests from the players every 1 second. So the server will see your request to move and will cancel your gate-invisibility, then after 1 second it will see your request to cloak up and activate your covert-ops cloak. Other players in the area will see you visible for 1 second.

5. Other players in the area can certainly ctrl-triple-click you during the 1 second, that's plenty of time. The server will then process their request to target-lock you, and possibly grant them the target lock before granting you the covert-ops invisibility.

Thus the covert-ops cloak is invaluable for letting you move around AFTER you pass through the wormhole, but will NOT make you invulnerable while you use that wormhole.

This is why a lot of EVE PVP happens at transit points (stargates or wormholes).
Kaniak
Ministry of War
Amarr Empire
#9 - 2017-01-20 21:41:40 UTC
Great responses. Thank you very much!! Big smile
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#10 - 2017-01-20 22:16:31 UTC
So I learned a lot from your question and the answers, glad you asked it.

But I imagine one can setup macro commands to do things quickly like combine ctrl+lmb click to get a lock faster. I know I have a gaming mouse and it would be easy to program that into it. Let alone my gaming keyboard which again I can setup in 30min to do everything in EVE from my quick pad on the left side of the keyboard.
Wander Prian
Nosferatu Security Foundation
#11 - 2017-01-20 22:45:22 UTC
LouHodo wrote:
So I learned a lot from your question and the answers, glad you asked it.

But I imagine one can setup macro commands to do things quickly like combine ctrl+lmb click to get a lock faster. I know I have a gaming mouse and it would be easy to program that into it. Let alone my gaming keyboard which again I can setup in 30min to do everything in EVE from my quick pad on the left side of the keyboard.


Using macro's like that is against the EULA and will get you into trouble with the GM's, maybe even banned.

Wormholer for life.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#12 - 2017-01-20 23:31:37 UTC
Just FYI, you have horrible luck. I can't even remember the last time I jumped a hole and somebody I wasn't expecting was on grid on the other side. Don't let this discourage you. Hundreds of millions of ISK lie in pirate relic sites in lower class wormholes, without rats to kill you! Just make sure it's a pirate, not sleeper site.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Oraac Ensor
#13 - 2017-01-21 00:49:46 UTC
Memphis Baas wrote:
1. A cloak will be disabled (you become visible) if you get within 2.5 km of anything, or if any ship flies within 2.5 km of you.

2km (2000m).
Vortexo VonBrenner
Doomheim
#14 - 2017-01-21 03:01:21 UTC
LouHodo wrote:
So I learned a lot from your question and the answers, glad you asked it.

But I imagine one can setup macro commands to do things quickly like combine ctrl+lmb click to get a lock faster. I know I have a gaming mouse and it would be easy to program that into it. Let alone my gaming keyboard which again I can setup in 30min to do everything in EVE from my quick pad on the left side of the keyboard.



ctrl is already the default command for "target lock this". Just click it on your overview and push ctrl - voila.


Memphis Baas
#15 - 2017-01-21 03:57:26 UTC  |  Edited by: Memphis Baas
As a follow-up, how to escape gate-camps, wormhole camps, or similar situations:

Now that you know that you are vulnerable after the 60-second gate timer, your priorities should be:

1. Preparation.

- As far as player ships, Svipul is Minmatar, and Minmatar have artillery, high-alpha, etc., now you know. Other T2 or T3 ships have the ability to warp-scramble and/or webify you from long ranges, or deploy anti-warp bubbles to prevent your escape, and frigates / interceptors in general have high speed and can be on top of you very fast. You should study the Ship Chart and create a quick reference list for yourself so if you see Svipul or Arazu or Ares in the Overview, you can get an idea of the danger they pose.

- Before you go through that wormhole, look up its code in the ellatha database, to get an idea of where it goes. Higher class wormholes allow bigger / nastier player ships, and also have nastier NPCs at the sites. Here's some useful info on wormhole tunnels and the w-stars they connect to.


2. After you've gone through the wormhole, during the 60-second timer:

- Find if anyone is nearby using the Overview and d-scan, and consider what ship they have or may have (cloaked).

- Your priority is to get out of the vicinity of the stargate / wormhole. You're safer in warp or at a safe-spot; if you have a regular cloaking device you can warp away then cloak when you arrive at your safespot, and with a covert ops cloaking device you can cloak up while in warp. You have 2 GTFO vectors: back through the wormhole, or warp away into the solar system. Enemies with warp scramble capabilities will block the "warp away" option, leaving just "back through wormhole". Enemies with webifier, or if you don't have a MWD or at least afterburner on your ship, will make it difficult to get back though the wormhole / gate. You have to evaluate what's the best option.

- You only have 60 seconds (the timer) to evaluate and make your move.

- You must bookmark the wormhole (right-click in Overview, save location) so you can get back to the wormhole if you warp away. Without a bookmark you must use probes to find wormholes, and may be stuck in the w-space.

So, (Preparation, again) put the best cloaking device that you can on your ship, and also install a MWD, or at least an afterburner. Don't install things that make your ship less agile / take longer to get into warp, such as armor plates. After getting through the wormhole, assess the situation and warp away to a random planet. Create a mid-warp bookmark (use the keybind for bookmarks to do this), then warp to it. From there, create a better safespot, go to it, and cloak up.


3. Once you're safe,

- D-scan 360 max range to see if anyone's got probes out. This indicates active hunters. If the probes are core probes, they're looking for sites (but may be looking to hunt players AT the sites), if the probes are combat probes they're looking for you, and can find you at your safespot if you're not cloaked.

- Check the J-number (the name) of the system in the ellatha database to see what resources you may find there.

- Search dotlan for the J-number to see if anyone has reported PVP activity. Seems to have been disabled by CCP a while ago.

- D-scan towards all the planets to detect player starbases or citadels, and player-owned customs offices (POCO). Show info on them from d-scan to see which corporation owns them, and look up the corporation on eve-who to get lists of members and ships they prefer to use. Also, timezone when they may be active and defending their w-space (EVE is international).
Trevor Dalech
Nobody in Local
Deepwater Hooligans
#16 - 2017-01-21 07:44:33 UTC
Memphis Baas wrote:


- Search dotlan for the J-number to see if anyone has reported PVP activity. Seems to have been disabled by CCP a while ago.


You can look up the J number on zkillboard.
Reinhardt Kreiss
TetraVaal Tactical Group
#17 - 2017-01-21 08:19:12 UTC
Also note that most new players and older ones not used to PVP (or unwilling to adapt to it) REALLY lack situational awareness. "He jumped me out of nowhere", "I never saw him" doesn't necessarily mean he did. He was probably right there, easy to see, but you didn't notice. Learn to fly and keep an eye on your "instruments": Overview and Dscanner ALL the time.

Seeing trouble a few seconds ahead of it becoming trouble while having an exit strategy generally is your first line of defence. Simply put: not getting caught in the first place is the best way to not die.

Chihuahuaraffe
University of Caille
Gallente Federation
#18 - 2017-01-21 17:17:27 UTC
Great reply, one comment:

Memphis Baas wrote:
There's no way to automatically lock a target

Offensively, but defensively you can enable Auto Target Back in ESC, General Settings and the game will auto-target things when they target you, up to the maximum number of auto-targets that you set.

Of course this feature is generally considered rubbish if not suicidal in many cases (it may well cause you to fire on the wrong target, like a friend in a fleet who is trying to help you) unless you're paying really close attention (in which case why did you need it in the first place) but if you're flying solo into wormholes etc., then maybe it would be helpful. If you pre-activate weapons then it will shoot at the first thing to target you (whether you want it to or not).

But defensive PvP is more about running away than shooting back in many cases.

For completeness, there's also the Auto Targeting System I/II that grants a +2/+3 to the ship's max number of tracked targets (still limited by skills though), and when you click it it will try to auto-target everything near you. Hardly ever used for its auto-target function for some of the same reasons as auto-target-back, but it's there. Eats up a high slot.