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CCP Seeded Market

First post
Author
Artemis Drakos
Dystopian Society
#1 - 2017-01-21 04:07:31 UTC
Hello Everyone,

So I'm trying to understand what it is I'm looking at here.

You can see here in image one under Market Activity that Amarr Constructions supply Blueprints and ships.
Regarding Blueprints (Amarr Shuttle Blueprint) can see they are in fact supplied on the market (Image two) for they advertised price (eg 50,000isk)

However, when it comes to the ships themselves I cannot find them on the market as shown in Image three

Is this legacy information? is there a specific system/station these items are available at?

Any help would be greatly appreciated.


Image one - http://i.imgur.com/HzmaA3g.jpg
Image two - http://i.imgur.com/Wvz1Rit.jpg
Image three - http://i.imgur.com/guUdMV9.jpg
Chainsaw Plankton
FaDoyToy
#2 - 2017-01-21 04:28:13 UTC
I'm assuming that is the npc base price that is horribly outdated. There used to be an ideal price for minerals, and different material costs for most ships which was how most of the base prices were computed.

I'm mostly guessing that as NPCs used to sell shuttles for 9000 isk till players figured out they could buy shuttles and reprocess them for the tritanium at ~2.5 per unit. And the pic shows the shuttle at 9000.

@ChainsawPlankto on twitter

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#3 - 2017-01-21 04:57:02 UTC
Removed some spam.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Wombat65Au Egdald
R I S E
#4 - 2017-01-21 05:18:23 UTC
There is some out of date information inside the game. NPC corps selling prebuilt shuttles is an example of that. Maybe those NPC corps did sell useable shuttles in the past, but that was a long time ago.

Blueprints can be divided into two distinct groups.

Blueprint originals (BPO's). These are blueprints that can be used an unlimited number of times.
Blueprint copies (BPC's). These blueprints can only be used a limited number of times. Once the final "run" of the BPC is used, the BPC is destroyed.

Players buy BPO's from NPC corporations. Different BPO's are sold by different NPC corporations. Players can sell BPO's to other players through market "contracts".

There are several ways to get BPC's. Players with the right science skills can use a BPO to create a BPC, which they can then use or sell in a contract. Some BPC's can be found as loot from exploration sites or from elite NPC pirate ships. Some NPC corp loyalty stores sell a limited range of BPC's for "faction" items (ships and modules). These faction BPC's have a very limited number of runs on them. A BPC for a faction ship typically only has one run, meaning you can only make one ship with that BPC. A BPC for a faction module like a faction weapon turret will be limited to four or five runs, meaning you can make that item only 4 or 5 times before the BPC is destroyed. Faction items like ships and modules are a little better than the T1 version of that ship or module, but still below the T2 version of that item.

The game does not let you make a BPC from another BPC, you MUST use a BPO to make a BPC.

The BPO's sold by NPC corps are Tech 1 (T1) level or "faction". Tech 2 (T2) blueprints are not sold by NPC corps, they are created by players with advanced science skills and use T1 BPC's as one of the basic ingredients. All player created T2 blueprints are copies with limited runs.

When CCP first added T2 items to the game, they did release a limited number of T2 BPO's (unlimited use), but that was years ago. There should still be some of them in the game (some will have been destroyed in ship ganks), but they will be extremely expensive to buy, if you can find someone who has one and wants to sell it.
Memphis Baas
#5 - 2017-01-21 05:30:39 UTC
CCP forgot to remove the shuttle item from the NPC corp lists.

NPC's used to sell ships, back in 2003 when the game was released (so we could function). Then as players started to ramp up production of ships using the blueprints, CCP removed the NPC vendors from the market, one by one.

Now that you've mentioned it, they may see this post and do it, or they may see this post and NOT do it. Typos and other low-priority fixes typically get pushed OFF the to-do list because there's always some more important bug that pops up that takes all their attention.

Last patch caused some issues and had to be rolled back, for example, and also they've been bug-fixing it daily, slowly.
Artemis Drakos
Dystopian Society
#6 - 2017-01-21 05:35:09 UTC
Ok, so is it safe to say, long time ago when EVE Online first begun CCP seeded common items such as Ships onto the markets. And these were seeded at stations as detailed above in Image one?

eg, you could buy a Augoror for 5,233,500 isk from a Amarr Construction owned station?
Linus Gorp
Ministry of Propaganda and Morale
#7 - 2017-01-22 09:48:49 UTC
Artemis Drakos wrote:
Ok, so is it safe to say, long time ago when EVE Online first begun CCP seeded common items such as Ships onto the markets. And these were seeded at stations as detailed above in Image one?

eg, you could buy a Augoror for 5,233,500 isk from a Amarr Construction owned station?

Yes and that was a huge amount of money back in the day.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

2Sonas1Cup
#8 - 2017-01-22 16:33:33 UTC
How many times to I have to mention that CCP controls the market prices, by seeding or fulfilling sell orders in order to bring prices down and up, and keep the economy healthy enough to attract players?

CCP controls the market NOT the players, including plexes.

There is NO GAME on this planet where the grinding by players isn't at the very least 1000s of times bigger than the actual buyers.

If CCP didn't control the market, everything would be 1isk, the economy would be totally dead and so the game, just like what happens in most games, for example path of exile 2 weeks after a new league starts he economy is down to shy, every just becomes dirt cheap. Like Poe like every other game out there, in wow is the same, a month after a new expansion and economy isbded, things that cost 2000g after 1 month of expansion cost 50g.

And eve has no resets, no new league, no new expansions, no higher levels, it's just a constant grinding since from 10 years ago, the same veldspar you mined 10 years ago you are still mining today.

I guarantee you if CCP didn't buy stuff from people to decrease the supply, there would be thousands times more items on the marekt, than the quantity that is actually sold.

Eve economy would be totally dead other than a very few items.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#9 - 2017-01-22 18:11:27 UTC  |  Edited by: Bobb Bobbington
2Sonas1Cup wrote:
How many times to I have to mention that CCP controls the market prices, by seeding or fulfilling sell orders in order to bring prices down and up, and keep the economy healthy enough to attract players?

CCP controls the market NOT the players, including plexes.

There is NO GAME on this planet where the grinding by players isn't at the very least 1000s of times bigger than the actual buyers.

If CCP didn't control the market, everything would be 1isk, the economy would be totally dead and so the game, just like what happens in most games, for example path of exile 2 weeks after a new league starts he economy is down to shy, every just becomes dirt cheap. Like Poe like every other game out there, in wow is the same, a month after a new expansion and economy isbded, things that cost 2000g after 1 month of expansion cost 50g.

And eve has no resets, no new league, no new expansions, no higher levels, it's just a constant grinding since from 10 years ago, the same veldspar you mined 10 years ago you are still mining today.

I guarantee you if CCP didn't buy stuff from people to decrease the supply, there would be thousands times more items on the marekt, than the quantity that is actually sold.

Eve economy would be totally dead other than a very few items.


Btw your tinfoil hat is a little crooked

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Andrew Indy
Cleaning Crew
#10 - 2017-01-23 04:29:20 UTC
2Sonas1Cup wrote:


If CCP didn't control the market, everything would be 1isk, the economy would be totally dead and so the game, just like what happens in most games, for example path of exile 2 weeks after a new league starts he economy is down to shy, every just becomes dirt cheap. Like Poe like every other game out there, in wow is the same, a month after a new expansion and economy isbded, things that cost 2000g after 1 month of expansion cost 50g.


The think with other games is that most items are not consumable. When you die in WOW you don't lose your items so the economy is rooted, of course the market will be come more and more saturated as supply increases the demand decreases.

Eve not so much, we blow stuff up all the time so there is a constant demand.

If CCP really wanted to control the market why not just decrease supply (decrease mining, DEDs ect)

Hakawai
State War Academy
Caldari State
#11 - 2017-01-23 11:20:23 UTC  |  Edited by: Hakawai
Andrew Indy wrote:
2Sonas1Cup wrote:


If CCP didn't control the market, everything would be 1isk, the economy would be totally dead and so the game, just like what happens in most games, for example path of exile 2 weeks after a new league starts he economy is down to shy, every just becomes dirt cheap. Like Poe like every other game out there, in wow is the same, a month after a new expansion and economy isbded, things that cost 2000g after 1 month of expansion cost 50g.


The think with other games is that most items are not consumable. When you die in WOW you don't lose your items so the economy is rooted, of course the market will be come more and more saturated as supply increases the demand decreases.

Eve not so much, we blow stuff up all the time so there is a constant demand.

If CCP really wanted to control the market why not just decrease supply (decrease mining, DEDs ect)

Loss of player-built items doesn't destroy ISK, because players buying/selling things (even PLEX in-game) just moves money between players.

Loss of stuff (in EVE, by game items like ships getting blown up) does of course create a demand for replacement items, which in turn creates demand for raw materials. And new players entering the game drive demand too, but generally less per player than experienced combat pilots.

EVE's economy certainly won't "self-balance" the way the real-world economy does (except for those times in RL when governments stop controlling the Bankers /lol). That doesn't mean EVE's has to be continuously manually balanced though.

EVE used to have a professional economist on staff, and they still gather (and publish) data on the in-game economy. They must have tried to balance both ISK creation/destruction and the rate at which raw materials are "created" (e.g. via mining) and consumed (e.g. destruction of player-built items). The game economy doesn't change all that fast though - I doubt CCP has to tweak the flows of ISK and materials/objects more than one every three months or so.

They certainly don't have to make this process highly visible - e.g. a few percent less minerals spawning (or a few more NPC mining ships) won't be noticed by most players. I don't know what the "ISK sinks" are, but I imagine the same kinds of simple, low-visibility methods are available.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#12 - 2017-01-23 13:20:10 UTC
Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2017-01-23 13:47:13 UTC
2Sonas1Cup wrote:
How many times to I have to mention that CCP controls the market prices...

You don't need to mention it at all, it is completely irrelevant to the OPs question.
Ptraci
3 R Corporation
#14 - 2017-01-23 20:42:19 UTC
Once upon a time, Tritanium was over 11 isk per unit and people would reprocess shuttles to make money.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2017-01-23 22:16:33 UTC
Nana Skalski wrote:
I am disappointed that CCP didnt include bacon to economy.

Woman says bacon helped her celebrate 109 years
Orakkus
ImperiaI Federation
Goonswarm Federation
#16 - 2017-01-23 23:33:45 UTC
CCP used to keep a full-time degreed economist on staff to help watch (and in some cases, intervene) in the market. The last thing I heard on this (a couple years ago) was that sometimes they would seed PLEX to ensure that prices stayed within reasonable limits, but that was pretty much it anymore. If the Eve Online economy wasn't significantly influenced by players, then it wouldn't constantly be looked at by both game developers AND real life economists for study.

He's not just famous, he's "IN" famous. - Ned Nederlander

Mara Pahrdi
The Order of Anoyia
#17 - 2017-01-24 04:50:38 UTC
Ptraci wrote:
Once upon a time, Tritanium was over 11 isk per unit and people would reprocess shuttles to make money.

And then it was down to 2.5 and a cargo expanded mining cruiser the next best thing after a frigate until you could afford a retriever.

Remove standings and insurance.

Nevyn Auscent
Broke Sauce
#18 - 2017-01-24 05:00:32 UTC
Hakawai wrote:

They certainly don't have to make this process highly visible - e.g. a few percent less minerals spawning (or a few more NPC mining ships) won't be noticed by most players. I don't know what the "ISK sinks" are, but I imagine the same kinds of simple, low-visibility methods are available.

They are so low visibility that CCP publish a monthly economic blog showing isk faucets, sinks, mineral income, production, trade values etc.
000Hunter000
Missiles 'R' Us
#19 - 2017-01-24 12:18:57 UTC
Andrew Indy wrote:
Eve not so much, we blow stuff up all the time so there is a constant demand.


Yes, please blow stuff up so people need to buy my beautifull fresh new missiles and ships Pirate
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#20 - 2017-01-24 12:32:41 UTC  |  Edited by: Nana Skalski
I think that people in your hangar, like tourists and civilians, could consume certain things, effectively having upkeep cost - water, daily newspaper, food. But only when placed all in one container. And they could produce trash constantly and some other things like miniature electronics, sometimes, based on luck roll.