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Target Painters - Suggestion for increasing their utility

Author
Deckel
Island Paradise
#1 - 2017-01-20 03:24:03 UTC
I won't deny that Target painters are useful, they are. Increasing damage application is important, especially in medium and large groups and when large ships engage small ones, but the situations where they are more useful than the disruptive types of Ewar are few and far between. I think they should be more useful than they currently are and so make the following suggestion.

I would suggest that target painters become able to apply to their targets an additional negative affect to Agility, on top of Signature, and then have optimization scripts to focus on one or the other.

I think this will make them more useful in close range combat and give the option towards applying an actual disruptive effect to opponents rather than just making them a bigger target. The disruption of agility may also be more helpful for turret based weapons than just a signature increase as it will allow the ability to out maneuver targets by decreasing their angular velocity and slow their acceleration.

I think doing this would give them much more usability in most pvp aspects, and may even make them worthwhile to fit on non-bonused ship hulls.

Could this work? Any other suggestions for changes to Target Painters?
SurrenderMonkey
State Protectorate
Caldari State
#2 - 2017-01-20 03:57:19 UTC
Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#3 - 2017-01-20 04:11:42 UTC  |  Edited by: Rovinia
Could be a nice tool for kiters. Have to think about it. The question is more if the TP needs a buff like that.

At the other hand, i allways thought it would be cool if Target painters would increase the Heat Damage a ship get's from overloading it's Modules as a secondary effect. Same % amount as the Signatur Radius increase. Don't know exactly why but that pretty red beam crys out for it somehow.... Blink
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2017-01-20 04:48:12 UTC
Rovinia wrote:
Could be a nice tool for kiters.



Because that really needs a little something extra.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Shu t'Me
#5 - 2017-01-20 07:45:03 UTC
Deckel wrote:
and may even make them worthwhile to fit on non-bonused ship hulls.

If you think painters aren't worth putting on a non-bonused hull, you don't know how they work. The sig bloom from just a single non-bonused painter helps a lot if you're shooting a single size category down.
Deckel
Island Paradise
#6 - 2017-01-20 07:54:30 UTC
SurrenderMonkey wrote:
Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen.


lol, you remember that huh?
In any case this particular change wouldn't really do much to make that fitting much more viable, besides making it a little more useful in close range fast fights maybe, which it would do for any Bellicose, and that is exactly what I think target painting is missing, an option to make them viable at a closer range, rather than as a sniping aid or being disengaged 50-100 km away from any fight.to ensure safety.
Arthur Aihaken
CODE.d
#7 - 2017-01-20 08:04:22 UTC
No, but yes, but no... but yes, but no. Nope. Definitely nope.

I am currently away, traveling through time and will be returning last week.

Lugh Crow-Slave
#8 - 2017-01-20 08:08:02 UTC
... sounds like what you want is a long web. good news a lot of TP ships have just that
Deckel
Island Paradise
#9 - 2017-01-20 08:14:58 UTC
Shu t'Me wrote:
Deckel wrote:
and may even make them worthwhile to fit on non-bonused ship hulls.

If you think painters aren't worth putting on a non-bonused hull, you don't know how they work. The sig bloom from just a single non-bonused painter helps a lot if you're shooting a single size category down.


A single tracking computer usually works better, and is more versatile though, This means its use is pretty much invalidated for most damage application cases in exceptionally small groups or 1 vs 1 cases.

When the target painters can intrude as a practical form of ewar in 1vs1 frigate/destroyer combat or ships of similar size, then I may consider them being in a good spot, but if their only use is to allow big ships to shoot smaller ships then I think they are lacking.
Lugh Crow-Slave
#10 - 2017-01-20 08:59:29 UTC  |  Edited by: Lugh Crow-Slave
not every tool is for every job


tracking computers are better 1v1 however even in small gangs you and your friends fit with a couple tps rather than everyone with a sebo tends to work far better and frees up mids on a couple of the ships


If TPs were just flat always better there would be an issue. i mean would you use ECM on an unbonesed ship in 1v1? even damps have a very narrow area where 1v1 they are useful


E-war is meant to be a force multiplier so the more base force the more they are useful.
Deckel
Island Paradise
#11 - 2017-01-20 09:42:15 UTC
Lugh Crow-Slave wrote:
not every tool is for every job


tracking computers are better 1v1 however even in small gangs you and your friends fit with a couple tps rather than everyone with a sebo tends to work far better and frees up mids on a couple of the ships


If TPs were just flat always better there would be an issue. i mean would you use ECM on an unbonesed ship in 1v1? even damps have a very narrow area where 1v1 they are useful


E-war is meant to be a force multiplier so the more base force the more they are useful.


There is a difference between will usually not use, and never use. There are many solo pvp fits that do use unbonused ewar, as they all have their place and can all be beneficially used in selective fights. TPs though only have a place within the group.

Just as Damps and Tracking disruptors have benefited from the use of scripts to apply a versatility of how they disrupt their opponent, I would really like to see Target painters receive a similar treatment. Versatility of use is important in a module as mundane as a target painter. To get this versatility it needs to have a secondary effect and I think an agility detrimental effect would most suit it.
Lugh Crow-Slave
#12 - 2017-01-20 10:11:37 UTC  |  Edited by: Lugh Crow-Slave
what fits see unboniced racial ecm in solo pvp? there are plenty of mods in this game that are have areas in the game they are useless this is a good thing. you don't want a mod that is able to fill a place in every role.



a module should be given extra utility if both the following requirements are met. A) there is an area of the game that needs the added utility.(for this is a mod to reduce agi needed) B) does the mod lack significant usefulness under the current meta that would be remedied by this addition.



a module should not be given an extra utility because "i don't feel like its useful in 'x' area of the game"
Amarisen Gream
The.Kin.of.Jupiter
#13 - 2017-01-20 19:56:21 UTC
No thank you.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

elitatwo
Zansha Expansion
#14 - 2017-01-20 22:45:55 UTC
Deckel wrote:
SurrenderMonkey wrote:
Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen.


lol, you remember that huh?
In any case this particular change wouldn't really do much to make that fitting much more viable, besides making it a little more useful in close range fast fights maybe, which it would do for any Bellicose, and that is exactly what I think target painting is missing, an option to make them viable at a closer range, rather than as a sniping aid or being disengaged 50-100 km away from any fight.to ensure safety.


Here is what you do with the bellicose https://www.youtube.com/watch?v=ioe5cLXxJBc

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Deckel
Island Paradise
#15 - 2017-01-21 03:11:53 UTC
elitatwo wrote:
Deckel wrote:
SurrenderMonkey wrote:
Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen.


lol, you remember that huh?
In any case this particular change wouldn't really do much to make that fitting much more viable, besides making it a little more useful in close range fast fights maybe, which it would do for any Bellicose, and that is exactly what I think target painting is missing, an option to make them viable at a closer range, rather than as a sniping aid or being disengaged 50-100 km away from any fight.to ensure safety.


Here is what you do with the bellicose https://www.youtube.com/watch?v=ioe5cLXxJBc


Lol, I laughed as I watched that and remembered many of the wtf moments I had while I questioned the ship design when I had been trying to make a fit for it.
elitatwo
Zansha Expansion
#16 - 2017-01-21 08:16:02 UTC
Then that is a mission accomplished :-)

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

erittainvarma
Fistful of Finns
#17 - 2017-01-22 10:48:50 UTC
I don't think that target painters really need any buff. If ship happens to have midslot to spare and fleet already has enough points and webs, it's painter that is going to go that slot, not tracking disruptor, damp or ecm.
Cristl
#18 - 2017-01-22 16:55:12 UTC
I think target painters are in an okay place. They can't be countered, and not all ewar must be equal anyway (although with alpha clones race-locked they shouldn't be too disparate either *stealth alpha grumble*)

There's something wrong with this CCP logic though:

1) TPs don't give as good an application bonus as webs, but they have long range instead

well, okay then what about:

2) TP ships like the Bellicose have appalling targeting range.

Seriously, just check you've not got any decent implants in and grab a bloody Vigil.
Lugh Crow-Slave
#19 - 2017-01-22 16:57:51 UTC
Cristl wrote:
(although with alpha clones race-locked they shouldn't be too disparate either *stealth alpha grumble*)




since they are


A) free

and

B) can have as many as they want alphas are irrelevant when balancing
Cristl
#20 - 2017-01-22 17:31:07 UTC
Yeah, but if one race has clearly better alpha options then space will look more bland when 90% of alphas are of the same race flying the same ships, so it's still important.

By your logic ships didn't need to be balanced at all before alpha clones either, since we could all fly all ships. So every T1 combat cruiser could have been a Caracal and that would be balanced. That would be true, logically, but also boring. There still needs to be a nice variety. Not perfect balance, but I don't want all guides to start saying: "...always make a Gallente character...", for example.
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