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EVE New Citizens Q&A

 
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New Player Needs PvP Tips.

Author
Sophs Monster
Caldari Provisions
Caldari State
#1 - 2017-01-20 10:40:33 UTC
I'm a new player and I want some help and tips on PvP. At the moment I have no way of even knowing if my Merlin is in any way fit for even basic PvP.

I keep asking for advice but, with the greatest of respect to the community, the only answers I get back are as follows.:

1. Link to a video, which I press and find is 1 of 6, each 45 minutes long!

2. Join a PvP corp. which is a bit like simply being told "Join a class".

3. Do the career agent missions! Which I have done but fromehag I told is unrepresentative as I'm against tame NOCs.

I really just want to learn the basics to set me up and give me a rough idea of some things to start me off.

I have done all of the combat career agent missions.
David Hirefo
Science and Trade Institute
Caldari State
#2 - 2017-01-20 10:46:53 UTC
i don't know too much about this game but you should find a corporation which teach you basis of pvp. Do you have enough money? For sure you will lost many of yours ships before you will kill someone.
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2017-01-20 11:36:31 UTC
Sophs Monster wrote:

I really just want to learn the basics to set me up and give me a rough idea of some things to start me off.

This is a deep game. "Just the basics" is kind of a tall order. I typically link people to the eveiseasy youtube channel but he appears to like the Kestrel I will link it anyway and you can see if any of Suitonia's vids look like they interest you. But he does great walk through videos explaining everything and why he does it.

https://www.youtube.com/user/eveiseasy/videos

Just to be clear this is not a linear MMO like most others. In other MMOs there is really only one way to do pretty much everything in those games. They are very controlled. Eve is not like that and as such there are no leveling guides nor perfect fits or best in slot gear etc...

If you really want the basics however you need to convince your opponent to engage with out or surprise the **** out of him and then control range and of course keep him locked down which is to say keep a point on him. Beyond that you need to pilot your ship in such a way to make the most of your strengths and least of your weaknesses while at the same time exploiting his which involves knowing what those are. You also must continue to do recon during the fight to see if he has friends on the way.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2017-01-20 12:21:27 UTC
I hurriedly made my first post as I was running out the door. I just wanted to revisit the topic to add a few more things.

There are players who have come to this game and taught themselves PvP. That is most certainly the hard way and you need to almost get off to learning lessons the hard way. The way that I read your post you are not looking for the hard way. You appear to be looking for the easy way as are most new players.

The easy way is joining a corp that is PvP focused and newbie friendly. They often will give away free ships or at least have an SRP ( Ship Replacement Policy ). You will also have multiple chat channels full of vets to answer your questions and give advice.

I did not understand your point number 2:
Sophs Monster wrote:

2. Join a PvP corp. which is a bit like simply being told "Join a class".


I am not sure what you are saying here but joining a PvP corp is great advice if you want to learn to PvP and don't want to have to find out everything the hard way.

Again barring that you could watch a bunch of videos and read a lot of tutorials but you didn't seem to be interested in that either. If you don't want to have to learn the game and you are looking for a quick easy way to pwn then you are playing the wrong game.

I think part of the confusion with new players in this game is that so many other online PvP games have built in mechanics for very structured PvP with very set mechanics. In Eve your PvP basics are going to be very different if you are ganking in high sec versus stalking in wormholes versus roaming with large fleets in sov null. If this were Call of Duty or Battlefront or a WoW BG it would be fairly simple to walk someone through the basics. Here in Eve you will have to at least tell us what kind of PvP you are looking to get into.

Want to talk? Join Cara's channel in game: House Forelli

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#5 - 2017-01-20 12:52:29 UTC
ergherhdfgh wrote:

I am not sure what you are saying here but joining a PvP corp is great advice if you want to learn to PvP and don't want to have to find out everything the hard way.


What she's saying is what my son said to me yesterday when complaining that each time he asked some people a question, they told him 'Internet', 'Google is your friend', etc., when they didn't know the answer themselves.

What he wanted was interactive communication with a, you know, person, one on one. Although EVE is designed around community play, there are still many solo folks in the game, and CCP realises this. So I think the OP is probably wishing to pursue a solo career - at least in the beginning, and wants some advice which will stand her in good stead PvP-wise.

That said, unless she happens on an angel of uncommon generosity and patience, it's unlikely to happen, for, as you say, EVE is a deep - and complex - game, and not to be learned over a family-weekend-with-BBQ-thrown-in.

In days gone by (B.I./before Internet), if you asked a question to which those around you had no answer, you still had options. Books. Talk to your local Librarian, ferret among the tomes yourself. Of course, if you disparaged books/libraries, you were well and truly stuck unless there occurred a chance encounter with a suitably knowledgeable stranger.

That, I suspect, is why the OP has come to the Forums. It does make sense, but those of us used to the situation (and the question) will be able to tell her that she's likely only to receive variations on the advice already offered.

To the OP: The plain truth is that you are going to have to do a mixture of close observation, experimentation - and trawling through websites, videos, whatever, until you happen upon the Angel of Goodness. Which may not happen at all..

There are no repeat no shortcuts to personal success in EVE.
mkint
#6 - 2017-01-20 14:03:07 UTC
Maxim 36. When the going gets tough, the tough call for close air support.

Only way to really know if your loadout works or not is if it actually works or not, though the most drastic way to improve your odds is to fly with people. I don't like wall of text advice. It usually makes unfounded assumptions on what the issues are. So the simple advice is test stuff out so you can ask better questions that will get you a useful wall of text. After all, it's a PVP frigate. It's going to die sooner or later whether it's a good fit or not.

If you want to PVP without joining a PVP corp, and also have some of the advantages of being in a PVP corp, factional warfare is a reliable way to get your feet wet, while still getting familiar with the EVE landscape.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Skyweir Kinnison
Doomheim
#7 - 2017-01-20 15:15:37 UTC  |  Edited by: Skyweir Kinnison
Sophs Monster wrote:
I'm a new player and I want some help and tips on PvP. At the moment I have no way of even knowing if my Merlin is in any way fit for even basic PvP.


Is your Merlin assembled? Are you sitting in it?

If the answer is yes to these questions, then your Merlin is fit for PvP. If you are really asking 'Is my Merlin fit in such a manner that I might have a chance at winning a PvP encounter' then the answer - just as you have already found - is going to be 'it depends'.

PvP can be solo or groups that can number into the thousands. How you fit your Merlin (or any other ship) will be largely dependent on the task you wish to carry out, and who you intend to fight (bearing in mind that the fight may well not be instigated by you, and the basic rule of EvE PvP is that if you are in a fair fight, one of you has screwed up).

Learning all the permutations of how to fit your ship is the joy and fascination of EvE PvP. It's like an enormously complex chess game, where the rules are rather fluid and the board changes in an instant (and much like Harry Potter's Wizard chess, the penalty for a wrong move is being squished). If you don't like attention to detail and quite a lot of learning (videos, websites, analysing your own and others' mistakes and successes) PvP can be frustrating.

To start with, look at the Merlin's bonuses in the description. This will give you a direction to start with. (It's bonused for Small Hybrid Turrets and Shields). Look these weapon/defense systems up and their capabilities and drawbacks. Look up Merlin fits on the internet (especially zkillboard which will show you those that die - look at what killed them, and try and work out why - or watch the videos previously suggested - they usually provide some fits. Choose a fit you think you like the look of, and fly 20 of them into battle, and every loss you take, think about why you lost (because you likely will lose).

This might provoke specific questions which you can ask here, and we might have a stab at being able to answer.

EDIT: Here's a basic place to start. EvE Univeristy wiki - Merlin

Humanity has won its battle. Liberty now has a country.

Quelza Quam
Doomheim
#8 - 2017-01-20 15:26:15 UTC  |  Edited by: Quelza Quam
The reason people say "join a corp" is because solo PvP is EVE hardmode, and doing it as a rookie with lower levels in the relevant skills is even more difficult. A more natural progression would be to mask your inadequacies with numbers in a fleet, build up your skills and ask questions, and then branch out on your own once you are better-trained and more informed.

Additionally, this game is a bit of 13 years old now and the mechanics of PvP have become more and more complex. It starts with purchasing a ship and fitting it for a specific purpose/fighting style. The three main styles of engagement are kiting (dealing damage outside of your opponent's effective scram and weapon range), brawling (going all in up close), and scram kiting (fighting at the edge of scram range (7-11 km). Which is most effective depends on your skills, your weapons, your modules, your ship's bonuses and slot layout. You then have an "engagement profile", the range of scenarios and ships that your fit can reliably take on based on the strengths and weakness of your skills, ship and fit. Sometimes switching between these styles on the fly is what it takes to win.

All that just covers deciding whether or not to even take the fight or to run. Haven't even touched how to use d-scan, intel, or probes to actually find and force a fight. Nor the various uses of specialized T2 ships.

Then you have to worry about maneuvering using the orbit/keep at range commands or good ol' manual piloting. When fighting against missile ships you want to range or speed tank the missiles, since within their effective range they will never miss and part of their damage formula depends on the velocity and size of the missile explosion (meaning if you're fast enough you can avoid the brunt of the damage). When dealing with turrets you have to maneuver in such a way as to minimize the amount of incoming damage while still dealing damage to the opponent reliably. Haven't even touched the benefits of T2 weapons and the specialized T2 ammunition they allow you to use.

And this is all before you consider the various e-war options, like stasis webifiers (slowing opponents to make them easier to hit), warp scramblers (which shut off microwarpdrives and prevent warp-outs at the cost of significantly lesser range as compared to warp disruptors), turret/missile disruptors, dampeners (decrease lock range), ECM (which break locks and prevent lock-ons for 20 seconds) and so on.

PvP is a complicated topic, and the answers to your questions, if left vague, will almost always be "it depends". I'm no expert, but I've learned a LOT of the theory by watching Youtube videos of players who record their fights and then edit in some commentary and "after action reporting". There's no real structured way to learn PvP outside of a training corp, and the freedom of EVE ensures that even structured training will not fully prepare you for the things that can happen out there. You will learn best by asking questions, learning from others, and then burning through your wallet by throwing yourself into the fray and learning by literal trial by fire.

You mentioned you were flying a Merlin. I highly recommend watching this video by TheBloodRaid in which some very useful commentary is provided for Merlin PvP. Getting inside the head of successful PvPers and understand how they make their decisions (from fit, to intended fighting style, to target selection/avoidance, to the actual fight itself and the self-assessment therafter) is some of the best stuff you can do besides just taking the plunge and figuring things out for yo
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2017-01-20 22:15:44 UTC
Sasha Nemtsov wrote:
ergherhdfgh wrote:

I am not sure what you are saying here but joining a PvP corp is great advice if you want to learn to PvP and don't want to have to find out everything the hard way.


What she's saying is what my son said to me yesterday when complaining that each time he asked some people a question, they told him 'Internet', 'Google is your friend', etc., when they didn't know the answer themselves.

What he wanted was interactive communication with a, you know, person, one on one. Although EVE is designed around community play, there are still many solo folks in the game, and CCP realises this. So I think the OP is probably wishing to pursue a solo career - at least in the beginning, and wants some advice which will stand her in good stead PvP-wise.

That said, unless she happens on an angel of uncommon generosity and patience, it's unlikely to happen, for, as you say, EVE is a deep - and complex - game, and not to be learned over a family-weekend-with-BBQ-thrown-in.

Thank you for that clarification. It makes much more sense to me now.

So by joining a medium to large sized PvP corp or a very active smaller one you get access to corp chat and often some type of voice chat server like TeamSpeak or Ventrillo or Mumble or what ever. So that would get exactly what the OP is looking for in that case. Well minus the one on one thing. You'd have a whole corp full of people which would seem better than one on one if you ask me but I'm not the OP.

Asking one person to spend months walking a new player through every aspect of the game is a lot to ask of one person but not too much to ask of a corp full of people.

This next part is fully just my opinion, I'm not claiming that it's correct just the way I see things. That being said Eve seems to be full of the kind of people that like to figure things out. I guess you could say scientific minded people. The kind of person that likes to play around with something to see what happens and then do something a little different and see how that changes things and eventually you can claim to have actual knowledge of how the thing works.

Most other MMOs are very linear and have breadcrumb questlines to walk you through every step of the game which is a tremendous let down for people that like to figure stuff out. So if the OP is looking for that type of solo game walk through then she is playing the wrong game.

That out of the way here in the NC Q&A we get a lot of the same questions asked over and over and over again. Many of them require long answers. It gets you where you feel like you just keep saying the same things over and over. Also typing out nearly the exact same wall of text repeatedly gets old after a while. So some people like DMC came up with guides so that every time someone asks how to fix their faction standing we can just link them "The Plan"

It really would not be fair to DMC to ask that he type that out to every person individually. Further he would not be able to even do it so people would just go without if he didn't make "The Plan".

So again my advice to the OP would be to join a corp. If she does not know which one to join that is not a problem because every corp that is actively recruiting pretty much has a public chat channel for potential recruits to chat up existing players. They are usually more than happy to help out because we enjoy helping and would like new members to the corp.

When I started playing the game I had my cousin to sit on vent with me and answer questions. But we would sit on vent night after night anyway so it was not a big deal for him. Unless the OP has an RL friend or relative that plays the game then a corp will have to do. Or at least that's how I see it.

Want to talk? Join Cara's channel in game: House Forelli

Noragen Neirfallas
Emotional Net Loss
#10 - 2017-01-21 05:56:28 UTC
I don't know if you will find anybody quite like I did when I joined Eve University but I learn't alot from a few people who watched my fights and gave me advice as they progressed insted of stepping in and helping me win them. During a few short weeks over a series of engagements with War Targets, Suspect Baiters and Low Sec Pirates I learn't more about manual piloting, range control and a bunch of other handy tips than I did in weeks of classes. So my suggestion to you is to find another person/group ingame willing to teach, find a mentor and suck up all the knowledge they are willing to impart.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

snack snack snacksnack
State Protectorate
Caldari State
#11 - 2017-01-21 10:25:45 UTC
Man, I feel like a lot of people over complicate things when they're asked a simple question about this game.

https://drive.google.com/file/d/0B0vcAdB68wBYWF8tVDc1U283alk/view

That's a link talking about faction warfare novice tier (frigates only) complex fighting. It's not super long to read and you can easily just skip to the slides with the big picture of the ship you want to fly and try to copy the fittings from that. Ta all abbreviated so you'll have to go to the bottom of the presentation to find what everything stands for.

My personal recommendation is starting out getting a hang of PvP by doing some faction warfare because you're more likely to find fights there and if you go to novice sized complexes only frigates can enter the area to fight you. For all this I recommend a condor because they're fast and because you can buy a fully fitted condor for around a million isk.

The ~1,000,000 isk fitting is:
with 3 rocket launchers and 1 energy neutralizer in the high slots, in the medium slots you want a webifier, a warp scrambler, a 1MN afterburner, and a tracking disruptor. Lastly, in your low slots you want a damage control and either a nanofiber internal structure or a ballistic control.
Alaric Faelen
Republic Military School
Minmatar Republic
#12 - 2017-01-21 12:48:51 UTC
Quote:
The reason people say "join a corp" is because solo PvP is EVE hardmode, and doing it as a rookie with lower levels in the relevant skills is even more difficult. A more natural progression would be to mask your inadequacies with numbers in a fleet, build up your skills and ask questions, and then branch out on your own once you are better-trained and more informed.


---SO MUCH THIS.

Don't be afraid to be an 'F1 monkey' at first. Just dont remain one. Use every fleet to learn, and very quickly you will see what makes a fleet and how PvP happens.

The other thing is you can specialize in a fleet. Solo, you are trying to do everything an entire fleet does-- all by yourself. You are FC, tackle, DPS, logi, EWAR, all in the same ship. How much success do you expect if you haven't done any of those things in isolation? In a fleet you can do one thing well, rather than several things poorly. These fleet roles are surprisingly deep, and you will likely find yourself a niche to fill. I prefer flying tackle or EWAR, but I know guys that are almost always in a Logi or Command Ship.


As always, my number one bit of advice is to just remember you are an immortal space god. Death matters not, so don't be afraid to die over and over. Ships are disposable, don't fret their loss.
Nikea Tiber
Backwater Enterprises RD
#13 - 2017-01-21 20:11:03 UTC
It has been said, but it important: find yourself a corp, or at least a gang of other pilots to join up with, you will likely learn more than you can solo.
As a lower sp pilot, the role you will be the most suited for is tackle; pvp generally doesn't happen without the use of warp disruption, so tackle is a key role. As a caldari pilot, the condor is a much better tackle frigate than the merlin by virtue of its speed and agility. As fast tackle, you primary role is to keep a target warp disrupted, flying and fitting for survivability is paramount in achieving this goal; dps is tertiary and is best utilized for shooting the light drones you are likely to attract.

If you have learning implants plugged in, it is best to pvp using a jump clone without implants to minimize the economic impact of replacing an expensive head.

Be prepared to lose a lot of ships; judiciosly use meta modules when they are cheaper than tech 1; buy them in bulk.
Check out online forum discussions about ships you are interested in flying or skilling for. Osmium has a lot of fits you can browse, do so, but keep in mind the hull bonuses, and how you can capitalize on them with your skillset and piloting technique by the use of different modules.

Have a source of income even if you are in a corp with a SRP; your overall weekly expenditure should be budgeted as a fraction of this. There are a lot of income strategies. This isn't the thread to discuss them in.

In terms of a skillplan; core fitting skills are at the top. You get a lot more use out of the hull with level 5 skills, but train all core fitting to 4 before you do anything else. Following this, skills effecting your velocity, inirtia modifier, and mwd cap usage will greatly benifit your survival.


As a caldari, you have access to one of the best ewar platforms without cross training, so don't feel compelled to train to fly as a ship of the line (dps), you can have very strong ECM skills in a reasonable amount of time. Unless you extract them, skills you invest in will always be there; once you have the skills to fly a tackle frigate, you can always do so, increasing your versatility as a pilot is always a good thing.

After you have flown tackle for a while you will have a better idea of gang roles you might like to fill, just get out and do it.

my other nano is a polycarb