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Killmarks on Killmails

Author
Paradigm Calibre
Horizon Foundation
#1 - 2017-01-16 10:20:03 UTC
Killmarks on ship hulls were a delicious idea, but I don't see them getting the attention imagined in their description when they were first introduced.

Perhaps a notation somewhere on killmails of how many killmarks the target had at the time of his/her demise would encourage players to look for them when deciding on the "juiciness" of a target. Perhaps a career-statistic of "killmarks destroyed" to compliment "isk destroyed" somehow?

For extra credit, killmarks being a bit more noticeable would help this.

Perhaps more contrast in coloring? Perhaps an opaque background on whatever part of the hull they're to be painted?
elitatwo
Zansha Expansion
#2 - 2017-01-16 11:07:16 UTC
Delete * from database where information equals killmails

/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#3 - 2017-01-16 13:27:57 UTC
Now I know you didn't even try to see if this had been posted b4
Sonya Corvinus
Grant Village
#4 - 2017-01-17 15:19:10 UTC  |  Edited by: Sonya Corvinus
We need to get rid of killmails, if anything. Not add more to them. If it's available only to you, fine, but public killmails and killboards are a bad thing.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#5 - 2017-01-19 10:16:10 UTC
Sonya Corvinus wrote:
We need to get rid of killmails, if anything. Not add more to them. If it's available only to you, fine, but public killmails and killboards are a bad thing.


i like killmails in my bio thank you very much

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#6 - 2017-01-19 12:23:01 UTC
Lan Wang wrote:
Sonya Corvinus wrote:
We need to get rid of killmails, if anything. Not add more to them. If it's available only to you, fine, but public killmails and killboards are a bad thing.


i like killmails in my bio thank you very much



sorry you need something like this to feel validated. however in game kms are fine its the public api that needs to go
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#7 - 2017-01-19 12:32:27 UTC  |  Edited by: Lan Wang
dont we all need something to feel validated? isnt that the whole point of this thread and whole point of this game?

However i see no reason to remove public killmails, really whats the point in making people just link screenshots?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sonya Corvinus
Grant Village
#8 - 2017-01-19 14:50:40 UTC
Lan Wang wrote:
i like killmails in my bio thank you very much


I like getting into fights. People refuse to engage because it might mess up their precious killboard. Get rid of killboards and we will have more decent fights.

Getting into fights and having fun in game is more important than the epeen from having a good killboard. A 90% and higher killboard simply tells me that person never has the fun of yolo-ing it into a fight they might lose. Saying "screw it, we're going to be annihilated" and going in anyway are some of the most fun fights you can have. Killboards prevent those from happening more often.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#9 - 2017-01-19 15:33:44 UTC  |  Edited by: Lan Wang
Sonya Corvinus wrote:
Lan Wang wrote:
i like killmails in my bio thank you very much


I like getting into fights. People refuse to engage because it might mess up their precious killboard. Get rid of killboards and we will have more decent fights.

Getting into fights and having fun in game is more important than the epeen from having a good killboard. A 90% and higher killboard simply tells me that person never has the fun of yolo-ing it into a fight they might lose. Saying "screw it, we're going to be annihilated" and going in anyway are some of the most fun fights you can have. Killboards prevent those from happening more often.


i have over 90% killboard and i have a lot of fun yolo'ing into fights, but removing them isnt going to make people take more risks, isk loss is more a factor in that imo

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sonya Corvinus
Grant Village
#10 - 2017-01-19 15:46:28 UTC
Lan Wang wrote:
i have over 90% killboard and i have a lot of fun yolo'ing into fights, but removing them isnt going to make people take more risks, isk loss is more a factor in that imo


I disagree. There are a lot of people who care more about killboard stats than decent fights.
Lugh Crow-Slave
#11 - 2017-01-19 16:02:34 UTC
Sonya Corvinus wrote:
Lan Wang wrote:
i have over 90% killboard and i have a lot of fun yolo'ing into fights, but removing them isnt going to make people take more risks, isk loss is more a factor in that imo


I disagree. There are a lot of people who care more about killboard stats than decent fights.



hell there are entire corps and alliances that have their members terrified about taking a fight that they have a small possibility of loosing.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#12 - 2017-01-19 16:11:25 UTC
Lugh Crow-Slave wrote:
Sonya Corvinus wrote:
Lan Wang wrote:
i have over 90% killboard and i have a lot of fun yolo'ing into fights, but removing them isnt going to make people take more risks, isk loss is more a factor in that imo


I disagree. There are a lot of people who care more about killboard stats than decent fights.



hell there are entire corps and alliances that have their members terrified about taking a fight that they have a small possibility of loosing.


but do you really think making killmails only personal and not public will solve this? no it wont, people will just create a site like zkillboard but using a different way to store and display that data. people will just adapt to make them public.

And just because someone uses killboards for stats and you dont like that does not warrant its removal so you can get better fights, which probably wont happen, if someone isnt allowed to yolo or a corp wont let them the player has the choice to leave, and they will if they dont like that attitude.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lugh Crow-Slave
#13 - 2017-01-19 16:36:43 UTC
you take away public km apis and sites like zkill will stop functioning as there will no longer be ways to easily upload and no way to validate


KMs create what is probably the most inorganic situations in eve. remove them and people pew because they want to pew rather than they want to pad
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#14 - 2017-01-19 20:47:42 UTC  |  Edited by: Matthias Ancaladron
My killboard is just me dieing to npcs and dieing to ganks a few times.

That said removing stats in any game is beneficial to the actual playing of a game.
Its true for all game whether it'd be eve or a first person shooter.
I used to play dust and even in dust kdr was a big thing when it shouldn't have been. You couldnt track isk lost or gained from actual matches where you fighting the other Mercs for profits but it was focused on kdr padding and everyone wass always butter or toxic for losing kill ratios even if we were all making ridiculous amounts of money a match. Having a big performance graph after eac battle did nothing but cause people to get egos.
Same can be said for battlefield or call of duty.

Once you stop carrying about stats or performance playing the actual game is much more enjoyable for the sake of playing and not performing. But Ive never been a big PvP guy in this game.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#15 - 2017-01-19 21:08:08 UTC
killmails are too small. they need to be bigger on the ships so you can actually see them when looking at a ship without needing to detatch the camera in order to zoom close enough
Lugh Crow-Slave
#16 - 2017-01-19 21:40:47 UTC
Ncc 1709 wrote:
killmails are too small. they need to be bigger on the ships so you can actually see them when looking at a ship without needing to detatch the camera in order to zoom close enough



those are kill marks


they get bigger if you kill more things w/o dying


i like kill marks they can stay
Ima Wreckyou
The Conference Elite
Safety.
#17 - 2017-01-20 06:51:14 UTC
Sonya Corvinus wrote:
We need to get rid of killmails, if anything. Not add more to them. If it's available only to you, fine, but public killmails and killboards are a bad thing.

This is a game, and comparing stats about how well or not you perform compared with others is a central feature of every competitive game.

Also I agree with Lan that resources are probably the bigger factor for fights not happening than a killboard.

If you want meaningless fights go play a MOBA
Lugh Crow-Slave
#18 - 2017-01-20 07:10:03 UTC
Ima Wreckyou wrote:
Sonya Corvinus wrote:
We need to get rid of killmails, if anything. Not add more to them. If it's available only to you, fine, but public killmails and killboards are a bad thing.

This is a game, and comparing stats about how well or not you perform compared with others is a central feature of every competitive game.

Also I agree with Lan that resources are probably the bigger factor for fights not happening than a killboard.

If you want meaningless fights go play a MOBA




except kd/ isk eff are generally irrelevant when comparing how good you are in eve not to mention the amount of free intel kms give
Ima Wreckyou
The Conference Elite
Safety.
#19 - 2017-01-20 07:48:24 UTC
Lugh Crow-Slave wrote:
except kd/ isk eff are generally irrelevant when comparing how good you are in eve not to mention the amount of free intel kms give

A common sentiment from people with an extremely red killboard.

Also the intel part can be completely avoided by just posting the km manually at the end of a play session, which is exactly what I do.
Lugh Crow-Slave
#20 - 2017-01-20 08:05:28 UTC  |  Edited by: Lugh Crow-Slave
i have toons with green and red kill boards yet none are reflective of how much isk/influence i hold in the game.


the fact that you seem to think posting the km at the end of a session negates the Intel it gives shows how little you understand
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