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One hit possibility?

Author
ergherhdfgh
Imperial Academy
Amarr Empire
#21 - 2017-01-19 12:52:59 UTC
When you have to do use all of your lows and rig slots to make it fit there's a pretty good chance that you shouldn't be doing it.

Seems to me like you are trying to do too much with those fits. If you try to do everything you will do none of it well.

I want to also state as my opinion here that I feel too frequently people go to the largest gun in a class just because the numbers on paper are bigger. To me the largest gun in a class ( especially long range guns so rails atty beams ) should only be used in very specific situations. Coming down just one gives a lot of powergrid room and also gains you a noticable amount of tracking. If the powergrid room that you cleared out allows you to add some low slot damage mods you might even go up in paper dps.

Regardless keep in mind that the dps numbers that you see in PYFA, EFT, in game fitting tool etc... are only theoretical numbers. You need to apply that damage.

From there I will tell you that shield extenders and shield boosters on the same fit are often not a good idea. You are either going buffer or you are repping. You typically don't want to mix tanks. There are exceptions to every rule in this game but I am giving you the more often than not advice here.

Those large cap batteries take a lot to fit and they are often not worth it. When they are it is almost never on a PvP ship. Certainly fitting a cap battery to make up for a MWD shrinking your cap is rarely helpful. I would be looking more at cap boosters. However keep in mind MWDs are almost never going to be left on. You turn them on for a quick boost to get you to where you need to be then you turn them off. So don't think like you need that thing to run for extended periods.

I'm not at home so I can't get in game to look more into this fit or run some PYFA fits for you so I just threw my two cents in on a couple things. I might have more for you later.

Want to talk? Join Cara's channel in game: House Forelli

Major Trant
Brutor Tribe
Minmatar Republic
#22 - 2017-01-19 14:26:58 UTC  |  Edited by: Major Trant
Ajem Hinken wrote:
I've got 400 EHP vs Guristas on my Moa. 125 dps, 600 a volley, railguns. Stable at 77% with everything active. Including its four mid-slot tank. Costs 83m.

Yeah. Rigs and all. Mostly due to the fact that I've fit it out with large size equipment for its tank. Cuz I could.

Those stats are awful. I presume you meen 400 incoming DPS, not 400 EHP, maybe ok, but the price tag and DPS is WTF?

There is a site called Osmium where you can look up fits, here's a decent one for mission running that I found on the first try which alpha clones can fly:

https://o.smium.org/loadout/57769

45K EHP, 356 DPS, price 23M. Not cap stable but at 22 minutes that is more than enough. That's with perfect skills though, but you should be able to realise 80% of those stats with ease.
pinkajoo
#23 - 2017-01-19 15:02:23 UTC
Just to throw something here in regards to DPS, what is the ~minimum target dps for a frigate? cruiser? battlecruiser? I seem to remember a minimum of 600dps for battleships.. oh and for PvE.

If anyone have ideas on whats normal in PvP as well, i'm all ears.
ShahFluffers
Ice Fire Warriors
#24 - 2017-01-19 17:24:29 UTC  |  Edited by: ShahFluffers
reserved for when I get home tonight (in 10 hours)

seeing those fits on the last page... Yeeeeaaaah... there is a lot of explaining that needs to be done.


Memphis stole my thunder (see below). Cry
Trasch Taranogas
State War Academy
Caldari State
#25 - 2017-01-19 17:34:37 UTC
Sorry for intruding but UniWiki suggests fittings for ships.

Are they generally any good?

http://wiki.eveuniversity.org/Moa/Fittings

If you always stay ready you don't have to get ready.

Memphis Baas
#26 - 2017-01-19 20:16:04 UTC  |  Edited by: Memphis Baas
Ajem Hinken wrote:


[Moa, Little Shoota]
Reactor Control Unit I
Reactor Control Unit I
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor
[...]
5x 250mm Prototype Gauss Gun, Caldari Navy Lead Charge M



[Moa, Moa]
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
[...]
5x Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M


Although there are options for increasing Power Grid or CPU on a ship using the low slots, using ALL the low slots for such means that you're doing something wrong.

First of all, train the skills Power Grid Management, Shield Management, and (Capacitor) Energy Management to maximum, asap, they are critical skills that maximize the power grid and CPU on all your ships and we all train them to 5.

Second, the difference between a Neutron and an Ion, or between a 250mm and a 200mm... the difference between the heaviest gun option and the middle option, is 25% increased damage, but also (25%) WORSE tracking, capacitor consumption, AND power grid requirements to fit.

The stats for the biggest gun only look good on paper, when you try to actually fight with them you'll hit less, you'll run out of juice, and it forces you to fill your low slots with **** in order to acommodate the guns.

On the other hand, downgrading to ions / 200's, you lose 25% damage, you gain 25% tracking, cap, and power grid, and then you free up some low slots and put in 2 Magnetic Field Stabilizers, which give you 15-20% damage, AND another 15-20% rate of fire, so basically 30-40% DPS. So your sum total for the smaller guns is +5-15% damage, +25% tracking, +25% capacitor, and some free low slots.

IMO.
Memphis Baas
#27 - 2017-01-19 20:41:42 UTC
EVE University fittings are generally considered to be pretty bad.

First, EVE-U doesn't always have a complete range of examples, as you can see in the case of their Moa fittings, which are (almost) all buffer tanks (no shield repairer, just lots of hitpoints and resistances). Second, they're usually aimed towards beginners and PVE tasks. And third, they're often outdated - not keeping up with the latest trends (latest enemies) or modules that CCP introduces.

For PVE tasks, you typically want a shield booster + a second shield booster (for sporadic use) + 2 hardeners. Shield boosters are typically over-sized (medium for frigates, large for cruisers, x-large for battleships, "capital" for capitals). They're designed to be over-sized; CCP even provided a "larger than battleship" option for battleships. In any case, the ancillary uses batteries and doesn't draw capacitor until it runs out of batteries, but it has a 1 minute reload time, which is LONG. So you can't rely on just an ancillary if you're in PVE and facing wave after wave after wave non-stop.

For PVP, as they tried to explain above, it's fleet vs. fleet. The enemy FC goes "primary is [YOU]" and voila you now have 8-10 ships shooting you. There's no way your 2 repairers can keep up with that much damage. Your only hope is to have as much raw hitpoints as possible, and rely on your logistics repair wing to all 8 of them focus on you and repair / negate the damage that you're taking.
Ajem Hinken
WarFear Gaming
#28 - 2017-01-19 20:50:59 UTC
Memphis Baas wrote:
EVE University fittings are generally considered to be pretty bad.

First, EVE-U doesn't always have a complete range of examples, as you can see in the case of their Moa fittings, which are (almost) all buffer tanks (no shield repairer, just lots of hitpoints and resistances). Second, they're usually aimed towards beginners and PVE tasks. And third, they're often outdated - not keeping up with the latest trends (latest enemies) or modules that CCP introduces.

For PVE tasks, you typically want a shield booster + a second shield booster (for sporadic use) + 2 hardeners. Shield boosters are typically over-sized (medium for frigates, large for cruisers, x-large for battleships, "capital" for capitals). They're designed to be over-sized; CCP even provided a "larger than battleship" option for battleships. In any case, the ancillary uses batteries and doesn't draw capacitor until it runs out of batteries, but it has a 1 minute reload time, which is LONG. So you can't rely on just an ancillary if you're in PVE and facing wave after wave after wave non-stop.

For PVP, as they tried to explain above, it's fleet vs. fleet. The enemy FC goes "primary is [YOU]" and voila you now have 8-10 ships shooting you. There's no way your 2 repairers can keep up with that much damage. Your only hope is to have as much raw hitpoints as possible, and rely on your logistics repair wing to all 8 of them focus on you and repair / negate the damage that you're taking.

Yes I know their ships are bad. Seriously; I cobbled together a fit in five mins better than some of theirs for a Merlin, and almost all of my fits do more DPS and regen than their Moas.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#29 - 2017-01-19 21:49:12 UTC
I'm not going to bother with PVP after thinking about it. I'm skilled for weeks into mining. It'd simply take too long to re-skill for PvP, and PvP'ing's gonna yield a net profit lower than mining. Money is power. If you make enough of it, you'll never need to PvP. There are two skills essential in EvE, looking at it. Running, and hoarding cash. Everything else is secondary. My friend simply says that if I can't afford to buy tons of the ships I'm gonna lose, I shouldn't PvP. He's right. And an Alpha won't be able to support the cash for that either.

So basically, I'll probably be only flying ventures until I go Omega and buy mining barges. Then I'll just mine and sell. PvP may be exciting, but if you can't back it up, it's a complete waste. I've learned that already from other games. Can't support something? Don't do it. Your advice has been helpful in seeing what is decent for PvP and PvE; but I'll likely never use any of my fits I've dreamed up or have been given anyway.

Since the NPE and starter quests, I have flown my Merlin exactly once. Never did anything that flight. Just ran back and forth trying to find something to do with myself, considering I had a fit too flimsy even for lowsec.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Bertok Francis
1 Royal Fleet Corps
Pandemic Horde
#30 - 2017-01-19 22:09:26 UTC
I suggest you at least do wormhole ninja gas mining; that can get you ~10 mil per venture load though there are NPCs (and sometimes players) who can and 99.99999999999999999% of the time will shoot at you.
ergherhdfgh
Imperial Academy
Amarr Empire
#31 - 2017-01-19 22:19:26 UTC
Trasch Taranogas wrote:
Sorry for intruding but UniWiki suggests fittings for ships.

Are they generally any good?

http://wiki.eveuniversity.org/Moa/Fittings


Eve uni is a good place to start when wanting to learn how to fit a ship. I would not recommend blindly using the fits themselves, however they do a decent job of explaining what the ship's strengths and weaknesses are and give you a decent idea of how to fly the ship.

Further looking at their fits makes you wonder what they plan on doing with the ship and why they fit it that way which can go a long way towards helping you with your fit.

Ajem Hinken wrote:

Yes I know their ships are bad. Seriously; I cobbled together a fit in five mins better than some of theirs for a Merlin, and almost all of my fits do more DPS and regen than their Moas.

My Dad is an excellent cook. When he cooks something and asks me what I think of it I never tell him that it's fine or it's great or anything like that. I know what he's looking for from me and that is not a pat on the back. He's looking for ways to make excellent even better. So I try and find some way to critique it.

While your fits may not be at the excellent level yet no one is trying to beat you up over them. There is no perfect fit in this game because everything is situational. Even if there was an ideal fit for a specific situation it would not do you much good without understanding the piloting theory behind that fit.

There is a saying "Give a man a fish and he'll be back tomorrow for another fish. Teach a man to fish and you make him self-sufficient. "

With the above being said I don't think that we'd be helping you by just linking fits to you. IMHO the best thing that we could probably do for you is to have you link a fit and tell us what you are trying to do with it. Then we tell you what we don't like about it and why and how we'd change it. That way you get more than a fit you get insight into the mindset of experienced players.

So don't feel that you need to apologize for what you have yet to learn. Just learn and be excited at the gaining of knowledge. I highly doubt anyone in this section of the forum would look down on a new player looking to learn. Even if they did their opinion would not be worth caring about. This is the NC Q&A. This is where future Eve vets come to take their first baby steps. If someone has a problem with that they should probably go to any other sub forum.

Want to talk? Join Cara's channel in game: House Forelli

Ajem Hinken
WarFear Gaming
#32 - 2017-01-19 22:58:10 UTC
[Merlin, Hugger]
Vigor Compact Micro Auxiliary Power Core
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

5MN Cold-Gas Enduring Microwarpdrive
Medium Ancillary Shield Booster, Cap Booster 100
Limited Adaptive Invulnerability Field I
Small Compact Pb-Acid Cap Battery

Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Capacitor Control Circuit I
Small Hybrid Collision Accelerator I
Small Core Defense Operational Solidifier I

A Merlin for taking the Sisters arc. Because I might as well grab the nifty probes.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Tau Cabalander
Retirement Retreat
Working Stiffs
#33 - 2017-01-19 23:37:08 UTC
Ralph King-Griffin wrote:
Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.

I'm sure there are many more:

* Pandemic Horde (nulsec, related to Pandemic Legion)
* KarmaFleet (nulsec, related to Goonswarm)
* Pancakes (lowsec, related to Waffles which is related to Pandemic Legion)
* Brave Newbies (nulsec)
* Mercenary Academy (nulsec, related to Mercenary Coalition)
* Brand Newbros (nulsec, related to TEST Alliance Please Ignore)
* Dreddit (nulsec, main corp in TEST)
Ajem Hinken
WarFear Gaming
#34 - 2017-01-20 00:14:24 UTC
Tau Cabalander wrote:
Ralph King-Griffin wrote:
Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.

I'm sure there are many more:

* Pandemic Horde (nulsec, related to Pandemic Legion)
* KarmaFleet (nulsec, related to Goonswarm)
* Pancakes (lowsec, related to Waffles which is related to Pandemic Legion)
* Brave Newbies (nulsec)
* Mercenary Academy (nulsec, related to Mercenary Coalition)
* Brand Newbros (nulsec, related to TEST Alliance Please Ignore)
* Dreddit (nulsec, main corp in TEST)

You know he only said that cuz he believed I wasn't ready yet... He didn't explicitly say that, but when I questioned it today he did say that it was simply because I'm not ready for that sort of stuff.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

ergherhdfgh
Imperial Academy
Amarr Empire
#35 - 2017-01-20 02:39:14 UTC
Ajem Hinken wrote:
Tau Cabalander wrote:
Ralph King-Griffin wrote:
Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.

I'm sure there are many more:

* Pandemic Horde (nulsec, related to Pandemic Legion)
* KarmaFleet (nulsec, related to Goonswarm)
* Pancakes (lowsec, related to Waffles which is related to Pandemic Legion)
* Brave Newbies (nulsec)
* Mercenary Academy (nulsec, related to Mercenary Coalition)
* Brand Newbros (nulsec, related to TEST Alliance Please Ignore)
* Dreddit (nulsec, main corp in TEST)

You know he only said that cuz he believed I wasn't ready yet... He didn't explicitly say that, but when I questioned it today he did say that it was simply because I'm not ready for that sort of stuff.

I have a serious offer for you. Send me an in game mail with the name of the T1 frigate of your choosing and the market hub of your choosing and I'll give you a handful of them.

Then you insure the ship and fit it out for less than the insurance payment. After that you roam around low or null sec until you loose all of them.

If you do this you will make isk with each ship loss. granted you won't make much but you'll be in the black none the less. You risk nothing. So how could you not be "ready" for that?

I'll even go as far as to say that if you mail me the links to the loss mails and they tickle me ( in that special place ) I'll throw in 5 more.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#36 - 2017-01-20 02:57:08 UTC
Ajem Hinken wrote:
[Merlin, Hugger]
Vigor Compact Micro Auxiliary Power Core
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

5MN Cold-Gas Enduring Microwarpdrive
Medium Ancillary Shield Booster, Cap Booster 100
Limited Adaptive Invulnerability Field I
Small Compact Pb-Acid Cap Battery

Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Capacitor Control Circuit I
Small Hybrid Collision Accelerator I
Small Core Defense Operational Solidifier I

A Merlin for taking the Sisters arc. Because I might as well grab the nifty probes.

A module that I think you should be aware of which I think gets under used is the PDU or power diagnostic unit.

For example the Mark I Compact Power Diagnostic System gives you:
8% Shield recharge rate bonus
8% Capacitor recharge rate bonus
5.5% Powergrid bonus
4.5% Shield Hitpoint bonus
4.5% Capacitor Capacity bonus

It certainly does not give you as much power grid as the power core or as much cap as the battery but if you just need a little more the PDU helps with all kinds of stuff. I'm not saying that you should use this here since I don't have your API to run a fit specific to your skills, more I just wanted you to know it exists because as you skill up you'll get to a point where you just need a little more.

Want to talk? Join Cara's channel in game: House Forelli

Major Trant
Brutor Tribe
Minmatar Republic
#37 - 2017-01-20 10:46:48 UTC
Ajem Hinken wrote:
[Merlin, Hugger]
:
Medium Ancillary Shield Booster, Cap Booster 100
:

You should always fit the smallest charge in an Ancillary Shield Booster, in the case of a medium that is a Cap Booster 50 and ideally a Navy Cap Booster 50 which is even smaller (in terms of physical size).

Note that the larger charge doesn't give a bigger boost. The boost amount per charge is fixed, the important bit is how many charges you can shove in. With the Navy 50 it is 9 charges. With the regular 50 it is 6 and the regular 100 it is 3.

I don't even know why CCP offer two or more sizes for each ASB, for maximum flexibility I guess but it just doesn't work. 9 boosts is precious little before the torture of the 1 minute reload cycle, why would anyone gimp it down to 3?

Ajem Hinken wrote:
A Merlin for taking the Sisters arc. Because I might as well grab the nifty probes.

The sister arc, doesn't give you much in the way of Sisters loyalty points. The sisters start the arc off, but most of the missions are from other corps and those that are from Sisters are level 1 missions paying out miserable LP. You should take the arc for sorting out standings with a faction and a little bit of cash or the first time just to get a feel of eve missions.

If you want Sisters LP you should pick a sisters station and simple run them continuously building up your standings with them and moving up the mission levels. Eve-Agents is a site that can help you find a suitable agent:

Sisters of Eve Level 1 Agents

Use DotLan to then establish whether a certain agent is located in a system surrounded by high sec, otherwise he will keep sending you to low sec.

Gicodol is a good system

Drilling down to the station shows that the Sisters have Level 1,2 and 4 agents there:

Gicodel Sisters
Ajem Hinken
WarFear Gaming
#38 - 2017-01-20 11:29:18 UTC
ergherhdfgh wrote:
Ajem Hinken wrote:
Tau Cabalander wrote:
Ralph King-Griffin wrote:
Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.

I'm sure there are many more:

* Pandemic Horde (nulsec, related to Pandemic Legion)
* KarmaFleet (nulsec, related to Goonswarm)
* Pancakes (lowsec, related to Waffles which is related to Pandemic Legion)
* Brave Newbies (nulsec)
* Mercenary Academy (nulsec, related to Mercenary Coalition)
* Brand Newbros (nulsec, related to TEST Alliance Please Ignore)
* Dreddit (nulsec, main corp in TEST)

You know he only said that cuz he believed I wasn't ready yet... He didn't explicitly say that, but when I questioned it today he did say that it was simply because I'm not ready for that sort of stuff.

I have a serious offer for you. Send me an in game mail with the name of the T1 frigate of your choosing and the market hub of your choosing and I'll give you a handful of them.

Then you insure the ship and fit it out for less than the insurance payment. After that you roam around low or null sec until you loose all of them.

If you do this you will make isk with each ship loss. granted you won't make much but you'll be in the black none the less. You risk nothing. So how could you not be "ready" for that?

I'll even go as far as to say that if you mail me the links to the loss mails and they tickle me ( in that special place ) I'll throw in 5 more.

Interesting offer. Might have to take it some time. (I go lowsec now and then in ventures, I have 7, counting the one I'm flying, fully fitted.)

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#39 - 2017-01-20 12:18:50 UTC
ergherhdfgh wrote:
Ajem Hinken wrote:
[Merlin, Hugger]
Vigor Compact Micro Auxiliary Power Core
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

5MN Cold-Gas Enduring Microwarpdrive
Medium Ancillary Shield Booster, Cap Booster 100
Limited Adaptive Invulnerability Field I
Small Compact Pb-Acid Cap Battery

Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Capacitor Control Circuit I
Small Hybrid Collision Accelerator I
Small Core Defense Operational Solidifier I

A Merlin for taking the Sisters arc. Because I might as well grab the nifty probes.

A module that I think you should be aware of which I think gets under used is the PDU or power diagnostic unit.

For example the Mark I Compact Power Diagnostic System gives you:
8% Shield recharge rate bonus
8% Capacitor recharge rate bonus
5.5% Powergrid bonus
4.5% Shield Hitpoint bonus
4.5% Capacitor Capacity bonus

It certainly does not give you as much power grid as the power core or as much cap as the battery but if you just need a little more the PDU helps with all kinds of stuff. I'm not saying that you should use this here since I don't have your API to run a fit specific to your skills, more I just wanted you to know it exists because as you skill up you'll get to a point where you just need a little more.

Yeah, I looked at those. Sadly, I need more power grid than it gives and more cap than it gives. So I settle for what I knew worked xD

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

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