These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

One hit possibility?

Author
Ajem Hinken
WarFear Gaming
#1 - 2017-01-19 00:19:56 UTC
Is it possible for a player/NPC to do enough damage in one volley to destroy your ship? Does 'overkill' damage get dealt to the pod? Is there a reason to fit a tank to a flimsy ship such as a Venture? (I've got a load out for one that can regen its shield in less than 2s... lol)

Furthermore, what's a good DPS benchmark to aim for when building a cruiser build? A tank benchmark? Capacitor life?

Kinda trying to figure out what sorts of fits are a bad idea and which are good. The hull I'm looking at is a Moa, but info that'd apply to making a decent Merlin or a durable/reusable Venture would be helpful too. Because I really would not like to get blown up a hundred times and lose billions of ISK and months of work over the course of the next year trying to figure out how to fit my ship.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Bertok Francis
1 Royal Fleet Corps
Pandemic Horde
#2 - 2017-01-19 01:03:09 UTC
Yes a ship can be one shot killed, and no it does not hurt the pod; https://youtu.be/oTOMRee6wXo that that moros had probably a million EHP and a pod has ~500 EHP so if it spilled over he would have been very very very very dead. At the same time the one shot kills do not need to be that exessive. I have recently taken to flying a kestral in frigate gangs and I landed on an arbitrator at 8 kilometers and got pretty much alpha'd by his flight of hobgoblin 2s and my pod took no damage. Fit wise I am fairly new but obsessively look at fittings and so can tell you it depends on what you are doing with the cruiser. As a low skill player in a blaster moa 300 dps is what I can get with a tank of about 35k and a minute of cap life but that is because it is a tackle fit and I have a microwarp drive; it's cap stable with that turned off. The tank you need is situational; you need a lot less tank with your HML Caracal at 60 kilometers then you do in your blaster moa orbiting at 500 meters. For the venture I tend to just put a medium shield extender on so I have a buffer and warp out if I have problems (or I see anything on D-scan because I live in a wormhole and am a massive coward when it comes to anything that can covert ops cloak) my merlin fit does 100 dps with faction antimatter, costs around 2 million isk and has about 4500 buffer tank with no active and scram/web.
Ajem Hinken
WarFear Gaming
#3 - 2017-01-19 01:09:06 UTC
Bertok Francis wrote:
Yes a ship can be one shot killed, and no it does not hurt the pod; https://youtu.be/oTOMRee6wXo that that moros had probably a million EHP and a pod has ~500 EHP so if it spilled over he would have been very very very very dead. At the same time the one shot kills do not need to be that exessive. I have recently taken to flying a kestral in frigate gangs and I landed on an arbitrator at 8 kilometers and got pretty much alpha'd by his flight of hobgoblin 2s and my pod took no damage. Fit wise I am fairly new but obsessively look at fittings and so can tell you it depends on what you are doing with the cruiser. As a low skill player in a blaster moa 300 dps is what I can get with a tank of about 35k and a minute of cap life but that is because it is a tackle fit and I have a microwarp drive; it's cap stable with that turned off. The tank you need is situational; you need a lot less tank with your HML Caracal at 60 kilometers then you do in your blaster moa orbiting at 500 meters. For the venture I tend to just put a medium shield extender on so I have a buffer and warp out if I have problems (or I see anything on D-scan because I live in a wormhole and am a massive coward when it comes to anything that can covert ops cloak) my merlin fit does 100 dps with faction antimatter, costs around 2 million isk and has about 4500 buffer tank with no active and scram/web.

I've got 400 EHP vs Guristas on my Moa. 125 dps, 600 a volley, railguns. Stable at 77% with everything active. Including its four mid-slot tank. Costs 83m.

Yeah. Rigs and all. Mostly due to the fact that I've fit it out with large size equipment for its tank. Cuz I could.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#4 - 2017-01-19 01:10:19 UTC
Anyway, the reason I asked was because I made a Venture fit with a hilariously annoying 1.7s shield regen time. LOL

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ralph King-Griffin
New Eden Tech Support
#5 - 2017-01-19 01:15:57 UTC
what you are referring to is alpha, or volley strike.
yes it a thing.

artillery fitted minmitar ships generally tend to be good at this ,
thrashers and tornadoes being the two more common for the role
but its worth noting that anything can do this if its single shot damage is high enough relative to your effective hit points.

basically the tactic is to smack you so hard with the first shot that you are in your pod by the time you can react.
for reference, a tornado can push around 10-12 k alpha with a single shot in ideal circumstances and good damage application. if you have less ehp than that your, ship will just evaporate regardless of whatever or however quickly you can rep, your ship just disappears when they push F1.

nothing will carry over, your pod will be fine but you will want to get the feck out of there.

lots and lots of stuff can alpha a venture.

as for benchmarks,

it depends™

dps on frigs can range from like 80 - 600 depending on the ship and role
destroyers from 200 - 800
cruisers from 300 - 1000
you get the same crazy margins on tanking too

really need to take that on a case by case basis, whats the ship, how are you tanking it,
how much dps does it need, how fast does it have to go, what is its role, does it have to do anything else?
Memphis Baas
#6 - 2017-01-19 01:27:38 UTC  |  Edited by: Memphis Baas
Wow, you spent 7x the cost of the ship for the fittings.

Frigates (small ships really) get a huge "resistance" to the damage dealt by big (battleship, and cruiser to an extent) weapons. So you typically tank your frigate sufficiently to deal with frigate / destroyer sized threats, and rely on propulsion modules (AB, MWD) and not standing still when attacked by bigger ships. Furthermore, for non-combat ships, the best defense is not being there (so, basically, avoid the situation with proper use of d-scan and awareness).

Cruisers get some damage resistance if attacked by battleships, but battleships aren't that popular in small fleet PVP due to their lack of mobility. But you're still looking at tanking the cruiser vs. similar-sized (cruisers, battlecruisers, T2 cruisers, T3). It's harder because there is a HUGE variety of cruiser-sized hulls, and they don't just use weapons (for straight DPS), you have to account for electronic warfare, logistics support, cloaked mobility, etc. Thus, pure tank isn't as good a strategy as "do whatever you undocked for effectively and in a timely manner so you can leave the area and not be a sitting duck".

PVP isn't PVE. You don't spend an hour fighting through wave after wave, hoping your armor will hold. Though there are some PVP videos where 1 guy soloes 8-10 people, the 8-10 make glaring mistakes to allow the 1 to win, really.
Ajem Hinken
WarFear Gaming
#7 - 2017-01-19 01:30:42 UTC
Ralph King-Griffin wrote:
what you are referring to is alpha, or volley strike.
yes it a thing.

artillery fitted minmitar ships generally tend to be good at this ,
thrashers and tornadoes being the two more common for the role
but its worth noting that anything can do this if its single shot damage is high enough relative to your effective hit points.

basically the tactic is to smack you so hard with the first shot that you are in your pod by the time you can react.
for reference, a tornado can push around 10-12 k alpha with a single shot in ideal circumstances and good damage application. if you have less ehp than that your, ship will just evaporate regardless of whatever or however quickly you can rep, your ship just disappears when they push F1.

nothing will carry over, your pod will be fine but you will want to get the feck out of there.

lots and lots of stuff can alpha a venture.

as for benchmarks,

it depends™

dps on frigs can range from like 80 - 600 depending on the ship and role
destroyers from 200 - 800
cruisers from 300 - 1000
you get the same crazy margins on tanking too

really need to take that on a case by case basis, whats the ship, how are you tanking it,
how much dps does it need, how fast does it have to go, what is its role, does it have to do anything else?

I'm thinking standard running A to B stuff, mission running, and pretty much everything BUT pvp. As only Alphas who have mastered PvP can do it competitively. Otherwise, you get vaporized. Least that's what I've heard and seen so far. A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

Really tempted to sit in Jouvulen until I can make enough ISK to buy something worthwhile in Jita. Though looking at the map and taking his advice, I wouldn't make it there with my wallet anyway.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#8 - 2017-01-19 01:32:01 UTC  |  Edited by: Ajem Hinken
Memphis Baas wrote:
Wow, you spent 7x the cost of the ship for the fittings.

Nah. Haven't actually made it yet. I've looked at its specs tho in the simulator and in all sorts of other fitting tools out there.
Learned that from buying a drone for 40x the reasonable value and realizing that I couldn't use it anyway. I was very sad that day... until someone offered to trade me a lot to help me get my Moa hull... in exchange for that very drone xD

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#9 - 2017-01-19 01:35:09 UTC
Ajem Hinken wrote:
Memphis Baas wrote:
Wow, you spent 7x the cost of the ship for the fittings.

Nah. Haven't actually made it yet. I've looked at its specs tho in the simulator and in all sorts of other fitting tools out there.

My killboard: https://zkillboard.com/character/2112040378/

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ralph King-Griffin
New Eden Tech Support
#10 - 2017-01-19 01:41:26 UTC
Ajem Hinken wrote:

I'm thinking standard running A to B stuff, mission running, and pretty much everything BUT pvp. As only Alphas who have mastered PvP can do it competitively. Otherwise, you get vaporized. Least that's what I've heard and seen so far.

not true

Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.
Quote:
Really tempted to sit in Jouvulen until I can make enough ISK to buy something worthwhile in Jita. Though looking at the map and taking his advice, I wouldn't make it there with my wallet anyway.

this is a quick way to get borde of eve
Ajem Hinken
WarFear Gaming
#11 - 2017-01-19 01:45:12 UTC  |  Edited by: Ajem Hinken
Ralph King-Griffin wrote:
Ajem Hinken wrote:

I'm thinking standard running A to B stuff, mission running, and pretty much everything BUT pvp. As only Alphas who have mastered PvP can do it competitively. Otherwise, you get vaporized. Least that's what I've heard and seen so far.

not true

Quote:
A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

stop listening to that friend,
in fact, shoot that friend in the face (in game obviously)
there are hordes (literal hordes) of alphas out in null sec.
Quote:
Really tempted to sit in Jouvulen until I can make enough ISK to buy something worthwhile in Jita. Though looking at the map and taking his advice, I wouldn't make it there with my wallet anyway.

this is a quick way to get borde of eve

Yeah, I don't take his advice often. When I do, I usually still violate the spirit of the advice. Of course, every time that happens, I get jumped, blown up, or overall just don't have a fun time. Which is why you'll see me hiring escorts of newbies for really cheap... so I can let them go boom and lose money instead of me xD
(Honestly, I got bored of it from day one, just kinda sticking with it cuz it's a good way to kill time and because I need resource management practice... and what better place to learn than in a world where any little error will get you utterly obliterated?)

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Memphis Baas
#12 - 2017-01-19 01:49:26 UTC  |  Edited by: Memphis Baas
Ajem Hinken wrote:
As only Alphas who have mastered PvP can do it competitively.


There's no way to "master" the finer tactics of PVP except doing it. And Alpha is the best time to start getting this experience.

Don't fly into the same situation repeatedly (expecting different results), but losing cheap ships repeatedly in order to learn tricks is better than waiting years to train up to capitals and then undocking into your first fight.

Ajem Hinken wrote:
what better place to learn [resource management] than in a world where any little error will get you utterly obliterated?


1. Buy 10 mil cruiser.
2. Spend another 10 mil on appropriate fittings.
3. Keep the remaining 60 mil in your wallet.
4. ???
5. Profit. Or at least the opposite of "any little error = utterly obliterated".
Ajem Hinken
WarFear Gaming
#13 - 2017-01-19 02:17:53 UTC  |  Edited by: Ajem Hinken
Memphis Baas wrote:
Ajem Hinken wrote:
As only Alphas who have mastered PvP can do it competitively.


There's no way to "master" the finer tactics of PVP except doing it. And Alpha is the best time to start getting this experience.

Don't fly into the same situation repeatedly (expecting different results), but losing cheap ships repeatedly in order to learn tricks is better than waiting years to train up to capitals and then undocking into your first fight.

Ajem Hinken wrote:
what better place to learn [resource management] than in a world where any little error will get you utterly obliterated?


1. Buy 10 mil cruiser.
2. Spend another 10 mil on appropriate fittings.
3. Keep the remaining 60 mil in your wallet.
4. ???
5. Profit. Or at least the opposite of "any little error = utterly obliterated".

Yes, however, the only way I can get anything that has more than 50 EHP/s tank and 33 DPS railguns is by spending said 80mil. 'Course, where I'm at, you get Moas for 13mil to 24mil, and Merlins for up to 8mil. Everything else is grossly overpriced too. And I never go where better prices can be found... because if you only go through 4 different gates, the probability of gatecamps is a lot lower. And so, you'll find me running back and forth, avoiding all player interaction for the most part, making .7mil a cargo hold for hours on end, almost completely AFK. Doesn't help that all I get when I'm available is Veldspar. My skills are mediocre, my fittings worse than NPC's, and the only thing I am good at is mining, buying things, and scanning the occasional thing down... and completely avoiding it. Hell, I even avoid my OWN probes; mostly because I half expect someone to wreck me in a covert ops frig. Which is why I haven't hunted my friend down and taught him what real good advice was.

Either way, his 'advice' doesn't alter how I play. I literally play the miner that sits alone in a corner, digging nonstop and selling it for a lot, flooding the rookie market, who runs when he sees his shadow. That's because I was introduced to the game with the expectation of everyone in local being hiding behind an asteroid with the biggest guns they could find waiting to hunt me. I literally came expecting to never be able to do anything but run back and forth from A to B unless I had an awesomely good fit. Only thing that's made me a little less secluded is the fact that I found a citadel in borderline lowsec with guards who don't mind when I pass through, mostly because I give them a heads up when I'm headed there.

Basically, the reason I ever sound harsh on these forums is because I'm reflecting what I've been told was the name of the game.

Don't get me wrong. I like EvE... just the mining and all that gets boring. Very boring. Especially when I only do it in one place, using an almost mindless behavior to try and make the largest profit I can. Exploring is fine and dandy, it's really fun, but it leaves you vulnerable; so only place I've ever bothered is Jouvulen, where all I find are wormholes and training sites. I avoid both. I don't scan for places to go; I scan for places NOT to go. If I can scan it down with my terrible skills and setup, it's likely that there's gonna be a fleet waiting for me. Industry is even more boring. Buy resources. Build something. Wait. Sell. Repeat. Mission running. Bland, gets old. There are only a certain number of types of missions that can exist, and so they get old. Courier-style play. Run item A from point B to C. The only thing that's interesting is group play and PvP, the latter I utterly avoid, checking up to five mins straight to avoid scams and such, and utterly avoiding anything not on the Mining tab.

Overall, I'll likely peak at mining, spend a year saving up for a Plex, and then spend each month after that in a mining barge saving up for another for when I feel like being Omega again. I'm in a small corp that does literally whatever we want to do; really, what I should do is not be in a corp at all, if possible, because as I've stated, I avoid others. I've considered doing Uni stuff, but with them constantly wardec'd, I don't want to join because it could ruin the safety of high-sec for me.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2017-01-19 03:00:04 UTC
Ajem Hinken wrote:

I'm thinking standard running A to B stuff, mission running, and pretty much everything BUT pvp. As only Alphas who have mastered PvP can do it competitively. Otherwise, you get vaporized. Least that's what I've heard and seen so far.

If you never PvP you will never gain any experience at PvP and you theoretically could wind up a vet of 10 years with a character that has nearly 200 Million skill points and still get "vaporized". Michael Phelps didn't win a gold medal the first time that he jumped into a pool and you won't ever be good at PvP in this game if you don't at first suck.

If you don't look at your opponents in this game as valuable teachers then you won't have the stomach to make it very long.

I think that the difference with Eve is that many people come here from other games with respawn mechanics. In Eve death is more harsh and it makes the losses more meaningful than a run back from the graveyard or picking which spawn point that you are going back in at. That combined with the fact that in other games you can get "lucky" kills here and there so you don't feel like a total noob.

In Eve you need to get good at the game before you can even hope to not be the first to loose your ship. If you can get ok with that then you'lld do fine here. And a word of advice you don't need to front all of the costs of PvP losses. There are plenty of new player friendly corps out there that either give free ships or have some sort of SRP.
Ajem Hinken wrote:

A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

Really tempted to sit in Jouvulen until I can make enough ISK to buy something worthwhile in Jita. Though looking at the map and taking his advice, I wouldn't make it there with my wallet anyway.


If you were "half afk mining" you can't complain about getting blown up and system sec has nothing to do with that. Not sure what you mean by "worthwhile" but no ship in this game is any better than any other ship. Each ship has it's use. Everything in this game is situational.

As far as your question about fitting...

High alpha is typically bad in PvE. Overkill is wasted dps. With the artilery example that Ralph used you'd want to go with 1200s instead of 1400s or 650s over 720s for the mediums.

You never want to be more than 34% cap stable if it can be avoided be cause it's a waste. Lazor boats you typically don't even want cap stable because it's near impossible to have 100% up time on your lazors. In PvP your only consideration to cap should be with how many reloads that you have for your cap booster.

As far as dps goes typically more is better but you want to aim for actual dps and not paper dps which means that sometimes it's better to fit a tracking mod over a strait out damage boost like a gyro a BCU or mag stab.

In short too much tank is not a good thing and too much damage does not exist. Just keep in mind we are talking about actual damage so a prop mod can help with damage application. Also most of your incoming damage can be avoided with piloting.

Want to talk? Join Cara's channel in game: House Forelli

Ajem Hinken
WarFear Gaming
#15 - 2017-01-19 03:02:54 UTC
ergherhdfgh wrote:
Ajem Hinken wrote:

I'm thinking standard running A to B stuff, mission running, and pretty much everything BUT pvp. As only Alphas who have mastered PvP can do it competitively. Otherwise, you get vaporized. Least that's what I've heard and seen so far.

If you never PvP you will never gain any experience at PvP and you theoretically could wind up a vet of 10 years with a character that has nearly 200 Million skill points and still get "vaporized". Michael Phelps didn't win a gold medal the first time that he jumped into a pool and you won't ever be good at PvP in this game if you don't at first suck.

If you don't look at your opponents in this game as valuable teachers then you won't have the stomach to make it very long.

I think that the difference with Eve is that many people come here from other games with respawn mechanics. In Eve death is more harsh and it makes the losses more meaningful than a run back from the graveyard or picking which spawn point that you are going back in at. That combined with the fact that in other games you can get "lucky" kills here and there so you don't feel like a total noob.

In Eve you need to get good at the game before you can even hope to not be the first to loose your ship. If you can get ok with that then you'lld do fine here. And a word of advice you don't need to front all of the costs of PvP losses. There are plenty of new player friendly corps out there that either give free ships or have some sort of SRP.
Ajem Hinken wrote:

A casual player friend of mine said that Alphas really shouldn't go below 0.7; if they do, they should expect to be destroyed in seconds. I don't listen to him often, but so far it seems like most of his advice is right; first low-sec mining venture I did got me my first non-mandatory ship loss (Venture vs a Guristas battleship. Not pretty; especially cuz I was half afk)

Really tempted to sit in Jouvulen until I can make enough ISK to buy something worthwhile in Jita. Though looking at the map and taking his advice, I wouldn't make it there with my wallet anyway.


If you were "half afk mining" you can't complain about getting blown up and system sec has nothing to do with that. Not sure what you mean by "worthwhile" but no ship in this game is any better than any other ship. Each ship has it's use. Everything in this game is situational.

As far as your question about fitting...

High alpha is typically bad in PvE. Overkill is wasted dps. With the artilery example that Ralph used you'd want to go with 1200s instead of 1400s or 650s over 720s for the mediums.

You never want to be more than 34% cap stable if it can be avoided be cause it's a waste. Lazor boats you typically don't even want cap stable because it's near impossible to have 100% up time on your lazors. In PvP your only consideration to cap should be with how many reloads that you have for your cap booster.

As far as dps goes typically more is better but you want to aim for actual dps and not paper dps which means that sometimes it's better to fit a tracking mod over a strait out damage boost like a gyro a BCU or mag stab.

In short too much tank is not a good thing and too much damage does not exist. Just keep in mind we are talking about actual damage so a prop mod can help with damage application. Also most of your incoming damage can be avoided with piloting.

Only reason it's cap stable at 77% is cuz its mid slots are full of Ancilliary shield boosts. Once my cap boosters run out, its capacitor has .1 sec of life. LOL.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Memphis Baas
#16 - 2017-01-19 03:15:26 UTC  |  Edited by: Memphis Baas
Well, if you're tired of reading generic advice / platitudes from us, post your (intended) fittings to get specific advice for your cruiser.
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2017-01-19 03:23:33 UTC
Ajem Hinken wrote:

Yes, however, the only way I can get anything that has more than 50 EHP/s tank and 33 DPS railguns is by spending said 80mil.

This is not a progression game. You can't buy your way around learning how to play. Spend some time on the eveiseasy youtube channel that Ralph linked and he'll show you how to do more with less. That is what this game is all about. You are far far far better off loosing 10 cheap ships than 1 expensive one.
Ajem Hinken wrote:

'Course, where I'm at, you get Moas for 13mil to 24mil, and Merlins for up to 8mil. Everything else is grossly overpriced too. And I never go where better prices can be found... because if you only go through 4 different gates, the probability of gatecamps is a lot lower. And so, you'll find me running back and forth, avoiding all player interaction for the most part, making .7mil a cargo hold for hours on end, almost completely AFK. Doesn't help that all I get when I'm available is Veldspar.

Unless you are auto piloting or hauling large isk value of cargo with no tank you should not need to worry that much about getting ganked at a gate in high sec. Don't get me wrong it could happen it's just not likely enough for you to worry about.

Ajem Hinken wrote:

Either way, his 'advice' doesn't alter how I play. I literally play the miner that sits alone in a corner, digging nonstop and selling it for a lot, flooding the rookie market, who runs when he sees his shadow. That's because I was introduced to the game with the expectation of everyone in local being hiding behind an asteroid with the biggest guns they could find waiting to hunt me. I literally came expecting to never be able to do anything but run back and forth from A to B unless I had an awesomely good fit. Only thing that's made me a little less secluded is the fact that I found a citadel in borderline lowsec with guards who don't mind when I pass through, mostly because I give them a heads up when I'm headed there.

You have to be a little more willing to take chances in this game. Ships are disposable tools in this game much like ammo. If you are going to hide in a corner and be afraid to loose your ship then you might as well stop playing now.

Ajem Hinken wrote:

Don't get me wrong. I like EvE... just the mining and all that gets boring. Very boring. Especially when I only do it in one place, using an almost mindless behavior to try and make the largest profit I can.

Exploring is fine and dandy, it's really fun, but it leaves you vulnerable; so only place I've ever bothered is Jouvulen, where all I find are wormholes and training sites. I avoid both. I don't scan for places to go; I scan for places NOT to go. If I can scan it down with my terrible skills and setup, it's likely that there's gonna be a fleet waiting for me. Industry is even more boring. Buy resources. Build something. Wait. Sell. Repeat. Mission running. Bland, gets old. There are only a certain number of types of missions that can exist, and so they get old. Courier-style play. Run item A from point B to C. The only thing that's interesting is group play and PvP, the latter I utterly avoid, checking up to five mins straight to avoid scams and such, and utterly avoiding anything not on the Mining tab.

Overall, I'll likely peak at mining, spend a year saving up for a Plex, and then spend each month after that in a mining barge saving up for another for when I feel like being Omega again. I'm in a small corp that does literally whatever we want to do; really, what I should do is not be in a corp at all, if possible, because as I've stated, I avoid others. I've considered doing Uni stuff, but with them constantly wardec'd, I don't want to join because it could ruin the safety of high-sec for me.

If you don't like mining don't mine. If you don't like mission running don't run missions. Do what you enjoy.

Doing stuff that you don't enjoy for a year in game to be able to "afford" a PLEX is like having a full time job that pays $15 per year. You don't need to grind isk for weeks on end to be able to afford to PvP. Figure out what you enjoy doing and then ask us how you can do that successfully.

All that I have heard you talk about in this thread is all the things that you are doing repeatedly that you don't like. I don't understand why you would play a game that you are not enjoying. Find a way to enjoy the game or find something else to do.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#18 - 2017-01-19 04:57:15 UTC
I think it would be best to give you a "basic" PvP fit for a Moa and simply go through it blow-by-blow.

[Moa, Basic PvP]
Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Co-Processor I

Large Ancillary Shield Booster, Navy Cap Booster 200
Large Ancillary Shield Booster, Navy Cap Booster 200
50MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I

Heavy Electron Blaster I, Caldari Navy Antimatter Charge M
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M

3x Warrior I

Stats (with no skills applied):

- deals ~130 Damage per Second (~300 damage per volley)
- has ~8500 effective hitpoints
- boosts (see: regenerates) ~150 hp every second
- flies at about ~190 meters a second (~1000 m/sec with the Microwarpdrive on)


Notes:

- The Damage Control is there to boost your shields, armor, and hull's resistance to damage.

- The Magnetic Field Stabilizers are there to boost the firing rate (and damage) of your weapons.

- The Co-Processor is there to add to your ships' CPU pool (because those shield boosters require A LOT of CPU).

- Use Shield boosters if you are solo and want a way to repair damage. In a gang, you will want to trade these in for a Large Shield Extender (to boost your ship's raw shield HP) and an Invulnerability Field (to increase your ship's ability to resist damage).
---------- The reason for wanting different tanking modules for different situations is simple; when fighting other groups of people, your ability to regenerate damage is going to be fairly pointless. You boosters can only cope with so much, past that, you are a dead man.
It is better to beef up your ship so it can last longer against more damage in the short amount of time you are alive.
For very small gang and solo work, you can pick and choose engagements better (because you have less people attracting less attention). So you can use a shield booster for it.
That said... buffer tank is preferred for PvP beginners as there is a lot to learn. So keep it simple.

- MWDs are pretty much mandatory in PvP. That 500% speed boost can mean the difference between capturing a target or GTFO if the situation turns for the worst.
An Afterburner is extremely situational and does have its uses.

- Warp Scramblers and Stasis Webifier: You need these because you can't kill what you can't pin.
They also help in defensive situations when there is a target that is WAY too close for comfort.

- Blasters: High damage, but poor range. It is tempting to think that you can simply stick with railguns and use range to "plink" away at targets... but the reality is that you need to have incredible range control (see: speed) to do this properly... which is something the Moa simply doesn't have at lower skill levels.
Also... you want to have the ability to kill targets quickly before they call for help.

- Drones: PvP ships by-and-large use Warrior drones as they have the best top speed. Most use them to swat away small, fast frigates.
Be careful that the target you send them against doesn't kill them.



With the fit I have provided you, you will be vulnerable against certain ships that specialize in one-shotting targets (see: the Tornado that Ralph mentioned above).
However, it should provide some nominal flexibility to experiment in PvP.
Do not be afraid of modifying the fit accordingly... but always keep it cheap until you know what you are doing.

And if you are really having trouble... consider asking the people who killed you for advice and assistance (politely).
Or join a PvP organization!
If you show "moxy" then you may be given a stack of cheapo ships and told to "go wild."

Remember... at this point in the game, you have relatively little to lose.
ShahFluffers
Ice Fire Warriors
#19 - 2017-01-19 05:06:50 UTC  |  Edited by: ShahFluffers
Will also add these benchmarks for the OP knows what numbers he should be aiming towards.

Bear in mind that these will all be "upper limit" numbers and will only be true under the most ideal of circumstances.


- a "gank" Catalyst that is often used for suicide ganks can pump out about 400 damage per second and has a tank of about 1,200 EHP (see: it has no tank).

- A properly fit Frigate (for an Alpha) should be doing something in the range of 100 to 150 DPS and have a tank of about 1,500 to 3,000 EHP.

- a Tech 2 fit Moa (like the one I fitted above) with maximum character skills should pump out about 400 to 500 dps, have 12,000+ EHP, and tank about 200 dps.


Also... if you are wondering about suicide ganking... here is a write-up I did on it awhile back. It should answer all your questions:
https://forums.eveonline.com/default.aspx?g=posts&m=6544374#post6544374

For context: A person lost their mining ship in high-security space as was asking what happened and how to prevent it.
Ajem Hinken
WarFear Gaming
#20 - 2017-01-19 10:30:09 UTC  |  Edited by: Ajem Hinken
[Moa, Little Shoota]
Reactor Control Unit I
Reactor Control Unit I
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor

Shield Boost Amplifier I
Large Ancillary Shield Booster, Cap Booster 200
Large Ancillary Shield Booster, Cap Booster 200
50MN Cold-Gas Enduring Microwarpdrive
Large Compact Pb-Acid Cap Battery

250mm Prototype Gauss Gun, Caldari Navy Lead Charge M
250mm Prototype Gauss Gun, Caldari Navy Lead Charge M
250mm Prototype Gauss Gun, Caldari Navy Lead Charge M
250mm Prototype Gauss Gun, Caldari Navy Lead Charge M
250mm Prototype Gauss Gun, Caldari Navy Lead Charge M

Medium Ancillary Current Router II
Medium Ancillary Current Router II
Medium Ancillary Current Router I

Hobgoblin I x2
Hornet I x1
That's what I've got for a Moa so far.

8.5mins of cap life, ~1.2km/s, 125 DPS, 599 damage a volley, and can soak 400 EHP of shield dmg vs Guristas (Cuz Guristas have a kinetic/thermal distribution, a lot like newbie Caldari's) in a second. Pretty sure the tank is a bit overkill, as it takes 3 mid slots, but hey.

And no, I'm not taking that battery out. The whole fit is built around it.

New fit, using blasters, after I looked at various builds (Noting what you guys said with your fits, tweaking them and so on) posted here, I came up with this:

[Moa, Moa]
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit

Large F-S9 Regolith Compact Shield Extender
Large Ancillary Shield Booster, Cap Booster 200
Warp Disruptor I
50MN Cold-Gas Enduring Microwarpdrive
Large Compact Pb-Acid Cap Battery

Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Core Defense Operational Solidifier I
Medium Core Defense Operational Solidifier I

Hobgoblin I x3

204 DPS. 211 EHP/s vs a uniform distribution. 12k EHP vs uniform distribution. 3.5mins with everything enabled, stable at 63% without MWD. ~900 damage a volley.

Toyed with a Webifier vs the warp disruptor, but the warp disruptor had better range and it disables MWD's and jumping. Which means that they're stuck slowboating at ~1.1km/s or less. Math'd it out vs a Merlin with both an MWD and an afterburner. Even though that isn't possible.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

12Next page