These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Overview is so...

Author
Trasch Taranogas
State War Academy
Caldari State
#1 - 2017-01-18 13:45:44 UTC  |  Edited by: Trasch Taranogas
Hi

I have really tried to understand Overview and D-scan.

Still is very confusing. I have read, watched, downloaded and whatnot.

Still feels like Im not getting all the info I want (or too much).

An Astro jumped me in wormhole relicsite (fortunately my second run and
cargo was empty).
Since they cloak I didnt notice him before it was all over for my part.

Made me still wonder is there anything more I can get from Overview and D-scan.

They say explorer only need ships and probes in D-scan. That I have... maybe.

Is D-scan somehow always connected to Overview? I see you can choose set filters
but not really config D-scan yourself?

The choices are so many and It seems hopeless to get a good config so you dont
have to be tabing all the time.

If you always stay ready you don't have to get ready.

mkint
#2 - 2017-01-18 14:00:35 UTC
Maxim 70. Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do.

Sometimes you lose. Sometimes it's not the fault of the tools. The tools did their job, the Astero did his. I don't care what game you're playing, if you're not paying attention, you're gonna get popped.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#3 - 2017-01-18 14:01:02 UTC  |  Edited by: Yebo Lakatosh
Trasch Taranogas wrote:
Is D-scan somehow always connected to Overview? I see you can choose set filters
but not really config D-scan yourself?

You can pick the Overview presets* as filters for the D-scan. Look around there's a dropdown menu in the Dscan window.

*or tabs or how's it called. I'm new to the lingo.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Trasch Taranogas
State War Academy
Caldari State
#4 - 2017-01-18 14:05:30 UTC
mkint wrote:
Maxim 70. Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do.

Sometimes you lose. Sometimes it's not the fault of the tools. The tools did their job, the Astero did his. I don't care what game you're playing, if you're not paying attention, you're gonna get popped.


No worries. Im totally at easy with losing ships.

I see it like poker. A series of risks and odds.

You have to calculate ISK gained and ISK lost against
the risks when you go out of hi-sec.

If you always stay ready you don't have to get ready.

Trasch Taranogas
State War Academy
Caldari State
#5 - 2017-01-18 14:07:40 UTC
Yebo Lakatosh wrote:
Trasch Taranogas wrote:
Is D-scan somehow always connected to Overview? I see you can choose set filters
but not really config D-scan yourself?

You can pick the Overview presets* as filters for the D-scan. Look around there's a dropdown menu in the Dscan window.

*or tabs or how's it called. I'm new to the lingo.


Yes that I have, Z-S overview-pack. There is "D-scan -(offensive / +probes)"

If you always stay ready you don't have to get ready.

Ralph King-Griffin
New Eden Tech Support
#6 - 2017-01-18 14:08:39 UTC
It used to be tied to the overview present you were actively using, now you can set which one you want.
Though I believe it's set to this as default.

Probably prudent to make an overview preset specifically for use with the d-scan
Trasch Taranogas
State War Academy
Caldari State
#7 - 2017-01-18 14:26:06 UTC  |  Edited by: Trasch Taranogas
Hi

Also very different opinions on Warpouts!

Some tell you not to include moons, asteroids...

Like when doing missions, certain objectives (beacons, structures)
wasnt even present at default (CCP)

A different overview-pack included those.

If you always stay ready you don't have to get ready.

Memphis Baas
#8 - 2017-01-18 14:51:51 UTC
There's nothing you can do to detect cloaked ships. And d-scan won't detect the ships that have d-scan invisibility.

Overview is not basic, but it's simple once you configure it properly. It just shows you all the ships that are on-grid with you, plus the stations, stargates, and beacons that broadcast their location system-wide. You need to configure 1 tab to show you all player ships, mission ships, sleepers / rats, etc., a few critical things like bombs and warp disruption bubbles, and stations and stargates. Then you can configure additional tabs for specific info:

- asteroids
- wrecks, containers, MTU, corpses, etc.
- drones and fighters
- nothing but stations and stargates, with no brackets shown in space, so that the Jita crowds don't freeze your screen

- various configurations of ships shown / ships not shown based on ship type and/or membership to your fleet

You also need to configure the icons and the colors. Typically you want stuff that can shoot you to be at the top, because those colors will take priority, so for example if a pilot has:

- criminal flag (red)
- sec. rating of -0.5 (yellow)
- is in your alliance (blue)

If you're repairing the guy, you may need to know if he's criminally flagged, so the red would matter more than the blue. However, the icon / blinky and the background color are sorted separately, so you CAN, if you want, put the criminal icon at the top and blinky red, but also switch to the backgrounds tab and put the corp and alliance colors at the top. So what you'll get is a blinky red criminal icon but on a blue background (alliance).



D-scan has two purposes:

1. Give you a few seconds of advanced notice when someone is in warp towards you, so you can try to warp away BEFORE they land. Cause once they land it's often too late. For this purpose, you want to see player ships and probes, and you want to scan 360 degrees as far as possible, constantly. You also need to keep track of the ships you see; in high-sec you'll see a lot of ships and only a few may be actually a threat to you.

2. Let you sit at a safe spot and aim a directional scan towards a stargate to see if there's a gatecamp there. This is a scouting ability so you don't land in a trap. You typically warp to a nearby planet and try to scan the gate near it using 5 or 15 degrees. You need to see ships, drones, warp disruption bubbles, wrecks, containers, corpses (these can decloak you by proximity, and also are an indication of recent kills).

So, basically, d-scan provides a chance to see a threat before it hits you, but it's imperfect because CCP wants PVP to happen, so basically they didn't want you to be perfectly safe as long as you had d-scan going. Which is why you can't see cloaked ships and certain recon ships and anything in the vicinity of a mobile scan inhibitor that has been deployed.


You should open Overview Settings and play with the settings yourself. Try to figure out how they work. You can always re-import that Z-S pack if you mess anything up.
Trasch Taranogas
State War Academy
Caldari State
#9 - 2017-01-18 15:36:27 UTC
Thank you all.

Ok. I have started to make my own specific Overview-settings.

Im combining the best settings from 2 different packs.

Focusing on exploring first while waiting on skills trained.

Then I will take out Buzzard and Manticore for a spin.
Need some ISK too before I start wrecking those.

If you always stay ready you don't have to get ready.

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#10 - 2017-01-18 18:45:15 UTC
Memphis Baas wrote:
There's nothing you can do to detect cloaked ships.


Not exactly... a cloaky ship will be decloaked a few seconds upon enterring and exiting systems (whether by gate or WH), it will be decloaked a few second when logging on in space, and it will be decloaked a few seconds when undocking (whether from station or citadel)

When in wormholes, if you click d-scan a LOT, you may spot the cloaky guys. I have d-scan bound to a mouse button, when hacking I always click nodes AND press that mouse-button at the same time, and I watch the d-scan window more than the hacking window.
Trasch Taranogas
State War Academy
Caldari State
#11 - 2017-01-18 19:04:08 UTC
Trevor Dalech wrote:
Memphis Baas wrote:
There's nothing you can do to detect cloaked ships.


Not exactly... a cloaky ship will be decloaked a few seconds upon enterring and exiting systems (whether by gate or WH), it will be decloaked a few second when logging on in space, and it will be decloaked a few seconds when undocking (whether from station or citadel)

When in wormholes, if you click d-scan a LOT, you may spot the cloaky guys. I have d-scan bound to a mouse button, when hacking I always click nodes AND press that mouse-button at the same time, and I watch the d-scan window more than the hacking window.


I have it bound to space. You must be very lucky to get that cov-op ship when he enters.
They could also be there looming already.

If you always stay ready you don't have to get ready.

Taz Carnarth
Hedion University
Amarr Empire
#12 - 2017-01-19 02:44:41 UTC
I was recently popped hacking in WH space by 2 interceptors that had pre scanned the relic site down. They came in system and warped to me and killed me. I missed them on d-scan because they were quick. Some times there's nothing you can do.
Memphis Baas
#13 - 2017-01-19 03:08:25 UTC  |  Edited by: Memphis Baas
This is an example of why EVE is sometimes difficult to balance. Players take any given game mechanic and min/max the hell out of it.

Another example is insta-lock vs. insta-align:

- people in a gate camp use sensor boosters until they can target-lock any ship faster than the server's command processing time (tick) of 1 second (they target-lock you to apply warp disruption so you can't warp away).

- people traveling use agility modules until their ship can align and enter warp faster than the server's tick.

So the situation gets reduced to the minutiae of how the server processes commands, rather than having an outcome based on being alert / on top of the situation. And if you don't use insta-lock or insta-align, the other guy gets 100% success rate (again because the server processes their command first).

D-scan was just a "convenience" feature that CCP added at some point a few years ago, and the intent was to give you a warning, IF you manage to scan at just the right time. As above, though, we "adapted" our tactics almost immediately.
Balanah
Quebec's Underdog League
Quebec United Legions
#14 - 2017-01-19 12:33:43 UTC
Just wanted to add that you must D-scan at least once in 5 sec to have a greater chance of success. In W-space, it doesn't take long for a cloak ship to disappear, plus if the wh is farther than the D-scan max range, it's impossible to spot. But if a gang is warping on you, you may be able to get them and warp out. We try harvesting gas/ farm sites in gangs. With many people spamming the D-scan, it's much safer.

Yeah I bet a cloaky dictor would be OP.

Wormhole animal.

Trasch Taranogas
State War Academy
Caldari State
#15 - 2017-01-19 17:24:20 UTC  |  Edited by: Trasch Taranogas
Just to be clear, any kind of probes would come up on D-scan?

If you always stay ready you don't have to get ready.

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2017-01-19 23:19:26 UTC  |  Edited by: Tau Cabalander
Trasch Taranogas wrote:
Also very different opinions on Warpouts!

Some tell you not to include moons, asteroids...

Moons: May have hostile Player Owned Starbases (POS)

Asteroid Belts: May have hostile NPC, and are a common place to go when you want to FIND A FIGHT.

Sun: Common place to go when you want to FIND A FIGHT.

Player Owned Customs Offices (POCO): Often located at the planet warp-in, so not unique, which can be a problem when in a panic. POCOs attract people looking for vulnerable industrialists.