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Is the Alpha clone a problem?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#401 - 2017-01-16 23:07:52 UTC
Let me put it this way. The notion that preventing ganking of players less than 15 days old, according to this study, will most likely not improve player retention. This follows for two reasons:

1. Players less than 15 days old are very rarely ganked.
2. Players who are ganked stay with the game longer.

If these results are True™ then the effect on retention will be either zero or negative.

Now you can disagree with that, but you have literally nothing for evidence. I mean nothing. Your beliefs are not evidence.

What would be really awesome is if CCP replicated the study. See if the same or similar results hold.

But again, apparently I don't know **** from shinola when it comes to statistics.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Keno Skir
#402 - 2017-01-17 00:08:04 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#403 - 2017-01-17 02:02:17 UTC  |  Edited by: Teckos Pech
And while CCP cannot release the actual data providing more of the analysis and such would be great. Like calculating confidence intervals for example. Confirm that it is a randomized sample. Provide and overview of how they tried to weed out alts, if they did do this.

Edit: Not that I could interpret such things as when it comes to statistics I don't know nearly as much as Salvos.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#404 - 2017-01-17 03:05:42 UTC
Teckos Pech wrote:
Provide and overview of how they tried to weed out alts, if they did do this.

In the look at the 80,000 players, CCP Rise stated in the presentation that it was individual people, not alt accounts.

He didn't elaborate further, but there's no reason to doubt what he said:

https://youtu.be/A92Ge2S8M1Y (@2min 31sec)
Ima Wreckyou
The Conference Elite
Safety.
#405 - 2017-01-17 06:39:52 UTC
Jacques d'Orleans wrote:
Jonah Gravenstein wrote:
IIRC McDonald's sells beer in France and Germany. That's what 2000 years of civilisation and the Romans do for you Twisted

*rubs some salt in*


I'm bavarian, sometimes I have beer with my breakfast! Lol

Wow, and here I was thinking that the definition of breakfast is that it is the meal without alcohol.

Arrow Mind blown.

Switzerland has beer in McDonald's too Blink
Teckos Pech
Hogyoku
Goonswarm Federation
#406 - 2017-01-17 06:56:50 UTC
Ima Wreckyou wrote:
Jacques d'Orleans wrote:
Jonah Gravenstein wrote:
IIRC McDonald's sells beer in France and Germany. That's what 2000 years of civilisation and the Romans do for you Twisted

*rubs some salt in*


I'm bavarian, sometimes I have beer with my breakfast! Lol

Wow, and here I was thinking that the definition of breakfast is that it is the meal without alcohol.

Arrow Mind blown.

Switzerland has beer in McDonald's too Blink


Okay to show there at least some civilized parts of the U.S., I have it on good authority that you can buy alcoholic beverages at drive thus in and around New Orleans so long as they leave the straw wrapper on the tip of the straw and you don't take it off...the drink is considered a "closed container" so long as that bit of paper is there.

Edit: Best part of this thread, the discussion of booze.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arthur Aihaken
CODE.d
#407 - 2017-01-17 07:06:10 UTC
I know the Jita scammers aren't complaining...

I am currently away, traveling through time and will be returning last week.

Ima Wreckyou
The Conference Elite
Safety.
#408 - 2017-01-17 07:56:41 UTC
Teckos Pech wrote:
so long as they leave the straw wrapper on the tip of the straw and you don't take it off...the drink is considered a "closed container" so long as that bit of paper is there.

Haha, I love bs laws like that. We have something similar. When I was young RedBull was just invented and you could order it in every bar with Wodka. Then some idiots drank too much and died, which probably happens with every beverage if only you wait long enough, just because there are a lot of idiots. But because RedBull was new it was somehow the "new bad guy" and killing children. Since then you can still order the beverage, but they are not allowed to mix it, you just get a separate can of RedBull and a glass of Vodka.
Hir Miriel
Elves In Space
#409 - 2017-01-17 11:01:33 UTC
Eh?

Ganked players stay longer?

I wonder when CCP will consider the implications.

*pictures swarms of CCP employees out ganking alpha clones*

I guess it depends what the ganked stay around to do. Maybe they dedicate themselves to ganking? The circle of gank.

CCP has so much information that all of it must seem like noise.

When CCP Rise mentioned that new players were fascinated by planets, but he didn't know why. That seems like a very interesting opportunity for CCP.

I'm glad I can sit here in space, just reading, without having to make virtual life and death decisions over a game's future.



~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#410 - 2017-01-17 11:20:42 UTC  |  Edited by: Yebo Lakatosh
Hir Miriel wrote:
Ganked players stay longer?


Players that were ganked in their first 15 days stay longer - so I hear. I can imagine how this is the case. Losing a few 1-3mil worth of ships doesn't feel like a huge break in one's career, but the victims might learn what to expect.

However, picture a new player who (let's say) mines undisturbed for more than two weeks, never learns the First Rule of EvE, but proceeds to buy the flashiest, best equipped capital he can afford. Now imagine how long that ship, and the owning player's enthusiasm will last.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Maekchu
Doomheim
#411 - 2017-01-17 11:20:44 UTC  |  Edited by: Maekchu
Hir Miriel wrote:
Eh?

Ganked players stay longer?

Yeah, I know it's hard to wrap your pretty little head around.

In the end, it doesn't really matter whether it was getting ganked or getting blown up in lowsec or whatever. At least something exciting happened and I think this is why the notion that people who gets ganked stays longer. Mining or missioning are pretty boring activities and if you as a new player don't get your ship blown up, then you may think EvE is all about that ISK grinding in highsec. You eventually burn out during the first weeks and don't come back to EvE again. After all, their prejudice that EvE is all about those spreadsheets online just got confirmed.

It could be pretty cool to actually make study of the EvE playerbase, but from personal experience, then I can only confirm that PvP is what people play EvE for and what makes the game exciting. The PvE aspects are only there to finance your PvP activities.
Hir Miriel
Elves In Space
#412 - 2017-01-17 11:34:13 UTC
Yebo Lakatosh wrote:
Hir Miriel wrote:
Ganked players stay longer?


Players that were ganked in their first 15 days stay longer - so I hear. I can imagine how this is the case. Losing a few 1-3mil worth of ships doesn't feel like a huge break in one's career, but the victims might learn what to expect.

However, picture a new player who (let's say) mines undisturbed for more than two weeks, never learns the First Rule of EvE, but proceeds to buy the flashiest, best equipped capital he can afford. Now imagine how long that ship, and the owning player's enthusiasm will last.



Yeah I watched the 2015 presentation.

I'd love to look at the numbers, and what the remaining players do.

It's an interesting beginning of an idea. Perhaps these people find a protaganist, a bad guy for their story. Perhaps these people like negative interactions. Perhaps they like combat. Perhaps those players who got ganked were very exploratory compared to others and were way outside secure space looking for something to happen.

As you say mining is hardly going to keep anyone engaged, apart from oddballs like myself.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Hir Miriel
Elves In Space
#413 - 2017-01-17 11:36:37 UTC
Maekchu wrote:
Hir Miriel wrote:
Eh?

Ganked players stay longer?

Yeah, I know it's hard to wrap your pretty little head around.

In the end, it doesn't really matter whether it was getting ganked or getting blown up in lowsec or whatever. At least something exciting happened and I think this is why the notion that people who gets ganked stays longer. Mining or missioning are pretty boring activities and if you as a new player don't get your ship blown up, then you may think EvE is all about that ISK grinding in highsec. You eventually burn out during the first weeks and don't come back to EvE again. After all, their prejudice that EvE is all about those spreadsheets online just got confirmed.

It could be pretty cool to actually make study of the EvE playerbase, but from personal experience, then I can only confirm that PvP is what people play EvE for and what makes the game exciting. The PvE aspects are only there to finance your PvP activities.


Thanks for the compliment, but I have a girlfriend.

So you would suggest that CCP devs go out and gank every new play within the first two weeks?

I'd say there is something else going on.

Or is your contention that EVE is sooooo boring that getting killed is an improvement?

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Maekchu
Doomheim
#414 - 2017-01-17 11:53:29 UTC
Hir Miriel wrote:
Thanks for the compliment, but I have a girlfriend.

So you would suggest that CCP devs go out and gank every new play within the first two weeks?

I'd say there is something else going on.

Or is your contention that EVE is sooooo boring that getting killed is an improvement?

EvE PvE is pretty boring in its current state.

What I'm getting at, is that EvE is more fun if one is not a carebear like you and actually go out and risk your ship. Ships are expendable in EvE anyway, that is the whole point that EvE is built upon. The fact, that you actually risk some assets when you venture out is what makes it exciting.

Maybe I'm just different from you, but as mentioned before, from personal experience getting people out in the "wild", is what makes them come back to the game. Initially, I told my friends to just mine, cause it was easy ISK (cause it is). Took them one week to get bored of EvE and stop. Managed to get them into EvE again, however this time we went straight to WHs to make ISK. Turns out the risk of getting blown up from both players and rats, made the game more fun and kept them playing.
Teckos Pech
Hogyoku
Goonswarm Federation
#415 - 2017-01-17 19:06:27 UTC
Yebo Lakatosh wrote:
Hir Miriel wrote:
Ganked players stay longer?


Players that were ganked in their first 15 days stay longer - so I hear. I can imagine how this is the case. Losing a few 1-3mil worth of ships doesn't feel like a huge break in one's career, but the victims might learn what to expect.

However, picture a new player who (let's say) mines undisturbed for more than two weeks, never learns the First Rule of EvE, but proceeds to buy the flashiest, best equipped capital he can afford. Now imagine how long that ship, and the owning player's enthusiasm will last.


My guess is it is player-on-player interaction. Other types of player-on-player interaction might have similar effects, but would be harder to find in the data, IMO.

You are correct that a player’s decision to stay with the game will be dependent on their own personal experience, and some players ganked in various situations may leave right away. However, that is not inconsistent with the findings by CCP. They most likely were reporting either the mean or median value for time in game. So, what that means is that, on average, the ganked player stays longer than the non-ganked players.

Lastly, a 1 million ISK ship loss may not feel like a lot when you have say a billion ISK. But if you are a new player and you just bought that million ISK ship and glue fit it because you don’t have the ISK to fit better modules and then lose said ship…that is a significant loss as it means you just lost the bulk of your EVE wealth. Losing a 2 billion bling fit ship when you have 4 billion in liquid ISK in your wallet, then the loss might not seem as bad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#416 - 2017-01-17 19:14:02 UTC
Stop killing noobs.

There is no profit in it.
Keno Skir
#417 - 2017-01-17 19:20:00 UTC
Teckos Pech wrote:
Ima Wreckyou wrote:
Jacques d'Orleans wrote:
Jonah Gravenstein wrote:
IIRC McDonald's sells beer in France and Germany. That's what 2000 years of civilisation and the Romans do for you Twisted

*rubs some salt in*


I'm bavarian, sometimes I have beer with my breakfast! Lol

Wow, and here I was thinking that the definition of breakfast is that it is the meal without alcohol.

Arrow Mind blown.

Switzerland has beer in McDonald's too Blink


Okay to show there at least some civilized parts of the U.S., I have it on good authority that you can buy alcoholic beverages at drive thus in and around New Orleans so long as they leave the straw wrapper on the tip of the straw and you don't take it off...the drink is considered a "closed container" so long as that bit of paper is there.

Edit: Best part of this thread, the discussion of booze.


Having beer in McDonalds isn't civilized. A country with no McDonalds is civilized.
Sonya Corvinus
Grant Village
#418 - 2017-01-17 19:21:16 UTC
Teckos Pech wrote:
Okay to show there at least some civilized parts of the U.S., I have it on good authority that you can buy alcoholic beverages at drive thus in and around New Orleans so long as they leave the straw wrapper on the tip of the straw and you don't take it off...the drink is considered a "closed container" so long as that bit of paper is there.

Edit: Best part of this thread, the discussion of booze.


I used to live in Wyoming, up until not too long ago you could buy mixed drinks at drive through windows. no straw wrapper needed, but then again it has 9x more space then Denmark, and has 1/6 as many people. I was in a town of 400 people and the next closest town was an hour and a half drive away. That one had 1,500 people. Who are you really going to hit if you get drunk?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#419 - 2017-01-17 19:29:35 UTC
Salvos Rhoska wrote:
Stop killing noobs.

There is no profit in it.

You seem to have forgotten what the topic is.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#420 - 2017-01-17 19:30:49 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Stop killing noobs.

There is no profit in it.

You seem to have forgotten what the topic is.


I havent forgotten anything.

Your "seem" is entirely in your own head.