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Player Features and Ideas Discussion

 
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Remove Drone Interfacing V from Carrier Skill requirements

Author
Captain Awkward
Republic University
Minmatar Republic
#1 - 2017-01-13 16:47:47 UTC
I dont know if this has bin proposed before. So here we go. My idea is to remove Drone Interfacing as a required skill for carriers.

Since Drone Interfacing 5 is also a skill required for Fighters to be usable and a carrier without fighters is pritey mutch useless except for its jumpdrive, the overall skilltime to use a carrier would not be effected.

However, the minimum required traintime for FAX pilots would drop by the traintime of drone interfacing. Note that drone interfacing is a totally useless skill for FAX as it does not effect logistic drones.

A secondary effect is that sitter alts for Supercarrier could be trained faster since their purpose is only to sit in the super and not to fight with it.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-01-13 16:57:30 UTC
And why do you feel that FAX alts and supercapital holders need to be easier to train?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2017-01-13 17:21:57 UTC
10% bonus to fighter damage per level.

That and since you have to train it anyways, why should it be removed? It's trained either way.

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Lugh Crow-Slave
#4 - 2017-01-13 18:19:09 UTC
... you need it for fighters.... you need fighters for carriers
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2017-01-13 19:42:10 UTC
Just out of curiosity, when the FAX skill was (briefly) separate from Carriers, did it have Drone Interfacing V as a pre-req?

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Lugh Crow-Slave
#6 - 2017-01-13 20:09:08 UTC
SurrenderMonkey wrote:
Just out of curiosity, when the FAX skill was (briefly) separate from Carriers, did it have Drone Interfacing V as a pre-req?



yes
Dolorous Tremmens
The Scope
Gallente Federation
#7 - 2017-01-15 07:47:55 UTC
Faxes are really big ships. The only weapons on a fax, apart from smartbombs(unlikely), are drones. These are the endgame logi ships since the role has been stripped from supers. Large endgame ships should have serious requirements and drone interfacing is not actually all that serious.

TBH all capital ships are very easy to get into, and if you cant get into an expensive ship fast enough for your liking, just spend a bit more and inject some skills.

Get some Eve. Make it yours.

Nevyn Auscent
Broke Sauce
#8 - 2017-01-15 08:56:09 UTC
If you want it removed, what skill should it be replaced with?
Do Little
Bluenose Trading
#9 - 2017-01-15 09:37:23 UTC
If you want to join that club, you need to pay your dues. CCP have reduced the barrier to entry for a lot of gameplay but I think capital ships should require a lot of time and effort. Flying one is an earned accomplishment - not an entitlement.
Captain Awkward
Republic University
Minmatar Republic
#10 - 2017-01-16 15:11:28 UTC  |  Edited by: Captain Awkward
SurrenderMonkey wrote:
Just out of curiosity, when the FAX skill was (briefly) separate from Carriers, did it have Drone Interfacing V as a pre-req?

Well the skill on SiSi was just a carbon copy of the Carrier skill. Before CCP could refine it, the comunity was allready on the walls against needing to buy and train a hole new captial skill. So they switched back to the Carrier skill.

Im pretey shure that if FAX had become a seperate skill on TQ, the requirements would have included Tactical Logistics Reconfiguration just like Dreadnoughts require Tactial Weapon Reconfiguation.

IMO what the requirements should look like if the skills where splittet :
Dreadnoughts : Tactial Weapon Reconfiguation 1 <= Advanced Weapon Upgrades 5 (lvl 6 skill)
Carrier : Fighter interfacing <= Drone interfacing 5 (lvl 5 skill)
FAX : Tactical Logistics Reconfiguration <= Logistics Cruisers 5 (lvl 6 skill)

With Fighter interfacing beeing some skill that effects the networked sensor array (class specific unique active highslot module).

Nevyn Auscent wrote:
If you want it removed, what skill should it be replaced with?

As it stands now, we have 2 kinds of capitals that require the same ship skill, but a requiremt that only one capital benefits from. So I would replace it with nothing because the requirements are allready there passively.

If you want to train the carrier skill to fly a carrier you need to train Drone Interfacing anyway as it is a required skill for fighters and a carrier without fighter is pritey mutch useless.
If you want to train the carrier skill to fly a FAX then you need to train Tactical Logistics Reconfiguration for Triage anyway as FAX without triage is also pritey useless.

Having drone interfacing 5 as a reuqirement for FAX is equally stupid as having Tactical Logistics Reconfiguration as a requiremt for current carriers or Drone Interfacing 5 for Dreadnoughts.
Lugh Crow-Slave
#11 - 2017-01-16 16:20:42 UTC
Captain Awkward wrote:

Nevyn Auscent wrote:
If you want it removed, what skill should it be replaced with?

As it stands now, we have 2 kinds of capitals that require the same ship skill, but a requiremt that only one capital benefits from. So I would replace it with nothing because the requirements are allready there passively.

If you want to train the carrier skill to fly a carrier you need to train Drone Interfacing anyway as it is a required skill for fighters and a carrier without fighter is pritey mutch useless.
If you want to train the carrier skill to fly a FAX then you need to train Tactical Logistics Reconfiguration for Triage anyway as FAX without triage is also pritey useless.

Having drone interfacing 5 as a reuqirement for FAX is equally stupid as having Tactical Logistics Reconfiguration as a requiremt for current carriers or Drone Interfacing 5 for Dreadnoughts.




thats not how skills work the pre-reqs are there to make sure they take enough time to train if you take one out you have to add one. CCP is just nice enough to generally make the pre-reqs also help with the ship
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2017-01-16 21:09:41 UTC
I think the more straightforward solution would be to have Drone Interfacing give a bonus to logistics drone repair amount. Since Force Auxiliaries all have bonuses to logistics drones, this would make it fit in perfectly.

Of course, doing that would likely require adjusting the base stats for logistics drones, and maybe the Repair Drones skill, so it seems like an awful lot of work for not much gain.

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Lugh Crow-Slave
#13 - 2017-01-17 01:50:22 UTC
Bronson Hughes wrote:
I think the more straightforward solution would be to have Drone Interfacing give a bonus to logistics drone repair amount. Since Force Auxiliaries all have bonuses to logistics drones, this would make it fit in perfectly.

Of course, doing that would likely require adjusting the base stats for logistics drones, and maybe the Repair Drones skill, so it seems like an awful lot of work for not much gain.



not to mention you will force everyone who uses logi drones to now have to train this skill to get back to where they are now
Mordachai
Eternal Darkness.
The Initiative.
#14 - 2017-01-18 09:16:11 UTC
Yay another "lets make things easier" thread...

wasnt it enough for the racial battleship 5 to be removed ? i mean that alone reduced the training time by 25-30 days... XX
Lugh Crow-Slave
#15 - 2017-01-18 10:29:53 UTC
Mordachai wrote:
Yay another "lets make things easier" thread...

wasnt it enough for the racial battleship 5 to be removed ? i mean that alone reduced the training time by 25-30 days... XX



training time to get into a carrier stayed the same (they added jump drive skills to make up for it) all it did was make it wasier to cross train