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Wars

First post
Author
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#21 - 2017-01-16 00:38:42 UTC
I would suggest you read what CCP Falcon wrote about eve:

CCP Falcon wrote:
Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.


You will never be safe in EVE. If you think you are safe then you don't see the knife coming for your back.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Arthur Aihaken
CODE.d
#22 - 2017-01-16 05:50:42 UTC
Are WarDecs even a thing anymore? I thought after the Watchlist nerf they became really untenable for many since there wan' a stupid-simple way to track war targets anymore...

I am currently away, traveling through time and will be returning last week.

Count Szadek
Center for Advanced Studies
Gallente Federation
#23 - 2017-01-17 10:18:49 UTC
I do agree the Wardecs can be lopsided, but so can real wars. Removing them is not an option though as they have multiple pros that should be protected (example: high sec issue resolution).

Personally, I think the only real option is to introduce something like a "club" where you can join. This would be similar to what Spectre Fleet does now, however they could fly under a club banner. This way, these entities could have benefits, but could be separated from corporation needs (such as anchoring citadels, poses, and eng complexes). This would also allow them to be tweak and tuned as such. People can also be part of a corp and several of these "Clubs", increasing social interactions. The main thing is these would not be exploitable as they would be seperate from a corp. so tax would still be a thing from the corp. but the club could have a fee/subscription to fund activities if desired.
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