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Camping cloaked hotdroppers.

First post
Author
Caitlynn Askyra
Absolute Order
Absolute Honor
#1 - 2017-01-15 12:39:59 UTC
Is there anything that can be done about players like this? It's incredibly annoying that a guy can just park in a system cloaked and stay there indefinitely without being found.

I get that null sec should have risk but this is such an anti-fun situation for everyone. It's not like I can go and chase him out of the system and I can't do anything in the system either really as you don't know if he will attack, when he will attack, or how much firepower he will attack with so it's not reasonable at all to defend against it.

I don't think it's fair that a cloaked frigate can basically stop any activity in the system for as long as it wants. It's overpowered and we need some way of detecting them if they camp for X amount of time so we can do something about it.
Do Little
Bluenose Trading
#2 - 2017-01-15 12:50:39 UTC
There is a sticky thread on this topic in the player features & ideas section of the forum so this thread will probably be locked. Short answer is - no, there is nothing you can do to make them go away. You can muster a PVP fleet, put a bait ship out and try to turn the tables if they take the bait but initiative - when and where to attack belongs to the aggressor.
Salvos Rhoska
#3 - 2017-01-15 13:02:01 UTC  |  Edited by: Salvos Rhoska
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.
Ralph King-Griffin
New Eden Tech Support
#4 - 2017-01-15 13:06:19 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
Caitlynn Askyra
Absolute Order
Absolute Honor
#5 - 2017-01-15 13:13:37 UTC  |  Edited by: Caitlynn Askyra
Salvos Rhoska wrote:
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.



Of course not technically but lets be real. I'm not going to do anything in that system with a hotdropper capable of dropping titan class ships if needs be. It takes zero effort to sit in a system all day and go to work. The best I can do is guess he is afk and go into another system.

Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...
Ralph King-Griffin
New Eden Tech Support
#6 - 2017-01-15 13:14:54 UTC
one of these days im going to post an "afk cloaky" thread and blow all yer minds
Caitlynn Askyra
Absolute Order
Absolute Honor
#7 - 2017-01-15 13:16:35 UTC
Ralph King-Griffin wrote:
one of these days im going to post an "afk cloaky" thread and blow all yer minds


What have I said that you disagree with?...and what is the reason for that disagreement? Rather than just posting non information, I'd like to hear a counter argument from you.
Caitlynn Askyra
Absolute Order
Absolute Honor
#8 - 2017-01-15 13:25:11 UTC
Ralph King-Griffin wrote:
one of these days im going to post an "afk cloaky" thread and blow all yer minds


I'll also add, if these types of threads are so abundant, then it's pretty indicative that nobody likes this particular game mechanic, so why is it in the game? I'm sure you can 'blow everyone's mind' with the reason why you think it's great for the game.
Salvos Rhoska
#9 - 2017-01-15 13:29:34 UTC
Caitlynn Askyra wrote:
Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...


Its interactive. Their presence is having an impact on you. And you on them, or they would not remain cloaked.
As to it being fun, its fun for them, or why would they be there.
Its fun for you too, because it introduces risk where you otherwise have none.

NS is already ridiculously, ludicrously, brokenly safe, especially deep behind alliance lines.
cough local cough.
Sharisa Alar
Ministry of War
Amarr Empire
#10 - 2017-01-15 13:32:02 UTC  |  Edited by: Sharisa Alar
Caitlynn Askyra, so far it appears you've complained about a person in your system being an annoyance by sitting cloaked and causing you to be afraid to undock. What do YOU propose to change in-game to counter this?
Salvos Rhoska
#11 - 2017-01-15 13:33:38 UTC  |  Edited by: Salvos Rhoska
OP, what exactly is the single cloaked ship preventing you from doing?

Flying ridiculously bling ships and farming isk with no risk all day?
Flying enormous mining fleets on multiple accounts and getting fat with no risk?

What exactly is it that you are doing, that a single cloaked ship prevents you from doing?

PS: Remove Local from NS.
Neuntausend
Republic Military School
Minmatar Republic
#12 - 2017-01-15 13:35:50 UTC
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.



Of course not technically but lets be real. I'm not going to do anything in that system with a hotdropper capable of dropping titan class ships if needs be. It takes zero effort to sit in a system all day and go to work. The best I can do is guess he is afk and go into another system.

Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...

Then let's be real: It's your choice alone to stay docked because of a frigate that you can't see and that can't do anything to you for as long as it remains invisible.

As soon as the cloaky frigate does something that could be dangerous to you or anyone else in the system, it will not be cloaked anymore, and you will be able to find and shoot it.

It does indeed take zero effort to sit in system all day doing nothing, but the downside to this is, that you sit in system all day doing nothing. And if you sit in system all day doing nothing, you won't kill anything either. If you want to kill something, you need to do something. As soon as you start doing something, an amount of effort greater than zero will be required.
Akane Togenada
Doomheim
#13 - 2017-01-15 13:39:47 UTC
Caitlynn Askyra wrote:
I'll also add, if these types of threads are so abundant, then it's pretty indicative that nobody likes this particular game mechanic, so why is it in the game? I'm sure you can 'blow everyone's mind' with the reason why you think it's great for the game.


There are alot of threads complaining about all sorts of mechanics and in my humble opinion 9/10 threads are of 'cloaked whine' variety. An example is that there's dozens of threads demanding MOAR stuff for Alphas which would be an awful idea.

I'd say that juding the validity of a complain purely from the volume of complaints seems a bit weird and would quickly lead to a bad situation if CCP decided to go further down that route.

Finally I believe that there should be no Local in Null by default and then there could be some sort of installation soverign owners could build and maintain that would give them a Local with the option to grant friends and allies shared intelligence.
Caitlynn Askyra
Absolute Order
Absolute Honor
#14 - 2017-01-15 13:45:57 UTC
Salvos Rhoska wrote:
OP, what exactly is the single cloaked ship preventing you from doing?

Flying ridiculously bling ships and farming isk with no risk all day?
Flying enormous mining fleets on multiple accounts and getting fat with no risk?

What exactly is it that you are doing, that a single cloaked ship prevents you from doing?

PS: Remove Local from NS.


You are completely missing the point, the situation is non-interactive. Instead of asking me how it affects me, why don't you tell me what it achieves by being in the game. I bet you can't think of a single reason.
Caitlynn Askyra
Absolute Order
Absolute Honor
#15 - 2017-01-15 13:48:14 UTC
Neuntausend wrote:
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.



Of course not technically but lets be real. I'm not going to do anything in that system with a hotdropper capable of dropping titan class ships if needs be. It takes zero effort to sit in a system all day and go to work. The best I can do is guess he is afk and go into another system.

Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...

Then let's be real: It's your choice alone to stay docked because of a frigate that you can't see and that can't do anything to you for as long as it remains invisible.

As soon as the cloaky frigate does something that could be dangerous to you or anyone else in the system, it will not be cloaked anymore, and you will be able to find and shoot it.

It does indeed take zero effort to sit in system all day doing nothing, but the downside to this is, that you sit in system all day doing nothing. And if you sit in system all day doing nothing, you won't kill anything either. If you want to kill something, you need to do something. As soon as you start doing something, an amount of effort greater than zero will be required.


That's my point. Yes you can't do anything while afk, but you still have an effect while being afk. You shouldn't be affecting other people when you aren't playing the game.
Salvos Rhoska
#16 - 2017-01-15 13:48:17 UTC
Akane Togenada wrote:
Finally I believe that there should be no Local in Null by default and then there could be some sort of installation soverign owners could build and maintain that would give them a Local with the option to grant friends and allies shared intelligence.


Yes to the first part, no to the second.

Most Sov owners are so ridiculously space rich that its unfeasible to set a price for such a service high enough without it being unfair to smaller Sov holders.

There is also the issue of NPC NS, though I suppose that could retain Local, to further differentiate it from player owned space.
Caitlynn Askyra
Absolute Order
Absolute Honor
#17 - 2017-01-15 13:50:16 UTC  |  Edited by: Caitlynn Askyra
Akane Togenada wrote:
Caitlynn Askyra wrote:
I'll also add, if these types of threads are so abundant, then it's pretty indicative that nobody likes this particular game mechanic, so why is it in the game? I'm sure you can 'blow everyone's mind' with the reason why you think it's great for the game.


There are alot of threads complaining about all sorts of mechanics and in my humble opinion 9/10 threads are of 'cloaked whine' variety. An example is that there's dozens of threads demanding MOAR stuff for Alphas which would be an awful idea.

I'd say that juding the validity of a complain purely from the volume of complaints seems a bit weird and would quickly lead to a bad situation if CCP decided to go further down that route.

Finally I believe that there should be no Local in Null by default and then there could be some sort of installation soverign owners could build and maintain that would give them a Local with the option to grant friends and allies shared intelligence.


That's fine but the problem goes deeper than just crying about cloakers. It's about having an effect on players when you are not playing, which shouldn't happen.

If you want to camp a system for 3 days, then you should be at your keyboard while doing it. Like you have to be at your keyboard to do anything else in this game. (don't bring up trading or manufacturing, they are inherently passive aspects of the game).

Why shouldn't I be allowed to go and kill someone afk in their ship in space?
Salvos Rhoska
#18 - 2017-01-15 13:56:46 UTC
Caitlynn Askyra wrote:


You are completely missing the point, the situation is non-interactive. Instead of asking me how it affects me, why don't you tell me what it achieves by being in the game. I bet you can't think of a single reason.


It is interactive.

Both of you are aware of each others presence in the system, and are thus affecting and influencing each other reciprocally.

Whether they are afk, or you are ship-spinning in station, is arbitrary.
Akane Togenada
Doomheim
#19 - 2017-01-15 13:57:58 UTC
Salvos Rhoska wrote:
Akane Togenada wrote:
Finally I believe that there should be no Local in Null by default and then there could be some sort of installation soverign owners could build and maintain that would give them a Local with the option to grant friends and allies shared intelligence.


Yes to the first part, no to the second.

Most Sov owners are so ridiculously space rich that its unfeasible to set a price for such a service high enough without it being unfair to smaller Sov holders.

There is also the issue of NPC NS, though I suppose that could retain Local, to further differentiate it from player owned space.


Never thought of it that way. Just imagined it would be another reason to plant a spy in the enemy alliance and thus get the Local intel without them knowing about it.

No Local in all Null it is then.
Admiral Sarah Solette
Republic Military School
Minmatar Republic
#20 - 2017-01-15 13:58:21 UTC
Salvos Rhoska wrote:
OP, what exactly is the single cloaked ship preventing you from doing?

Flying ridiculously bling ships and farming isk with no risk all day?
Flying enormous mining fleets on multiple accounts and getting fat with no risk?

What exactly is it that you are doing, that a single cloaked ship prevents you from doing?

PS: Remove Local from NS.

In a situation where there's a cloaky camper, the only player with absolutely 0 risk is the cloaky camper. Carebear to the max. They are literally unkillable.
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