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Wars

First post
Author
Captain Campion
Campion Corp.
#1 - 2017-01-14 18:08:27 UTC
The main thing that gets you into, or keeps you into eve, is corporations.

But then you get war decced and it ruins the whole experience.

CCP you must remove war decs (or make them opt in) ASAP.


This is the single most important thing you MUST do.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-01-14 18:08:52 UTC
Why?
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#3 - 2017-01-14 18:10:23 UTC
Danika Princip wrote:
Why?


because his corp probably just got wardeced and he cant carebear misions in his drake while being safe from other players
Captain Campion
Campion Corp.
#4 - 2017-01-14 18:25:23 UTC  |  Edited by: Captain Campion
I don't even join corps anymore, because I don't want to deal with war decs.

I want to play safe in high sec and make isk, and I want to go to 0.0 and pvp when my corp mates are around.

If I can't do this, the game is basically trash.
- because you either can't fund the pvp
- or you have isk but nobody to pvp with
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2017-01-14 18:33:59 UTC
Taking some basic precautions and not flying your freighter into jita on an in corp character is too much like hard work then?

Why, exactly, do you think that you should be safe from non consensual PVP in highsec?

Hell. What's stopping you making your isk in null if wardecs are scary?
Julanna Egnald
Del's Industrial Strip Mining
#6 - 2017-01-14 18:34:27 UTC
So you want to eliminate a fundamental aspect of the game because you're inconvenienced? Why should you take precedence over the thousands that use the wardec system legitimately?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2017-01-14 18:35:52 UTC
Captain Campion wrote:
I want to play safe in high sec and make isk, and I want to go to 0.0 and pvp when my corp mates are around.

If I can't do this, the game is basically trash.
- because you either can't fund the pvp
- or you have isk but nobody to pvp with

You know you can make ISK even more readily in nullsec right?

However that aside, I disagree with your OP. Removing Wardecs would be a terrible move by CCP.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2017-01-14 18:35:57 UTC
Captain Campion wrote:
- or you have isk but nobody to pvp with

Funny that you mention this in a thread about removing PVP. If you cannot fund your PVP with high sec missions because of wars, how about going to NPC Null or low sec and run missions there? 100% safe from war decs and depending on where you run, also safe from too much PVP. Just saying but I made more than 2B ISK in Curse in November with casual missioning. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ralph King-Griffin
New Eden Tech Support
#9 - 2017-01-14 18:41:24 UTC
Danika Princip wrote:
Why?

Cos he's a massive raging coward that's afraid of a couple of messers.

Jeasus lads ye realize there's only like six official mercs listed, only two of whom will leave the hubs.

With us as one of them.

Literally everyone else waging war can be slapped about and they'll feck off if you leave them with a bloody nose at the end of it.
Captain Campion
Campion Corp.
#10 - 2017-01-14 18:58:08 UTC
I understand your points - I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose. I'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum...
Lugh Crow-Slave
#11 - 2017-01-14 19:08:25 UTC  |  Edited by: Lugh Crow-Slave
Captain Campion wrote:
I I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose.


ah i see.


GUYS i found the man is capable of truly determining what is factual fun !!!!!


in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.

but what can we expect from a generation that was never given a chance to learn they can't always win
Captain Campion
Campion Corp.
#12 - 2017-01-14 19:21:50 UTC  |  Edited by: Captain Campion
Lugh Crow-Slave wrote:

in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.

Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this.

Obviously I could quit silently, but there's a lot about the game I do like, so I think it's better to at least explain why.
Ralph King-Griffin
New Eden Tech Support
#13 - 2017-01-14 19:24:10 UTC
Captain Campion wrote:
Lugh Crow-Slave wrote:

in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.

Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this.

Would you stop posting if we targeted you specifically?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2017-01-14 19:32:46 UTC  |  Edited by: Scipio Artelius
Captain Campion wrote:
Lugh Crow-Slave wrote:

in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.

Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this.

Obviously I could quit silently, but there's a lot about the game I do like, so I think it's better to at least explain why.

CCP Seagull recently described part of what she sees as being the reason EVE has lasted so long:

Kokatu interview:
What gives EVE such longevity, and allows it to maintain such a fascination for both its players and those of us who just love reading about it?
“I think it’s because everyone plays in the same universe and they have some possibility of impacting play for each other,” says Nordgren.


Whether you leave or stay isn't going to change that view of the game by CCP. They obviously have reasons to believe that the lack of safety has something to do with th games success.

Source:
http://www.kotaku.co.uk/2016/11/15/eve-goes-free-an-interview-with-ccps-andie-nordgreen
ShahFluffers
Ice Fire Warriors
#15 - 2017-01-14 19:45:50 UTC  |  Edited by: ShahFluffers
Captain Campion wrote:
II'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum...

While true, it also paradoxically forces people to band together and form bonds with others for "safety."
After all... two people are better than one.
And many people banded together against a common threat gives you a distinct advantage against any one foe.


I suspect that your problem is that you don't have strong or experienced leadership to guide you through conflict.

When I was a nubbin, my newbie corporation was wardecced quite a few times. Yes, some people dropped out of the game.
But those that stayed attempted to find solutions to "fix" the problem. And THAT ACT ALONE has helped us become "powerful" in such a way that wardeccers do not bother us anymore.

Examples:
Wardeccers threatening your mission running activities?
Form a small gang. One or two people run the mission (preferably NOT in slow, bulky ships) while others, in Electronic Warfare ships, cover the mission running ships' escape in case the hostiles enter the mission complex.

Blitz the missions as fast as possible, share the rewards, blitz some more.
While you earn less money per mission (due to sharing) you can complete more of them, more quickly, to compensate (because you have more people contributing more firepower to kill more things)

And you will earn more ISK than you would had you stayed in a station and simply logged off.
Plus you get the feeling that you are getting away with something (like stealing candy from the kitchen when your parents have told you not to have candy).


Wardeccers camping you in a station?
Have someone with an out-of-corporation character to haul in some Electronic Warfare ships.
Fit them up cheaply (so ISK loss is minimal), then mass undock and spam them with Ewar (I recommend ECM).

Even if the wardeccers are using "high-end" ships... having enough people spamming them will make things EXTREMELY frustrating.
Maybe the wardeccers dock up themselves... giving the rest of your group a chance to undock and escape.

You can kick this up a notch or two by taking a page out of the "suicide ganker's handbook" and fit up cheap, high-DPS ships to swarm and nuke the most expensive thing on field.
Sure, many of you will die... but if successful you will give the wardeccers a "black-eye" they won't soon forget.



Wardeccers camping the stargates?
Use the same tactic as with the undock. Again, you want to make entanglements with your group as frustrating as possible (so wardeccers go to "greener pastures").


Wardeccers outnumber you?
See if you can get in contact with other groups that are also at war with the wardeccers.
With a little diplomacy, you may be able to consolidate your manpower and resources so that you can "push back."


Wardeccers using "fancy tricks?"
There is no rule that says you have to directly fight your aggressors. Guerrilla Warfare is a thing in EVE.
If your enemy hits hard, don't give them targets to hit.
If your enemy blocks a route, don't take that route.
If your enemy is cunning, be less predictable.
If your enemy lives in a certain area, relocate.
If your enemy has all the advantages you can think of, even the "playing field" and go someplace where others are just as likely to shoot them as they are to shoot you (see: low-sec).

"Victory" is an abstract concept and you can "win" simply by making your enemy angry.


Also note that none of the examples above are mutually exclusive.
You can (and I recommend you do) combine them for maximum effect.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2017-01-14 19:46:32 UTC
Captain Campion wrote:
I understand your points - I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose. I'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum...


So why not take a couple of basic precautions, like flying a cheap ship and watching local, instead of crying on the forums?

if you're a nullsec player, make your isk in nullsec if you want to avoid highsec wardecs. I'm under two right now, which is unusually few, and they don't bother me in the slightest.

Please explain why you feel that any areas of this PVP game should not contain PVP combat.
Do Little
Bluenose Trading
#17 - 2017-01-14 20:00:32 UTC
What you are asking for is reward without risk. You can't have that in a game with a player driven economy. Eve works because there is a balance between predators and prey. Stuff has value because supply is constrained. You can thrive in this game by managing the risk - that's a player skill, not a character skill.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2017-01-15 00:23:11 UTC
Wardecs are opt in. By joining a corp you are opting in.

Don't be in a corporation, just make a common chat channel for you and your friends.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sonya Corvinus
Grant Village
#19 - 2017-01-15 02:47:37 UTC
Just stay out of HS. PvE is safer in null anyway
Lugh Crow-Slave
#20 - 2017-01-15 02:56:52 UTC
Sonya Corvinus wrote:
Just stay out of HS. PvE is safer in null anyway



just about everything is safer in null
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