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Another ECM is a terrible mechanic thread

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#21 - 2017-01-14 05:06:49 UTC
I think one of the major issues is that there are no hull specific jams. A Multispectral jammer on a frigate uses as much power and has as much jam strength as a Multispectral jammer on a battleship.

In many instances, a jamer on a frigate due to hull bonuses is many times more effective than a jammer on a battleship. Even with hull bonuses on some Battleships the smaller ships with hull bonuses still out-jam the battleships.

CCP moved in the right direction when it implemented battleship specific warp scramblers, disruptors and webs and I think needs to move in this direction as well it comes to ECM. An ECM system that has huge powergrid, huge cpu, huge power costs and that has a better chance to jam larger hulls due to those things is more desirable than a jamming system that is not hull specific.

Frigates should have a good chance to jam frigates and destroyers with chance tapering as hulls get bigger, cruisers likewise have a good chance to jam frigates, destroyers, cruisers... etc etc

As for jamming effect this is my solution and one I suggested many years ago:

I suggest we move away from the glass type jamming ship and move to a more robust jamming assist ship. The primary role of these ships are to join in battle, doing damage and interfering with target locks such as remote repping, primary targetting and so forth. This is as opposed to the current use where you have a ship that is instapopped but can completely remove a number of ships from the equation before it gets popped. Not fun for either side.

Proposal -

A ship in EvE has a certain amount of locking targets, lets say Ship X has a maximum of 8 target locks, and a sensor strength of 64.

A jamming ship has a certain amount of jam strength, lets call it Ship Y and it has 64 jam strength on its one racial jammer. There is not random element, its like tracking disruptors or damps, it always works, has a falloff etc.

Now for each 8 points of jam strength the targetted ship has a reduction in lock of 1 ship. So when ship Y jams ship X the number of locks capable from ship X = 0. However the number can only ever move to 0 not negative so if ship X has a ECCM fitted it is still able to lock 1 ship, if two fitted it can lock 2 ships.

Now if you un-glassify the jamming ships so they have some sort of decent tank you now have the effect of having a robust ship that is capable of seriously interfering with its targets but doesn't get insta-popped and doesn't completely nueter ships off the field either.

The effect, can neuter a ship to not be able to lock but the pilots of those ships can choose to be un-neuterable by fitting an eccm and its not going to considered a wasted module on a random roll. Can affect the locks of other ships preventing them from locking up allies or assisting in primarying / target calling but can still assist belatedly with their single locking if they have an eccm fitted.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Deckel
Island Paradise
#22 - 2017-01-14 05:55:03 UTC
Infinity Ziona wrote:
I think one of the major issues is that there are no hull specific jams. A Multispectral jammer on a frigate uses as much power and has as much jam strength as a Multispectral jammer on a battleship.

In many instances, a jamer on a frigate due to hull bonuses is many times more effective than a jammer on a battleship. Even with hull bonuses on some Battleships the smaller ships with hull bonuses still out-jam the battleships.

CCP moved in the right direction when it implemented battleship specific warp scramblers, disruptors and webs and I think needs to move in this direction as well it comes to ECM. An ECM system that has huge powergrid, huge cpu, huge power costs and that has a better chance to jam larger hulls due to those things is more desirable than a jamming system that is not hull specific.

Frigates should have a good chance to jam frigates and destroyers with chance tapering as hulls get bigger, cruisers likewise have a good chance to jam frigates, destroyers, cruisers... etc etc

As for jamming effect this is my solution and one I suggested many years ago:

I suggest we move away from the glass type jamming ship and move to a more robust jamming assist ship. The primary role of these ships are to join in battle, doing damage and interfering with target locks such as remote repping, primary targetting and so forth. This is as opposed to the current use where you have a ship that is instapopped but can completely remove a number of ships from the equation before it gets popped. Not fun for either side.

Proposal -

A ship in EvE has a certain amount of locking targets, lets say Ship X has a maximum of 8 target locks, and a sensor strength of 64.

A jamming ship has a certain amount of jam strength, lets call it Ship Y and it has 64 jam strength on its one racial jammer. There is not random element, its like tracking disruptors or damps, it always works, has a falloff etc.

Now for each 8 points of jam strength the targetted ship has a reduction in lock of 1 ship. So when ship Y jams ship X the number of locks capable from ship X = 0. However the number can only ever move to 0 not negative so if ship X has a ECCM fitted it is still able to lock 1 ship, if two fitted it can lock 2 ships.

Now if you un-glassify the jamming ships so they have some sort of decent tank you now have the effect of having a robust ship that is capable of seriously interfering with its targets but doesn't get insta-popped and doesn't completely nueter ships off the field either.

The effect, can neuter a ship to not be able to lock but the pilots of those ships can choose to be un-neuterable by fitting an eccm and its not going to considered a wasted module on a random roll. Can affect the locks of other ships preventing them from locking up allies or assisting in primarying / target calling but can still assist belatedly with their single locking if they have an eccm fitted.



I proposed something similar once here
Lugh Crow-Slave
#23 - 2017-01-14 06:06:38 UTC
Infinity Ziona wrote:
I think one of the major issues is that there are no hull specific jams. A Multispectral jammer on a frigate uses as much power and has as much jam strength as a Multispectral jammer on a battleship.

In many instances, a jamer on a frigate due to hull bonuses is many times more effective than a jammer on a battleship. Even with hull bonuses on some Battleships the smaller ships with hull bonuses still out-jam the battleships.

CCP moved in the right direction when it implemented battleship specific warp scramblers, disruptors and webs and I think needs to move in this direction as well it comes to ECM. An ECM system that has huge powergrid, huge cpu, huge power costs and that has a better chance to jam larger hulls due to those things is more desirable than a jamming system that is not hull specific.

Frigates should have a good chance to jam frigates and destroyers with chance tapering as hulls get bigger, cruisers likewise have a good chance to jam frigates, destroyers, cruisers... etc etc

As for jamming effect this is my solution and one I suggested many years ago:

I suggest we move away from the glass type jamming ship and move to a more robust jamming assist ship. The primary role of these ships are to join in battle, doing damage and interfering with target locks such as remote repping, primary targetting and so forth. This is as opposed to the current use where you have a ship that is instapopped but can completely remove a number of ships from the equation before it gets popped. Not fun for either side.

Proposal -

A ship in EvE has a certain amount of locking targets, lets say Ship X has a maximum of 8 target locks, and a sensor strength of 64.

A jamming ship has a certain amount of jam strength, lets call it Ship Y and it has 64 jam strength on its one racial jammer. There is not random element, its like tracking disruptors or damps, it always works, has a falloff etc.

Now for each 8 points of jam strength the targetted ship has a reduction in lock of 1 ship. So when ship Y jams ship X the number of locks capable from ship X = 0. However the number can only ever move to 0 not negative so if ship X has a ECCM fitted it is still able to lock 1 ship, if two fitted it can lock 2 ships.

Now if you un-glassify the jamming ships so they have some sort of decent tank you now have the effect of having a robust ship that is capable of seriously interfering with its targets but doesn't get insta-popped and doesn't completely nueter ships off the field either.

The effect, can neuter a ship to not be able to lock but the pilots of those ships can choose to be un-neuterable by fitting an eccm and its not going to considered a wasted module on a random roll. Can affect the locks of other ships preventing them from locking up allies or assisting in primarying / target calling but can still assist belatedly with their single locking if they have an eccm fitted.





the size of the ship is irrelevent currently each ECM ship does ECM in a different way there is no better or worse one


you idea to let a ship always have at least one lock with a sebo makes ECM irrelevant and useless because if so much as one ship can lock your they are dead. not to mention their main use is anti logistics and if all i need is eccm mid and eccm low to lock my cap chain and target logi just got a huge buff

if you do this and buff the tank of ECM you still have the issue that ECCM becomes mandatory no matter what because you have just buffed ECM to the moon.



the RNG is not a bad thing neither is the either you win or you lose. it makes ECM piloting one of the hardest things in the game as you need to learn how to manage that RNG and already if you don't want to deal with ECM a single scripted sebo will make you near immune nearly doubling your resistance.



again its not that ECM is bad the problem is when jammed those 20s feel like an eternity but 20s unjamed goes by in an instant and the reverse is true for the ECM pilot. Currently do to how powerful and how much easier damps are to use anyone not just trying to run will use damps over ECM if ECM was as broken as ppl think this would not be the case. Sure ECM may not "feel" good but neither does getting ganked mining
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2017-01-14 06:49:56 UTC
Lugh Crow-Slave wrote:
Infinity Ziona wrote:
I think one of the major issues is that there are no hull specific jams. A Multispectral jammer on a frigate uses as much power and has as much jam strength as a Multispectral jammer on a battleship.

In many instances, a jamer on a frigate due to hull bonuses is many times more effective than a jammer on a battleship. Even with hull bonuses on some Battleships the smaller ships with hull bonuses still out-jam the battleships.

CCP moved in the right direction when it implemented battleship specific warp scramblers, disruptors and webs and I think needs to move in this direction as well it comes to ECM. An ECM system that has huge powergrid, huge cpu, huge power costs and that has a better chance to jam larger hulls due to those things is more desirable than a jamming system that is not hull specific.

Frigates should have a good chance to jam frigates and destroyers with chance tapering as hulls get bigger, cruisers likewise have a good chance to jam frigates, destroyers, cruisers... etc etc

As for jamming effect this is my solution and one I suggested many years ago:

I suggest we move away from the glass type jamming ship and move to a more robust jamming assist ship. The primary role of these ships are to join in battle, doing damage and interfering with target locks such as remote repping, primary targetting and so forth. This is as opposed to the current use where you have a ship that is instapopped but can completely remove a number of ships from the equation before it gets popped. Not fun for either side.

Proposal -

A ship in EvE has a certain amount of locking targets, lets say Ship X has a maximum of 8 target locks, and a sensor strength of 64.

A jamming ship has a certain amount of jam strength, lets call it Ship Y and it has 64 jam strength on its one racial jammer. There is not random element, its like tracking disruptors or damps, it always works, has a falloff etc.

Now for each 8 points of jam strength the targetted ship has a reduction in lock of 1 ship. So when ship Y jams ship X the number of locks capable from ship X = 0. However the number can only ever move to 0 not negative so if ship X has a ECCM fitted it is still able to lock 1 ship, if two fitted it can lock 2 ships.

Now if you un-glassify the jamming ships so they have some sort of decent tank you now have the effect of having a robust ship that is capable of seriously interfering with its targets but doesn't get insta-popped and doesn't completely nueter ships off the field either.

The effect, can neuter a ship to not be able to lock but the pilots of those ships can choose to be un-neuterable by fitting an eccm and its not going to considered a wasted module on a random roll. Can affect the locks of other ships preventing them from locking up allies or assisting in primarying / target calling but can still assist belatedly with their single locking if they have an eccm fitted.





the size of the ship is irrelevent currently each ECM ship does ECM in a different way there is no better or worse one


you idea to let a ship always have at least one lock with a sebo makes ECM irrelevant and useless because if so much as one ship can lock your they are dead. not to mention their main use is anti logistics and if all i need is eccm mid and eccm low to lock my cap chain and target logi just got a huge buff

if you do this and buff the tank of ECM you still have the issue that ECCM becomes mandatory no matter what because you have just buffed ECM to the moon.



the RNG is not a bad thing neither is the either you win or you lose. it makes ECM piloting one of the hardest things in the game as you need to learn how to manage that RNG and already if you don't want to deal with ECM a single scripted sebo will make you near immune nearly doubling your resistance.



again its not that ECM is bad the problem is when jammed those 20s feel like an eternity but 20s unjamed goes by in an instant and the reverse is true for the ECM pilot. Currently do to how powerful and how much easier damps are to use anyone not just trying to run will use damps over ECM if ECM was as broken as ppl think this would not be the case. Sure ECM may not "feel" good but neither does getting ganked mining

It doesn't make ECM useless. In a fleet fight you will typically be locking a number of ships, friendlys and multiple enemies. The trade off of one mid slot to lock only 1 ship, or 2 mids slots to lock 2 ships is pretty huge when you consider not being jammed means you get to lock up to your max targets without losing any midslots. As for so much as one ship can lock you you are dead this is exactly why my suggestion is to un-glassify ECM ships.

This idea is not much different to damps or disruptors. With damps you simply have to get a warp in to close range and negate the damps, with tracking disruptors you need to get far enough away from the disrupting ship to negate the tracking penalty. ECM is the only thing that has no real counter in terms of tactics. You just wait. I don't think you can say damps or disruptors are useless, they're just not 100% effective like ECM are.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lugh Crow-Slave
#25 - 2017-01-14 09:07:43 UTC
Infinity Ziona wrote:

It doesn't make ECM useless. In a fleet fight you will typically be locking a number of ships, friendlys and multiple enemies. The trade off of one mid slot to lock only 1 ship, or 2 mids slots to lock 2 ships is pretty huge when you consider not being jammed means you get to lock up to your max targets without losing any midslots. As for so much as one ship can lock you you are dead this is exactly why my suggestion is to un-glassify ECM ships.

only an incompetent fleet is requiring its pilots to be locking both friends and enemies. its not two mids though. it can be one mid and one low. it can be one remote mid on each ship used on whomever is being jammed. because ECM would be so much more powerful what happens is med fleets all fit ECCM and small/solo get totally screwed. the added tank just takes these new super jamers and makes them a nightmare against small gangs but with their negligible effectiveness against med/large fleets they are now totally replaced by damps. (not that the meta isn't already mostly this way)

Quote:

This idea is not much different to damps or disruptors. With damps you simply have to get a warp in to close range and negate the damps, with tracking disruptors you need to get far enough away from the disrupting ship to negate the tracking penalty. ECM is the only thing that has no real counter in terms of tactics. You just wait. I don't think you can say damps or disruptors are useless, they're just not 100% effective like ECM are.


damps you need a lot more than a close warp to get them to work a single recon can put a battleships lock range at under 5km this is what i mean by damps only make you think you have a chance. ECM has plenty of counter play in drones range management and fleet positioning. ECM just has very limited counter play in small groups but that is the same with all e-war. The great part about how ECM works in eve is that it is the most thought intensive E-war both on the side using it and defending against it. Fights start well before the fleets are on grid and ECM plays right into that.


one thing i would like to see is SEBO ECCM scrips that give a boost to particular sensor types and give all ships some points in off racial sensors. this would let you swap your sensor type to actively counter an ECM ship(it would still be weaker than if you were boosting your main but it would become the ships dominent type). To do this scripted SEBOs would need to be able give a colored effect based on the sensor it was boosting
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