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Player Features and Ideas Discussion

 
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Bounty Hunting

Author
Janna Ivy
Science and Trade Institute
Caldari State
#1 - 2017-01-12 13:17:50 UTC
Hello there! When I started playing EVE I wanted to become a bounty hunter, as it looked very interesting and fun, but I'v been told the bounty system is broken, as you get only a % of the ship they are flying value, so it's nonsense to use the bounty system as you loose money most of the time.
I tought it could be done differently, like the market contracts. For example:

Character A has 100 ISK bounty (To use a easy number :D), which has been deployed by Char B (70 ISK) and Char C (30 ISK)

So, after putting the bounty on char A head, a contract is created, where the payoff will be 100 ISK, but not everyone can go and earn it, you would have to bid for it in order to earn it (like public contracts in real life, there is a budget for X project, and buisness bid who can do it faster/cheaper).
Then 3 bounty hunters are interested in the job.

Bounty Hunter 1 offers himself and his buddies to take down A character for the 100% bounty and will have finished the job in about a month (After this month they would keep loosing a % of the reward as not accomplishing the offered objectives, same applied to BH 2 and 3)

Bounty Hunter 2 is like Han Solo, a tought b*****d and he will take 120% of the reward and to it in about a week.

Bounty Hunter 3 isn't so tough but has the contacts and intel reports to ensure the work is done, he will do it for 80% of the bounty and in 2 months max.

So now Char B and C decide who they preffer, as char B has the biggest share of the bounty, he could decide alone who to contract, and char C doesn't mind who or how, just wants to get A killed (Podding, right?).

This could encourage competitivity between BH and create some useful service in-game.

Just my little contribution :D

PD: Sorry for the bad english
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2017-01-12 13:35:28 UTC
Old bounties paid out 100%, players abused this to make ISK by destroying the bountied player with an alt. The 20% of the ship value was done to prevent abuse.

If you don't follow the rules, neither will I.

Donnachadh
United Allegiance of Undesirables
#3 - 2017-01-12 13:59:08 UTC
Janna Ivy
I suggest you use the search feature there are several dozen topics on bounty hunting laying about and they contain an array of ideas that have been brought up and the reasons why people here think they are good or bad ideas.

Setting aside profits by killing your own characters which is extremely easy to prevent there are several two problems that are not so easily dealt with.

1. most of this gaming community would rather have the useless bounty system we currently have, than a system that could actually add bounty hunting as a valid game play style. The most often stated reason is that they want to be able to place a bounty on anyone at anytime and for any reason, or no reason at all.

2. high sec rules of engagement and Concord's response to those who violate them.

20% is the magic number, when you collect a bounty you only get up to 20% of the value of the ship you destroyed. Manage to kill the pod as well and you get 20% of the value of the pod as well, as noted above this was done to prevent a player from profiting by setting a bounty on one character and then killing them using another.

Ralph King-Griffin
New Eden Tech Support
#4 - 2017-01-12 14:13:57 UTC
If you want to shoot people in the face for money , join a mercenary Corp.

Like *cough* I don't know, one recruiting or , something.
Janna Ivy
Science and Trade Institute
Caldari State
#5 - 2017-01-12 14:18:18 UTC
Omnathious Deninard wrote:
Old bounties paid out 100%, players abused this to make ISK by destroying the bountied player with an alt. The 20% of the ship value was done to prevent abuse.


Yeah, that's what people explained me ingame, this is the reason i'm proposing this bidding system, so people would know who is actually going to take on the hunt. But I agree it's very difficult to control it with the multiaccount system EVE has :(

Donnachadh wrote:
Janna Ivy
I suggest you use the search feature there are several dozen topics on bounty hunting laying about and they contain an array of ideas that have been brought up and the reasons why people here think they are good or bad ideas.

Setting aside profits by killing your own characters which is extremely easy to prevent there are several two problems that are not so easily dealt with.

1. most of this gaming community would rather have the useless bounty system we currently have, than a system that could actually add bounty hunting as a valid game play style. The most often stated reason is that they want to be able to place a bounty on anyone at anytime and for any reason, or no reason at all.

2. high sec rules of engagement and Concord's response to those who violate them.

20% is the magic number, when you collect a bounty you only get up to 20% of the value of the ship you destroyed. Manage to kill the pod as well and you get 20% of the value of the pod as well, as noted above this was done to prevent a player from profiting by setting a bounty on one character and then killing them using another.



I'll take a look! I think that 1. it's not a problem, if someone is willing to pay to get you killed, who cares about their reasons? (But I get this could be a problem if richer players started f*****g around with a lot of weaker players) also point 2. I think that would be the bounty hunter problem, they could wait for him to leave the secured zone, force them to get out with a bait... or risk all to kill them in high sec. As far as I know this isn't an easy or fast game, so I don't think those would be big problems, maybe I'm missing some game mechanics which would make this bounty system non-viable.

Thanks for answering people!

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2017-01-12 14:27:36 UTC
As long as we are immortal bounties will be fairly meaningless. How do you think they'd work in real life if the criminal could just ride out the next day and commit more crimes?

But you could perhaps offer to hunt to players for people, and have them pay you on presentation of a killmail

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-01-12 18:19:31 UTC
Let's say your target is AFK mining in a wormhole somewhere, and player D, who doesn't have a bounty contract or anything, comes along and ganks him. He'd get nothing at all, when hunter 3 can get the 80% of the total for killing your target in a random shuttle?


Or, let's say your target sees he has a bounty on him and uses his alt, bounty hunter 4, to bid for the contract offering the kill inside of a week at 100%. You accept that, and you are handing mister target the bounty.


Which is why the old system was broken.
Frostys Virpio
State War Academy
Caldari State
#8 - 2017-01-12 21:21:02 UTC
Daichi Yamato wrote:
As long as we are immortal bounties will be fairly meaningless. How do you think they'd work in real life if the criminal could just ride out the next day and commit more crimes?

But you could perhaps offer to hunt to players for people, and have them pay you on presentation of a killmail


This as always been the problem with bounty hunting in EVE. If you want to offer money to kill someone, contact mercs and arrange a contract.
Janna Ivy
Science and Trade Institute
Caldari State
#9 - 2017-01-12 21:51:29 UTC
Daichi Yamato wrote:
As long as we are immortal bounties will be fairly meaningless. How do you think they'd work in real life if the criminal could just ride out the next day and commit more crimes?

But you could perhaps offer to hunt to players for people, and have them pay you on presentation of a killmail


True, with this point I can't argue, so no BH for me D:
Ralph King-Griffin
New Eden Tech Support
#10 - 2017-01-12 23:44:03 UTC
Janna Ivy wrote:
Daichi Yamato wrote:
As long as we are immortal bounties will be fairly meaningless. How do you think they'd work in real life if the criminal could just ride out the next day and commit more crimes?

But you could perhaps offer to hunt to players for people, and have them pay you on presentation of a killmail


True, with this point I can't argue, so no BH for me D:

we hunt people under contract.

generally a flat fee is applied but some clients offer additional bounties per kill, some per isk damage inflicted, some per frozen corpse.

what we do is about as close as your going to get to actual bounty hunting