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EVE New Citizens Q&A

 
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Carebear looking for clues.

Author
Argumentum ad Populum
Pator Tech School
Minmatar Republic
#1 - 2017-01-12 00:19:44 UTC
Hi, my name is Arg and I'm a Carebear.

I have a long history of single-player games and non-PvP play in MMOs. This is at least my third try at making a go of EVE and I'm ready to say "Heck it, shoot me in the face, bro."

I've read all the stickies here and watched some videos on YouTube and followed a hundred broken links and watched some more videos and looked at a bunch of blogs and watched even more videos and...OMG, there's SO much information my brain hurts!!! Shocked

I'm figuring that I'll run all the agent missions for the first set of agents to get a feel for some of the different aspects of the game and then start looking for a newb friendly mentor or corp.

I understand that EVE is complex and that there's no cookie-cutter answer for most questions, I can't count how many times I've read the "It depends on what you want to do" kind of answer on these forums and I know that it's repeated so frequently because it's true.

But I'm thinking that there has to be a baseline set of skills that most newbs like me can use. It's going to take me a few days, maybe a week to run all the missions that I'm aiming to run and I'll probably earn enough ISK to buy a (very) small pile of skill books.

Since I'm looking to get into PvP, I'll probably be flying a frigate. Am I better off using my first few days to get my Frigate skill as high as I can or would I be better off with things like Targeting or Electronic Systems?

I feel like I'm so lost that I don't even know what I don't know.

Help give this carebear some teeth and claws. Cool
Jinn McKellin
Ascendance
Goonswarm Federation
#2 - 2017-01-12 00:25:37 UTC
Otago Dogwalker
Brave Newbies Inc.
Brave Collective
#3 - 2017-01-12 01:05:35 UTC
Hey Arg.

There's a hell of a lot of info out there as you have seen.
Have a look also at the magic 14 - http://forum.eveuniversity.org/viewtopic.php?t=81073&p=706004
and alpha guide here at https://www.thealphasguide.com/

The eve community is second to none too, ask away Big smile


Memphis Baas
#4 - 2017-01-12 02:18:47 UTC  |  Edited by: Memphis Baas
As you progress you typically train:

- ship skills to unlock ships
- weapon skills - unlock the weapons for the specific ships you've trained
- support skills - armor, shields, targeting, navigation, engineering, electronics, rigging - these make all your ships fly better
- misc. skills - trading, reprocessing, planetary, social, etc. - as needed based on interests

The more expensive your ship is, the higher your support skills should be; frigates can do with support skills at 2, battleships will need them at 4.

You can follow the guides, or, just dock at your starter school station and open the character sheet, go through each skill group from left to right, and right-click the skills that look like they may be useful, and do "view market details".

Buy the ones that cost at most 500k; will get you set up with most of the skills you'll need for at least a year. Total cost for these skills is approx. 40 million.

Only thing to watch out for is some of the common missile skills only have NPC vendors in Caldari space, possibly Minmatar too. Might have to travel to Kisogo to get them cheapest.
Ralph King-Griffin
New Eden Tech Support
#5 - 2017-01-12 02:32:29 UTC
absolute best thing you can do is find a corp to fly with.
these days newbro pilots come useful "out of the box" so to speak so look about, someone will take you in.

find a corp to fly with , get on comms and learn from vets as you do.
not all corps will be suitable, i very much doubt we would be but some lowsec lads, maby one of the faction warfare or null groups could provide a fun and engaging environment for you to derp about and learn in.

as you found, theres an overwhelming amount of stuf that can be said about eve
the way i found to digest it was to go out and do things, and learn about relevant information as it became relevant to what i was doing or trying to do.
having vets on comms you can poke in this sort of environment will accelerate your learning by several orders of magnitude
and will save you having to trawl through the metric ****tonn of blogs, wikis , guides and videos you have already found.

a good attitude and an open mind will take you much much farther in eve than anything els will , believe me on that.
Memphis Baas
#6 - 2017-01-12 02:35:57 UTC
Argumentum ad Populum wrote:
Since I'm looking to get into PvP, I'll probably be flying a frigate. Am I better off using my first few days to get my Frigate skill as high as I can or would I be better off with things like Targeting or Electronic Systems?


Each frigate lists what bonuses the frigate skill will give. For example, for a combat frigate the skill may give 5% weapon damage bonus, but for a probing frigate the skill may give 5% probing strength.

On the other hand, training the weapon skills may give 5% bonus to damage, 5% to rate of fire, 5% to range, etc.

Training the armor / shield skills may give 5% to your armor and shields, damage resistances, repair amounts, etc.

Training Engineering will give you 5% bonus to the power grid capacity of your ship, which means you can install bigger weapons that can do 5-10% more damage. Or bigger shields/armor.

Since each level of a skill takes 5x the time of the previous level, if you want all these 5% bonuses from the fastest-to-train sources, you'll probably go through all the relevant skills and train them to 2, then to 3, etc. It will be faster to bump the guns to 3 and engineering to 3, than to bump the frigate skill to 4 (to get the same 5+5=10% bonus).

Of course, it's not just a round robin; you also need to fit your ship with appropriate modules, so if your frigate needs guns, afterburner, drones, armor, capacitor, and maybe a webifier, then you'll need to prioritize the various skills that unlock these things for you, before you can worry about 5%'s.
Alaric Faelen
Republic Military School
Minmatar Republic
#7 - 2017-01-12 02:53:43 UTC
I suggest starting off with combat PvE. Those ships and skills will translate most directly to the PvP you want to do eventually.

First-- core skills. Always useful to train. Engineering and Navigation trees are always worth maxing, even when you balk at the time between IV and V on them.

Mission running is a bit boring but good place to start. You will be moving up in difficulty level and ship size much faster than your skills will keep up with, so don't be in a huge rush to move up in ship class. There comes a point of diminishing returns flying larger or more advanced ships with poor skills. You are better off taking some time flying a frigate well, then a destroyer well, and so on. For PvE, it's okay to fly on sub-par skills, but don't let flying big ships poorly slow down your training to fly small ships well.

Also, in Eve PvE is considered almost obsessively solo. Don't. Go on chat channels and local and find people doing whatever it is you are doing and try to work together. For too many players, the first time they do any real fleet activity is in PvP where the stakes are high and people are afraid to screw up. The same for roles like Logi...the first time I ever actually remote repped someone was during a 200 man fleet over an Ihub in null sec. I should have practiced that some in PvE. Use PvE as a zero risk way to learn some of Eve's mechanics that the tutorial doesn't touch. Fleet warps, broadcasting, logi, boosting, calling targets, etc.

Then just throw together a few cheap ships and expect to lose them. A few L4 missions will make enough isk for several T1 frigs. Look at your map and find a nearby low sec system. Sort by kills and find somewhere with a little activity. Go there (most likely you will have no trouble with gate camps) and set up a safe spot. Ask any pirates in system for a 1v1 duel at the sun. Let them know you wish to ask questions after so not to pod you- still bounce to your safe spot, but most of the time you won't get podded even if caught.
Pirates are PvP nerds. They LOVE to talk fittings and tactics. Just be cool and you will probably be invited to join a fleet some time. It's old school, but it's a great way to experience the game.
It's exactly what I did when I finally quit making excuses for why I was playing alone in high sec when I really wanted to be typing YAARRR in local and shooting people in the face.
Xiu Kahn
Federal Navy Academy
Gallente Federation
#8 - 2017-01-12 08:08:01 UTC
This online tool may be handy. https://www.eve-skillplan.net/. It will summarize training times and you can make multiple plans for different goals. I stick to the basics of Engineering, Navigation, Weapons first then prioritize my support skills. Good Luck!

"The maze is not mean't for you."

Do Little
Bluenose Trading
#9 - 2017-01-12 09:40:41 UTC
There are new player friendly corporations for most play styles. Don't try to figure it out by yourself.

Most will want you to complete the career missions so you have a basic understanding of the game mechanics but, beyond that, will provide everything you need to get established - including ships and skillbooks.

Nullsec sovereign warfare: Karma Fleet, Pandemic Horde, Brave Newbies a Google search will lead you to their recruitment page.

Faction warfare: a recent guide: https://wiki.braveineve.com/public/dojo/wiki/faction_warfare

Exploration: https://www.eve-scout.com/

Last but definitely not least: http://www.eveuniversity.org/

There are also industrial career paths for those who prefer to build stuff rather than blow it up. Eve need both.


Argumentum ad Populum
Pator Tech School
Minmatar Republic
#10 - 2017-01-12 11:21:38 UTC
Wow, thanks to everyone for all the tips!!! *frantically adding bookmarks to browser*

Otago Dogwalker wrote:


^^^This is EXACTLY the kind of thing I was looking for. Skills that apply to everything I'll ever fly. I knew that someone in this massive community had to have put it together for the new people, I just hadn't tripped over it yet among the, what was it, oh yes...
Ralph King-Griffin wrote:
metric ****tonn of blogs, wikis , guides and videos
that are out there.


That should handle my skill queue for the next couple of months but I'm sure I'll be back with more questions. Big smile
Taurean Eltanin
Viziam
Amarr Empire
#11 - 2017-01-12 11:58:46 UTC
Remember to keep training time in mind.

Suppose you could train skill Racial Frigate for +5% damage per level for your chosen hull, or Small Racial Turret for +5% damage per level for your chosen weapon. Basically the same, right?

Until you realize that your next level of Racial Frigate is a two week train and your next level of Small Racial Turret is a 4 hour train.

That probably seems obvious, but in many cases it won't be. It's often more effective to train a multitude of skills to III or IV rather than to focus on maxing out a smaller set of skills over that same time period. You'll want to get those final skill levels at some point, but pick the low hanging fruit first!

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Kousaka Otsu Shigure
#12 - 2017-01-12 14:03:44 UTC
Alot of eve is about reading, so I guess you have that aspect down. It goes a loooong way.

I suggest a hisec dweller, a FW pvper/farmer/missioner and a nullsec grunt. Three character slots filled! These activity areas can synergize as well, so you'll have had wet your toes on which area you'd want to be more active in.

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2017-01-12 19:15:14 UTC
Do Little wrote:
There are new player friendly corporations for most play styles. Don't try to figure it out by yourself

Au contraire ... figuring out how things work and to expierience the full sandbox is a big part of the fun. The journey is more than the destination.

I'm my own NPC alt.