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An idea to make this game more playable and appealing (achivements)

Author
Pierced Brosmen
The Scope
Gallente Federation
#41 - 2012-01-20 11:02:13 UTC
We already have achievements.... they are called Certificates, and each and every player can chose to keep them hidden or show them off for everyone (who bother to "show info" on you) can see.

And I believe you have achievements in the form of ranks if you do FW

A mainstream achievement system can be reserved for mainstream games, this is EVE.
Tiberius Sunstealer
Caldari Provisions
Caldari State
#42 - 2012-01-20 11:07:53 UTC  |  Edited by: Tiberius Sunstealer
This wouldn't be able to be implemented like it has been implemented in other games and I don't think it should be implemented. If I could dislike this idea, I would.
Tanya Powers
Doomheim
#43 - 2012-01-20 12:16:59 UTC
@OP

As you can see and hope figure out by yourself and reading the answers this game will never see the number of subs explode, took almost 10 years to see 27k average players connected, so my question for you would be what makes it so unappealing to the average person considered as "normal" playing other games?

Raiykjab
Federal Navy Academy
#44 - 2012-01-20 12:23:28 UTC
Tanya Powers wrote:
@OP

As you can see and hope figure out by yourself and reading the answers this game will never see the number of subs explode, took almost 10 years to see 27k average alts/players/bots connected, so my question for you would be what makes it so unappealing to the average person considered as "normal" playing other games?



(note how alts comes before players) Blink

Eve has miners?!

Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#45 - 2012-01-20 12:49:53 UTC  |  Edited by: Skurja Volpar
Raiykjab wrote:
HAHAHA so much frustration over WOW, you guys are jealous caus few ppl play your game?! ha right?! of course I'm right.


This says more about about people than it does about eve.

I think eve will be just fine without achievements and an army of twats.

Besides the day eve's future relys on the teeming mass of entitled children that comprise the playerbase of most mmos will be a sad day. Safety in obscurity and un-user-friendlyness has worked pretty well for 8 years Pirate, at this rate we might cram in 8 more.

Also giving away information in eve is often seen as bad, I mean how many people have their certificates on show for all to see and potentialy manipulate? Although I do miss seeing being able to see the standings, made me feel that all the mission grinding had achieved more than iskies.
DeMichael Crimson
Republic University
Minmatar Republic
#46 - 2012-01-20 12:50:18 UTC
God, I can't believe how moronic the majority of replies are in this thread. Lately there seems to be a big opposition to change. Well, time to wake up. Eve has been and always will be changing.

First of all, Killmail statistics are not an achievement even though some of you seem to think it is. If it was, there would be some sort of commendation or award granted to you by the game. Certificates are simply a way to show what level your skills are at as well as being a simple guide to help plan your skill training.

The game itself does give various objectives to complete which are known as missions. Cosmos, Factional Warfare, Epic Arcs, Storyline and regular agents all give various objectives or 'quests' to complete. The main reward for completing those missions, besides the usual ISK and various items, is a standing increase with Faction, Corporation and Agent. Standings used to be easily seen in the character info box, standings tab. Since that option was recently removed by CCP, I see no problem in having Medals represent some of those achievements.

As I stated earlier, the game already gives out a few different Medals for completing some of those missions. Adding a few more Medals and allowing them all to be viewed in the character info box for all to see isn't going to break the game. It actually adds a bit more content to the game and also serves to enrich the role playing aspect of the game.

FYI: CCP advertises this game as EVE Online - a massive multiplayer online roleplaying space game ...

Next time please think before opening mouth and inserting foot. By the way, don't waste your time telling me to go back to that other game. Eve Online is the only MMORPG I've ever played.



Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#47 - 2012-01-20 12:55:00 UTC
Op. Your CEO can make these achievements for you. They are called medals. You can, if you wish, display them to all other players.

Or you may, cheat this system and just write bullshit figures in your bio like evey other carebear trying to disuade potential griefers.
Lors Dornick
Kallisti Industries
#48 - 2012-01-20 13:01:36 UTC
KrakizBad wrote:
Achievements are the antithesis of a sandbox game. Why do you need someone to set arbitrary goals for you?


Actually, we already have achievements, medals and funky titles in the game.

But since it's a sandbox, they are created by player corps and alliances (and some NPC in FW?).

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#49 - 2012-01-20 13:03:04 UTC
Vera Algaert wrote:
[quote=Raiykjab]I really like Lego. It was the favorite toy of my childhood. When I started playing with it, Lego was very sandbox-y.
"Here are some general purpose bricks, now go and build something with it."

In contrast Playmobil was a lot more theme-park like - much more detailed models and accessories but no real way to build things on your own. You don't buy a bag of bricks, you buy a police station which will always stay a police station because it is one single piece of plastics.

However, many children appeared to be completely lost with Lego. They didn't know what to build and what to play because nobody told them and they somehow didn't know how to set up their own goals and stories.

So as market-share slipped Lego became a lot more themepark-like and when I walk past a toy-store today most of the Lego kits seem to be quite frankly crap - very specialized items, licensed movie franchises, a lot of flashy and "cool" things with very little re-usability past their intended purpose. I have two cousins in primary school and the Lego kits they own and the way they play with them is fairly depressing.
However, I hear that this shift has helped Lego tremendously in overcoming the financial crisis it suffered ca. 2000-2005 (with franchises like Star Wars and Indiana Jones being extremely successful).

Maybe I am getting old but I wish Lego had sticked to the sandbox of general purpose bricks (and accepted having to down-size its business if necessary) instead of marginalizing that aspect of gameplay in favor of the themepark.
I don't want to EVE to become like this and the only way to prevent this from happening is by keeping the themepark audience a mile away from the game.


LEGO still owns and exept for there acion figure line there still awsome to build what ever you want with. The new stuff just has more sweet peices (no more fights over who gets the 4 peg cylinder). just buy one and see. The alien ivasion ones are 300% more win than the space ones from 93'.

I wanted to paint my space ship red, but I couldn't find enough goats. 

DeMichael Crimson
Republic University
Minmatar Republic
#50 - 2012-01-21 11:03:38 UTC
Rel'k Bloodlor wrote:
Vera Algaert wrote:
[quote=Raiykjab]I really like Lego. It was the favorite toy of my childhood. When I started playing with it, Lego was very sandbox-y.
"Here are some general purpose bricks, now go and build something with it."

In contrast http://en.wikipedia.org/wiki/Playmobil was a lot more theme-park like - much more detailed models and accessories but no real way to build things on your own. You don't buy a bag of bricks, you buy a police station which will always stay a police station because it is one single piece of plastics.

However, many children appeared to be completely lost with Lego. They didn't know what to build and what to play because nobody told them and they somehow didn't know how to set up their own goals and stories.

So as market-share slipped Lego became a lot more theme park-like and when I walk past a toy-store today most of the Lego kits seem to be quite frankly crap - very specialized items, licensed movie franchises, a lot of flashy and "cool" things with very little re-usability past their intended purpose. I have two cousins in primary school and the Lego kits they own and the way they play with them is fairly depressing.
However, I hear that this shift has helped Lego tremendously in overcoming the financial crisis it suffered ca. 2000-2005 (with franchises like Star Wars and Indiana Jones being extremely successful).

Maybe I am getting old but I wish Lego had stuck to the sandbox of general purpose bricks (and accepted having to down-size its business if necessary) instead of marginalizing that aspect of game play in favor of the theme park.
I don't want to EVE to become like this http://www.lego.com/en-us/products/default.aspx and the only way to prevent this from happening is by keeping the theme park audience a mile away from the game.


LEGO still owns and except for there action figure line there still awesome to build what ever you want with. The new stuff just has more sweet pieces (no more fights over who gets the 4 peg cylinder). just buy one and see. The alien invasion ones are 300% more win than the space ones from 93'.


Fixed it for you.
Ursula LeGuinn
Perkone
Caldari State
#51 - 2012-01-21 11:08:44 UTC
AchiEVEments... I thought I'd seen everything on the official forums, but this thread proved me wrong.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

KrakizBad
Section 8.
#52 - 2012-01-21 11:14:12 UTC
Lors Dornick wrote:
KrakizBad wrote:
Achievements are the antithesis of a sandbox game. Why do you need someone to set arbitrary goals for you?


Actually, we already have achievements, medals and funky titles in the game.

But since it's a sandbox, they are created by player corps and alliances (and some NPC in FW?).

Giving a corp the ability to use medals as a achievement badge is emphatically NOT the same as CCP setting up achievements for everyone to grind towards, especially considering the OP.

Even the closest thing in the game to a real achievement (FW Ranks) are pretty weak, and I can't say I've ever heard anyone say "hey, I'm going to join Amarr militia to grind up fleet admiral" or whatever it is.
Ursula LeGuinn
Perkone
Caldari State
#53 - 2012-01-21 11:17:54 UTC
I'm so proud

Reminds me, people were spoofing fake EVE achievements for years. Guess that fad fell out of vogue.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Jacob Stiller
The Scope
Gallente Federation
#54 - 2012-01-21 11:47:09 UTC
DMC, what do you think an achievement system would add to the game? From my own experience with WoW, not only do achievements prompt players to waste literally months doing stupid things, but they also cause friction within guilds/corps as achievement whores try to pressure their mates to help them get ever more achievements. Endlessly.
Vaerah Vahrokha
Vahrokh Consulting
#55 - 2012-01-21 11:49:50 UTC
ACE McFACE wrote:


Achievment stuff is after mounts


When can I redeem my unicorn?
Lord Wamphyri
Starside Lost
#56 - 2012-01-21 12:46:27 UTC
This thread kinda reminds me of this video...

NO to achievements in EVE! They're just another part of the whole 'dumbing down' in modern gaming.

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]

Drew Solaert
Aliastra
Gallente Federation
#57 - 2012-01-21 13:33:13 UTC
I honestly think Achievements would be a terrible idea in eve.

Purely because it sets goals and targets for the player, the whole point is we are in a sandbox free to do whatever we want. If you want some kind of "Own ten ships" or something achievement, just go and do it. Don't need anything formal for it.

I lied :o

Ispia Jaydrath
Reib Autonomous Industries
#58 - 2012-01-21 13:38:44 UTC
Oh, I get it. OP is actually trying to get CCP to implement downvotes.
Cyzlaki
SEAGULL ENJOYMENT AUTHORITY
S0ns Of Anarchy
#59 - 2012-01-21 15:31:12 UTC
I must be the only person that likes the idea. Cheevos are cool, gives you something to do when you're bored. They're in many sandbox games too (GTA etc) and would be a harmless addition to EVE. I would not hand out SP, maybe just have a trophy cabinet in your CQ with all the Cheevos on it
Bane Loppknow
Aliastra
Gallente Federation
#60 - 2012-01-21 16:41:51 UTC
While I don't like the idea of achievements in EVE, it would be cool to have an in-game stat-tracker. Counts how many pod kills you get, etc. You don't get a reward for it, but you can see it.