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realistic isk from different professions

Author
James Zealot
BENEVOLENC3
Evictus.
#41 - 2017-01-10 11:18:24 UTC
Almiel wrote:
yeah, volume and extremely fast turnover was key. Sometimes I'd be making under half percent profit, but half percent on 900m is 4.5m each which isn't too shabby...lol. The fast turnover was key also. Orders could literally be filled within seconds...and sold seconds later. It's not unheard of to buy and sell 20-30 plex in 15 minutes. That's 90-135m profit right there on just one item. There'd be a lot of anxiety at the end of the night sometimes when i still had a dozen plex still unsold. Sometimes I'd log on the next day and see plex dropped anywhere from 10-50m. It can be brutal. Once you buy them I did everything I could to offload them.


Let's see if that quotes correctly, but I figured it would be very high turnover. That would be the key indeed. Do you happen to have standings as well?
James Zealot
BENEVOLENC3
Evictus.
#42 - 2017-01-10 11:21:41 UTC
Seer Profitus wrote:
I'm currently doing manufacturing making ~20M+ per manufacturing slot-day. I've been making over 1 billion per day in profit using Jita as my trade hub. I put about 3 billion capital into it every day. I created a spreadsheet that spits out a list of what to manufacture each day along with a bill of materials. My spreadsheet is far from finished. I have big plans for it.


How did you determine what items to make? Besides looking at all of them to see what was profitable, did you use the game charts to narrow in on key items and go from there? My problem is always nailing down a key strategy to find items in the first place.

It sounds like you hop on, do a market scan probably via the quick bar I think it's called that has your items in it, see if prices have increased or not, and because you possibly already have materials on hand at a better price from previous days, you're able to spit those better priced end products out faster? I'm going to say you might even have buy orders in for most of your materials that you can update when you need more building mats? Just spit balling here lol
Strrog
Caldari Provisions
Caldari State
#43 - 2017-01-10 20:51:47 UTC
James Zealot wrote:
Seer Profitus wrote:
I'm currently doing manufacturing making ~20M+ per manufacturing slot-day. I've been making over 1 billion per day in profit using Jita as my trade hub. I put about 3 billion capital into it every day. I created a spreadsheet that spits out a list of what to manufacture each day along with a bill of materials. My spreadsheet is far from finished. I have big plans for it.


How did you determine what items to make? Besides looking at all of them to see what was profitable, did you use the game charts to narrow in on key items and go from there? My problem is always nailing down a key strategy to find items in the first place.

It sounds like you hop on, do a market scan probably via the quick bar I think it's called that has your items in it, see if prices have increased or not, and because you possibly already have materials on hand at a better price from previous days, you're able to spit those better priced end products out faster? I'm going to say you might even have buy orders in for most of your materials that you can update when you need more building mats? Just spit balling here lol



1 mill per slot per hour i heard was the desired realistic target on manufacturing and research, so far i just cant find lol anything worth the time or even has actual profits, this is hilarious, i might need to check jita for manufacturing maybe its like only place to make that happen, idk.,

checked ships destroyed within 24 hours, and its like few ships here few ships there, maybe a steady 200 ish ships a day, that explains at least module and hardeners consumption, but that;s still jack **** to affect consumption lol. It seems the FW has like no effect proly mostly new customers getting PVE stuff.
Seer Profitus
Hedion University
Amarr Empire
#44 - 2017-01-11 04:25:52 UTC
James Zealot wrote:
Seer Profitus wrote:
I'm currently doing manufacturing making ~20M+ per manufacturing slot-day. I've been making over 1 billion per day in profit using Jita as my trade hub. I put about 3 billion capital into it every day. I created a spreadsheet that spits out a list of what to manufacture each day along with a bill of materials. My spreadsheet is far from finished. I have big plans for it.


How did you determine what items to make? Besides looking at all of them to see what was profitable, did you use the game charts to narrow in on key items and go from there? My problem is always nailing down a key strategy to find items in the first place.

It sounds like you hop on, do a market scan probably via the quick bar I think it's called that has your items in it, see if prices have increased or not, and because you possibly already have materials on hand at a better price from previous days, you're able to spit those better priced end products out faster? I'm going to say you might even have buy orders in for most of your materials that you can update when you need more building mats? Just spit balling here lol



I had my spreadsheet take in price and volume information for sectors of a market. I then filtered it based on volume and profit per slot-day data. I then put those items in my "production basket". The spreadsheet then updates only the production basket data unless I want to look at a whole sector (just a time thing). It puts together a list for me based on how much ISK I want to make available to it, the number of slots I have, and a percentage of average daily volume (so I don't saturate the market for any one item). It prioritizes profit margin first until it fills up available slots, then replaces the lowest profit margin with the highest profit per day until it runs out of available funds. With 42 items I have in my production basket currently, I haven't needed to expand it.

Once I get off my lazy butt and get my database going, I'll be looking at every item out there. I doubt what I'm currently doing is anything near the most profitable thing out there.

May the market bless you and keep you;

May the market make its opportunities shine upon you and be profitable to you;

May the market lift up its margins upon you and grant you ISK.

Strrog
Caldari Provisions
Caldari State
#45 - 2017-01-11 04:32:27 UTC
When i was working as scheduler, one lady in the department for pay was using some crazy excel macro that would find and correct hourly errors or wrong pay rate, it that whole thing was automated and was applicable to any department now thats serious excel skeelz.

Are you using macros in excel of that kind or something else?
Seer Profitus
Hedion University
Amarr Empire
#46 - 2017-01-11 06:19:08 UTC
Strrog wrote:
When i was working as scheduler, one lady in the department for pay was using some crazy excel macro that would find and correct hourly errors or wrong pay rate, it that whole thing was automated and was applicable to any department now thats serious excel skeelz.

Are you using macros in excel of that kind or something else?



Yes, I use a few macros. I still need to create one that keeps track of inventory for me (need to use the XML API). I've just been kinda lazy in getting that going.

May the market bless you and keep you;

May the market make its opportunities shine upon you and be profitable to you;

May the market lift up its margins upon you and grant you ISK.

Toobo
Project Fruit House
#47 - 2017-01-11 09:13:30 UTC
My take on PLEX trading is that yes, it can be done, but the returns are not that great per PLEX, and you really need big-ish capital to flip them in any significant quantity. Sure, you can trade PLEX on a few billion ISK budget, if you flip them fast enough, but personally I don't feel that PLEX is a good item for day trading. There are other items, such as modules, faction ammos, drones, etc, that can swing in much bigger percentage, or that you can use just a few bil ISK to artificially manipulate for short period of time. Unless you have massive ISK reserve you will not be having much influence on the PLEX market in Jita, you are just riding ups and downs and making a single digit percentage profit here and there (and it's even more brutal now after the broker fee changes - of course there are Perimeter citadels but you know what's been happening to those lately :p)

If I had a few billion ISK to trade, I'd rather trade high volumes of cheaper items, ranging from a few mil. ISK to few tens of million ISK per item. I will use a specific example here as it is no longer a secret to anyone, but look at Elite Drone AI for example. Today IIRC the buy price was around 6.6m and the sell price around 7.3m. And you could buy & sell hundreds of those per day. Also there are many PI items that have generally consistent margins of 5~15% ish, and they trade pretty fast as well, trading in thousands/tens of thousands per day.

I'm not saying PLEX trading is bad, not at all, because I know some people make huge ISK from PLEX trading. But personally I think the risk is too big and the margin is too thin considering how much ISK you need to commit to make it a viable trade option.

Just my 2 cents. :p

(Hi James XD)



Cheers Love! The cavalry's here!

Sh0plifter
Underworld Property Accounting Partnership
#48 - 2017-01-11 09:24:34 UTC
If you have 20 billion isk, just run level 5 missions and ignore the level 4 missions.
This whole "OMG you have to be blue to someone near" bullshit, you don't. There are 3 places that are so quiet/unbothered that I know of to run level 5 missions. Just get the carriers required (3 is a good number, but sometimes 4 or 5) two faction pullers. Which you can make really easy with the exception of Ammatar Mandate. That one is a bit harder.

So:
3-5 carriers.7-11b
2x Faction Standing Mission Pullers (takes 2-3B + 9-10 hours of time to make, or 8b to buy)
2x Shuttles for Faction Pullers 10k
1x Carrier Pilot - Roughly 15b worth if you dont have one. Though probably less. I havent bought or made a new carrier pilot in about 5 years- with light fighters 4, fighters 4, support fighters (if you so wish to have them on standby)

and a 1b Carrier fit. T2 Fighters and Faction DDAs are going to be the most expensive thing.


A lot of people find that level 5s are complicated. The most complicated thing is getting setup in an area to run them. Moving carriers, getting them fit u p and ready to go. Figuring out the missions. After 2 days, you can run level 5s blindfolded.

Now, on top of that. What I do is I sell my items for sell orders across three different locations. My isk per LP is 900 to 1300 isk per LP versus the 400-500 that the low-sec alliances that farm them for their titans are getting. You would be surprised how many sell the items to buy orders cause they can't be arsed.
RAW23
#49 - 2017-01-11 09:26:53 UTC
James Zealot wrote:
Almiel wrote:
yeah, volume and extremely fast turnover was key. Sometimes I'd be making under half percent profit, but half percent on 900m is 4.5m each which isn't too shabby...lol. The fast turnover was key also. Orders could literally be filled within seconds...and sold seconds later. It's not unheard of to buy and sell 20-30 plex in 15 minutes. That's 90-135m profit right there on just one item. There'd be a lot of anxiety at the end of the night sometimes when i still had a dozen plex still unsold. Sometimes I'd log on the next day and see plex dropped anywhere from 10-50m. It can be brutal. Once you buy them I did everything I could to offload them.


Let's see if that quotes correctly, but I figured it would be very high turnover. That would be the key indeed. Do you happen to have standings as well?


You absolutely need standings for PLEX trading as the margins are typically lower than the extra taxes you will pay. Without standings you will almost always make a loss or just break even on a PLEX trade. Skill injectors too, which are another great high volume low margin item and are sort of a spin-off of the PLEX market.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

James Zealot
BENEVOLENC3
Evictus.
#50 - 2017-01-11 12:29:19 UTC
Toobo wrote:


(Hi James XD)





Hey Toobo lol
Rykker Bow
Dark Venture Corporation
#51 - 2017-01-11 13:18:30 UTC
RAW23 wrote:
James Zealot wrote:
Almiel wrote:
yeah, volume and extremely fast turnover was key. Sometimes I'd be making under half percent profit, but half percent on 900m is 4.5m each which isn't too shabby...lol. The fast turnover was key also. Orders could literally be filled within seconds...and sold seconds later. It's not unheard of to buy and sell 20-30 plex in 15 minutes. That's 90-135m profit right there on just one item. There'd be a lot of anxiety at the end of the night sometimes when i still had a dozen plex still unsold. Sometimes I'd log on the next day and see plex dropped anywhere from 10-50m. It can be brutal. Once you buy them I did everything I could to offload them.


Let's see if that quotes correctly, but I figured it would be very high turnover. That would be the key indeed. Do you happen to have standings as well?


You absolutely need standings for PLEX trading as the margins are typically lower than the extra taxes you will pay. Without standings you will almost always make a loss or just break even on a PLEX trade. Skill injectors too, which are another great high volume low margin item and are sort of a spin-off of the PLEX market.


I can confirm what RAW says here. The plex margins are razor (and I mean r a z o r) thin, which coupled with it's volatility can make them one of the most dangerous items to trade. My corp/faction standings for jita is 9.99/9.35 and even with those standings there were often times plex could not be traded as the margins were smaller than taxes/fees.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

James Zealot
BENEVOLENC3
Evictus.
#52 - 2017-01-11 13:39:59 UTC
Makes perfect sense. I'll stay away from PLEX for a bit anyways, but always good info you guys throw out there.
Toobo
Project Fruit House
#53 - 2017-01-12 00:22:40 UTC
One possibility to consider is, when the margin is so thin for PLEX (the gap beween buy/sell orders), sometimes it makes sense to sell 'immediate' to the highest buy order, which avoids all broker fees and only leaves you with tax to pay.

With my bad standing with Caldari, I often find that this is the case, at least for me. Whatever 'mark up' I can do from the highest buy price in Jita is just not worth it to setup a standing sell order. I trade PLEX in more long term cycles so selling to high buy order works ok for me.

Cheers Love! The cavalry's here!

Syna Anima
SYNDAX CORPORATION
#54 - 2017-01-17 15:23:16 UTC
Hi Strrog,

I can also reply to your query from my own experience.

Ratting in null - this can net you around 60 mil / h on a good BS fit or around 100+ mil/h in a carrier and over that in a super.

Trading - the sky is the limit, making 1 billion / day is easy for any experienced trader, I've reach that myself, but it's hard to maintain such a profit level day in day out unless you log in daily. Best I've ever had was to make a few hundred mil / day by doing almost nothing. I simply put some ridiculously low region wide buy orders for things like battleships for under 100 mil and sell it at it's proper value of 150-200 mil. Sell 1-3 of those / day while you do other things, it's just too good. People seem very happy to sell their stuff at half the price, don't ask why.

FCing - woot? Yes. Have a doctrine, do regular fleets and when you welp 100 bil worth of ships with your fleet, make sure you are also the one selling those ships back in the staging system... you make a few billion in profit overnight. Plus people offer you free titans if you're good. Plenty of FCs do that.

Reactions - You can easily make 1 bil / reaction tower, if you have access to a good moon then you're gonna be rich. But you need to love POS babysitting...

Exploration - It's good I've heard, you can hit some really nice loot, few hundred mil on a good day

PI - Yes, it's good ISK 500mil -1 bil/month/char, but such a boring activity, I stopped doing it, too repetitive, see mission running

Mission running - waste of time if you ask me for any old player

Incursions - 32.5 mil / tick = 100 mil / h, this is some good stuff, one of my corp members made 1 bil in a day doing that on a Saturday

Manufacturing/mining - this is good if you have 10 alts... but not my cup of tea

Research - never bothered

To be honest, there are a few things that stand out, but it all depends on what you like to do as well, reactions, trading, manufacturing, even incursions bring a ridiculous amount of ISK if you spend time on them... bottom line, it's easy to make ISK, for me, after I hit 10-15 bil in my wallet I stop bothering to make ISK and play the game instead, if I need ISK again I just open the market window. Some people play the game to make ISK, so all have their own addiction.
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