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Is the Alpha clone a problem?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#301 - 2017-01-11 09:25:41 UTC
Remiel Pollard wrote:
Dracvlad wrote:
...this has cost them a lot of subscriptions from casual players who liked to mine and relax.



Good. Players who log on thinking they can relax in space don't belong here anyway. All you've said is, "this is how EVE filters out people who can't handle the game." Working as intended.


The funny thing is that the Alpha clone is actually more of a boon to casual players.

And if you train into a procuror or skiff "casual mining" is very doable.

So much for Barfblab's narrative.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arrat Miun
Imperial Academy
Amarr Empire
#302 - 2017-01-11 09:27:52 UTC
Omar Alharazaad wrote:

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.


Well, there was a time when there was no safety button to warn the rookies. Might have been then.
As we all know it is a problem that was already solved by CPP.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#303 - 2017-01-11 09:30:16 UTC
Teckos Pech wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
What Ima Wreckyou posted under my name - Hello, I did not bother to check what you lot are actually talking about and just dismiss it because it challenges my established believes and is therefor wrong anyway.

Instead I will tell you about some unrelated crazy conspiracy theories me and my friends (ok, ok, ok it was only Herzog) came up with while talking about the resent ganks we could not stop and only watch while CODE. ganked Freighter after Freighter directly on top of our faces
.

Well done. I always wonder how you come up with those hilariously distorted views of reality. On the other side this does indeed explain why you lot are unable to stop ganks.


Lame, posting your words as mine and then making points on what you said as distorted, that is about the level of you, bitter poster is bitter.

Your understanding of data, data mining and statistics is very poor, I will keep reminding you of that.

The key thing however is CODE is dying, I see less and less enthusiasm from your key players and your bitter posting does not hide that fact, your plaintive wail of AG is failing is only a cry for relevance, AG is a resistance movement and they often fail because you have so much of an advantage, that the AG save so many is actually very impressive.



Considering you can't even describe what CCP did accurately this means literally nothing.

He's got nothing, so it's no surprise.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ima Wreckyou
The Conference Elite
Safety.
#304 - 2017-01-11 09:36:23 UTC
Dracvlad wrote:
The key thing however is CODE is dying, I see less and less enthusiasm from your key players and your bitter posting does not hide that fact, your plaintive wail of AG is failing is only a cry for relevance, AG is a resistance movement and they often fail because you have so much of an advantage, that the AG save so many is actually very impressive.

Lol, I have no bitterness, I am just amused about how you still think pretending stuff will make it suddenly true. To even say we have an advantage when talking about criminal gameplay where the whole game mechanic elements are stacked against what we do is not only hilarious, it shows how deep your frustration about your inability to stop superior players like us is rooted.

You post the same whiny off-topic post in every thread in the last weeks which has only remotely to do with ganking. It seams your desperation has reached some crazy new levels.

So yes, I did not take your post serious and I only made fun of it. It was the only thing it deserved.
Ima Wreckyou
The Conference Elite
Safety.
#305 - 2017-01-11 09:40:26 UTC
Arrat Miun wrote:
Omar Alharazaad wrote:

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.


Well, there was a time when there was no safety button to warn the rookies. Might have been then.
As we all know it is a problem that was already solved by CPP.

He did not man the safety button for sespect and criminal actions, but the popup you get if you try to jump to lowsec from highsec
Dracvlad
Taishi Combine
Astral Alliance
#306 - 2017-01-11 09:44:17 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
The key thing however is CODE is dying, I see less and less enthusiasm from your key players and your bitter posting does not hide that fact, your plaintive wail of AG is failing is only a cry for relevance, AG is a resistance movement and they often fail because you have so much of an advantage, that the AG save so many is actually very impressive.

Lol, I have no bitterness, I am just amused about how you still think pretending stuff will make it suddenly true. To even say we have an advantage when talking about criminal gameplay where the whole game mechanic elements are stacked against what we do is not only hilarious, it shows how deep your frustration about your inability to stop superior players like us is rooted.

You post the same whiny off-topic post in every thread in the last weeks which has only remotely to do with ganking. It seams your desperation has reached some crazy new levels.

So yes, I did not take your post serious and I only made fun of it. It was the only thing it deserved.


Pretending stuff, lol as if, the truth is that CCP gave options in terms of mining ship tanks, it is all the proof one needs, actions, results and response.

Your no consequence pointing of freighters and your noob ship scooping through DST's are two major advantages that make it easy for you, anyone with a brain can see that.

Desperation, I am not the one changing what people say, you are rather bad at this, calm down ganker... Cool

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#307 - 2017-01-11 09:46:19 UTC
Ima Wreckyou wrote:
Arrat Miun wrote:
Omar Alharazaad wrote:

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.


Well, there was a time when there was no safety button to warn the rookies. Might have been then.
As we all know it is a problem that was already solved by CPP.

He did not man the safety button for sespect and criminal actions, but the popup you get if you try to jump to lowsec from highsec


Yup...way, way back my first jump into LS said (paraphrasing), "Jumping into this system may cost you your ship and even your pod." I did disable it after getting killed in LS for the first time. I did not come here and rage post I simply figured out recover and learned from my mistake.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#308 - 2017-01-11 10:23:01 UTC
Dracvlad wrote:
Pretending stuff, lol as if, the truth is that CCP gave options in terms of mining ship tanks, it is all the proof one needs, actions, results and response.

The barge buff happened way before this study was done and I think it is ok to have a tanky mining ship which has a lower yield, so it has absolutely nothing to do with the topic at hand.

Dracvlad wrote:
Your no consequence pointing of freighters and your noob ship scooping through DST's are two major advantages that make it easy for you, anyone with a brain can see that.

The bumper and the DST takes the exact same risk the Freighter pilot was taking. They can both be killed under the same penalties we all have to work with in Highsec, it kinda comes with the region. If you want easy kills and shoot them without consequences go anti-gank in nullsec or something.

As for the point I was actually making, because I talked about the gank per se. You even have two NPC police forces who help you out and will finish the job if you are unable to kill the criminals. Kinda hilarious if you call that "stacked in the gankers favor".

Dracvlad wrote:
Desperation, I am not the one changing what people say, you are rather bad at this, calm down ganker... Cool

Thanks for the tears
Dracvlad
Taishi Combine
Astral Alliance
#309 - 2017-01-11 11:03:04 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Pretending stuff, lol as if, the truth is that CCP gave options in terms of mining ship tanks, it is all the proof one needs, actions, results and response.

The barge buff happened way before this study was done and I think it is ok to have a tanky mining ship which has a lower yield, so it has absolutely nothing to do with the topic at hand.

Dracvlad wrote:
Your no consequence pointing of freighters and your noob ship scooping through DST's are two major advantages that make it easy for you, anyone with a brain can see that.

The bumper and the DST takes the exact same risk the Freighter pilot was taking. They can both be killed under the same penalties we all have to work with in Highsec, it kinda comes with the region. If you want easy kills and shoot them without consequences go anti-gank in nullsec or something.

As for the point I was actually making, because I talked about the gank per se. You even have two NPC police forces who help you out and will finish the job if you are unable to kill the criminals. Kinda hilarious if you call that "stacked in the gankers favor".

Dracvlad wrote:
Desperation, I am not the one changing what people say, you are rather bad at this, calm down ganker... Cool

Thanks for the tears


Desperation again and also starting a thread to directly suggest the game is dying based on dev blog posts, your tears are fun because CODE is dying.

It is totally relevant to the topic of griefing and ganking and your post on that noob player survey.

No consequence pointing in hisec exists in bumping which gives you huge tactical advantages, loot scooping through DST's using a noob character in a corvette is again consequence free and a massive advantage. You cannot hide from those facts...

You are quite welcome for my non-existent tears, calm down ganker...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#310 - 2017-01-11 11:16:47 UTC
Dracvlad wrote:
Desperation again and also starting a thread to directly suggest the game is dying based on dev blog posts, your tears are fun because CODE is dying.

If you wipe your tears away for a second and read the thread you may discover that it was more about "are dev-blogs dying" than "is eve dying".
Dracvlad wrote:
It is totally relevant to the topic of griefing and ganking and your post on that noob player survey.

we never talked about a player survey here.
Dracvlad wrote:
No consequence pointing in hisec exists in bumping which gives you huge tactical advantages, loot scooping through DST's using a noob character in a corvette is again consequence free and a massive advantage. You cannot hide from those facts...

Oh please.. repeating the same irrelevant points will not make them relevant. If you would actually manage to counter the gank we would not have to listen to your whining about looting mechanics again because the Freighter would still be in one piece.
Dracvlad wrote:
You are quite welcome for my non-existent tears, calm down ganker...

If you don't stop we will all die from a salt overdose. Also post something relevant to the tread
Dracvlad
Taishi Combine
Astral Alliance
#311 - 2017-01-11 11:30:57 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Desperation again and also starting a thread to directly suggest the game is dying based on dev blog posts, your tears are fun because CODE is dying.

If you wipe your tears away for a second and read the thread you may discover that it was more about "are dev-blogs dying" than "is eve dying".
Dracvlad wrote:
It is totally relevant to the topic of griefing and ganking and your post on that noob player survey.

we never talked about a player survey here.
Dracvlad wrote:
No consequence pointing in hisec exists in bumping which gives you huge tactical advantages, loot scooping through DST's using a noob character in a corvette is again consequence free and a massive advantage. You cannot hide from those facts...

Oh please.. repeating the same irrelevant points will not make them relevant. If you would actually manage to counter the gank we would not have to listen to your whining about looting mechanics again because the Freighter would still be in one piece.
Dracvlad wrote:
You are quite welcome for my non-existent tears, calm down ganker...

If you don't stop we will all die from a salt overdose. Also post something relevant to the tread


Calm down ganker, I know you are upset at CODE losing most of its players and the active ones getting despondent, but this is amusing, keep it up.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#312 - 2017-01-11 11:33:20 UTC
Dracvlad wrote:
Calm down ganker, I know you are upset at CODE losing most of its players and the active ones getting despondent, but this is amusing, keep it up.

Oh dear, is CODE. dying again? Not again!!
Hakawai
State War Academy
Caldari State
#313 - 2017-01-11 11:33:43 UTC  |  Edited by: Hakawai
Teckos Pech wrote:
Hakawai wrote:
Omar Alharazaad wrote:
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.

I covered this sufficiently. Read the post to the end instead of replying when you think you see an easy target.

I removed some text explaining why I was confident they were griefers because it isn't relevant.


You did? Well I didn't see it. Seems you are as incompetent at writing as you are at playing the game and well probably most things in your life. Hey, seems only fair, if you are going to conclude LS pirates are low lifes.

Here is a hint: stop being such a whiny cry baby and grow up, brat.

I'm replying to this because you've captured so well why I normally don't respond to you:

You quoted this from me:
Hakawai wrote:
I removed some text explaining why I was confident they were griefers because it isn't relevant.

Note that it says (in fewer words), that I wrote text to explain why I believe the players who destroyed my ship were griefers, but removed that text from my post because I judged it (and still do) to be irrelevant. Either readers accept my judgement, or they will assume I'm lying. There's no reason to communicate with the second type - any exchange will just be "forum tactical", and in most cases neither interesting or useful.

And you respond with this, which must be due to your not reading the text you quoted:
Teckos Pech wrote:
You did? Well I didn't see it. Seems you are as incompetent at writing as you are at playing the game and well probably most things in your life. Hey, seems only fair, if you are going to conclude LS pirates are low lifes.

Since we don't agree on some matters related to EVE and griefing, we can be confident that if you read my posts, and responded to what I actually say, we'd find something interesting to discuss. On the other hand, for me pointing out misunderstandings and logic errors isn't interesting at all, and allowing myself to be put on the defensive due to a barrage of inaccurate content doesn't contribute to any of my objectives. I will continue to minimize both.
Dracvlad
Taishi Combine
Astral Alliance
#314 - 2017-01-11 11:39:47 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Calm down ganker, I know you are upset at CODE losing most of its players and the active ones getting despondent, but this is amusing, keep it up.

Oh dear, is CODE. dying again? Not again!!


We were chatting today on the low activity just recently, and that your bumpers have started to do the trick duel spamming as you don't have enough DPS in key periods of the day. But anyway, we shall see, you certainly are a resilient bunch, excellent at using mechanics, very organised and dedicated but we shall see, I don't think CODE will ever die, just become less effective and cover less ground.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#315 - 2017-01-11 11:57:26 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Calm down ganker, I know you are upset at CODE losing most of its players and the active ones getting despondent, but this is amusing, keep it up.

Oh dear, is CODE. dying again? Not again!!


We were chatting today on the low activity just recently, and that your bumpers have started to do the trick duel spamming as you don't have enough DPS in key periods of the day. But anyway, we shall see, you certainly are a resilient bunch, excellent at using mechanics, very organised and dedicated but we shall see, I don't think CODE will ever die, just become less effective and cover less ground.

I don't actually gank Freighters just miners, always have so I can not comment on developments on that front. But apart from what other players may think of us, most of us really like EVE and want to just play the game by the rules, so the resent bans of some random amount of Freighter gankers for "CONCORD delaying" may have something to do with the amount of players who are willing to participate in the fleet.

Now as I said I don't take part in those fleets mostly because I can't guarantee to be at the screen for a couple of hours without breaks in my current situation. So I can't comment on if the accusations are true. From what I hear people don't know what the **** CCP is talking about and not even our enemies came up with an explanation, so this really makes you think and just locks like some ass covering from CCP for a wild GM ban. But if you want to keep playing, would you risk it under this uncertain circumstances?

I think it is really sad for both sides. We may have our differences, but in the end both AG and CODE. lose if the content does not happen because of bs like that.

Well there is still miner ganking and maybe we will see more focus on that in the future. Jenny used to be quite good at it back before the Freighter ganking refocused everyone's attention.
Dracvlad
Taishi Combine
Astral Alliance
#316 - 2017-01-11 12:24:39 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Calm down ganker, I know you are upset at CODE losing most of its players and the active ones getting despondent, but this is amusing, keep it up.

Oh dear, is CODE. dying again? Not again!!


We were chatting today on the low activity just recently, and that your bumpers have started to do the trick duel spamming as you don't have enough DPS in key periods of the day. But anyway, we shall see, you certainly are a resilient bunch, excellent at using mechanics, very organised and dedicated but we shall see, I don't think CODE will ever die, just become less effective and cover less ground.

I don't actually gank Freighters just miners, always have so I can not comment on developments on that front. But apart from what other players may think of us, most of us really like EVE and want to just play the game by the rules, so the resent bans of some random amount of Freighter gankers for "CONCORD delaying" may have something to do with the amount of players who are willing to participate in the fleet.

Now as I said I don't take part in those fleets mostly because I can't guarantee to be at the screen for a couple of hours without breaks in my current situation. So I can't comment on if the accusations are true. From what I hear people don't know what the **** CCP is talking about and not even our enemies came up with an explanation, so this really makes you think and just locks like some ass covering from CCP for a wild GM ban. But if you want to keep playing, would you risk it under this uncertain circumstances?

I think it is really sad for both sides. We may have our differences, but in the end both AG and CODE. lose if the content does not happen because of bs like that.

Well there is still miner ganking and maybe we will see more focus on that in the future. Jenny used to be quite good at it back before the Freighter ganking refocused everyone's attention.


I prefer it when you post like this.

I know you don't personally gank freighters much, and I also recognise that you all like Eve, I have no information on what went down there, I personally prefer consistency and being open on such things so we all know where we stand. I hope that you sort that out with CCP. And you are correct, I would not risk it either by the way.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#317 - 2017-01-11 20:32:59 UTC
Griefing?

Til you realized you can bake billions of isk never leaving the station.

It's like a a whole other game that no one seems to know about.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Teckos Pech
Hogyoku
Goonswarm Federation
#318 - 2017-01-11 21:13:16 UTC
Hakawai wrote:

I'm replying to this because you've captured so well why I normally don't respond to you:

[snip]

Since we don't agree on some matters related to EVE and griefing, we can be confident that if you read my posts, and responded to what I actually say, we'd find something interesting to discuss. On the other hand, for me pointing out misunderstandings and logic errors isn't interesting at all, and allowing myself to be put on the defensive due to a barrage of inaccurate content doesn't contribute to any of my objectives. I will continue to minimize both.


Okay, I am going to try again.

1. They were not griefers.

They were not griefers because LS is supposed to be dangerous. There is a pop-up warning you that CONCORD will not come if someone aggresses you. Your only protection are 1) gate guns and 2) whatever fire power you bring with you. This was an intentional design by CCP. It does not mean everyone in LS will attack you, but you should increase that probability considerably. And chances are, if that LS system you are going into is in some way desirable, well that probability gets higher. LS is where some people like to PvP. There are no bubbles and certain other things you find in NS do not work there. These people have developed a number of strategies over time as well. Yes, they may sit there on a gate with a heavy interdictor that is scripted and sensor boosted to Hell so they can grab even fast moving stuff. But that is completely legitimate game play. It appears you do not think so.

2. Was it intended game play?

This is largely irrelevant. EVE is a game about spontaneous order and emergence. That is, things can happen in the game that the developers did not anticipate or even intend. Sometimes that is bad (e.g. tracking titans), but other than that CCP's approach has been hands off. That is what it means to be player driven. If you go watch some of the videos put out by CCP about EVE this can be seen. For example, I am pretty sure that the Devs never intended a group of players (Rooks & Kings) to use things like a hictor bubble, smart bombing battle ships, and titan bridges to create a deadly and interesting trap. The trap is where when a fleet jumps into system the bubble goes up, as the fleet warps they will not be dragged into the bubble, the hictor then lights a cyno and the smart bombing battle ships jump in and as the fleet is landing they set off their smart bombs. This is used against softer targets (e.g. a fleet of oracles for example). In fact, Rooks & Kings is probably one of the most innovative groups out there. Innovation on the part of players is doing something the Devs did not intend. They love, and most of us love it. It very much appears you do not.

3. This is a game that actually encourages what you would consider griefing.

Go find the Causality video put out by CCP on youtube and watch it. It is about a guy who is lured into a trap and has his ship blown up and is podded. He studies who his attackers were, he goes about getting into the alliance his killer were in and working his way up through the organization getting access to hangars, wallets, etc. He then faces a decision, follow through with his plan and steal everything he can from the alliance and quite possibly cause it to collapse, or keep on going and stick with the alliance. He decides to take everything he can. Draining wallets, emptying hangars and so forth. The alliance collapse and they lose their space. This is not unlike what happened to the Band of Brothers (BoB) when a traitor who had access to alliance executor corp did all of that, plus disbanded the alliance causing an instant drop in sov across three regions. The ramifications of that were huge. For example, somebody who just put a titan into build…problem! All that time wasted. It was, using your definition, griefing on an epic scale. To me and most other players…it was awesome (BTW, I was on the losing side there, I was part of the Greater BoB Community). It is obvious you would see this as a bad thing, given your definition.

Now, it is for this reason I have grown sick and tired of seeing people like you show up on the forums and moan and whine and complain about griefers and hurl around insults relating to totally legitimate and even encouraged game play. It is you advertising your stunning ignorance of the game for all to see.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SurrenderMonkey
State Protectorate
Caldari State
#319 - 2017-01-11 22:06:53 UTC  |  Edited by: SurrenderMonkey
Teckos Pech wrote:


1. They were not griefers.

They were not griefers because LS is supposed to be dangerous.



I'm going to agree that they weren't griefers, but disagree with the, "Because LS is supposed to be dangerous" part.

They weren't griefers because PvP combat is a totally normal, every-day fact of life in Eve. With rare exception, griefing is almost always completely in the mind of the griefed.

Blowing up your ship in Eve is no more "Griefing" than putting hotels on Boardwalk and Park Place.

Unlike most games in the genre, Eve isn't a game where all of the players automatically win. Eve is a game where you sometimes just flat out lose. You're not the One True Hero (Just Like Everybody Else). You're just some guy.

It's pretty rare that I'm found in highsec, but I do enjoy farming the site runners during the periodic events (Purity of the Throne, etc.). They're often easily baited, and frequently fit with bling.

I don't taunt, tease, or verbally antagonize them. I do nothing, beyond either poaching the loot mob (forcing them to either leave the loot, or go suspect) or, failing that, stealing the loot myself and giving them an opportunity to engage. I'm pretty consistent in this manner.

Reactions vary wildly, though. I've had nice conversations with "victims".

I caught one guy in a site with a free kill right. He convoed me after and asked what happened and I explained it to him. He was totally cool with his loss and grateful for the info.

Another guy even tipped me 50 mil for the impromptu lesson in HS engagement mechanics and sig tanking. Pirate

I've had tons of "neutral" conversations when they're just not having it, but aren't upset because this is Eve and we're just temporary adversaries at the moment, like we're playing a board game or sitting across from each other at a poker table.

On the other end of the spectrum, a guy who normally lives in WH space and PvPs quite a bit lost his **** in local, screamed at me, went suspect, lost his confessor, war decced me, cussed some more, promised swift and fierce retribution against me and all my friends, and.... I never saw him again. vOv

Griefing. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#320 - 2017-01-11 23:43:15 UTC
SurrenderMonkey wrote:
Teckos Pech wrote:


1. They were not griefers.

They were not griefers because LS is supposed to be dangerous.



I'm going to agree that they weren't griefers, but disagree with the, "Because LS is supposed to be dangerous" part.

They weren't griefers because PvP combat is a totally normal, every-day fact of life in Eve. With rare exception, griefing is almost always completely in the mind of the griefed.

Blowing up your ship in Eve is no more "Griefing" than putting hotels on Boardwalk and Park Place.

Unlike most games in the genre, Eve isn't a game where all of the players automatically win. Eve is a game where you sometimes just flat out lose. You're not the One True Hero (Just Like Everybody Else). You're just some guy.

It's pretty rare that I'm found in highsec, but I do enjoy farming the site runners during the periodic events (Purity of the Throne, etc.). They're often easily baited, and frequently fit with bling.

I don't taunt, tease, or verbally antagonize them. I do nothing, beyond either poaching the loot mob (forcing them to either leave the loot, or go suspect) or, failing that, stealing the loot myself and giving them an opportunity to engage. I'm pretty consistent in this manner.

Reactions vary wildly, though. I've had nice conversations with "victims".

I caught one guy in a site with a free kill right. He convoed me after and asked what happened and I explained it to him. He was totally cool with his loss and grateful for the info.

Another guy even tipped me 50 mil for the impromptu lesson in HS engagement mechanics and sig tanking. Pirate

I've had tons of "neutral" conversations when they're just not having it, but aren't upset because this is Eve and we're just temporary adversaries at the moment, like we're playing a board game or sitting across from each other at a poker table.

On the other end of the spectrum, a guy who normally lives in WH space and PvPs quite a bit lost his **** in local, screamed at me, went suspect, lost his confessor, war decced me, cussed some more, promised swift and fierce retribution against me and all my friends, and.... I never saw him again. vOv

Griefing. Roll


Dude you put hotels on Boardwalk and Park Place….what a jerk! P

Good point. If you are willing to accept the consequences for shooting someone then yes you can shoot them…anywhere (with maybe the exception of starter systems).

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8 Golden Rules for EVE Online