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Is the Alpha clone a problem?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#281 - 2017-01-11 03:59:31 UTC  |  Edited by: Teckos Pech
Hakawai wrote:
Ima Wreckyou wrote:
Zoe Chu wrote:
Their methods were really not very scientific, he even admits to having more data than they can process. They used player feedback when they unsubbed, this got them 1% but really isn't very accurate. How many who just quit and didn't say anything? What about those who have other issues that combined with rebuilding their losses is just not worth it? Their "study" is limited to about 4 minutes of the 36 minute video, like I said very poor attempt. In fact, I'd almost say it was deliberate self delusion.

Look, it may not be perfect, but they at least try to verify their assumptions by looking at the data. You on the other hand have only a gut feeling and wild guesses based on assumptions you have no shred of evidence for.

Guess which position is more scientific?

Studies based on input from self-selected participants are not very useful. The only certain thing about the data is that it is affected more by the self-selection pattern than by whatever you're trying to understand.


FFS.

The study was not based on self selection. CCP selected 80,000 pilots. Ideally it would be random, but that point they did not cover in the presentation. The stuff about giving a reason for unsubbing was just something that was added on to the presentation.

Quote:

  • The beginner income problem. It was much worse there, but it's still there now. You get to a point where if you're unlucky (e.g. an unfortunately-timed gank) you can take a hit requiring a few days to a week or two's grinding to get your ship back
  • If you start solo it's far too difficult to find a good Corp. This isn't entirely CCP's fault, and it exists in all the MMOs I've tried, but in EVE it's a bit worse. You learn early that you really can't trust most other players, so any proposal to join a Corp has to be assumed to be something you don't yet understand, but will waste a lot of your playing time.
  • I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point).


So you broke rule number 1 you took got in a ship you could not afford to replace. Further you mistakenly took on more risk than you were prepared to handle.

So...instead of saying, "Well that was a mistake, lessons learned," you decide..."Nahh, I'll just quit." Accept at least some degree of responsibility for your ignorance and actions.

Edit: And income is not hard to come by, especially if you do things like get into a good player run corp. Yeah, you might have to try several corps before you find a home, but the people there can give you advice on how to make ISK. You can also consider exploring the game. It doesn't generate the income it did in my day, but I found running HS DED complexes was good ISK. I also would go and salvage tons of wrecks in Deltole. Blitzing missions with your corp buddies can be okay ISK too for a beginner and a good way to build up standings.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Omar Alharazaad
New Eden Tech Support
#282 - 2017-01-11 05:09:15 UTC
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.

Come hell or high water, this sick world will know I was here.

Teckos Pech
Hogyoku
Goonswarm Federation
#283 - 2017-01-11 05:33:12 UTC
Omar Alharazaad wrote:
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.


Yeah I noted that. There is always a tendency by the inept and incompetent to blame others for their inability to accomplish things in life...and apparently in video game too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#284 - 2017-01-11 06:58:47 UTC
Hakawai wrote:
A story

Lol, are you serious? You accuse CCP who have probably the biggest interest in getting this data right because their earnings depend on it if it is an issue and who mind you started with the very assumption that ganking is hurting their revenue.. those people you think selected the sample of 80k players to artificially make it look like ganking is not an issue but actually helping them?

And then after this bold accusation you tell us a story from your very own preselected sample of 1 and probably think it is more relevant.

Also your story has nothing to do with the ganking we are talking about. The study was about Highsec ganking and not lowsec.

So let me tell you a similar story then:

I too lost a ship in lowsec, probably two weeks into the game or so I whelpt a mission Drake into Amamake. I did not quit, it did not even cross my mind that there is something wrong with the game. I was really angry at the people who killed me and it sucked to lose my ship, yet I was very aware that this is a part of the game and that I was basically an idiot without friends who made a mistake. Also I actually had the money to replace the ship, since it was insured and I did take "don't fly what you can't afford to lose" serious at all times.

And similar to what someone else already mentioned, to this day my main has a backup lvl 4 mission ship in Highsec, just in case I happen to lose everything and have to "start over". And there is even a backup plan for that backup plan. It is completely silly in my current situation since I have the cash to replace everything I own multiple times without a problem. But just in case there is the safety net...

I would not play EVE if it was not that way. The very same danger and difficulty you seam to have a problem with and struggle is the thing that has drawn me to the game from day one. And I never intended to become the bogeyman. As some old EVE trailer goes "I intended to create and not to destroy". But the never ending push of the carebears to remove the very core of EVE which makes it a worthwhile game and gives it meaning took it's tall and I followed James 315 call to arms to make the people aware of who the real enemy is to this game.

What's actually baffling to me is that there are forces inside CCP that seam to care about the game an make studies like this to make sure they actually get it right. At the same time they have some serious carebear infestation of sorts which seam to push in the complete opposite direction at times.
Hakawai
State War Academy
Caldari State
#285 - 2017-01-11 07:29:17 UTC
Ima Wreckyou wrote:
Hakawai wrote:
A story

Lol, are you serious? You accuse CCP who have probably the biggest interest in getting this data right because their earnings depend on it if it is an issue and who mind you started with the very assumption that ganking is hurting their revenue.. those people you think selected the sample of 80k players to artificially make it look like ganking is not an issue but actually helping them?

And then after this bold accusation you tell us a story from your very own preselected sample of 1 and probably think it is more relevant.

Also your story has nothing to do with the ganking we are talking about. The study was about Highsec ganking and not lowsec.

[...]

You missed the point(s).

The problems with the survey:
1. Self-selected participants with no attempt to understand the selection pattern. There's too much randomness in the data for it to be useful.
2. I'd be surprised if a majority of the people who stop playing EVE do so due to a single isolated cause. Especially new player who leave after a trial. My example was intended to make that clear. A conclusion that "griefing doesn't matter" can be wildly inaccurate if it's a major contributing factor, but not often selected as the biggest.

Nice switch from griefing to ganking, but I'm tired of explaining basic logic. Look up "fallacy" in wijkipedia, or mu earlier response to someone who did the same thing with "non-consensual PvP".
Hakawai
State War Academy
Caldari State
#286 - 2017-01-11 07:35:39 UTC
Omar Alharazaad wrote:
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.

I covered this sufficiently. Read the post to the end instead of replying when you think you see an easy target.

I removed some text explaining why I was confident they were griefers because it isn't relevant.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#287 - 2017-01-11 07:40:56 UTC  |  Edited by: Scipio Artelius
Hakawai wrote:
I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point).

I can't honestly believe someone would read the warning, confirm they want to leave highsec and then judge people that kill them in an area that everyone says people should go to for PvP, as lowlife griefers.

That really does fit in the HTFU category.
Teckos Pech
Hogyoku
Goonswarm Federation
#288 - 2017-01-11 07:41:33 UTC
Hakawai wrote:

You missed the point(s).

The problems with the survey:
1. Self-selected participants with no attempt to understand the selection pattern. There's too much randomness in the data for it to be useful.
2. I'd be surprised if a majority of the people who stop playing EVE do so due to a single isolated cause. Especially new player who leave after a trial. My example was intended to make that clear. A conclusion that "griefing doesn't matter" can be wildly inaccurate if it's a major contributing factor, but not often selected as the biggest.

Nice switch from griefing to ganking, but I'm tired of explaining basic logic. Look up "fallacy" in wijkipedia, or mu earlier response to someone who did the same thing with "non-consensual PvP".



How many times must I repeat it? There was no survey no self-selection to the study on the effects of ganking. You just did not understand what you saw and heard. You are quite simply wrong...completely wrong.

You are going on and on about something that was merely an add on to the actual study and presentation.

You are literally basing your entire argument on a non-sequitur. You know that fallacy thing you keep telling others to look up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#289 - 2017-01-11 07:47:33 UTC
Hakawai wrote:
Omar Alharazaad wrote:
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.

I covered this sufficiently. Read the post to the end instead of replying when you think you see an easy target.

I removed some text explaining why I was confident they were griefers because it isn't relevant.


You did? Well I didn't see it. Seems you are as incompetent at writing as you are at playing the game and well probably most things in your life. Hey, seems only fair, if you are going to conclude LS pirates are low lifes.

Here is a hint: stop being such a whiny cry baby and grow up, brat.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Remiel Pollard
Aliastra
Gallente Federation
#290 - 2017-01-11 07:48:51 UTC
Hakawai wrote:
Ima Wreckyou wrote:
Hakawai wrote:
A story

Lol, are you serious? You accuse CCP who have probably the biggest interest in getting this data right because their earnings depend on it if it is an issue and who mind you started with the very assumption that ganking is hurting their revenue.. those people you think selected the sample of 80k players to artificially make it look like ganking is not an issue but actually helping them?

And then after this bold accusation you tell us a story from your very own preselected sample of 1 and probably think it is more relevant.

Also your story has nothing to do with the ganking we are talking about. The study was about Highsec ganking and not lowsec.

[...]

You missed the point(s).

The problems with the survey:
1. Self-selected participants with no attempt to understand the selection pattern. There's too much randomness in the data for it to be useful.
2. I'd be surprised if a majority of the people who stop playing EVE do so due to a single isolated cause. Especially new player who leave after a trial. My example was intended to make that clear. A conclusion that "griefing doesn't matter" can be wildly inaccurate if it's a major contributing factor, but not often selected as the biggest.

Nice switch from griefing to ganking, but I'm tired of explaining basic logic. Look up "fallacy" in wijkipedia, or mu earlier response to someone who did the same thing with "non-consensual PvP".


1. No, there isn't. They made their methodology quite clear and there is no problem with the selection pattern except your own confusion with it. Arguments from incredulity like this one are not arguments against the study.

2. This is not a problem with the study, it's your own personal subjective opinion.

It's quite clear you're not actually familiar with the study in question, however, in terms of understanding what it actually means. It's quite simple, really: ganking doesn't drive players away, and there is circumstantial evidence to suggest that players who lose ships early in their experience are more likely to stick around longer. I am one example of that, having lost my first ship within a few days of starting the game, and deciding I wanted to do that. People like you are also quick to assume that people like me have somehow always just been veterans of the game and never actually had a "day one". I assure you, we were all new once, and didn't have the first clue what was going on. The game is a lot easier to get into today, and getting easier all the time. But if you want to argue that new people are being "driven away" then you're going to have to explain why so many still stay under the exact same circumstances that supposedly drove away the others.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ima Wreckyou
The Conference Elite
Safety.
#291 - 2017-01-11 08:06:42 UTC
Hakawai wrote:
Nice switch from griefing to ganking, but I'm tired of explaining basic logic. Look up "fallacy" in wijkipedia, or mu earlier response to someone who did the same thing with "non-consensual PvP".

You replied to a back and forth about a study which specifically looks at Highsec Ganking and not about "griefing". If you want to play semantic games with your broad definition of "griefing" which for you seams to mean "you cause me negative feelings" then reply to a post which talks about that sort of thing. Maybe you find someone who falls for it.
Omar Alharazaad
New Eden Tech Support
#292 - 2017-01-11 08:20:14 UTC  |  Edited by: Omar Alharazaad
Hakawai wrote:
Omar Alharazaad wrote:
"I headed into 0.4 in a cruiser representing most of my net worth looking for better L3 mission income, and assuming somehow 0.4 was just a little worse than 0.5 space, rather than being infested with griefers /lol. I got ganked by lowlifes, and judged it would take too long to get set up again (as per the first point)."

griefers.
lowlifes.

Better that than a fool I guess.

Unless you had previously disabled it, which I doubt, there was a pop up window that came up right before you jumped into 0.4 space that warned you that it was DANGEROUS and that you could very likely DIE.
Don't go blaming others for engaging in PvP in one of the areas of the game that EVERY damned bear ever tells people to go to if they want to PvP.
You walked into their turf and they took your cookie.
That's on you, not them.

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.

I covered this sufficiently. Read the post to the end instead of replying when you think you see an easy target.

I removed some text explaining why I was confident they were griefers because it isn't relevant.

I read to the end of the post.
Actually, pretty much everything past the quoted point wasn't relevant.

The 'save the children' era is over. We now have PLEX, Skill Injectors and alpha clones.
Players can choose to either adapt to the game, leave, or come to the forums to scream like a kid with a skinned knee.
Or they can take the 'space veal' route.
I like those.
Fatten up on injectors and PLEX, choke on their own arrogance and die in a fire under my guns or those of another like me.
EVE will remain cold and for the most part uncaring.
Gentrification will be resisted violently and vocally.

Come hell or high water, this sick world will know I was here.

Dracvlad
Taishi Combine
Astral Alliance
#293 - 2017-01-11 08:37:09 UTC  |  Edited by: Dracvlad
I love this when I see total noobs at statistics point out that such a survey means something, makes me giggle every time. I can't help it, that survey was pathetic even for analysing 15 day old players quitting Eve.

The issue has always been those people who played for a bit, who started to get into more expensive ships and then had that removed and seen their progression in the game destroyed just like that and they said nope, I am not continuing this, it is too much of a grind, CCP has made it too easy for me to be ganked and this was true when they buffed the destroyers DPS so that every mining ship could be blown up with no effort.

Ganking does drive people out of the game, but it is part of the game, but there is a big difference between now and then, for example now I can use a Procurer or a Skiff and the gankers have an issue, previously I could do nothing, so as a player who looks for counters and balance I made the decision to give up on mining. Gun mining was much more fun in 0.0 in the belts and then CCP destroyed that with 50% refining because they want poor saps to be targets in mining barges, well actually it was because they had changed ship costs in minerals then to get around people using that to make ISK before a patch they added additional materials making it more complex, then to get out of that and put poor saps back into easy to kill ships they applied this punitive reprocessing amount.

I know a lot of people who left that game during that period when all mining ships could be ganked by a single Catalyst in 0.5 systems, almost every single one of the people I started mining with left during that period, it was hilarious that CCP had no idea what they were doing and what was happening.

So when gankers like Ima Wreckyou go off on such a foolish statement in terms of noobs in ships that do not matter and only a small sample even bothered to answer, and then people say you don't have proof, well remember something important, CCP did eventually realise, which is why we have the Skiff and the Procurer with meaningful tanks, there is all the proof that you need staring you in the face. I also believe that CCP never put in place the metrics to measure their player base and who were leaving at that time and this has cost them a lot of subscriptions from casual players who liked to mine and relax.

Has freighter mining (ganking) had an impact on player numbers, not really in my opinion, the odd one or two will leave at the catastrophic losses, but we are now looking at what are more hard core players, does the miner ganking impact Alpha accounts currently, nope as Ventures are not a stretch and are quite efficicent. Does miner ganking impact older omega accounts moving up, not that much now because they have options.

The biggest issue was that during that period those casual mining players felt abandoned by CCP to be easy targets and that is what lost them all those subs. And the most telling thing is that CCP deserved to lose all those casual players for being so bad at running this game, if you had only given them options CCP... Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#294 - 2017-01-11 08:49:31 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
The biggest issue was that during that period those casual mining players felt abandoned by CCP to be easy targets and that is what lost them all those subs. And the most telling thing is that CCP deserved to lose all those casual players for being so bad at running this game, if you had only given them options CCP... Roll

What subs were lost? How many was it in your "expert statistician" knowledge?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#295 - 2017-01-11 08:52:17 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
I love this when I see total noobs at statistics point out that such a survey means something, makes me giggle every time. I can't help it, that survey was pathetic even for analysing 15 day old players quitting Eve.


FFS, there was no survey. They looked at what is considered recorded data.

Quote:
The issue has always been those people who played for a bit, who started to get into more expensive ships and then had that removed and seen their progression in the game destroyed just like that and they said nope, I am not continuing this, it is too much of a grind, CCP has made it too easy for me to be ganked and this was true when they buffed the destroyers DPS so that every mining ship could be blown up with no effort.


Bzzzt wrong again.

First, they grabed 80,000 players (presumably at random) and then grouped them into killed:

1. Illegally,
2. Legally,
3. Not killed at all.

The vast majority were not killed at all, and they tended to leave the game sooner than the other two groups. The second group to leave "early" were those killed legally, and those who tended to last longest in game where those killed illegally.

It would be nice if you could...you know...at least represent what CCP did in a factual manner and not...well...you lie like a sack of ****.

BTW: I didn't feel a need to respond to all the anecdotal bullshit that Dracvlad is throwing around as it is just that bullshit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#296 - 2017-01-11 09:06:06 UTC
Dracvlad wrote:
Hello, I did not bother to check what you lot are actually talking about and just dismiss it because it challenges my established believes and is therefor wrong anyway.

Instead I will tell you about some unrelated crazy conspiracy theories me and my friends (ok, ok, ok it was only Herzog) came up with while talking about the resent ganks we could not stop and only watch while CODE. ganked Freighter after Freighter directly on top of our faces.

Well done. I always wonder how you come up with those hilariously distorted views of reality. On the other side this does indeed explain why you lot are unable to stop ganks.
Dracvlad
Taishi Combine
Astral Alliance
#297 - 2017-01-11 09:17:03 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
What Ima Wreckyou posted under my name - Hello, I did not bother to check what you lot are actually talking about and just dismiss it because it challenges my established believes and is therefor wrong anyway.

Instead I will tell you about some unrelated crazy conspiracy theories me and my friends (ok, ok, ok it was only Herzog) came up with while talking about the resent ganks we could not stop and only watch while CODE. ganked Freighter after Freighter directly on top of our faces
.

Well done. I always wonder how you come up with those hilariously distorted views of reality. On the other side this does indeed explain why you lot are unable to stop ganks.


Lame, posting your words as mine and then making points on what you said as distorted, that is about the level of you, bitter poster is bitter.

Your understanding of data, data mining and statistics is very poor, I will keep reminding you of that.

The key thing however is CODE is dying, I see less and less enthusiasm from your key players and your bitter posting does not hide that fact, your plaintive wail of AG is failing is only a cry for relevance, AG is a resistance movement and they often fail because you have so much of an advantage, that the AG save so many is actually very impressive.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#298 - 2017-01-11 09:21:35 UTC
Dracvlad wrote:
...this has cost them a lot of subscriptions from casual players who liked to mine and relax.



Good. Players who log on thinking they can relax in space don't belong here anyway. All you've said is, "this is how EVE filters out people who can't handle the game." Working as intended.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Teckos Pech
Hogyoku
Goonswarm Federation
#299 - 2017-01-11 09:22:54 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
What Ima Wreckyou posted under my name - Hello, I did not bother to check what you lot are actually talking about and just dismiss it because it challenges my established believes and is therefor wrong anyway.

Instead I will tell you about some unrelated crazy conspiracy theories me and my friends (ok, ok, ok it was only Herzog) came up with while talking about the resent ganks we could not stop and only watch while CODE. ganked Freighter after Freighter directly on top of our faces
.

Well done. I always wonder how you come up with those hilariously distorted views of reality. On the other side this does indeed explain why you lot are unable to stop ganks.


Lame, posting your words as mine and then making points on what you said as distorted, that is about the level of you, bitter poster is bitter.

Your understanding of data, data mining and statistics is very poor, I will keep reminding you of that.

The key thing however is CODE is dying, I see less and less enthusiasm from your key players and your bitter posting does not hide that fact, your plaintive wail of AG is failing is only a cry for relevance, AG is a resistance movement and they often fail because you have so much of an advantage, that the AG save so many is actually very impressive.



Considering you can't even describe what CCP did accurately this means literally nothing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Remiel Pollard
Aliastra
Gallente Federation
#300 - 2017-01-11 09:24:32 UTC
Omar Alharazaad wrote:

These kind of threads seem to keep popping up lately, it might be time for a new 'Kill it Forward' campaign.


Do it. I tried starting one of these in Elite Dangerous a while back. It doesn't work the same cuz most bears play in solo mode anyway. If you get one started here, count me in.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104