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Player Features and Ideas Discussion

 
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In-Game Models For Shield, Armor and Hull Remote Logistics

Author
Lucy Royal
Scary Ships On D-Scan
#1 - 2017-01-09 18:23:40 UTC  |  Edited by: Lucy Royal
Being a Logistic pilot and not having much to do on the side other than keeping everyone alive, I think it would be super nice to have in-game models for the shield, armor and hull remote rep modules with slightly different models due to their respective small, medium, large and capital counterparts.

Not only would it look nice and fill out the current roster of active high slot modules but it looks rather odd having waves of light emanating from a random point of your ship.....

Is it just me or does anyone else agree?

If someone at CCP could push this towards Ben Bohn that would be amazing! Thank you x

Lucy

**Edit :: As someone has already pointed out to me, it appears I have posted this in the wrong section. CCP it would be grand if it could be moved please :)

Pro Synergy - Allowing high sec missioning clients to improve their income per hour, while contributing to our communitarian efforts to guide and support new and old pilots alike.

Tuttomenui II
Aliastra
Gallente Federation
#2 - 2017-01-09 19:29:45 UTC
Why? Do we also need turrets and different effects for energy neuts, Energy nos and Energy transfer and different for all the different sizes for each? Sounds like a whole lot of effort to fix a non-issue.

Also wrong forum. This should go in features and ideas.
Lucy Royal
Scary Ships On D-Scan
#3 - 2017-01-09 20:47:16 UTC
Tuttomenui II wrote:
Why? Do we also need turrets and different effects for energy neuts, Energy nos and Energy transfer and different for all the different sizes for each? Sounds like a whole lot of effort to fix a non-issue.

Also wrong forum. This should go in features and ideas.


Never said it was an issue, but thanks for pointing out its in the wrong section.

Pro Synergy - Allowing high sec missioning clients to improve their income per hour, while contributing to our communitarian efforts to guide and support new and old pilots alike.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#4 - 2017-01-09 21:13:03 UTC
Tuttomenui II wrote:
Why? Do we also need turrets and different effects for energy neuts, Energy nos and Energy transfer and different for all the different sizes for each? Sounds like a whole lot of effort to fix a non-issue.

Also wrong forum. This should go in features and ideas.

You could have argued this about the turrets when CCP wanted to change that too.Roll

OP has a point from a graphics pov regarding continuity. It would also allow a visual inspection of non turret fittings as well on ships. Intel is invaluable.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Aves Asio
#5 - 2017-01-10 00:04:36 UTC  |  Edited by: Aves Asio
You cant even zoom in enough to see the turrets with the new camera so whats the point.

Also lets not forget that they removed the visual distinction of t2 turrets. Now theres a stupid move...
Lucy Royal
Scary Ships On D-Scan
#6 - 2017-01-10 06:13:20 UTC
Aves Asio wrote:
You cant even zoom in enough to see the turrets with the new camera so whats the point.

Also lets not forget that they removed the visual distinction of t2 turrets. Now theres a stupid move...


Course you can; press in both mouse buttons to zoom in extra - simples!

Pro Synergy - Allowing high sec missioning clients to improve their income per hour, while contributing to our communitarian efforts to guide and support new and old pilots alike.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#7 - 2017-01-10 07:35:17 UTC
That sounds good. Make them look like the symbol for strip miners. They would appear as rotating 3d orbs in the ships armor.
http://intergalactictrekylon.weebly.com/uploads/5/5/9/8/5598542/9719853.jpg?275

They retract into the hull for warp effects, and they can spin around and rotate. It's a shame strip miners don't reflect the symbol they have.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#8 - 2017-01-10 07:45:21 UTC
Turret models, launcher models and even miner models are pretty distinct that visual identification is enough to figure out what that ship is kitted with. This should be extended to nos, neuts and logis. Of that I agree. Definitely make that happen.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Aves Asio
#9 - 2017-01-10 11:28:07 UTC
Lucy Royal wrote:
Course you can; press in both mouse buttons to zoom in extra - simples!


I guess you are talking about the field of view (a poor substitute for a proper zoom) in that case you need to press them in the right order.
Lucy Royal
Scary Ships On D-Scan
#10 - 2017-01-10 18:53:37 UTC
Aves Asio wrote:
Lucy Royal wrote:
Course you can; press in both mouse buttons to zoom in extra - simples!


I guess you are talking about the field of view (a poor substitute for a proper zoom) in that case you need to press them in the right order.


Even so, it's not like it's hard at all......

Pro Synergy - Allowing high sec missioning clients to improve their income per hour, while contributing to our communitarian efforts to guide and support new and old pilots alike.