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Invulnerability License

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2017-01-09 04:14:28 UTC
Elenahina wrote:
Ralph King-Griffin wrote:
Elenahina wrote:
No. Just no.

I can't believe we actually signed on to help people like you in fac war. I'm going to have to punch Itko in the throat.

why not shoot the op in the face instead (in game obviously).

shiptoatster head hunting can be fun from time to time.


We're not supposed to shot people in our militia.

How much would it cost me to have you act as my proxy hunter?

I'll have a word with the powers that beBlink
Deckel
Island Paradise
#22 - 2017-01-09 06:35:16 UTC  |  Edited by: Deckel
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.

To implement this I would suggest that players with sufficient standings with an NPC faction within the NPC faction's owned space be able to summon an escort. This will cause several escort ships of that faction to warp in/spawn, to accompany and protect the player for a limited time. This would likely be tied to an LP purchased item, perhaps with several grades to depend on length of time and/or strength of ships involved, and will likely only be able to be activated when certain timers are not active against a player. These ships will attempt to follow and accompany you for a designated time, or jump distance from when they are summoned but are incapable of following to another factions space. While escorting they will engage any ship or Rat that attacks anyone within your group. Attacking an escort ship will cause a player to go suspect with some standings hit, but destroying one will cause a larger faction standings hit to the player who summoned them, and so can be worthwhile as a target in themselves. They will also be capable of being warp disrupted to prevent them from following their 'client' on a warp out.

These escort ships would immediately attack anyone who aggresses, and rep you for damage with a response that is faster and more useful than concord and perhaps even warn away or engage harassing players or bump lockers (meaning bump locking teams would likely need to keep log-off timers active on their target to prevent summoning of them after the fact), but the system may be more useful in lowsec or Faction Null to spawn a temporary gang for complexes or baiting tactics.

I don't expect most summoned escorts to be exceptionally powerful, except for super expensive ones, but they will consist of either an armor or shield repper, warp disruption + webs from frigate to cruiser sized ships and likely one type of faction ewar along with the damage from these 4-6 ships.

All of the above is merely a prototype idea though so don't expect all the mechanics and balancing to be perfectly worked out. At it's core it is merely "The ability to Summon/Rent NPC Support Ships"
Black Pedro
Mine.
#23 - 2017-01-09 06:55:21 UTC
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.
Wait, don't you already get a free, omnipotent NPC response force whenever you are attacked in highsec in the form of CONCORD? What would these NPCs do that CONCORD doesn't already? Would these NPCs-for-hire replace CONCORD?
Ralph King-Griffin
New Eden Tech Support
#24 - 2017-01-09 06:59:23 UTC
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.

To implement this I would suggest that players with sufficient standings with an NPC faction within the NPC faction's owned space be able to summon an escort. This will cause several escort ships of that faction to warp in/spawn, to accompany and protect the player for a limited time. This would likely be tied to an LP purchased item, perhaps with several grades to depend on length of time and/or strength of ships involved, and will likely only be able to be activated when certain timers are not active against a player. These ships will attempt to follow and accompany you for a designated time, or jump distance from when they are summoned but are incapable of following to another factions space. While escorting they will engage any ship or Rat that attacks anyone within your group. Attacking an escort ship will cause a player to go suspect with some standings hit, but destroying one will cause a larger faction standings hit to the player who summoned them, and so can be worthwhile as a target in themselves. They will also be capable of being warp disrupted to prevent them from following their 'client' on a warp out.

These escort ships would immediately attack anyone who aggresses, and rep you for damage with a response that is faster and more useful than concord and perhaps even warn away or engage harassing players or bump lockers (meaning bump locking teams would likely need to keep log-off timers active on their target to prevent summoning of them after the fact), but the system may be more useful in lowsec or Faction Null to spawn a temporary gang for complexes or baiting tactics.

I don't expect most summoned escorts to be exceptionally powerful, except for super expensive ones, but they will consist of either an armor or shield repper, warp disruption + webs from frigate to cruiser sized ships and likely one type of faction ewar along with the damage from these 4-6 ships.

All of the above is merely a prototype idea though so don't expect all the mechanics and balancing to be perfectly worked out. At it's core it is merely "The ability to Summon/Rent NPC Support Ships"

... seriously?

NPC mercenaries ...

you realise this is literally what i do for a living right?
Teckos Pech
Hogyoku
Goonswarm Federation
#25 - 2017-01-09 07:06:26 UTC  |  Edited by: Teckos Pech
Black Pedro wrote:
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.
Wait, don't you already get a free, omnipotent NPC response force whenever you are attacked in highsec in the form of CONCORD? What would these NPCs do that CONCORD doesn't already? Would these NPCs-for-hire replace CONCORD?


Replace CONCORD and be even better.

Deckel wrote:
These escort ships would immediately attack anyone who aggresses, and rep you for damage with a response that is faster and more useful than concord and perhaps even warn away or engage harassing players or bump lockers (meaning bump locking teams would likely need to keep log-off timers active on their target to prevent summoning of them after the fact), but the system may be more useful in lowsec or Faction Null to spawn a temporary gang for complexes or baiting tactics.



I want something so that after I buy it, when I log in every ship in the game explodes. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2017-01-09 07:07:56 UTC
Ralph King-Griffin wrote:
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.

To implement this I would suggest that players with sufficient standings with an NPC faction within the NPC faction's owned space be able to summon an escort. This will cause several escort ships of that faction to warp in/spawn, to accompany and protect the player for a limited time. This would likely be tied to an LP purchased item, perhaps with several grades to depend on length of time and/or strength of ships involved, and will likely only be able to be activated when certain timers are not active against a player. These ships will attempt to follow and accompany you for a designated time, or jump distance from when they are summoned but are incapable of following to another factions space. While escorting they will engage any ship or Rat that attacks anyone within your group. Attacking an escort ship will cause a player to go suspect with some standings hit, but destroying one will cause a larger faction standings hit to the player who summoned them, and so can be worthwhile as a target in themselves. They will also be capable of being warp disrupted to prevent them from following their 'client' on a warp out.

These escort ships would immediately attack anyone who aggresses, and rep you for damage with a response that is faster and more useful than concord and perhaps even warn away or engage harassing players or bump lockers (meaning bump locking teams would likely need to keep log-off timers active on their target to prevent summoning of them after the fact), but the system may be more useful in lowsec or Faction Null to spawn a temporary gang for complexes or baiting tactics.

I don't expect most summoned escorts to be exceptionally powerful, except for super expensive ones, but they will consist of either an armor or shield repper, warp disruption + webs from frigate to cruiser sized ships and likely one type of faction ewar along with the damage from these 4-6 ships.

All of the above is merely a prototype idea though so don't expect all the mechanics and balancing to be perfectly worked out. At it's core it is merely "The ability to Summon/Rent NPC Support Ships"

... seriously?

NPC mercenaries ...

you realise this is literally what i do for a living right?


Are you able to do more damage and logistics than CONCORD? Well okay, you could out do CONCORD on logistics given they don't do logistics, but how about that DPS huh?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Deckel
Island Paradise
#27 - 2017-01-09 07:25:05 UTC
Teckos Pech wrote:

Are you able to do more damage and logistics than CONCORD? Well okay, you could out do CONCORD on logistics given they don't do logistics, but how about that DPS huh?


Obviously they would do less damage than CONCORD, and likely the most expensive version would also be less than Faction police, but they would already be present and ready with no time delay upon any gank, and so you may have a chance of living or being left alone where before you would die.

Obviously this would never be better than a fleet of experienced pilots but it has a convenience to it which gathering real players will never have.
Elenahina
Federal Navy Academy
Gallente Federation
#28 - 2017-01-09 16:26:27 UTC
Deckel wrote:
Teckos Pech wrote:

Are you able to do more damage and logistics than CONCORD? Well okay, you could out do CONCORD on logistics given they don't do logistics, but how about that DPS huh?


Obviously they would do less damage than CONCORD, and likely the most expensive version would also be less than Faction police, but they would already be present and ready with no time delay upon any gank, and so you may have a chance of living or being left alone where before you would die.

Obviously this would never be better than a fleet of experienced pilots but it has a convenience to it which gathering real players will never have.


Or you could, you know, pay some real players to do the same thing. I'm just spitballing here but I bet you could find some players that would take your ISK to escort your ship around.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2017-01-09 20:50:41 UTC
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.




Pay players.

All this does is make everyone buy pets to maximise power. Name a game where you can have pets/companions but no one uses them?

Seriously....!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2017-01-09 22:31:26 UTC
Elenahina wrote:
Deckel wrote:
Teckos Pech wrote:

Are you able to do more damage and logistics than CONCORD? Well okay, you could out do CONCORD on logistics given they don't do logistics, but how about that DPS huh?


Obviously they would do less damage than CONCORD, and likely the most expensive version would also be less than Faction police, but they would already be present and ready with no time delay upon any gank, and so you may have a chance of living or being left alone where before you would die.

Obviously this would never be better than a fleet of experienced pilots but it has a convenience to it which gathering real players will never have.


Or you could, you know, pay some real players to do the same thing. I'm just spitballing here but I bet you could find some players that would take your ISK to escort your ship around.



Are you crazy!?!??!?! That might entail...you know...work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#31 - 2017-01-09 22:33:21 UTC
Daichi Yamato wrote:
Deckel wrote:
Invulnerability? No. Highsec Pve is already plenty safe for the average player especially if you can find a remote area that is dominated by a friendly corp.

That said there are some things that I would consider to be able to enhance a player's safety when they are prepared. The main one being the ability to 'always bring a gang along with you'. This, sadly is no real option for the vast majority of players that spend most of their online time doing solo activities. But I say if you can't bring real friends then hire them. So I would suggest the possibility of implementing an NPC escort summoning option.




Pay players.

All this does is make everyone buy pets to maximise power. Name a game where you can have pets/companions but no one uses them?

Seriously....!


Well....

Okay, he didn't buy her, but he did buy some clothes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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