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When the grass seems greener...

Author
Trasch Taranogas
State War Academy
Caldari State
#1 - 2017-01-08 11:16:11 UTC
Hi

I have 2 accounts, training and playing 2 Caldari characters.

Have to confess that when trying out characters I absolutely
loved the Amarr design concept. The ships are gorgeous.

Are they better?

Doin exploration on 1 character and going towards FW on
this one.

If you always stay ready you don't have to get ready.

Wanda Fayne
#2 - 2017-01-08 11:27:48 UTC
I live near the west coast,
the grass is always greener.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Trasch Taranogas
State War Academy
Caldari State
#3 - 2017-01-08 11:30:19 UTC
Wanda Fayne wrote:
I live near the west coast,
the grass is always greener.


"If the grass is greener on the other side its
because you have forgot to water your side"


Blink

If you always stay ready you don't have to get ready.

Mr Mieyli
Doomheim
#4 - 2017-01-08 11:31:03 UTC
If you upgrade either of your accounts to omega it would now be able to fly other races' ships. Your Caldari pilot could train some Amarr skills and fly around in glorious golden style. What better way to smash heathens than by parking your 100,000t golden battleship ontop of them and melting them with rainbows?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Trasch Taranogas
State War Academy
Caldari State
#5 - 2017-01-08 11:41:50 UTC  |  Edited by: Trasch Taranogas
Mr Mieyli wrote:
If you upgrade either of your accounts to omega it would now be able to fly other races' ships. Your Caldari pilot could train some Amarr skills and fly around in glorious golden style. What better way to smash heathens than by parking your 100,000t golden battleship ontop of them and melting them with rainbows?



Oh, forgot to mention. Both accounts are Omega.

(Hate pay 2 win but pay 2 advance is ok.)

If you always stay ready you don't have to get ready.

Mr Mieyli
Doomheim
#6 - 2017-01-08 11:56:54 UTC
Amarr ships tend to be slower than some of the other races but have generally more armour hp. This makes them good in big fleets if that's your thing, but they're also good elsewhere. They also use lasers which use up a lot of cap but have the advantage of instant ammo swaps for extra range or damage, lasers also don't use ammo very quickly so that makes them good for PvE. Lastly some amarr ships have bonuses to energy neutralising, like the Armageddon, which can be extremely valuable in PvP as cap is life for most ships.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Eternus8lux8lucis
Duckzer Mining Corporation
RAZOR Alliance
#7 - 2017-01-08 12:18:51 UTC
Amarr used to be one of the hardest ship classes to fly due to the need for very high skills to get them to work right but were some of the most capable pvp ships in an expert pilots hands. Teiricide has changed a lot of that and brought most of that good out with only a few drawbacks now making amarr more drone boat heavy like gallente and nerfing lasers, in relation to other weapon types, slightly. Technically Id say they buffed others more than nerfed amarr but ultimately same difference imo.

Theyre great ships to fly and use and Ive seen them used and used them effectively over the years in many applications in both PvE and PvP. Just have high cap and decent support skills to really get good life out of them.


Tbh in the end youll find that youll enjoy certain ships from all the different races in different situations the most. Omega is the way to go once youve learned the basics so you can branch out more.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Remiel Pollard
Aliastra
Gallente Federation
#8 - 2017-01-08 13:01:23 UTC  |  Edited by: Remiel Pollard
Trasch Taranogas wrote:
Mr Mieyli wrote:
If you upgrade either of your accounts to omega it would now be able to fly other races' ships. Your Caldari pilot could train some Amarr skills and fly around in glorious golden style. What better way to smash heathens than by parking your 100,000t golden battleship ontop of them and melting them with rainbows?



Oh, forgot to mention. Both accounts are Omega.

(Hate pay 2 win but pay 2 advance is ok.)


If you're omega, then no, the race you start with is irrelevant, as you can start cross-training into others right away, at any time you choose. It's not a bad idea, either, because the pirate faction ships require skills in two races, and they're all worth learning to fly. I particularly enjoy the Cruor and Succubus, to name but two.

Personally, in my experience (which is vast), I wouldn't call one race superior to any other in general. Ship choice is always situational, but as a brawling armour/hull-tanking blaster-lover myself, I quite fancy Gallente ships and their godking in-your-face DPS superiority. The drawback to this is you have to get close, so you have to learn how to handle kiters, or you'll die to them.

As a side note, EVE isn't pay-2-win or pay-2-advance. Its free-to-play model isn't a freemium one, but a shareware-type one, so what you're paying for is access to everything. If it was pay-to-advance, you wouldn't lose access to trained omega-only skills when your sub expires.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Trasch Taranogas
State War Academy
Caldari State
#9 - 2017-01-08 13:26:16 UTC
Remiel Pollard wrote:

As a side note, EVE isn't pay-2-win or pay-2-advance. Its free-to-play model isn't a freemium one, but a shareware-type one, so what you're paying for is access to everything. If it was pay-to-advance, you wouldn't lose access to trained omega-only skills when your sub expires.



Only reason I got those Omega accounts is to have access to "normal"
training speed.
Also didnt want to be restricted in any way when choosing ships.

So, pay 2 ?

If you always stay ready you don't have to get ready.

Remiel Pollard
Aliastra
Gallente Federation
#10 - 2017-01-08 13:30:42 UTC  |  Edited by: Remiel Pollard
Trasch Taranogas wrote:
Remiel Pollard wrote:

As a side note, EVE isn't pay-2-win or pay-2-advance. Its free-to-play model isn't a freemium one, but a shareware-type one, so what you're paying for is access to everything. If it was pay-to-advance, you wouldn't lose access to trained omega-only skills when your sub expires.



Only reason I got those Omega accounts is to have access to "normal"
training speed.
Also didnt want to be restricted in any way when choosing ships.

So, pay 2 ?


Pay 2 have access to all the same things you could before for the same price. Nothing has changed in EVE except now there's also a whole helluva lot you can do for free. That is, the subscription model hasn't changed, it just now also includes a play-for-free tier. It's definitely not pay-to-win because by definition, that would mean people spending more money on the game than others would have an advantage, and this is demonstrably untrue. One only need peruse some of the very shiny losses on zkill to see that. It's also not pay-to-advance because you can advance without paying as well, just not as high or as fast. That being said, 'advancement' isn't just defined by your collective SP. You have to remember EVE has very dynamic socioeconomics. Your social advancements are very important as well, but more important than anything at all, even more than SP, is your understanding of the game and its mechanics, and you can always advance that without any limits and without paying a cent.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Trasch Taranogas
State War Academy
Caldari State
#11 - 2017-01-08 13:41:44 UTC
Yeah, I see the point of view.

Since WoT and AW was intended as f2p you could have
advantages by paying. WoT was obviously p2w.

Eve had a "subscription" approach so its kind of the
opposite to the games I have played before.

Eve is free 2 disadvantage.

If you always stay ready you don't have to get ready.

mkint
#12 - 2017-01-08 13:49:35 UTC  |  Edited by: mkint
Remiel Pollard wrote:
That is, the subscription model hasn't changed, it just now also includes a play-for-free tier. It's definitely not pay-to-win because by definition, that would mean people spending more money on the game than others would have an advantage, and this is demonstrably untrue.

Are you saying all that honor I've got stashed in my cargo fit dread won't help me win fights!? Blasphemy!

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Remiel Pollard
Aliastra
Gallente Federation
#13 - 2017-01-08 14:01:53 UTC
mkint wrote:
Remiel Pollard wrote:
That is, the subscription model hasn't changed, it just now also includes a play-for-free tier. It's definitely not pay-to-win because by definition, that would mean people spending more money on the game than others would have an advantage, and this is demonstrably untrue.

Are you saying all that honor I've got stashed in my cargo fit dread won't help me win fights!? Blasphemy!


That's different. Honour tank best tank. You might not win any fights with it, but you can never actually lose them either. Because you fought with honour.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Zimmy Zeta
Perkone
Caldari State
#14 - 2017-01-08 14:38:27 UTC
Remiel Pollard wrote:
mkint wrote:
Remiel Pollard wrote:
That is, the subscription model hasn't changed, it just now also includes a play-for-free tier. It's definitely not pay-to-win because by definition, that would mean people spending more money on the game than others would have an advantage, and this is demonstrably untrue.

Are you saying all that honor I've got stashed in my cargo fit dread won't help me win fights!? Blasphemy!


That's different. Honour tank best tank. You might not win any fights with it, but you can never actually lose them either. Because you fought with honour.

You know what this game needs?
ArrowOfficer tier cargo expanders.
So people could sport a combined honor/isk tank for maximum effect..

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Rykker Bow
Center for Advanced Studies
#15 - 2017-01-08 15:23:43 UTC  |  Edited by: Rykker Bow
Mr Mieyli wrote:
Amarr ships tend to be slower than some of the other races but have generally more armour hp. This makes them good in big fleets if that's your thing, but they're also good elsewhere. They also use lasers which use up a lot of cap but have the advantage of instant ammo swaps for extra range or damage, lasers also don't use ammo very quickly so that makes them good for PvE. Lastly some amarr ships have bonuses to energy neutralising, like the Armageddon, which can be extremely valuable in PvP as cap is life for most ships.


Above is a good answer. TBH the good answer to your question is they're sometimes better than the other races' ships. It really depends on what you're doing and what your play style is. They're better in pvp in certain situations and in pve they're better in certain situations. You'll need to figure out what you want to do and the method you want to do it before a good answer can come out.

In my experience, I like the option of very fast ammo switches in solo pvp encounters and being able to go from sniping to brawling in an instant. In pve, I like the benefit of not having to buy and carry excessive (and heavy) ammo

If you want to have many and often better options, having access to all ships is best. For checking out the game, free to play is great.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Solaris Ecladia
Comms Black
Pandemic Horde
#16 - 2017-01-08 15:28:09 UTC
Wanda Fayne wrote:
I live near the west coast,
the grass is always greener.

It's true. The grass is always greener over the septic tank.
Lulu Lunette
Savage Moon Society
#17 - 2017-01-08 15:33:42 UTC
I don't care for the Amarrian Anathema/Magnate. Both the Gallente and Caldari have better probers.

One of my favorite Frigates is the Executioner. The Oracle is a great structure basher.

Amarrian design is very regal. So beautiful. Smile

@lunettelulu7

Keno Skir
#18 - 2017-01-08 15:59:38 UTC
Amarr ships are cap intensive and hard to fit in the early days, with so many slots dedicated to cap. With that said Amarr will teach you to fit ships better than the other races because nothing is ever easy Cool Lasers changing range instantly is sweet, but their poor tracking means you have to take more factors into consideration than if you were flying for instance a Caldari Missile-Lobbing AFK Wasteman Mobile (not that i'm biased) Pirate
Mara Rinn
Cosmic Goo Convertor
#19 - 2017-01-08 21:54:55 UTC
I find that when it looks like the grass is greener on the other side of the fence, a liberal application of napalm solves the problem.

If you want to fly Amarr ships because they're pretty, go ahead and do so. There is no "best" until you have something you want to do, and are looking for the ship that is best suited to the thing you want to do. The best ships for shooting lasers are Amarr. The best ships for looking shiny and golden are Amarr.

The best ship for blitzing L4 missions in Apanake is the Machariel, while the best for full clears (to collect salvage) are the Golem/Rattlesnake/CNR/Barghest.

You could argue for days about what is the best ship for any role, and then for days more about what the best modules are to put in each slot. Sometimes you just have to take what you have and learn to fly it better.
Morgan Agrivar
Doomheim
#20 - 2017-01-08 23:22:53 UTC
I started Minmatar but when I was living in a C5 wormhole, I made the switch to Amarr for three reasons:

1) T1 crystals don't break.
2) Instant switching of ammo from short to long range. Loved that...
3) Amarr ships are just f**king beautiful.

Then I found their weaknesses...

Like some others have said, Amarr ships are very, very cap intensive and it very rare to get them close to cap stable (I did it with a Harbinger). Any sort of energy drain or neut will ruin your day. The other real glaring problem about Amarr ships is their lazorz are damage locked into EM and Thermal. That is it. So going against Amarr pirates is all well and good but causes problems if going against anything else not susceptible to EM and Thermal damage.

Otherwise, they are beautiful and I love them.