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Eha falls to Caldari WTF ?

Author
Cearain
Plus 10 NV
#21 - 2017-01-05 15:48:20 UTC
I was about to post a like to one of crosi's posts but my finger had a muscle spasm.

The new camera is worse than the old one even with tweaks. The camera default is really bad.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#22 - 2017-01-06 22:34:34 UTC  |  Edited by: X Gallentius
This thread proves that we lost Eha because of the new camera system.
Crosi Wesdo
War and Order
#23 - 2017-01-06 23:13:25 UTC
X Gallentius wrote:
This thread proves that we lost Eha because of the new camera system.


WWJ''XG'D?

He would retain his composure.
X Gallentius
Black Eagle1
#24 - 2017-01-06 23:41:53 UTC
Crosi Wesdo wrote:
X Gallentius wrote:
This thread proves that we lost Eha because of the new camera system.


WWJ''XG'D?

He would retain his composure.
We need Garmur training Crosi. When are you logging back in?
Crosi Wesdo
War and Order
#25 - 2017-01-07 08:11:53 UTC
Whenever i next feel like playing. Im done making the effort to log on iff ccp cant make the effort to at least make the recoded camera as good as the old one. besides, oculus rift is arriving shortly :p
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#26 - 2017-01-08 03:12:22 UTC
Crosi Wesdo wrote:
Max Deveron wrote:
pfft, peeps still crying about the camera???

Camera Settings,

uncheck all the boxes, move bottom slider all the waaaay to the right to Stiff.

Click apply....

There you go, the non-cinematic/special modes works exactly like the old camera.


Theres far more wrong with the camera than stiffness.

-It takes 2x the input to look up and down than to look left and right.

-Its max zoom out is far less than the original camera making situational awareness of large grids more difficult.

-The number of increments between zoomed in and zoomed out is about half the number of the original camera. And the bulk of these increments are within 10km of your ship model. This leads to a very uneven control of zoom when using a ratchetless scroll wheel mouse. And with any mouse makes piloting at even medium ranges hard because you zoom one increment in, and you cant see many hostile, you zoom one increment out and the hostile are too far away and now you are required to do more camera movements to judge hostile distances with parallax.


Non of these things can be fixed within the menu. They are design choices aimed at polish over performance.


As i said, its very difficult to explain how very bad the camera is to people who dont put much demand on it. The new camera does not make the game unplayable. It just makes it less enjoyable for me to play. Im not aware of any player/gameplay centric improvement that came with the new camera for anyone not using carriers.


I turned off dynamic camera movement so I wouldn't be looking at stations when I undock and it feels fine. I have zoom hot keyed to page up and page down also. There's no default hotkey for zoom. Might help a bit of you don't like the mouse scroll.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#27 - 2017-01-08 03:13:34 UTC
Crosi Wesdo wrote:
Whenever i next feel like playing. Im done making the effort to log on iff ccp cant make the effort to at least make the recoded camera as good as the old one. besides, oculus rift is arriving shortly :p

Vr is a gimmick, i wouldn't put much stock in oculus.
Crosi Wesdo
War and Order
#28 - 2017-01-08 11:38:35 UTC  |  Edited by: Crosi Wesdo
Matthias Ancaladron wrote:
Crosi Wesdo wrote:
Whenever i next feel like playing. Im done making the effort to log on iff ccp cant make the effort to at least make the recoded camera as good as the old one. besides, oculus rift is arriving shortly :p

Vr is a gimmick, i wouldn't put much stock in oculus.


Having used one extensively, I can assure you it is not a gimmick. That's not to say it will be a success in business terms but the hmd and touch controllers are insanely good. I ordered when I heard fallout 4 was having a rework for vr. They say its a vive exclusive but but I'm fairly confident it will work with the rift.
Super Chair
Project Cerberus
Templis CALSF
#29 - 2017-01-29 07:16:11 UTC
So camera is code for pvping without links these days? Crosi i'll be honest with you, your front about why you don't play anymore isn't believable lol.
Super Chair
Project Cerberus
Templis CALSF
#30 - 2017-01-29 07:17:05 UTC
It's time to cut the umbilical cord.
Crosi Wesdo
War and Order
#31 - 2017-01-29 09:04:55 UTC
Super Chair wrote:
So camera is code for pvping without links these days? Crosi i'll be honest with you, your front about why you don't play anymore isn't believable lol.


Weird how i stopped loggin in much before the booster changes were announced, yet after the camera was made mandatory.

And im not saying that the camera is the only reason, just that was the final straw. I get triggered by changes that dont deliver at least equal functionality of the things they replace. Im more unbearable than usual on most patch days.

Its not that the camera is unusable, i just see it as another insult to the players who made the most of the old camera and an artefact of CCPs half baked coding team. Whos standard seems to be to do the minimum work possible without making too many players quit.
Cearain
Plus 10 NV
#32 - 2017-02-01 16:52:25 UTC
Crosi Wesdo wrote:
Super Chair wrote:
So camera is code for pvping without links these days? Crosi i'll be honest with you, your front about why you don't play anymore isn't believable lol.


Weird how i stopped loggin in much before the booster changes were announced,...



Three hours before the patch isn't "much before."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#33 - 2017-02-01 17:07:18 UTC
Crosi Wesdo wrote:
Matthias Ancaladron wrote:
Crosi Wesdo wrote:
Whenever i next feel like playing. Im done making the effort to log on iff ccp cant make the effort to at least make the recoded camera as good as the old one. besides, oculus rift is arriving shortly :p

Vr is a gimmick, i wouldn't put much stock in oculus.


Having used one extensively, I can assure you it is not a gimmick. That's not to say it will be a success in business terms but the hmd and touch controllers are insanely good. I ordered when I heard fallout 4 was having a rework for vr. They say its a vive exclusive but but I'm fairly confident it will work with the rift.


I doubt that too. Bethesda games are some of the worst games the last few years with how bug riddled and broken they generally are.
Amazing how a dev can push out unfinished games 1 or 2 years early with game breaking bugs every 5 steps and graphics 10 years old and people eat it up. Theyre almost as bad as ubisoft.
Crosi Wesdo
War and Order
#34 - 2017-02-01 21:03:16 UTC
Matthias Ancaladron wrote:
Crosi Wesdo wrote:
Matthias Ancaladron wrote:
Crosi Wesdo wrote:
Whenever i next feel like playing. Im done making the effort to log on iff ccp cant make the effort to at least make the recoded camera as good as the old one. besides, oculus rift is arriving shortly :p

Vr is a gimmick, i wouldn't put much stock in oculus.


Having used one extensively, I can assure you it is not a gimmick. That's not to say it will be a success in business terms but the hmd and touch controllers are insanely good. I ordered when I heard fallout 4 was having a rework for vr. They say its a vive exclusive but but I'm fairly confident it will work with the rift.


I doubt that too. Bethesda games are some of the worst games the last few years with how bug riddled and broken they generally are.
Amazing how a dev can push out unfinished games 1 or 2 years early with game breaking bugs every 5 steps and graphics 10 years old and people eat it up. Theyre almost as bad as ubisoft.


You doubt 'what' too?I can honestly say that i completed fallout 4 with no major bugs playing from day 1. Oddly, the few annoyances that i had were never fixed. Not played it in a while, cant recall what they were. Thats how major they were.
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#35 - 2017-02-01 21:30:35 UTC
Crosi Wesdo wrote:
Max Deveron wrote:
pfft, peeps still crying about the camera???

Camera Settings,

uncheck all the boxes, move bottom slider all the waaaay to the right to Stiff.

Click apply....

There you go, the non-cinematic/special modes works exactly like the old camera.


Theres far more wrong with the camera than stiffness.

-It takes 2x the input to look up and down than to look left and right.

-Its max zoom out is far less than the original camera making situational awareness of large grids more difficult.

-The number of increments between zoomed in and zoomed out is about half the number of the original camera. And the bulk of these increments are within 10km of your ship model. This leads to a very uneven control of zoom when using a ratchetless scroll wheel mouse. And with any mouse makes piloting at even medium ranges hard because you zoom one increment in, and you cant see many hostile, you zoom one increment out and the hostile are too far away and now you are required to do more camera movements to judge hostile distances with parallax.


Non of these things can be fixed within the menu. They are design choices aimed at polish over performance.


As i said, its very difficult to explain how very bad the camera is to people who dont put much demand on it. The new camera does not make the game unplayable. It just makes it less enjoyable for me to play. Im not aware of any player/gameplay centric improvement that came with the new camera for anyone not using carriers.


So about this camera thing, just a noob looking in here....

Cant you just choose tactical camera view and it solve your issue with situational awareness?

Lastly, to the person using a laptop. Well sounds like you need an upgrade from that mobile potato you are running.
Crosi Wesdo
War and Order
#36 - 2017-02-02 19:40:54 UTC
LouHodo wrote:

So about this camera thing, just a noob looking in here....

Cant you just choose tactical camera view and it solve your issue with situational awareness?


I cant write an answer to this without getting so convoluted that it confuses me. In short, kind of, but it would require a little more attention to do so imo. And that wouldnt make it any less annoying that CCP chose to set the new camera up like this when it could have been a direct copy of the old one in terms of zoom increments and their spread across the inner and outer distances.

The zoom increment / distance graph of the old camera was quite gradual.

The zoom increment / distance graph of the current camera is pretty much a hockey stick.
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