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Either fix or remove autopilot

Author
Beyl Ahashion
Working Community 2
#1 - 2017-01-06 13:52:47 UTC
One of the first things that I was taught in EVE was to NEVER EVER use the autopilot. Someone decided to make the autopilot so bad that it will kill you every time. Having features like this in the game tells people that although Eve has a lot of features, a lot of them are broken and meaningless. Now I know that this is not the case, but that is what having broken features tells people. So CCP should either fix the feature, making it usable, or should remove the feature altogether in order to avoid gaining a bad reputation. To fix it would mean that it would have to jump like a human player hitting the keys, and not warp to within 15 km and then slowly taking its time approaching the gate/dock.

The same goes for all other broken features, though I can't think of any others at the moment.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-01-06 14:00:38 UTC
Autopilot working the way it does is a punishment for being lazy or inattentive about moving your ship.

Why should flying a ship from Jita to Hek be the same if I'm at the keyboard as it is if I've wandered off to the pub?
Discomanco
We pooped on your lawn
#3 - 2017-01-06 14:29:15 UTC
Lets not fix what isn't broken.
Auto Pilot works as intended
Beyl Ahashion
Working Community 2
#4 - 2017-01-06 14:49:47 UTC
I have no problem with autopilot not working as a person at the keyboard. All I am saying is that if people don't want to make it usable, then let's get rid of it altogether. But let's not keep it around in a broken state.

And broken in this context doesn't mean that it is not working as designed, it means that it is a useless unusable feature. So unless someone can show an example of how it can be useful and beneficial for something, it is broken.
Ralph King-Griffin
New Eden Tech Support
#5 - 2017-01-06 15:22:51 UTC
Auto pilot is extremely useful as is.
Case use 1) managing and marking a route.
Case use 2) instant station docking.
Say you're flying a blockade runner into a trade hub in prime time (basically marking yourself for death)
What you do is use the Auto pilot to plot the route there, avoiding unessiccarily risky choke points,

Manually fly the route showing in the Auto pilot.

Then, once you're in the hub, with the Auto pilot set to the target station ,
you warp to a bookmark within that stations docking ring,
Whilst in warp activate the autopilot.

What this does is cue the docking request for the same server tic you egress warp.

It's actually quite useful for a whole lot of things that aren't derping about with a massive "antimatter goes here" sticker on your arse
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2017-01-06 15:33:52 UTC
Beyl Ahashion wrote:
I have no problem with autopilot not working as a person at the keyboard. All I am saying is that if people don't want to make it usable, then let's get rid of it altogether. But let's not keep it around in a broken state.

And broken in this context doesn't mean that it is not working as designed, it means that it is a useless unusable feature. So unless someone can show an example of how it can be useful and beneficial for something, it is broken.


It is neither useless nor unusable, it is simply dangerous.

I wouldn't autopilot a freighter around, or use it with one of my main characters (lol wardecs) but I pretty routinely autopilot alts in rookie ships to wherever I need them, or empty industrials, or even random t1 ships.
Cade Windstalker
#7 - 2017-01-06 16:01:52 UTC
Autopilot isn't broken, it's a risk/reward tradeoff.

New players are told never to use it because that's easier than the paragraphs of explanation that would be required to detail the tradeoffs autopilot entails, the specific cases where using it might be reasonable, and how to make those decisions. It's assumed that a player will eventually become good enough at the game and risk management to figure these things out for themselves.

If you haven't hit that point then let me tell you now, Autopilot is not always bad, it's just risky, because it lets your ship do something when you're not controlling it.
Serendipity Lost
Repo Industries
#8 - 2017-01-06 16:19:55 UTC  |  Edited by: Serendipity Lost
Danika Princip wrote:
Autopilot working the way it does is a punishment for being lazy or inattentive about moving your ship.

Why should flying a ship from Jita to Hek be the same if I'm at the keyboard as it is if I've wandered off to the pub?



I wouldn't even call it a punishment. I would call it a balancing factor. You get to move (and now dock) your ship while mowing your lawn. For this service your cost is warping to 15km and slow boating for a bit. You're trading 'freeing up your RL time' for 'some increased risk'.

You're getting soft with age sweetie. Smile


to the OP: Being that auto pilot isn't mandatory at any point during game play - lighten up Francis.


Can we get this rant moved to C&P so a team of professionals can be dealt with this properly?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2017-01-06 16:58:09 UTC
I use autopilot a lot and I do not think it's broken at all. It gets my freighter to places when I cannot play actively but need that ship to go somewhere. And fleet warps with a ceptor fleet and autopilot on is amazing for moving me and my alts from staging to my ratting grounds. I rather think you just use it improperly.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2017-01-06 17:22:48 UTC
Danika Princip wrote:
Beyl Ahashion wrote:
I have no problem with autopilot not working as a person at the keyboard. All I am saying is that if people don't want to make it usable, then let's get rid of it altogether. But let's not keep it around in a broken state.

And broken in this context doesn't mean that it is not working as designed, it means that it is a useless unusable feature. So unless someone can show an example of how it can be useful and beneficial for something, it is broken.


It is neither useless nor unusable, it is simply dangerous.

I wouldn't autopilot a freighter around, or use it with one of my main characters (lol wardecs) but I pretty routinely autopilot alts in rookie ships to wherever I need them, or empty industrials, or even random t1 ships.


This and what Ralph said. You can also use Ralph's suggestion on gates too. You are warping to zero with an AP route, you turn on AP while in warp, once you land it will jump you through. Granted with the warp-to-zero-and-jump button not as helpful, but sometimes you might be in warp to the gate and not plan on jumping and then your scout tells you something so that jumping ASAP is critical...so still useful.

Nope, working as intended.

-1

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2017-01-07 03:26:17 UTC
I autopilot often and have so far never once lost a ship while on autopilot. In my ~3 years of actually playing this game (and ~3 years of lurking), it has not happened once.

I like to think autopilot is one of those parts of EVE that reminds a player that the advice they receive from other players is not only valuable but fallible. Take, for example, the part where most of us are told at least once to never use autopilot. It doesn't take a genius to figure out how to autopilot safely, but it does take a veteran.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Geronimo McVain
The Scope
Gallente Federation
#12 - 2017-01-07 10:04:09 UTC
It's good to get an empty ship back on a return trip and it is pure stupidity when you have expensive freight or ships.
Do Little
Bluenose Trading
#13 - 2017-01-07 14:10:40 UTC
Autopilot isn't nearly as dangerous as it is made out to be. Some professional haulers will launch several freighters on AP and then go to bed. Next morning they will have arrived safely at destination 99.9% of the time. The other .1% insurance covers most of the loss. They earn a lot of ISK for a modest amount of risk and most of these contracts involve travelling between trade hubs passing through ganker havens like Uedama and Niarja. If you fit a freighter with bulkheads and keep your cargo value below a billion it isn't a very attractive target.

Allowing the autopilot to warp to 0 would speed the game up which most of us would consider a good thing. You are still vulnerable on the landing gate so gankers don't lose much.
Devilord Krygstem Brazilianit
Vale do Rio Doce
#14 - 2017-01-07 18:04:29 UTC
Add a skill for that.
Each level of the skill would reduce the distance to target (E.g: "AutoPilot management").
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2017-01-07 18:06:56 UTC
If it was useless and broken, why does every bugger use it?

It's a choice with pros and cons.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Reaver Glitterstim
The Scope
Gallente Federation
#16 - 2017-01-07 18:24:24 UTC
Do Little wrote:
Allowing the autopilot to warp to 0 would speed the game up which most of us would consider a good thing. You are still vulnerable on the landing gate so gankers don't lose much.

Not really. Freighters would still be vulnerable as they try to warp off, but shuttles would be completely untargetable. Autopilot warps to 15km to add a scaled time and vulnerability factor to anyone who isn't present at the keyboard while flying--a pretty small time for fast shuttles but large for durable freighters. The ship with the passive targeter and cargo scanner may have enough armament on itself to blap a shuttle, but it'll take a bit of time to gather up a squad to knock down a freighter.

It isn't necessarily fair between flyers and gankers, or balanced at the right distance, but it is quite well balanced between ship size classes. I could see room to argue changing the autopilot warp distance but I don't see a good reason to remove it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#17 - 2017-01-08 10:15:21 UTC
Beyl Ahashion wrote:
One of the first things that I was taught in EVE was to NEVER EVER use the autopilot. Someone decided to make the autopilot so bad that it will kill you every time. Having features like this in the game tells people that although Eve has a lot of features, a lot of them are broken and meaningless. Now I know that this is not the case, but that is what having broken features tells people. So CCP should either fix the feature, making it usable, or should remove the feature altogether in order to avoid gaining a bad reputation. To fix it would mean that it would have to jump like a human player hitting the keys, and not warp to within 15 km and then slowly taking its time approaching the gate/dock.

The same goes for all other broken features, though I can't think of any others at the moment.


lol autopilot is broken? I autopilot all the time and don't get killed using it. the AP problem is not a problem with AP but with the population of players that prefer to play the game as a game and not a world where we can actually make a difference with the things we do.

There was once a time before 2008 you could autopilot in a capsule and not be ganked, now you cant even land on a bookmark on a station at 0 with ap on to trigger the dock as soon as it hits in a shuttle.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Hakundir
Bright Night Industries
#18 - 2017-01-08 10:41:07 UTC
The more interesting question is: Why does the computer that handles auto pilot functionality not just activate the built in ship functionality "warp to zero and jump to the gate"?
Surly the technology available is advanced enough to activate build in functionality? As a matter of fact, the autopilot is using the built in function "warp to within *distance*" . All that is needed is an update that instead invokes the "jump" built in command.


Make a game that is "realistic"!
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2017-01-08 10:50:29 UTC
Hakundir wrote:
The more interesting question is: Why does the computer that handles auto pilot functionality not just activate the built in ship functionality "warp to zero and jump to the gate"?
Surly the technology available is advanced enough to activate build in functionality? As a matter of fact, the autopilot is using the built in function "warp to within *distance*" . All that is needed is an update that instead invokes the "jump" built in command.


Make a game that is "realistic"!


As if you need that question answered.


Make a game thats realistic? With space ships that fly through space soup, wormholes, plasma guns, unlimited fuel, ftl travel and space zombies...

Get a clue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jaantrag
#20 - 2017-01-08 11:06:46 UTC
AP working as intended ...

else u might aswell make all ships have modules and stuffs hardinstalled .. just take shipp and shoot a ship that has exsact same guns and stuffs ...

Eve is a game where u learn to play it .. not make the game so it would be easyer to play it.

EVElopedia < add this to your sig to show u WANT it back

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