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Player Features and Ideas Discussion

 
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To: The Developers(More Ways To Make Money)

Author
Fifty Three
Doomheim
#1 - 2017-01-06 15:16:43 UTC  |  Edited by: Fifty Three
1. Give ability, for paying customers, to change the Model of their ships and structures(i.e. citadels, etc.). I mentioned this before; should be a great way get some more income to support the game. They will select the ship and choose, in the menu, “Change Ship/Structure Model”.

2. In conjunction with the above, also give them the ability for weapon effects to choose from,when in omega state.(i.e. Colour of their weapon projectiles, also the effect when it impacts a target)

3. Those who support the game, by paying, should also get 5% or so bonuses to everything, including mining/manufacturing/ship weapons' damage/Ship defences/Ship support modules etc.

4. Open up the game more for people who want to purchase “ships”, “structures”, and “ train up to second to last skill levels” Permanently. These Individuals will not get the omega State, subscription bonuses, as mentioned above. (i.e. I would purchase all of my Caldari Ship Tree+All of the ORE mining Ship Tree+All the second to last Levels of all the skills). This allows an individual to use, on one character slot, everything from his/her faction permanently.
Note: Omega Subscriptions, will always have 100% of all the skills Levels and have more advantage.
Note: If the character is deleted by the individual, then the “Permanent status” is gone and have to be bought back once more.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-01-06 15:35:01 UTC
1 and 2: Why?

3 and 4: No.
Ralph King-Griffin
New Eden Tech Support
#3 - 2017-01-06 15:40:12 UTC
Danika Princip wrote:
1 and 2: Why?

3 and 4: No.

Not empty quoting
Nope
Not even a little.
Serendipity Lost
Repo Industries
#4 - 2017-01-06 15:49:41 UTC
CCP needs spare cash? Bumper stickers.

I'd pay plenty to put a 30 day non transferrable / indestructible bumper sticker on another players ship. The bumper sticker would show up beside the ship's name on d-scan. The bumper sticker would show up on the character sheet when 'show info' is pulled up.

The possibilities are endless. I can't think of any 'problem creators' that wouldn't use this service from time to time. For more hard cash you could bumper sticker an entire corporation.
Lugh Crow-Slave
#5 - 2017-01-06 15:51:52 UTC
Ralph King-Griffin wrote:
Danika Princip wrote:
1 and 2: Why?

3 and 4: No.

Not empty quoting
Nope
Not even a little.


William Shatner wrote:


I miss the earth so much I miss my wife
Cade Windstalker
#6 - 2017-01-06 15:59:33 UTC
Both 1 and 2 would adversely affect gameplay. A skilled player can tell at a glance what someone is shooting and what ship they're flying just but looking at the model and the weapon effects. If I could make my Drake look like a Naga to bait someone I absolutely would just on the off chance they screw up and don't notice what I'm actually flying.

If you're talking about unique models that don't already exist then just no. That's a waste of time for the already overloaded art team on either A. things in the game that already need a rework or B. things that could be actual new playable content like new ships with new stats.

3. No, this is either blatant pay to win or utterly pointless. You already get a bonus for subbing, it's called being able to use better ships and higher skill levels.

4. This is just a terrible idea for a huge number of reasons, here are a few:


  • Makes it incredibly easy to create disposable alts with access to things like cloaking or single high end ships for things like bubble/cyno/troll alts.
  • If you can pay a one-time fee to unlock something then that will basically always be cheaper than paying the sub, and Eve players are nothing if not long-term thinkers. For reference I've payed CCP about $1000 USD over the years I've had my account running and I'm at ~150 mil SP.
  • This would create an incentive on CCP's part to release content tied to skills to keep people paying to unlock them, which would be bad for the game and hurt older players with lots of SP on their characters.
Teckos Pech
Hogyoku
Goonswarm Federation
#7 - 2017-01-06 17:28:19 UTC
Fifty Three wrote:


3. Those who support the game, by paying, should also get 5% or so bonuses to everything, including mining/manufacturing/ship weapons' damage/Ship defences/Ship support modules etc.


We get this already for pretty much most things. For example the various weapons spec skills will give you up to +10% over alphas.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2017-01-06 20:58:46 UTC
1- tech 3 + nex store.
2- already happens. Just swap ammo type. Even alphas can do this.
3 - already happens with skills
4 - No. Pay for sub.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fek Mercer
Native Freshfood
Minmatar Republic
#9 - 2017-01-07 00:37:51 UTC  |  Edited by: Fek Mercer
I could see number 1 working if the ship models were alternate, unique models, rather than already exsisting ships, as someone seems to be assuming.
Nevyn Auscent
Broke Sauce
#10 - 2017-01-07 02:11:21 UTC
Fek Mercer wrote:
I could see number 1 working if the ship models were alternate, unique models, rather than already exsisting ships, as someone seems to be assuming.

Except then the art team needs to duplicate every single model in the game. So no.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#11 - 2017-01-07 12:17:54 UTC
yeah except that it wont go to develop the game, it will go to develop other games that have would have no purpose as they wont interface with eve if they don't walk away half way through because "programming is hard"

True story, one of many of CCPs fail quotes for not wanting to do things, that was the reason for ending DUST 514

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Dark Lord Trump
Infinite Point
Pandemic Horde
#12 - 2017-01-07 12:48:29 UTC
1. I'd like to see some citadel skins, or make my citadel display my corp or alliance logo.
2. No. Switch ammo if you don't like the color.
3. No. You already get an advantage for paying, you can fly any race, any size of ship, and you have more skills unlocked to fly it better.
4. Oh, like that won't get abused to hell. Say hello to my 50c cloaking alt.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Fifty Three
Doomheim
#13 - 2017-01-08 16:27:53 UTC
I want my permanent ships/structures to play with if I am going to pay REAL life money into a game like this. It has to be, from the company, at a fair price also, for me to consider it.

For those people saying that it will be abused...
Well, if some skills will be abused, with "Permanent Status" request[number 4 suggestion in the original post], then I suggest not giving whatever skills. The gaming community, like you individuals, can give in input to the company what skills should be taken out if "Permanent Status", to purchase the ship/structures(Clone's Faction's ships/weapons+ All ORE MINING ship tree+Citadel/Production).

I am willing to even just do that and get enough skills to train(level 3 I guess), just to use the Ships/Structures(I think it is level 3 before a person can unlock the other class of ships to use?). I will not get cloaking or other skills that can be abused to train. So name the skills, in this thread, that you think will break the game if you want.

As for the persons who mentioned "bumper sticker" and "Individual/Faction Banner" to place on the ships/citadels and such, I think that is a good idea. Other games do that,put decals on the vehicles, and people like it.
Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2017-01-08 16:36:49 UTC
Skills that would either be abused or make sure that no-one has any reason to ever actually pay a subscription fee again:

Literally all of them.




If you want more skills, sub and train them.
Malcanis
Vanishing Point.
The Initiative.
#15 - 2017-01-08 20:00:58 UTC
Fifty Three wrote:


3. Those who support the game, by paying, should also get 5% or so bonuses to everything, including mining/manufacturing/ship weapons' damage/Ship defences/Ship support modules etc.


The skill (and therefore equipment) restrictions on Alphas are already extremely strict. There is no need for any such flat 5% stats bonus - which would in addition wreak havoc on a number of delicate balancing scenarios - to encourage people to sub.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Davian Thule Pirkibo
Caldari 1
Caldari Alliance
#16 - 2017-01-09 02:51:37 UTC
Fifty Three wrote:
1. Give ability, for paying customers, to change the Model of their ships and structures(i.e. citadels, etc.). I mentioned this before; should be a great way get some more income to support the game. They will select the ship and choose, in the menu, “Change Ship/Structure Model”.

2. In conjunction with the above, also give them the ability for weapon effects to choose from,when in omega state.(i.e. Colour of their weapon projectiles, also the effect when it impacts a target)

3. Those who support the game, by paying, should also get 5% or so bonuses to everything, including mining/manufacturing/ship weapons' damage/Ship defences/Ship support modules etc.

4. Open up the game more for people who want to purchase “ships”, “structures”, and “ train up to second to last skill levels” Permanently. These Individuals will not get the omega State, subscription bonuses, as mentioned above. (i.e. I would purchase all of my Caldari Ship Tree+All of the ORE mining Ship Tree+All the second to last Levels of all the skills). This allows an individual to use, on one character slot, everything from his/her faction permanently.
Note: Omega Subscriptions, will always have 100% of all the skills Levels and have more advantage.
Note: If the character is deleted by the individual, then the “Permanent status” is gone and have to be bought back once more.


1. I believe they are already doing something like this

2. This actually matters in pvp, you can identify the ammo your enemy using via this.

3. why? that is literally pay to win, as in direct pay advantage based on pay, not the increase of options balance we have in the game

4. Again why?

5. This belongs in features and ideas.
erittainvarma
Fistful of Finns
#17 - 2017-01-09 08:47:37 UTC  |  Edited by: erittainvarma
1. No. SKINS are enough. They don't take too much time from art department and are lightweight for the game.

2. No. These effects are used in PVP to identify enemy ammo type. This is also kinda against EVE's goal to be serious scifi game.

3. You get much more than 5% from training skills that alfas can't max or even train. Alfas are **** enough already. No need for any extra.

4. No. Why? You can actually achieve this already:
-> Buy omega subscription
-> Buy as many PLEXes as you need from CCP and sell them in Jita
-> Buy skill injectors from Jita
-> Train skills you wanted with those injectors
-> Augment your head to max perception and whats left to willpower.
-> Buy +4 perception and willpower implants.
-> Start training filthy Gallente ships
-> Wait month
-> Buy skill extractors from Jita
-> Extract those filthy Gallente skills
-> Sell skill injectors in Jita
-> Buy PLEX with the ISK you got from injectors
-> Start training filthy Gallente ships again and repeat the last steps
You have now permanent omega clone with skills you wanted without need to pay subscription with real money. You will probably even make some extra ISK in the process if you don't lose your pod.
Gregorius Goldstein
Queens of the Drone Age
#18 - 2017-01-10 10:43:50 UTC  |  Edited by: Gregorius Goldstein
Fifty Three wrote:
1. Give ability, for paying customers, to change the Model of their ships and structures(i.e. citadels, etc.). I mentioned this before; should be a great way get some more income to support the game. They will select the ship and choose, in the menu, “Change Ship/Structure Model”.


Your ideas are not practical. If a Dev made a new ship model why not use it for a new ship? The model is one of the most time conumeing steps. That's why they used an frig model they stll had in stock for the lachesis destroyer as far as I remember.