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Is the Alpha clone a problem?

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#21 - 2017-01-05 15:06:09 UTC
Hakawai wrote:
Remiel Pollard wrote:
Hakawai wrote:
Omar Alharazaad wrote:
From the wikipedia page for 'Griefer'

'Space sims like Eve Online and Elite: Dangerous have incorporated activities typically considered griefing as part of the gameplay mechanism. Corporate spying, theft, scams, gate-camping, and PVP on non-PVP players are all part of their gaming experience.'


Basically, if it's not an act that breaks the TOS agreement for gameplay, it's generally not griefing. Tired of that word being thrown around so casually to describe anything that causes buttrash.

*mic drop*

You can always find a definition that suits you.

This is why I said "To the extent it's worth trying to define griefing"
as the first words of my post.

An observation: people who've been behaving badly their whole lives are by far the best at rationalizing and justifying bad behavior, because they've had so much practice.

Anyway I'm certainly not trying to change your opinion. But there are all kinds of players in EVE - the question is what proportion of them don't think it's a good idea to drive away new players.


If you're implying that 'griefing' in EVE is only done by people that have behaved badly their whole life, then you are first going to need an objective definition of 'griefing', and not just an opinion, otherwise the correlation itself is also just an opinion, by virtue of its opinion-based premise.

If you read the first reply to my post you'll have seen why I didn't take the trouble to carefully define "griefing".

The first thing an expert on self-justification does with an exact definition is to search Google for a definition that suits them better, and you're instantly involved in a stupid "dictionary war" which is a moderately effective way to derail a topic. I don't do that.

Fun-vampires know who they are. Their victims know who the vampires are, and why they act as they do.

The facilitators (EVE players who've bought in to the vampires' rationalizations) don't need a definition (still less a dictionary war) to be able to reconsider their position.


The 'fun vampires'? You mean, the people having their own kind of fun? You are playing this game with other people, who are just as entitled to play it their way as you are to play it yours. People aren't playing this game to suck the fun out of it for others, they are playing it to have their own fun.

Also, what exactly is an 'expert on self-justification'? You seem to be making subjective judgement calls of players you know nothing about, grouping them into a category that makes them 'less' or 'different' to you somehow so that you can, one could say 'self-justify', your rationalisation of their behaviour as something that's 'typical' of people in that category. But I don't see any of your research to objectively define this category, nor do I see a citation.

Let me explain, in the simplest terms, how things in EVE work. I'm going to go and do what I want, and if that involves blowing you up, and you can't stop me from blowing you up, then you're going to get blown up. If you want to call me a griefer for that, that's fine, it's just a word. It won't stop me from continuing to blow up you, or anybody else that I feel like blowing up. My motives for doing that can be as eloquent as, you happened to be there, and you can try to guess at my motives all you want. Guess what? The only thing that's going to stop me from blowing you up, is you. If you want to hurl pejoratives at me, assume questionable motives, etc etc, you are actually going to encourage me to come after you even more, just to remind you that I can.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#22 - 2017-01-05 17:45:33 UTC
I have removed an off-topic reply. Please stay on topic and be respectful.

Quote:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Expendable Unit
Science and Trade Institute
Caldari State
#23 - 2017-01-05 18:11:01 UTC
alpha clones are useless, yet free.
Diane Persis
#24 - 2017-01-06 08:34:16 UTC
Every time I play an FPS the other team is full of griefers, our side is always full of heroes though.
Keno Skir
#25 - 2017-01-06 09:30:15 UTC
Hakawai wrote:
Omar Alharazaad wrote:
From the wikipedia page for 'Griefer'

'Space sims like Eve Online and Elite: Dangerous have incorporated activities typically considered griefing as part of the gameplay mechanism. Corporate spying, theft, scams, gate-camping, and PVP on non-PVP players are all part of their gaming experience.'


Basically, if it's not an act that breaks the TOS agreement for gameplay, it's generally not griefing. Tired of that word being thrown around so casually to describe anything that causes buttrash.

*mic drop*

You can always find a definition that suits you.

This is why I said "To the extent it's worth trying to define griefing"
as the first words of my post.

An observation: people who've been behaving badly their whole lives are by far the best at rationalizing and justifying bad behavior, because they've had so much practice.

Anyway I'm certainly not trying to change your opinion. But there are all kinds of players in EVE - the question is what proportion of them don't think it's a good idea to drive away new players.


Is it griefing to beat someone at Chess?

Should you as a Chess player, allow a newer Chess player to beat you so as to make him feel good at Chess and maybe keep playing Chess, or do you play him honestly and accept that if he can't handle losing at Chess he likely won't be playing Chess for long anyway?

Stop throwing lame arguments about keeping vs driving away new players. EvE is all about getting griefed / abused / tricked and beaten up. It's like the wild west in space and that's exactly how it's supposed to be. New players who are driven away by this kind of gameplay quite literally are not right for the game, and i don't mean that in some harsh or flamey way.

The way you talk about this subject is kind of butt-hurt and i feel like you would define anything that negatively affected your freedom to do what you want as griefing, which it isn't.
Remiel Pollard
Aliastra
Gallente Federation
#26 - 2017-01-06 09:42:49 UTC
Diane Persis wrote:
Every time I play an FPS the other team is full of griefers, our side is always full of heroes though.


And whenever the other team wins, they're only doing it to spoil my fun.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#27 - 2017-01-06 10:05:22 UTC
Quote:
So I was thinking of picking up EVE again after a few months off. The corp got chased out of null sec after someone dropped a catical l in our space and we had no chance against them guys. Dam shame, I was enjoying it out there.

So before I come back, has the Alpha clone thing just made it easier for griefers to pester casual players?

If it is free to create a toon and go mess with people, and that is your thing, it seems like a no brainier.

It almost seems like every time they do an expansion it just makes it easier for the griefers to mess with people.

Anyway, I just thought I would ask.

Thanks,

Iron


So a thread about Alpha clones turns into a thread about the definition of griefing... ShockedRoll

I know that the OP asked if it was just a tool for griefing and the simple answer is no not really as Alpha's are pretty gimped anyway.

I have seen CCP do a couiple of things about people using exploits and that actually made me sub again, yes bumping is still the easy no risk way of pointing someone with zero consequences and yes they can still loot scoop through DST's etc. and yes they can still do scam contracts to Citadels and Indy structures and yes they can now let the public indy structure run out of fuel so you lose all your material, and Rorquals are so over-powered that hisec indy is even more toast then it was and ...

Damn I better stop before I decide to de-sub again, but the combat system for fleet fights is really good now, the different abilities of key ships make getting involved in fleet fights at a medium level very interesting and fun, now if I can be bothered to do the logistics I would join some mad Aussies for fun and games...

Have fun...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Hakawai
State War Academy
Caldari State
#28 - 2017-01-06 11:10:14 UTC  |  Edited by: Hakawai
Griefers try hard to redefine the term so they can obscure their motivations and behavior.

If "griefing" was somehow equivalent to, for example, "winning a fair (similarly effective equipment), consensual PVP engagement", the "fun-vampire" activities might fade a little in readers' minds.

Of course this particular ploy is also a very reliable "tell".
Malcanis
Vanishing Point.
The Initiative.
#29 - 2017-01-06 11:19:34 UTC
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hakawai
State War Academy
Caldari State
#30 - 2017-01-06 12:22:31 UTC
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.
Malcanis
Vanishing Point.
The Initiative.
#31 - 2017-01-06 13:09:21 UTC
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


I might remind you that this discussion is in context of the op alluding to being "griefed" out of his nullsec space.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Omar Alharazaad
New Eden Tech Support
#32 - 2017-01-06 13:43:10 UTC
You keep using that word again.
I do not think it means what you think it does.

This is not minecraft.
This is not WoW.
This is not Hello Kitty in Space... yet.

CCP determines what griefing is in their game.
Not you.
Not me.

You consent to PVP by undocking. It's implicit. Someone can do you harm if they wish to.
No space knights honorably duelling here, just back alley knife fights and bar-room brawls.
Fair fights only happen by accident generally.

Come hell or high water, this sick world will know I was here.

Gregorius Goldstein
Queens of the Drone Age
#33 - 2017-01-06 13:47:09 UTC
Iron Breaker wrote:
So I was thinking of picking up EVE again after a few months off. The corp got chased out of null sec after someone dropped a catical l in our space and we had no chance against them guys. Dam shame, I was enjoying it out there.

So before I come back, has the Alpha clone thing just made it easier for griefers to pester casual players?

If it is free to create a toon and go mess with people, and that is your thing, it seems like a no brainier.

It almost seems like every time they do an expansion it just makes it easier for the griefers to mess with people.


You got chased out of Null because someone dropped a Citadel and you could not remove it but your actual question is if Alpha Accounts are a problem? OK...

Not in my experience. I do mostly WH exploration at the moment and I can tell who is an Alpha player because they have no cloaks. Most of the time they leave the system when they see me or my probes on d-scan. Perhaps there are less relic sites now because more explores are around. If I think hacking isn’t worth the effort anymore because to much alphas daytrip into WH space I can switch form explorer to exploder anytime.

My only only highsec encounter with an Alpha-Player was a Gnosis that tried to shot down my Bader after I looted the remains of a marauder. The DPS was so anemic and his ship so slow that I just crawled out of point range and got away while chatting with him in local. Saw the same guy in a Cane a few weeks later and greeted him with "welcome to Omega, you won't regret it." He answered that he didn’t.

Can’t say much about low-sec and null-sec because I can’t really tell who is an alpha and who is just sitting in an expandable ship. But most pilots are older than Ascension so I would say it is safe to assume that there are not enough Alphas in low and null-sec to make much of a difference.

If you wanted to grief people with a low skill character you could use the trail before Ascension, only thing that changed is that you don’t have to make a new one every 3 weeks. The only increase I saw was even more scams at hubs, but who cares? It is less the pilot or your “name” that is at stake when you go miner bumping anyway – it is your time.

Keno Skir
#34 - 2017-01-06 13:54:29 UTC
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


You missed out the most important reason and the only one that really matters : Because it's fun.

Blowing people up is fun, not just when it's consensual. A consensual fight is fun because you get to test your fit / ship against the other person's fit / ship, and you can also adjust aspects of the fight for training (and fun) purposes. A non-consensual fight is also fun, for the reasons listed above but also for more than just that. The non-consensual fight involves tracking, research and requires the aggressor to engineer the correct situation. The flip side is that the defender can also employ all kinds of tricks to avoid the dangerous situation coming to pass (fit a tank, take a different route or adjust activities for example).

You didn't answer my Chess analogy earlier on, i can only assume because it doesn't fit with your "waaaaah nasty griefers" monologue.

You can't really talk about "tells" and other such psychology since you quite clearly don't understand the subject matter. CCP uses various grief tactics you've spoken about to actively promote the game, so please tell us more about "being a core design principle and distinguishing characteristic of EVE".
Dracvlad
Taishi Combine
Astral Alliance
#35 - 2017-01-06 14:23:03 UTC  |  Edited by: Dracvlad
Malcanis wrote:
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


I might remind you that this discussion is in context of the op alluding to being "griefed" out of his nullsec space.


You got that wrong, he said nothing about being griefed out of null sec just that his corp was unable to keep their space, then his question was did Alpha clones make it easier for griefers and in my opinion the answer to that is no. Are you turning into a full on HTFU type who only takes in what he thinks he reads based on his perception of the person making the post?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#36 - 2017-01-06 14:38:52 UTC
Keno Skir wrote:
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


You missed out the most important reason and the only one that really matters : Because it's fun.

Blowing people up is fun, not just when it's consensual. A consensual fight is fun because you get to test your fit / ship against the other person's fit / ship, and you can also adjust aspects of the fight for training (and fun) purposes. A non-consensual fight is also fun, for the reasons listed above but also for more than just that. The non-consensual fight involves tracking, research and requires the aggressor to engineer the correct situation. The flip side is that the defender can also employ all kinds of tricks to avoid the dangerous situation coming to pass (fit a tank, take a different route or adjust activities for example).

You didn't answer my Chess analogy earlier on, i can only assume because it doesn't fit with your "waaaaah nasty griefers" monologue.

You can't really talk about "tells" and other such psychology since you quite clearly don't understand the subject matter. CCP uses various grief tactics you've spoken about to actively promote the game, so please tell us more about "being a core design principle and distinguishing characteristic of EVE".


Is your fun derived from having the person's pixels blow up in the game, or from his tearful reaction to you blowing up his pixels in the game. If you get more fun out of the second then it is highly likely that you are leaning towards being a griefer. I hope that gives you a little help as your tunnel vision was wonderous to see and read... ShockedBig smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maekchu
Doomheim
#37 - 2017-01-06 14:49:50 UTC  |  Edited by: Maekchu
Dracvlad wrote:
Malcanis wrote:
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


I might remind you that this discussion is in context of the op alluding to being "griefed" out of his nullsec space.


You got that wrong, he said nothing about being griefed out of null sec just that his corp was unable to keep their space, then his question was did Alpha clones make it easier for griefers and in my opinion the answer to that is no. Are you turning into a full on HTFU type who only takes in what he thinks he reads based on his perception of the person making the post?

Well, if that was the case, then the first paragraph is meaningless. I also understood it, as "We lost our space. With the introduction of Alphas, does this mean that it will be easier for people to just throw zerg accounts at us, thus making it even harder to hold space?"

If he was only asking about the general ability to grief with Alphas, then the post without the first paragraph would make more sense. There is really no reason for him to mention that he lost space in that scenario.

Anyway, it doesn't really matter. The answer is still "No" in both instances.
Dracvlad
Taishi Combine
Astral Alliance
#38 - 2017-01-06 15:11:02 UTC
Maekchu wrote:
Dracvlad wrote:
Malcanis wrote:
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


I might remind you that this discussion is in context of the op alluding to being "griefed" out of his nullsec space.


You got that wrong, he said nothing about being griefed out of null sec just that his corp was unable to keep their space, then his question was did Alpha clones make it easier for griefers and in my opinion the answer to that is no. Are you turning into a full on HTFU type who only takes in what he thinks he reads based on his perception of the person making the post?

Well, if that was the case, then the first paragraph is meaningless. I also understood it, as "We lost our space. With the introduction of Alphas, does this mean that it will be easier for people to just throw zerg accounts at us, thus making it even harder to hold space?"

If he was only asking about the general ability to grief with Alphas, then the post without the first paragraph would make more sense. There is really no reason for him to mention that he lost space in that scenario.

Anyway, it doesn't really matter. The answer is still "No" in both instances.


Not meaningless at all, he was merely explaining why he was not currently playing Eve, nothing to do with the question itself about Alphas, go read it again, people making that connection are of course projecting their prejudices against anyone who is negative about griefing, which people of course read as being against ganking for some odd reason, but for me they are not one and the same.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#39 - 2017-01-06 15:12:19 UTC
Dracvlad wrote:
Keno Skir wrote:
Hakawai wrote:
Malcanis wrote:
EVE is 14 years old in a few weeks. It may be time to come to terms with the fact that non consensual PvP is part of the game.

I did try to avoid a "dictionary war", but it seems it was too much to hope for :(

This is just another bit of "PR" to try to obscure griefing behind normal game activities.

"Non-consensual PvP" and "griefing" are not synonyms. There are plenty of occasions for Non-consensual PvP that any EVE player recognizes as good behavior. For example:

  • Attacking or defending "owned" space
  • Attacking a freighter with a high-value load in order to make a fat profit from looting the wreck
  • A preemptive attack on a blackmailer or pirate
  • Faction War
  • ...

Actually the first item in that list, being a core design principle and distinguishing characteristic of EVE, is enough on its own.


You missed out the most important reason and the only one that really matters : Because it's fun.

Blowing people up is fun, not just when it's consensual. A consensual fight is fun because you get to test your fit / ship against the other person's fit / ship, and you can also adjust aspects of the fight for training (and fun) purposes. A non-consensual fight is also fun, for the reasons listed above but also for more than just that. The non-consensual fight involves tracking, research and requires the aggressor to engineer the correct situation. The flip side is that the defender can also employ all kinds of tricks to avoid the dangerous situation coming to pass (fit a tank, take a different route or adjust activities for example).

You didn't answer my Chess analogy earlier on, i can only assume because it doesn't fit with your "waaaaah nasty griefers" monologue.

You can't really talk about "tells" and other such psychology since you quite clearly don't understand the subject matter. CCP uses various grief tactics you've spoken about to actively promote the game, so please tell us more about "being a core design principle and distinguishing characteristic of EVE".


Is your fun derived from having the person's pixels blow up in the game, or from his tearful reaction to you blowing up his pixels in the game. If you get more fun out of the second then it is highly likely that you are leaning towards being a griefer. I hope that gives you a little help as your tunnel vision was wonderous to see and read... ShockedBig smile
Not really. Griefing has a specific definition which CCP has defined to cover certain specific and defined types of play. Chasing someone out of nullsec like the OP, for example, is intended gameplay regardless of the player motivations.

You can call players "griefers" all you want, but you do not and cannot really know what motivates them. Whether they shoot other players non-consensually purely because they gain satisfaction in dominating other players, or they want the other players stuff, or perhaps they have some other abstract reason to hunt other players against their will, it doesn't matter. Non-consensual PvP is intended and even desired game play as defined by CCP, so the reasons for the act are irrelevant, just like whether the motivation of the chess grandmaster to win is the tournament prize, the ego boost of winning or a desire to make the other guy feel bad doesn't make a difference: checkmating your opponent is intended and legal game play.

I know you understand this Dracvlad and are just in your 'forum PvP' mode, but you do a disservice to players who are new to Eve with your forum games. Whether another player explodes you because they want to make you sad or because they want something you have makes no difference - it is your responsibility in this game to protect your assets. Enabling newer players with your rhetoric to define themselves as victims and wrongly try to push this responsibility onto the aggressor or CCP helps no one. It is all intended game play.
Maekchu
Doomheim
#40 - 2017-01-06 15:18:06 UTC
Dracvlad wrote:
Not meaningless at all, he was merely explaining why he was not currently playing Eve, nothing to do with the question itself about Alphas, go read it again, people making that connection are of course projecting their prejudices against anyone who is negative about griefing, which people of course read as being against ganking for some odd reason, but for me they are not one and the same.

Well, it's really not that clear and could really be both. To me, there is no reason to specify why he left in the first place. The question of whether Alphas make it easier to grief would be equally valid, without the knowledge that he got kicked out of his space, thus making the paragraph meaningless.

Anyway as said earlier, this argument doesn't really matter since the answer to the question in both contexts is still "No".

I feel, this is just an argument for the sake of the argument.