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When NPCs become detrimental to PVP

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#181 - 2017-01-02 20:45:00 UTC
Salvos Rhoska wrote:
Torin Corax wrote:
snip.


Remiel specifically stated he wants NPC interaction to remain "dull and boring".

I have one question for you:

Do you disagree with the virtual NPC environment of EVE reacting dynamically and interactively to player behavior?


This is as much of "yes/no" question as:

Have you stopped beating your wife.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#182 - 2017-01-02 20:45:09 UTC
Teckos Pech wrote:
Salvos Rhoska wrote:
TLDR: You are saying you are annoyed to have to adapt to an emerging system of NPC dynamics which interferes with your particular meta of hunting solo in belts.

Rather than thinking of the significance of this as a potentially EVE wide emergence of the virtual environment as a dynamic and reactive element of EVE, you are concerned with its impact on your personal status quo.

Is this an accurate assessment?


These are NOT emerging systems. They are top down diktat's from CCP. Emergence is what you get when smaller entities interact and create larger entities/structures. For example, players grouping up and creating a cohesive group. This can be done in game via corp/alliance mechanics, but it also could be done without it.


These are emerging EVE environmental, integral systems.

Your definitions are contrived.

This is EVE, as a the systemic environment underlying all of EVE, beginning to respond to players upon it.

You arent understanding the paradigm shift, or why it is significant for a virtual environment such as EVE is.

Nothing in these changes impedes player action, especially not in grouping up.

It means that the sandbox pushes/pulls back in reaction.

The details/specifics of how it does so can be debated, but the fact it is doing so, is universally good for this game.
Salvos Rhoska
#183 - 2017-01-02 20:52:48 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:
Salvos Rhoska wrote:
Torin Corax wrote:
snip.


Remiel specifically stated he wants NPC interaction to remain "dull and boring".

I have one question for you:

Do you disagree with the virtual NPC environment of EVE reacting dynamically and interactively to player behavior?


This is as much of "yes/no" question as:

Have you stopped beating your wife.


A) I am not married, nor ever been.
B) I have never beaten my wife (Ive never had one).

So the answer is yes, I have stopped beating my wife.
Albeit I never had a wife, nor beat her.
If I had one, I would not beat her.
Ergo, I never beat a wife I never had, nor wouls I do so.
Thus the answer is "yes" according to the explanation above.

Its simple logic.
My response fulfills the parameters of your question.



Yes.
I have stopped beating my non-existant wife, whom I would never beat.



Are you suggesting that NPC dynamic changes in EVE are equivalent to beating ones wife?
Teckos Pech
Hogyoku
Goonswarm Federation
#184 - 2017-01-02 21:01:32 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Salvos Rhoska wrote:
TLDR: You are saying you are annoyed to have to adapt to an emerging system of NPC dynamics which interferes with your particular meta of hunting solo in belts.

Rather than thinking of the significance of this as a potentially EVE wide emergence of the virtual environment as a dynamic and reactive element of EVE, you are concerned with its impact on your personal status quo.

Is this an accurate assessment?


These are NOT emerging systems. They are top down diktat's from CCP. Emergence is what you get when smaller entities interact and create larger entities/structures. For example, players grouping up and creating a cohesive group. This can be done in game via corp/alliance mechanics, but it also could be done without it.


These are emerging EVE environmental, integral systems.

Your definitions are contrived.

This is EVE, as a the systemic environment underlying all of EVE, beginning to respond to players upon it.

You arent understanding the paradigm shift, or why it is significant for a virtual environment such as EVE is.

Nothing in these changes impedes player action, especially not in grouping up.

It means that the sandbox pushes/pulls back in reaction.

The details/specifics of how it does so can be debated, but the fact it is doing so, is universally good for this game.


My definition is the definition.

Quote:
In philosophy, systems theory, science, and art, emergence is a phenomenon whereby larger entities arise through interactions among smaller or simpler entities such that the larger entities exhibit properties the smaller/simpler entities do not exhibit.


So, another example of emergence would be CODE., coalitions, OTEC, B0TLORD, and renter alliances. Even people coming together and forming an ad-hoc fleet to camp a gate based on social connections vs. formal connections like a corporation or alliance.

And I understand the paradigm shift, what I am questioning is it going to promote more emergence or less. You cannot point to a systematic and systemic change by CCP, which pretty is like a deus ex machina, as emergence. Emergence often goes hand-in-hand with unguided systems. Evolution of living things is an example of this.

Nobody has claimed it will stop player interaction, but it might reduce it and in ways many on "your side" do not seem to realize. PvEers will be impacted by this and perhaps even more than the PvPers. Could this result in some emergent game play? Sure. But perhaps some discussion of this would be nice. Not just hunkering down in our respective camps sniping and sneering at each other.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#185 - 2017-01-02 21:07:54 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Salvos Rhoska wrote:
Torin Corax wrote:
snip.


Remiel specifically stated he wants NPC interaction to remain "dull and boring".

I have one question for you:

Do you disagree with the virtual NPC environment of EVE reacting dynamically and interactively to player behavior?


This is as much of "yes/no" question as:

Have you stopped beating your wife.


A) I am not married, nor ever been.
B) I have never beaten my wife (Ive never had one).

So the answer is yes, I have stopped beating my wife.
Albeit I never had a wife, nor beat her.
If I had one, I would not beat her.
Ergo, I never beat a wife I never had, nor wouls I do so.
Thus the answer is "yes" according to the explanation above.

Its simple logic.
My response fulfills the parameters of your question.



Yes.
I have stopped beating my non-existant wife, whom I would never beat.


Whatever, "Have you stopped beating your partner?" Roll

Please answer yes or no. The point is it is loaded question in that either way you come off looking like a douche. And your answer is like Torin's because your question was not really very honest. The correct answer is "It depends." Framing it as "yes/no" means I could also answer it with,

"Yes, and no." Because the question is complex and not simply answered with "Yes" or "No" because in one context the answer could be "Yes" and in another, "No".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#186 - 2017-01-02 21:09:03 UTC
Salvos Rhoska wrote:
So the answer is yes, I have stopped beating my wife.

You should never have beat her in the first place, imaginary or otherwise.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#187 - 2017-01-02 21:11:46 UTC
Teckos Pech wrote:
Nobody has claimed it will stop player interaction, but it might reduce it and in ways many on "your side" do not seem to realize. PvEers will be impacted by this and perhaps even more than the PvPers. Could this result in some emergent game play? Sure. But perhaps some discussion of this would be nice. Not just hunkering down in our respective camps sniping and sneering at each other.


This is misrepresentation. Im not one anyones "side" except the game's and its comprehensive communities.
I have no vested interests either way.

Discussion of this would be nice, I agree.

Im trying to do that, but Im constantly beset by players hunkering down into (what was demonstrably YOUR side) camps and sniping/sneering at the other.

Im not a part of that. You can't paint me as such.
I just want whats best for EVE.
Im looking at the universal result and impetus, not the interest of any one camp.
Teckos Pech
Hogyoku
Goonswarm Federation
#188 - 2017-01-02 21:11:52 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
So the answer is yes, I have stopped beating my wife.

You should never have beat her in the first place, imaginary or otherwise.


One could answer "No," in that if you never started then you don't have to stop. But that is rather subtle and most people would not think of that interpretation.

The point is asking loaded questions then pretending to be interested in honest and open debate is rather...well...not a good strategy if you really want the latter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#189 - 2017-01-02 21:12:32 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
So the answer is yes, I have stopped beating my wife.

You should never have beat her in the first place, imaginary or otherwise.


I didnt.

I dont and have never had a wife, much less ever have beat her.
Teckos Pech
Hogyoku
Goonswarm Federation
#190 - 2017-01-02 21:13:12 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Nobody has claimed it will stop player interaction, but it might reduce it and in ways many on "your side" do not seem to realize. PvEers will be impacted by this and perhaps even more than the PvPers. Could this result in some emergent game play? Sure. But perhaps some discussion of this would be nice. Not just hunkering down in our respective camps sniping and sneering at each other.


This is misrepresentation. Im not one anyones "side" except the game's and its comprehensive communities.
I have no vested interests either way.

Discussion of this would be nice, I agree.

Im trying to do that, but Im constantly beset by players hunkering down into (what was demonstrably YOUR side) camps and sniping/sneering at the other.

Im not a part of that. You can't paint me as such.
I just want whats best for EVE.
Im looking at the universal result and impetus, not the interest of any one camp.


Then why are you asking loaded questions that imply you are on a side?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
The Conference
#191 - 2017-01-02 21:13:43 UTC
Salvos Rhoska wrote:
This is EVE, as a the systemic environment underlying all of EVE, beginning to respond to players upon it.

You arent understanding the paradigm shift, or why it is significant for a virtual environment such as EVE is.

Nothing in these changes impedes player action, especially not in grouping up.

It means that the sandbox pushes/pulls back in reaction.

There is nothing new here except that the triggers of the reaction are based on corp standing and not sec status (Facpo) or illegal agression (CONCORD). They just add another NPC fleet with different mechanics, that is all.

Now I am sure you can smoke some special stuff and make some pseudo philosophical bs up about how this is some new never seen paradigm change... Some people have a special need to make everything 10x more complicated that it actually is...
Salvos Rhoska
#192 - 2017-01-02 21:15:12 UTC
Teckos Pech wrote:
Salvos Rhoska wrote:
Teckos Pech wrote:
Salvos Rhoska wrote:
Torin Corax wrote:
snip.


Remiel specifically stated he wants NPC interaction to remain "dull and boring".

I have one question for you:

Do you disagree with the virtual NPC environment of EVE reacting dynamically and interactively to player behavior?


This is as much of "yes/no" question as:

Have you stopped beating your wife.


A) I am not married, nor ever been.
B) I have never beaten my wife (Ive never had one).

So the answer is yes, I have stopped beating my wife.
Albeit I never had a wife, nor beat her.
If I had one, I would not beat her.
Ergo, I never beat a wife I never had, nor wouls I do so.
Thus the answer is "yes" according to the explanation above.

Its simple logic.
My response fulfills the parameters of your question.



Yes.
I have stopped beating my non-existant wife, whom I would never beat.


Whatever, "Have you stopped beating your partner?" Roll

Please answer yes or no. The point is it is loaded question in that either way you come off looking like a douche. And your answer is like Torin's because your question was not really very honest. The correct answer is "It depends." Framing it as "yes/no" means I could also answer it with,

"Yes, and no." Because the question is complex and not simply answered with "Yes" or "No" because in one context the answer could be "Yes" and in another, "No".



Yes, I have stopped beating my wife.

But. as I explained in conjunction to my answer, I have never had a wife, nor have I ever beat her.

I cant change the parameters of your query. I can only answer yes/no, and explain it.
Salvos Rhoska
#193 - 2017-01-02 21:18:10 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:
Salvos Rhoska wrote:
Teckos Pech wrote:
Nobody has claimed it will stop player interaction, but it might reduce it and in ways many on "your side" do not seem to realize. PvEers will be impacted by this and perhaps even more than the PvPers. Could this result in some emergent game play? Sure. But perhaps some discussion of this would be nice. Not just hunkering down in our respective camps sniping and sneering at each other.


This is misrepresentation. Im not one anyones "side" except the game's and its comprehensive communities.
I have no vested interests either way.

Discussion of this would be nice, I agree.

Im trying to do that, but Im constantly beset by players hunkering down into (what was demonstrably YOUR side) camps and sniping/sneering at the other.

Im not a part of that. You can't paint me as such.
I just want whats best for EVE.
Im looking at the universal result and impetus, not the interest of any one camp.


Then why are you asking loaded questions that imply you are on a side?


You imply I am on a side.

I am not implying anything.

My position is clear from extensive explanatory posts.
I believe that integrated, dynamic NPC interaction resulting from player behavior is a good thing for this game, according to the premises I have outlined.

If you judge/perceive my position as anything but that, you are wrong.

You can disagree with that, and we can debate it.
But that too doesnt mean/imply I am on anyones side.
What rational person would be?
This is the game we are talking about. Not personal benefit.

All of us can adapt to change, and it wouldn't be the first time.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#194 - 2017-01-02 21:28:10 UTC
Teckos Pech wrote:
The point is asking loaded questions then pretending to be interested in honest and open debate is rather...well...not a good strategy if you really want the latter.

Yes, it's why yes/no answers rarely are.

People don't want an honest, objective response most of the time. They just want a hook to push their own message yet again and to twist what someone else said (as I did as an example).

I totally get why his question hasn't been given a yes/no answer.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#195 - 2017-01-02 21:28:20 UTC  |  Edited by: Teckos Pech
Salvos Rhoska wrote:



Yes, I have stopped beating my wife.

But. as I explained in conjunction to my answer, I have never had a wife, nor have I ever beat her.

I cant change the parameters of your query. I can only answer yes/no, and explain it.


Salvos, the point is not whether or not you literally beating someone, but that the question is actually a type of logical fallacy. Getting on someone who is not answering a question based on fallacy is not very helpful.

As for "sides" and what not, I reject that out of hand. I reject it because we all have our biases and prior beliefs. When somebody says, "No, I don't," I find that very, very hard to believe.

Yes, I have a "side" or prior beliefs and biases in this discussion. To the regulars they are pretty well known. Stating these things and then having a discussion is possible, IMO. But if one is looking merely to score points then the discussion is going to be harder.

As I said, I think it is a mistake to categorize this change as emergent based on the definition I linked. Further, while this change might lead to emergence it may not be due to seeing cooperation as a means to obtain a desirable outcome, but out of necessity to obtain the outcome one is already obtaining.

In other words, I do not see this change as nothing but good. In fact, in 3 months or so we might be where Ima Wreckyou suggests: with PvErs complaining that they can't do what they used to do. That they need more effort to obtain the outcome they used to obtain with less effort.

And what is even more amazing is that people like Herzog sees this kind of change somehow benefiting casual play. Shocked

And to be clear, my "side" is CCP should not make changes that reduce emergence. To the extent that my views also put me in say the "PvP" campe...okay. That's fine too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#196 - 2017-01-02 21:31:16 UTC
Salvos Rhoska wrote:


You imply I am on a side.


Yep. That is exactly what I was implying, and now stating outright. Everyone has beliefs on the game, and those beliefs will influence your position on these changes.

Nobody is truly objective on pretty much anything.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#197 - 2017-01-02 21:44:01 UTC  |  Edited by: Salvos Rhoska
Shae Tadaruwa wrote:
Teckos Pech wrote:
The point is asking loaded questions then pretending to be interested in honest and open debate is rather...well...not a good strategy if you really want the latter.

Yes, it's why yes/no answers rarely are.

People don't want an honest, objective response most of the time. They just want a hook to push their own message yet again and to twist what someone else said (as I did as an example).

I totally get why his question hasn't been given a yes/no answer.


Whata fallacy and inversion.

The Socratic model, as the foundation of Western philosophy, relies on a dialectic model whereby we establish what we agree on, until we disagree. Integral to this model, is yes/no questions, as dis/agreement, supported by explanations.

Have you people really strayed so far from this model of establishing consensus first, from which then to discuss differences?

How else do you expect to establish a dialogue or constructive debate?

A yes/no ques4ion is not a threat, or a trap. Answer either or, and justify it.
That is where consensus and debate stems from in a binary system of agreement/disagreement between two points of view..

Much like the EVE system we are discussing in this thread, it is a reciprocating and interactive equation.
Teckos Pech
Hogyoku
Goonswarm Federation
#198 - 2017-01-02 21:49:51 UTC
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Teckos Pech wrote:
The point is asking loaded questions then pretending to be interested in honest and open debate is rather...well...not a good strategy if you really want the latter.

Yes, it's why yes/no answers rarely are.

People don't want an honest, objective response most of the time. They just want a hook to push their own message yet again and to twist what someone else said (as I did as an example).

I totally get why his question hasn't been given a yes/no answer.


Whata fallacy and inversion.

The Socratic model, as the foundation of Western philosophy, relies on a dialectic model whereby we establish what we agree on, until we disagree. Integral to this model, is yes/no questions, as dis/agreement, supported by explanations.

Have you people really strayed so far from this model of establishing consensus first, from which then to discuss differences?

How else do you expect to establish a dialogue or constructive debate?

A yes/no ques4ion is not a threat, or a trap. Answer either or, and justify it.
That is where consensus and debate stems from in a binary system of agreement/disagreement between two points of view..

Much like the EVE system we are discussing in this thread, it is a reciprocating and interactive equation.



http://www.fallacyfiles.org/loadques.html

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#199 - 2017-01-02 21:56:25 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:
Salvos Rhoska wrote:


You imply I am on a side.


Yep. That is exactly what I was implying, and now stating outright. Everyone has beliefs on the game, and those beliefs will influence your position on these changes.

Nobody is truly objective on pretty much anything.


You can imply it till you are blue in the face and keel over.
Implying things is an immaterial conjecture.
I can imply you are an alien, or a vegan, or anything I want.
It does not make it true.

But now you have stated it as a fact.

That too I can categorically refute.

I have no personal agenda or benefit from this issue, except what I perceive and have stated as improvement of the game overall. I thought that was our goal? Am I wrong? Do you not share that value?

My "belief", as you put it, is not altruistic, but neither do I personally benefit from it.
I just believe, according to reasons I have explained at length, that it is good for the game.

Furthermore, by your own admission, your post is irrelevant.
If you believe everyone has a personal agenda, then its pointless to accuse anyone else of having one as some kind of refutation of their arguments.on an issue.It means your own refutation of my position is vested in your own bias, and thus rendered moot.

Furthermore, your position means there can be no consensus without defeat. You are positing a system of debate where there are winners and losers. How is that representative of a greater truth? Do you think you know it all? Debate is a constructive, albeit antagonistic, process of achieving a greater understanding and a greater truth, as proven by consensus/agreement through process of the debate.



Why do you resist a dynamic, interactive systemic environment in EVE?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#200 - 2017-01-02 22:30:13 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
And the only thing that can ruin it is too much protest from the spergers.

You should probably stop posting then. No mouth breathers needed here.



When I stop seeing posts from you, then I will stop.

Hahaha, ok this is a sacrifice worth it not to have to read your BS anymore.

Let's see how true to your word you are.

No more posts from me, as long as you are true to your word.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."