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TriExporter & Ship Textures

Author
Dsan
Ministry of War
Amarr Empire
#1 - 2012-01-17 07:22:37 UTC
Hi, So I was wondering.
Is there a new Triexporter, an updated one or a new and better program with the same function for exporting 3D Models from the EVE Client ?

Also, I was wondering. How do I get a hold of ship textures. is that also easiest done via the TriExporter and spend a million hours fitting it ?

Best Regards Dsan

Or follow me on twitter: http://twitter.com/Dsan_dk

AlleyKat
The Unwanted.
#2 - 2012-01-17 11:59:40 UTC
Dsan wrote:
Hi, So I was wondering.
Is there a new Triexporter, an updated one or a new and better program with the same function for exporting 3D Models from the EVE Client ?

Also, I was wondering. How do I get a hold of ship textures. is that also easiest done via the TriExporter and spend a million hours fitting it ?

Best Regards Dsan


Triexporter can export the entire EVE directory, and it's the only one I know that is sanctioned by CCP. As for new stuff; Slevin was putting together something a little more interesting, PM him for an update.

The textures do export, as for a million hours - it's more like a few minutes to conform them in Gimp/photoshop and there are DDS plugins for both, or there is an nVidia tool you could use. Their tool is pretty sweet, you double click on the DDS and it pulls out all of the mipmaps into TGA.

Once you got the textures, then you are good to go on slapping them in blender or w/e to create a material.

Tons of tips and guides available on the 'net, keyword 'triexporter tutorials import' and you'll get the basics.

AK

This space for rent.

Dsan
Ministry of War
Amarr Empire
#3 - 2012-01-17 13:15:35 UTC
Awesome, thanks.
The entire texture thing I will need to google my way through I guess :P
Going to be setting it up in 3dsm and V-ray.
Not super used to working with textures. More regular materials.

Or follow me on twitter: http://twitter.com/Dsan_dk

Vixorz
Cabronazos
#4 - 2012-01-17 13:39:19 UTC  |  Edited by: Vixorz
http://www.youtube.com/watch?v=thqtCy2clKI

Check that video, it explains how to extract the .dds files using nVidia tools. Also he explains how to use the textures in 3DSMax.
Dsan
Ministry of War
Amarr Empire
#5 - 2012-01-17 13:53:14 UTC
Awesome, i will have to experiment with this when I get home :D I have done some exporting before. but the textures I never figured out.

Or follow me on twitter: http://twitter.com/Dsan_dk

Baljos Arnjak
Dark Praetorian Order
#6 - 2012-01-20 04:48:30 UTC
Yep, getting the model and the diffuse texture is pretty easy, it's the other stuff like normal, transparency and glow maps the gave me a few problems.

In the case of the normal maps, they are split into two channels within the .dds texture, so you have to split them out into their own greyscale images, then recombine them into a regular normal map. So, you have normal_x and normal_y, that correspond to your red and green channels (copy/paste - just remember that the image you're copying has to be in greyscale), then you fill in the blue channel to full black (full intensity), then save it out and you have a regular normal map.

The transparency and glow maps are combined into a single channel, so that might end up giving you problems when you come across ships that have both transparency and glow, In my case, I manually separated them in PS before I plugged them into Blender. Not hard to do, but you have to figure out where the actual transparency is in the texture versus glow.

Anyway, I highly recommend this blog to give you some insight into how the textures are packed: Linky

HA: GOTCHA YOU STUPID SITE!! I REMEMBERED TO COPY BEFORE YOU ATE MY POST!!!
Nathan WAKE
Deep Core Mining Inc.
Caldari State
#7 - 2012-02-17 15:30:43 UTC
AlleyKat wrote:
As for new stuff; Slevin was putting together something a little more interesting, PM him for an update.


Curious about that "interesting stuff" you are mentioning here...

Cheers

Nathan

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor