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When NPCs become detrimental to PVP

First post
Author
Salvos Rhoska
#121 - 2017-01-02 09:41:26 UTC  |  Edited by: Salvos Rhoska
Im really liking the potential implications.

That the sandbox itself is becoming interactive.
A dynamic environment, rather than an inert expanse.

Arguably this is something that should have happened all along.
Players handle their own interaction with other players, and is largely hands-off by CCP.
But the virtual environment in which that occurs is CCPs sovereign territory, and only they can develop it,

I perceive this as a watershed development.
EVE, as a virtual universe, is approaching the maturity that it can push/pull back against/with player behavior.
Player actions will truly begin to interlink with EVE itself as a systemic virtual environment, reciprocally, rather than "just" with other players operating on that landscape.

This is EVE, itself, awakening, and becoming "alive".

Sure, it will take some ironing out, birthing pains etc, but I find it very exciting.
Herzog Wolfhammer
Sigma Special Tactics Group
#122 - 2017-01-02 10:55:07 UTC
Salvos Rhoska wrote:
Im really liking the potential implications.

That the sandbox itself is becoming interactive.
A dynamic environment, rather than an inert expanse.

Arguably this is something that should have happened all along.
Players handle their own interaction with other players, and is largely hands-off by CCP.
But the virtual environment in which that occurs is CCPs sovereign territory, and only they can develop it,

I perceive this as a watershed development.
EVE, as a virtual universe, is approaching the maturity that it can push/pull back against/with player behavior.
Player actions will truly begin to interlink with EVE itself as a systemic virtual environment, reciprocally, rather than "just" with other players operating on that landscape.

This is EVE, itself, awakening, and becoming "alive".

Sure, it will take some ironing out, birthing pains etc, but I find it very exciting.



Indeed.

And the only thing that can ruin it is too much protest from the spergers. Just because they are not treating the game like a game, it's a game after all, and let the developers be peacocks and fly on this.

Bring back DEEEEP Space!

Geronimo McVain
The Scope
Gallente Federation
#123 - 2017-01-02 11:00:42 UTC
Well, if standing gets into the way of your actions you have to do something about it: standing grinding.

Mission runners must do it, FW must do it after leaving FW so why not low-sec warriors? And getting to -5 isn't that hard. a day or 2 training some social skills and you are done if you didn't screw up your standing to -10.0
Salvos Rhoska
#124 - 2017-01-02 11:04:17 UTC
Herzog Wolfhammer wrote:

Indeed.

And the only thing that can ruin it is too much protest from the spergers. Just because they are not treating the game like a game, it's a game after all, and let the developers be peacocks and fly on this.


I understand some of your grudges. There is some controversial history, and you have had to take a lot of flak.
But specific issues like raised by Remiel in his OP also take flak, and adjustment to change is often painful.

As I pointed out in my previous post, this is a watershed/paradigm shift, and ultimately a sign that EVE is finally becoming ready to mature into a truly dynamic and interactive environment that I think it was always intended/destined to be.

If this really is finally happening now, open discussion is important, especially on specifics.
Tipa Riot
Federal Navy Academy
Gallente Federation
#125 - 2017-01-02 11:29:51 UTC
Celebrating the introduction of some better coded NPCs and artificial Intelligence as the new "vibrant" and "alive" EvE is really pathetic.

I'm my own NPC alt.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#126 - 2017-01-02 11:44:37 UTC
Herzog Wolfhammer wrote:
And the only thing that can ruin it is too much protest from the spergers.

You should probably stop posting then. No mouth breathers needed here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Remiel Pollard
Aliastra
Gallente Federation
#127 - 2017-01-02 11:51:58 UTC  |  Edited by: Remiel Pollard
Tipa Riot wrote:
Celebrating the introduction of some better coded NPCs and artificial Intelligence as the new "vibrant" and "alive" EvE is really pathetic.


Thank you for saying this. I was starting to become afraid that I was the only one who felt this way, what with so many PVP'ers I respect suddenly swallowing this as the new normal, I was about to as well. You've reminded me that just because I respect a player, doesn't mean I have to accept their opinion as my own.

On that note, I'm going to stand my ground on this: NPCs need to be boring and dull. The challenge of EVE needs to be the other players. The new AI was fun to play with, but it's just one of those PVE distractions that detracts from the PVP of the game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nicolai Serkanner
Incredible.
Brave Collective
#128 - 2017-01-02 12:15:27 UTC
Remiel Pollard wrote:
Tipa Riot wrote:
Celebrating the introduction of some better coded NPCs and artificial Intelligence as the new "vibrant" and "alive" EvE is really pathetic.


Thank you for saying this. I was starting to become afraid that I was the only one who felt this way, what with so many PVP'ers I respect suddenly swallowing this as the new normal, I was about to as well. You've reminded me that just because I respect a player, doesn't mean I have to accept their opinion as my own.

On that note, I'm going to stand my ground on this: NPCs need to be boring and dull. The challenge of EVE needs to be the other players. The new AI was fun to play with, but it's just one of those PVE distractions that detracts from the PVP of the game.


I agree.
Torin Corax
Republic Military School
Minmatar Republic
#129 - 2017-01-02 12:45:58 UTC
Herzog Wolfhammer wrote:
Scipio Artelius wrote:
Herzog Wolfhammer wrote:
Remiel Pollard wrote:
Please read how the thread, and the conversation around it, has actually developed before diving in halfway through with no context.



I did.

If you've read it and came to the conclusion this is about PvPers want to attack PvEers, then that's unfortunate. That's not the point at all.




Right.

Gaslighting and telling lies is what the (forum) PVPers are all about.

Already I'm getting my words twisted.

My prediction is, the real problem will be strawmanned and red-herringed into non-existence, it'll become all about something else, CCP will get the impression there is a problem where there is none, "fix" that problem in a way that does not fully address it (because the root is obfuscated), and if someone loses a kill over it, it'll be called a "nerf", or if gankers exploit it to death to reign carnage, it'll be called "working as intended", unless it looks so ridiculous that CCP has to fix it, THEN it'll be called a nerf and the church of HTFU will scream and cry as usual.

So.... "one corp".... how about ALL OF THEM? Even the Navy corporations, on patrols, around stations and gates, and if you gank members of those navy corps - some of them noob NPC corps - you get the same result too? That would be nice.

See, I can call for a "solution related to the 'problem'" too. Twisted

Of course I am a little biased: I like to give gank-aligned forum warriors what they have given me, and honestly, NPC involvement in PVP is something I have wanted to see for a very long time. For years I have stated that this game would benefit greatly if NPC corporations declared war on each other sporadically. Were it up to me™ high security status players would be able to garner limited navy help in lowsec (at a cost of standing each time because aspergers - read: it can't be "gamed" to death) .


My solution: make NPC corporations more active in this. Especially with navy and pirate patrols in lowsec. As many as possible, and spread this to stations too. You have low standing with Sansha, you don't dock at NPC station in Stain (instead stations guns blap you). Take this approach and throw gasoline on it.


In the meantime, I'm sure another 20 threads like this in one month will ensure that the change will come in one month. I'm serious. Maybe the renegades devs that dared interfere with holy PVP will be fired too.


The main problem I'd have with this being spread to all NPC corps is simply, just how much time does CCP think I have to go around running missions all over the place just to try and keep NPC standiings in some kind of balance?

I'm not a "min/ max" player. I can, on this one character, partake in all kinds of activities..including ( but not limited to) mining ( High, low, Null, and wh's), missioning, Exploration (High, Low, Null and wh's), PvP when the mood takes me. PI, indy, trade etc.

I'm not specialized to the extent of being a professional in any given field, but I'm ok with that, because I love the freedom that comes from doing what I want , when I want.

However, if this is rolled out to all the NPC corps, I'd pretty much be screwed. I've spent enough time missioning that my pirate corp standings are trashed. I've spent enough time PvP'ing that several of my non-pirate standings are a little dicey as well.

If I have to go around trying to fix all these standings I'd be doing absolutely nothing else except mission running for the foreseeable future, which would bore the hell out of me. Not to mention, how would I do it? Running combat missions of any kind will trash standings to someone. So locked into a circle of standing grind for ever? **** that.

Personally I think NPC standings should be related strictly to NPC activities. Killing a player should not have any effect on standings beyond security rating. The fact that I could lose standings just from successfully defending myself from a gank is utterly absurd.

The freedom to do what we want, when we want, however we want is central to the Eve that I have loved for the last 10 years. I'm 100% ok with players having the ability to mess with me wherever and whenever they want, I'm not ok with NPC's doing it. If I wanted that I'd go play Skyrim.

If CCP want to make it so that all players get booted out of NPC corps after the first month into a "unaligned" state, then maybe I'd be ok with it, as it would be a relatively minor "safety net" for rookies (as long as they only met PvP'ers who cared about standings).
Salvos Rhoska
#130 - 2017-01-02 12:54:11 UTC  |  Edited by: Salvos Rhoska
Remiel Pollard wrote:
Tipa Riot wrote:
Celebrating the introduction of some better coded NPCs and artificial Intelligence as the new "vibrant" and "alive" EvE is really pathetic.


Thank you for saying this. I was starting to become afraid that I was the only one who felt this way, what with so many PVP'ers I respect suddenly swallowing this as the new normal, I was about to as well. You've reminded me that just because I respect a player, doesn't mean I have to accept their opinion as my own.

On that note, I'm going to stand my ground on this: NPCs need to be boring and dull. The challenge of EVE needs to be the other players. The new AI was fun to play with, but it's just one of those PVE distractions that detracts from the PVP of the game.


CCP cant code smarter, more adaptive players, nor is that their business.
They can however code smarter, dynamic and interactive NPC/AI systems into the EVE environment.

What players do is up to players, what CCP does to develop the virtual environment, is up to them.

I dont understand this kneejerk reaction to this potential of a more dynamic systemic EVE environment.

Players will always be, regardless, the primary drivers as intelligent and adaptable actors.

It is irrational to say that "NPCs need to be dull and boring".
Dull and boring is NEVER a good thing, in any context, especially in a game.

Dynamic NPC systems still float on a permeating PvP surface, no matter what.

The potential of these changes does not change EVE as a player oriented sandbox.
It simply means the sandbox itself reacts to player behavior within it.

This is a natural, logical and heuristic progression.
EVE is coming ALIVE, on a systemic basis.
Player interaction is wonderful, but it gets even better if the ENVIRONMENT also interacts.



Ask any kid:

-Would you rather play with others in a sandbox of dead, inert grains of sand that just sits there like a cat's litter box
or
-Would you rather play with others in a sandbox of reactive, dynamic grains of sand that play WITH you too.

Dead sand vs Smart sand.

Its no competition.
A dynamic, reactive sandbox is immeasurably better than a dead and inert one.
Salvos Rhoska
#131 - 2017-01-02 13:25:27 UTC  |  Edited by: Salvos Rhoska
Torin Corax wrote:
snip

1) You emailed me you didnt want to discuss the generalised repercussions of NPC dynamic systems, and hence did not respond to my earlier itemised/numbered response, cos you considered it offtopic. But now you have nonetheless posted exactly on that.

2) Standings:
The obvious repercussion of NPC dynamics, will be player action becomes necessarily more localized in EVE space, in aggregate. All PvE destruction of NPCs or PvP aggression with aligned players working with NPCs, will result in a standing loss, as will assisting them. EVE, as a systemic environment, will become increasingly hostile, or amicable towards you, based on your behavior.

This is good. It fulfills integration of player behavior into the EVE environment.

3) "Personally I think NPC standings should be related strictly to NPC activities. Killing a player should not have any effect on standings beyond security rating. The fact that I could lose standings just from successfully defending myself from a gank is utterly absurd. "

I disagree entirely. Just as Player corps becoming antagonistic vs players that engage their members, so too should NPC corps.

IIt is much simpler, and serves the same purpose, that these NPC entities regard both aggressing, and being the target of aggression by their members, or capsuleers in high standing with them, as contrary to their agenda.

A player corp that is repeatedly attacked, will perceive the aggressors as enemies.
A player corp that is repeatedly attacking other corps, is obviously antagonistic to them.

This system is mirrored to NPCs by the above. It is an AI simulacrum of player corp behavior.

4) "The freedom to do what we want, when we want, however we want is central to the Eve that I have loved for the last 10 years."

This has not changed. You can still do what you want, when you want.

5) This potential direction is eminently valuable to the game.It does not restrict the PvP experience, it diversifies and complicates it. Crucially, it changes PvE, systemically. If you are constantly wrecking an NPC corps assets, they will now retaliate commensurately. If you are working with their efforts, they will assist you. The PvE " Note: Player vs ENVIRONMENT" now dynamically reacts.
Herzog Wolfhammer
Sigma Special Tactics Group
#132 - 2017-01-02 13:36:47 UTC
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
And the only thing that can ruin it is too much protest from the spergers.

You should probably stop posting then. No mouth breathers needed here.



When I stop seeing posts from you, then I will stop.

Bring back DEEEEP Space!

Remiel Pollard
Aliastra
Gallente Federation
#133 - 2017-01-02 13:51:08 UTC  |  Edited by: Remiel Pollard
Salvos Rhoska wrote:
Remiel Pollard wrote:
Tipa Riot wrote:
Celebrating the introduction of some better coded NPCs and artificial Intelligence as the new "vibrant" and "alive" EvE is really pathetic.


Thank you for saying this. I was starting to become afraid that I was the only one who felt this way, what with so many PVP'ers I respect suddenly swallowing this as the new normal, I was about to as well. You've reminded me that just because I respect a player, doesn't mean I have to accept their opinion as my own.

On that note, I'm going to stand my ground on this: NPCs need to be boring and dull. The challenge of EVE needs to be the other players. The new AI was fun to play with, but it's just one of those PVE distractions that detracts from the PVP of the game.


CCP cant code smarter, more adaptive players, nor is that their business.
They can however code smarter, dynamic and interactive NPC/AI systems into the EVE environment.

What players do is up to players, what CCP does to develop the virtual environment, is up to them.

I dont understand this kneejerk reaction to this potential of a more dynamic systemic EVE environment.

Players will always be, regardless, the primary drivers as intelligent and adaptable actors.

It is irrational to say that "NPCs need to be dull and boring".
Dull and boring is NEVER a good thing, in any context, especially in a game.

Dynamic NPC systems still float on a permeating PvP surface, no matter what.

The potential of these changes does not change EVE as a player oriented sandbox.
It simply means the sandbox itself reacts to player behavior within it.

This is a natural, logical and heuristic progression.
EVE is coming ALIVE, on a systemic basis.
Player interaction is wonderful, but it gets even better if the ENVIRONMENT also interacts.



Ask any kid:

-Would you rather play with others in a sandbox of dead, inert grains of sand that just sits there like a cat's litter box
or
-Would you rather play with others in a sandbox of reactive, dynamic grains of sand that play WITH you too.

Dead sand vs Smart sand.

Its no competition.
A dynamic, reactive sandbox is immeasurably better than a dead and inert one.


Nothing you said here is an argument against my position. CCP don't have to code better AI. Again, the players are meant to be the challenge, not the AI. If players can't make themselves a challenge, that is their problem.

EVE is already alive. The stories of interactions between players go back over a decade, some of them making mainstream news headlines. The only people who don't see this are the ones that don't want player interaction, and that is not EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Herzog Wolfhammer
Sigma Special Tactics Group
#134 - 2017-01-02 13:54:24 UTC
Torin Corax wrote:


A well thought out post


Thank you for taking the time to write.


The main problem I'd have with this being spread to all NPC corps is simply, just how much time does CCP think I have to go around running missions all over the place just to try and keep NPC standiings in some kind of balance?
I would have the same issues, but from years ago, because of the need to be able to go anywhere, I kept up faction with SoE and pretty much stayed friendly with the empires.

I'm not a "min/ max" player. I can, on this one character, partake in all kinds of activities..including ( but not limited to) mining ( High, low, Null, and wh's), missioning, Exploration (High, Low, Null and wh's), PvP when the mood takes me. PI, indy, trade etc.
There used to be more like you. They were driven off. Min/Max players are not really playing a game, they are carrying out... something... with them. They are a pain in the ass to play with.

I'm not specialized to the extent of being a professional in any given field, but I'm ok with that, because I love the freedom that comes from doing what I want , when I want.
Me neither. That's how I played. Before "improvements" to make things easier were made. Easier means more grind. Min/Maxers love grind.

However, if this is rolled out to all the NPC corps, I'd pretty much be screwed. I've spent enough time missioning that my pirate corp standings are trashed. I've spent enough time PvP'ing that several of my non-pirate standings are a little dicey as well.
If Serpentis starts dropping fleets in highsec I won't be able to go to Gallente space or do anything other than just go to gates and stations.


If I have to go around trying to fix all these standings I'd be doing absolutely nothing else except mission running for the foreseeable future, which would bore the hell out of me. Not to mention, how would I do it? Running combat missions of any kind will trash standings to someone. So locked into a circle of standing grind for ever? **** that.
Since the gankers can go get clone soldier tags and trade them in, I would hold hope that a similar thing can be done for pirate factions. Also it would be great to see pirate faction standards mean more than just the LP store. It would be great if for example poor sec status players could not use gates any more, but pirate gate networks opened to those who have standing, and the gates in highsec still sit in a deadspace pocket. This would also be a boon for the drug trade. But I'm pipe-dreaming here. Gankers are min maxers too and they hate any and all change.

Personally I think NPC standings should be related strictly to NPC activities. Killing a player should not have any effect on standings beyond security rating. The fact that I could lose standings just from successfully defending myself from a gank is utterly absurd.
If you could wave a magic wand and have it your way, then to be fair to all players, gates to mission rooms should only let the player who has the mission in. You see there is of "NPC activity" that players are involved in that gets interrupted by "content creators" against the will of the NPC-involved player. Why is one sacred and the other not?


The freedom to do what we want, when we want, however we want is central to the Eve that I have loved for the last 10 years. I'm 100% ok with players having the ability to mess with me wherever and whenever they want, I'm not ok with NPC's doing it. If I wanted that I'd go play Skyrim.
I used to play like that too before wormholes started spitting larger ships out farther from the hole, interceptors became immune to their own bubblefcked gate camps, and recons stopped showing up on D-scan.

If CCP want to make it so that all players get booted out of NPC corps after the first month into a "unaligned" state, then maybe I'd be ok with it, as it would be a relatively minor "safety net" for rookies (as long as they only met PvP'ers who cared about standings).
And those corps would get wardecced in 2 minutes. This is why I think that navy starter corps should all be at war with each other and other NPC corps, the ones you get shunted to when you leave a player corp, should occasionally declare war on each other. Note that some of the most virulent pro-ganker forum warriors hate that idea because while they say they are pro-PVP, they don't want more players to actually be involved in real PVP from real experience. They want players to get ganked. Which is not PVP any more than no-consequence warp scrambling in highsec - known as bumping - is real ship tackling.

Bring back DEEEEP Space!

Salvos Rhoska
#135 - 2017-01-02 14:01:52 UTC
Remiel Pollard wrote:
Nothing you said here is an argument against my position. CCP don't have to code better AI. Again, the players are meant to be the challenge, not the AI. If players can't make themselves a challenge, that is their problem.


Nothing you said here is an argument against NPC dynamics.
None of it proves that players are not the challenge, rather than the AI.
Or are you arguing that NPCs are a bigger challenge to ypu than players?
In which case your argument inverts to its own detriment, such that you are stating you are unable to make yourself a challenge to another player.

I understand you may be tired after New Year, but this is a sub-par and inadequate rebuttal.
You have deliberately ignored my arguments for this facile, easily refuted response.
Remiel Pollard
Aliastra
Gallente Federation
#136 - 2017-01-02 14:02:49 UTC
You keep calling me a griefer, and a ganker, but I'm talking about all kinds of PVP in the belts, including real fights where two people go at it and shoot at each other. This is why I'm calling you out for trolling, which is all you're doing, and spiteful misrepresentation of my position, which is all I've ever seen you be capable of on these forums. You can project on me all you want, it doesn't change the fact that you haven't argued against anything I've said, Zoubidah, only trolled.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#137 - 2017-01-02 14:04:41 UTC
Salvos Rhoska wrote:
Remiel Pollard wrote:
Nothing you said here is an argument against my position. CCP don't have to code better AI. Again, the players are meant to be the challenge, not the AI. If players can't make themselves a challenge, that is their problem.


Nothing you said here is an argument against NPC dynamics.



Except for the part where player dynamics are far more important in a PVP game, and repeatedly pointed out how this detracts from that. Your ignorance is not an argument against anything, Salvos. If you want better NPCs, you're welcome to play any other non-PVP game that has them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Torin Corax
Republic Military School
Minmatar Republic
#138 - 2017-01-02 14:06:08 UTC
Salvos Rhoska wrote:
Torin Corax wrote:
snip

1) You emailed me you didnt want to discuss the generalised repercussions of NPC dynamic systems, and hence did not respond to my earlier itemised/numbered response, cos you considered it offtopic. But now you have nonetheless posted exactly on that.


Yes, I tried to refrain and failed. I was attempting to angle my response to this specific set of mechanics in question, with limited success I grant you.

Quote:
2) Standings:
The obvious repercussion of NPC dynamics, will be player action becomes necessarily more localized in EVE space, in aggregate. All PvE destruction of NPCs or aggression with aligned players working with NPCs, will result in a standing loss, as will assisting them. EVE, as a systemic environment, will become increasingly hostile, or amicable towards you, based on your behavior.


Define the mechanics of assisting a player in an NPC corp that would result in a standings gain? Beyond group mission running that is. Remote repping perhaps? What about when I help concord out by shooting a -10 flashy? Still deserve a standings hit?
I'm being serious here, I'd hope that CCP put very serious thought into this if they do it, as standings can get very messy, very quickly.

Quote:
3) "Personally I think NPC standings should be related strictly to NPC activities. Killing a player should not have any effect on standings beyond security rating. The fact that I could lose standings just from successfully defending myself from a gank is utterly absurd. "

I disagree entirely. Just as Player corps becoming antagonistic vs players that engage their members, so too should NPC corps.
It is much simpler, and serves the same purpose, that these NPC entities regard both aggressing, and being the target of aggression by their members, or capsuleers in high standing with them, as contrary to their agenda.

A player corp that is repeatedly attacked, will perceive the aggressors as enemies.
A player corp that is repeatedly attacking other corps, is obviously antagonistic to them.

This system is mirrored to NPCs by the above. It is an AI simulacra of player corp behavior.


And this I think is where we will never agree. There is to my mind no point whatsoever in trying to draw a comparison between NPC corps and Player corps. Player corps will always have to respond to player aggression within the limits of the will, skill, discipline and resources available to them through their membership.
NPC corps have unlimited resources, a war of attrition cannot be waged against NPC's. One cannot even war dec NPC corps. If you want to allow War decs vs. NPC corps then that's certainly something to discuss....however I don't ever see CCP allowing that to happen.

Quote:
4) "The freedom to do what we want, when we want, however we want is central to the Eve that I have loved for the last 10 years."
This has not changed. You can still do what you want, when you want.


I disagree. I cannot engage a player mining barge in low sec that has the support of an NPC fleet if I am solo and in a frigate. It is essentially suicide. (assuming for the moment that the OP, who has more experience with this particular mechanic was being truthful in his opening post). That is NPC's directly impacting on the interaction between players, and in a way that could very easily ruin a particular style of PvP.

Sure, I could bring friends, tank the response fleet and gank the miner.....but as I asked in an earlier post, does ganging up really need more encouragement? Is solo play to be made even harder than it already is?

And to reiterate, I mine in low sec. I could take advantage of this. I do not think it is right that I could take advantage of this. When I mine in low, it's my wits, knowledge and awareness against the wit's, skill and knowledge of those who would kill me. I screw up, I lose my ship. They screw up, they lose a kill ( or get killed, because "bait" happens). Why exactly does this need NPC involvement? What is it about NPC's being involved in this that makes it more exciting? That's the question I'd like to see answered. I still to this day get a rush from PvP, attacker or defender, it's the same feeling.....no NPC's are going to change that rush, they are just going to make it less likely to find it.

We all have our opinions and views on how the game should be. This is mine, for better or worse....I think interference from NPC's in PvP is to be discouraged across the board.
However, I am 100% in favor of improvements to NPC activities such as missioning for example. Better AI, greater scope for randomization within missions/ encounters that makes for less predictable outcomes are something I would happily support.
Salvos Rhoska
#139 - 2017-01-02 14:10:22 UTC
TLDR: You are saying you are annoyed to have to adapt to an emerging system of NPC dynamics which interferes with your particular meta of hunting solo in belts.

Rather than thinking of the significance of this as a potentially EVE wide emergence of the virtual environment as a dynamic and reactive element of EVE, you are concerned with its impact on your personal status quo.

Is this an accurate assessment?
Salvos Rhoska
#140 - 2017-01-02 14:13:54 UTC  |  Edited by: Salvos Rhoska
Remiel Pollard wrote:
Salvos. If you want better NPCs, you're welcome to play any other non-PVP game that has them.


This is ridiculously easy to refute.

Remiel, if you want "dull and boring" NPCs, quoting you, you are welcome to play any other non-PvP game that has them.

Minecraft comes to mind.

Take a break and regroup. You are not handling this well. You are either tired or short on time.
I say this as someone who respects your impetus, but you are not delivering on it atm.